1e1fb145b3
- Describe why polygon triangulation usually fails in the error message.
24 lines
1.2 KiB
XML
24 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CSGMesh" inherits="CSGPrimitive" version="3.5">
|
|
<brief_description>
|
|
A CSG Mesh shape that uses a mesh resource.
|
|
</brief_description>
|
|
<description>
|
|
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon] for drawing 2D extruded polygons to be used as CSG nodes.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The [Material] used in drawing the CSG shape.
|
|
</member>
|
|
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
|
The [Mesh] resource to use as a CSG shape.
|
|
[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|