9f134aa5d1
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
170 lines
6 KiB
Python
170 lines
6 KiB
Python
import methods
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import os
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import string
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import sys
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def is_active():
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return True
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def get_name():
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return "UWP"
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def can_build():
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if (os.name == "nt"):
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# building natively on windows!
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if (os.getenv("VSINSTALLDIR")):
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if (os.getenv("ANGLE_SRC_PATH") == None):
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return False
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return True
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return False
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def get_opts():
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return [
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]
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def get_flags():
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return [
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('tools', False),
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('xaudio2', True),
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]
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def configure(env):
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if (env["bits"] != "default"):
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print("Error: bits argument is disabled for MSVC")
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print("""
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Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
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(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
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argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
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""")
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sys.exit()
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## Build type
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if (env["target"] == "release"):
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env.Append(CPPFLAGS=['/O2', '/GL'])
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env.Append(CPPFLAGS=['/MD'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['/O2', '/Zi', '/DDEBUG_ENABLED'])
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env.Append(CPPFLAGS=['/MD'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['/Zi', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED'])
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env.Append(CPPFLAGS=['/MDd'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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env.Append(LINKFLAGS=['/DEBUG'])
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## Compiler configuration
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env['ENV'] = os.environ
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vc_base_path = os.environ['VCTOOLSINSTALLDIR'] if "VCTOOLSINSTALLDIR" in os.environ else os.environ['VCINSTALLDIR']
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# ANGLE
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angle_root = os.getenv("ANGLE_SRC_PATH")
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env.Append(CPPPATH=[angle_root + '/include'])
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jobs = str(env.GetOption("num_jobs"))
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angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
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if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
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env["build_angle"] = True
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## Architecture
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arch = ""
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if str(os.getenv('Platform')).lower() == "arm":
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print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
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arch = "arm"
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env["bits"] = "32"
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env.Append(LINKFLAGS=['/MACHINE:ARM'])
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env.Append(LIBPATH=[vc_base_path + 'lib/store/arm'])
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angle_build_cmd += "ARM"
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
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else:
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compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
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if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
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env["bits"] = "64"
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print("Compiled program architecture will be a x64 executable (forcing bits=64).")
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elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
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env["bits"] = "32"
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print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
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else:
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print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
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env["bits"] = "32"
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if (env["bits"] == "32"):
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arch = "x86"
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angle_build_cmd += "Win32"
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env.Append(LINKFLAGS=['/MACHINE:X86'])
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env.Append(LIBPATH=[vc_base_path + 'lib/store'])
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
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else:
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arch = "x64"
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angle_build_cmd += "x64"
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env.Append(LINKFLAGS=['/MACHINE:X64'])
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env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
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env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
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env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
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env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
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env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
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## Compile flags
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env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
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env.Append(CCFLAGS=['/DUWP_ENABLED', '/DWINDOWS_ENABLED', '/DTYPED_METHOD_BIND'])
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env.Append(CCFLAGS=['/DGLES_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
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winver = "0x0602" # Windows 8 is the minimum target for UWP build
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env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
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env.Append(CPPFLAGS=['/D', '__WRL_NO_DEFAULT_LIB__', '/D', 'WIN32', '/DPNG_ABORT=abort'])
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env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/store/references'])
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env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/x86/store/references'])
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env.Append(CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split())
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env.Append(CXXFLAGS='/ZW /FS'.split())
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env.Append(CCFLAGS=['/AI', vc_base_path + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
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## Link flags
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env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
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LIBS = [
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'WindowsApp',
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'mincore',
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'ws2_32',
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'libANGLE',
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'libEGL',
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'libGLESv2',
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]
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env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
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# Incremental linking fix
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env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
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env['BUILDERS']['Program'] = methods.precious_program
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env.Append(BUILDERS={'ANGLE': env.Builder(action=angle_build_cmd)})
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