Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde a3ffbc38a6 Merge pull request #6820 from WalasPrime/fix_6803
Fix #6803 - Particle2D params
2016-10-14 18:14:22 +02:00
bin Hacked a demo C# class parser for neikeq. 2016-09-15 10:13:28 -03:00
core Properly handle absolute paths in Globals::localize_path 2016-10-13 11:51:38 +02:00
doc Fixed Particle2D docs - radians to degrees for some params 2016-10-13 18:25:06 +02:00
drivers Merge pull request #6605 from zaps166/old-gl-ext-funcs 2016-10-03 14:21:37 +02:00
main Merge pull request #6677 from J08nY/issue-pck-packer 2016-10-03 12:06:19 +02:00
modules Merge pull request #6813 from Faless/fix_6801_bis 2016-10-14 18:14:05 +02:00
platform Merge pull request #6704 from RandomShaper/fix-android-build-flags 2016-10-09 14:34:40 +02:00
scene Merge pull request #6780 from RandomShaper/space-padded-line-numbers 2016-10-14 18:09:27 +02:00
servers Merge pull request #6761 from neikeq/pr-missing-defval 2016-10-09 23:58:58 +02:00
tools Merge pull request #6793 from volzhs/save-branch 2016-10-14 18:09:47 +02:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-07 11:05:03 +03:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md
methods.py scons detects standalone MSVC on Windows 2016-09-16 11:17:57 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Fix Android build detection on Windows 2016-10-09 16:23:27 -03:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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