virtualx-engine/tools/editor/plugins
Andreas Haas a418304def Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213

(cherry picked from commit 86fd40b06c)
2016-10-17 20:49:18 +02:00
..
animation_player_editor_plugin.cpp Only show AnimationEditor automatically when an Animplayer is selected. 2016-10-17 20:49:18 +02:00
animation_player_editor_plugin.h -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation_tree_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
animation_tree_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
baked_light_baker.cpp Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
baked_light_baker.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
baked_light_baker_cmpxchg.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
baked_light_editor_plugin.cpp Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
baked_light_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
camera_editor_plugin.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Implemented UndoRedo mergeable modes 2016-09-01 08:41:04 +02:00
canvas_item_editor_plugin.h CanvasItemEditorPlugin: Avoid selecting items from instanced scenes 2016-04-07 13:08:18 +02:00
collision_polygon_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
collision_polygon_2d_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_polygon_editor_plugin.cpp Fix CollisionPolygon gizmo showing error icons instead of the 3d handles 2016-07-09 13:18:16 -03:00
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_shape_2d_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
color_ramp_editor_plugin.cpp Implemented UndoRedo mergeable modes 2016-09-01 08:41:04 +02:00
color_ramp_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
cube_grid_theme_editor_plugin.cpp i18n: Use %d instead of %i in vformat 2016-05-21 16:34:56 +02:00
cube_grid_theme_editor_plugin.h
editor_preview_plugins.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
editor_preview_plugins.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
item_list_editor_plugin.cpp i18n: Use %d instead of %i in vformat 2016-05-21 16:34:56 +02:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
light_occluder_2d_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
material_editor_plugin.cpp Fix editor glitches when the mesh/material preview is shown 2016-09-01 08:40:16 +02:00
material_editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
mesh_editor_plugin.cpp Fix editor glitches when the mesh/material preview is shown 2016-09-01 08:40:16 +02:00
mesh_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
mesh_instance_editor_plugin.cpp Don't create outlines from dummy meshes. Fixes #4718 2016-06-20 20:03:16 -03:00
mesh_instance_editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
multimesh_editor_plugin.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
navigation_polygon_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
particles_2d_editor_plugin.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
particles_editor_plugin.h
path_2d_editor_plugin.cpp Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
path_2d_editor_plugin.h
path_editor_plugin.cpp Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
path_editor_plugin.h
polygon_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
polygon_2d_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
resource_preloader_editor_plugin.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
resource_preloader_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
rich_text_editor_plugin.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
rich_text_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
sample_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
sample_editor_plugin.h
sample_library_editor_plugin.cpp SampleLibraryEditor: Initialize "is_playing" variable 2016-06-03 20:07:46 +02:00
sample_library_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
sample_player_editor_plugin.cpp i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
sample_player_editor_plugin.h
script_editor_plugin.cpp Fix highlight current script when script temputure is disabled 2016-09-18 23:21:48 +02:00
script_editor_plugin.h Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option 2016-07-19 07:35:20 +02:00
SCsub
shader_editor_plugin.cpp Make text column numbers one-based 2016-10-17 20:44:47 +02:00
shader_editor_plugin.h ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
shader_graph_editor_plugin.cpp Expose light shadow color to canvas item shaders 2016-09-18 23:11:08 +02:00
shader_graph_editor_plugin.h Drop fully commented-out files 2016-06-18 20:23:49 +02:00
spatial_editor_plugin.cpp Add shortcut to reset cursor position in 3D Editor ( #166 ) 2016-10-09 17:39:00 +02:00
spatial_editor_plugin.h Add shortcut to reset cursor position in 3D Editor ( #166 ) 2016-10-09 17:39:00 +02:00
sprite_frames_editor_plugin.cpp Implemented UndoRedo mergeable modes 2016-09-01 08:41:04 +02:00
sprite_frames_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
stream_editor_plugin.cpp
stream_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
style_box_editor_plugin.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
style_box_editor_plugin.h
texture_editor_plugin.cpp -Improve resource previews 2016-05-23 17:11:49 -03:00
texture_editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
texture_region_editor_plugin.cpp Refresh TextureRegionEditor when region has been changed externally. 2016-10-17 20:47:14 +02:00
texture_region_editor_plugin.h Refresh TextureRegionEditor when region has been changed externally. 2016-10-17 20:47:14 +02:00
theme_editor_plugin.cpp -Improved theme editor, when a new class is added, the members are created empty, closes #4619 2016-06-20 11:33:51 -03:00
theme_editor_plugin.h -Improved theme editor, when a new class is added, the members are created empty, closes #4619 2016-06-20 11:33:51 -03:00
tile_map_editor_plugin.cpp Tilemap editor: Bucket tool - allow deleting and replacing of tiles 2016-09-18 23:02:46 +02:00
tile_map_editor_plugin.h Tilemap editor: Bucket tool - allow deleting and replacing of tiles 2016-09-18 23:02:46 +02:00
tile_set_editor_plugin.cpp Respect frame property when converting to TileSet. 2016-07-05 11:40:22 -07:00
tile_set_editor_plugin.h