virtualx-engine/scene/2d
Juan Linietsky a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
..
animated_sprite_2d.cpp Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
animated_sprite_2d.h Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
area_2d.cpp Prevent mapping areas with invalid IDs for Area2D/3D 2023-12-18 16:02:46 +01:00
area_2d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
audio_listener_2d.cpp Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
audio_listener_2d.h Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
audio_stream_player_2d.cpp Implement audio stream playback parameters. 2024-01-16 10:31:52 +01:00
audio_stream_player_2d.h Implement audio stream playback parameters. 2024-01-16 10:31:52 +01:00
back_buffer_copy.cpp Notify child controls when BackBufferCopy's rect changed 2023-03-03 17:57:58 +08:00
back_buffer_copy.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
camera_2d.cpp Fix screen center position returned for rotated Camera2D 2023-10-16 09:02:49 +02:00
camera_2d.h Fix Camera2D is not working inside EditorPlugin 2023-08-13 22:14:13 +00:00
canvas_group.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_group.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_modulate.cpp Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
canvas_modulate.h Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
collision_object_2d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_object_2d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_polygon_2d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_2d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_2d.h Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
cpu_particles_2d.cpp Fixed CPUParticle tangential force to match GPUParticle implimentation 2023-11-07 08:02:43 -05:00
cpu_particles_2d.h Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
gpu_particles_2d.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_2d.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
joint_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
joint_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
light_2d.cpp Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
light_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_occluder_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
light_occluder_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
line_2d.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_2d.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
marker_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_instance_2d.cpp Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2023-01-12 13:15:31 -08:00
mesh_instance_2d.h Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2023-01-12 13:15:31 -08:00
multimesh_instance_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
multimesh_instance_2d.h Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2023-01-12 13:15:31 -08:00
navigation_agent_2d.cpp Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_agent_2d.h Make target_desired_distance affect the navigation of NavigationAgent2D/3D 2023-11-29 23:48:54 +09:00
navigation_link_2d.cpp Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_link_2d.h Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_obstacle_2d.cpp Fix missing NavigationObstacle property updates in constructor 2023-10-23 05:10:58 +02:00
navigation_obstacle_2d.h Update navigation obstacle API 2023-06-12 14:26:45 +02:00
navigation_region_2d.cpp Merge pull request #85258 from smix8/navregion2d_transform 2023-12-04 23:11:15 +01:00
navigation_region_2d.h Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
node_2d.cpp Fix notification thread guards 2023-10-02 19:31:54 +03:00
node_2d.h Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
parallax_background.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
parallax_background.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
parallax_layer.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
parallax_layer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
path_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
path_2d.h Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
physical_bone_2d.cpp [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
physical_bone_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
physics_body_2d.cpp Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
physics_body_2d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
polygon_2d.cpp Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
polygon_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ray_cast_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
ray_cast_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
remote_transform_2d.cpp Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D 2023-10-15 00:16:52 +08:00
remote_transform_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub
shape_cast_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
shape_cast_2d.h Port robust signal (dis)connection to ShapeCast2D 2023-03-24 09:23:03 +01:00
skeleton_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_2d.h Remove deprecated methods from Bone2D 2023-02-17 18:05:52 +01:00
sprite_2d.cpp Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
sprite_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tile_map.compat.inc Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
tile_map.cpp Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
tile_map.h Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
touch_screen_button.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
touch_screen_button.h Add compatibility properties to TouchScreenButton 2023-07-02 10:45:16 +02:00
visible_on_screen_notifier_2d.cpp Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
visible_on_screen_notifier_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00