virtualx-engine/modules/bullet
PouleyKetchoupp 9353a2bbd1 Better damping implementation for Bullet rigid bodies
Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.
2020-04-27 18:24:33 +02:00
..
area_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
area_bullet.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
btRayShape.cpp Fix out of bound array access caused by unassigned variable 2020-04-01 19:29:35 +02:00
btRayShape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_physics_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
bullet_physics_server.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
bullet_types_converter.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_types_converter.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bullet_utilities.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_object_bullet.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_object_bullet.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
cone_twist_joint_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
cone_twist_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
config.py DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
constraint_bullet.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
constraint_bullet.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
generic_6dof_joint_bullet.cpp Fix out of bound array access caused by unassigned variable 2020-04-01 19:29:35 +02:00
generic_6dof_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
godot_collision_configuration.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
godot_collision_configuration.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_collision_dispatcher.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_motion_state.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_ray_world_algorithm.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_ray_world_algorithm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_result_callbacks.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
godot_result_callbacks.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
hinge_joint_bullet.cpp doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
hinge_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
joint_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
pin_joint_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
pin_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
register_types.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rigid_body_bullet.cpp Better damping implementation for Bullet rigid bodies 2020-04-27 18:24:33 +02:00
rigid_body_bullet.h Fix set_sleep_state in Bullet body direct state 2020-04-14 11:39:34 +02:00
SCsub Better damping implementation for Bullet rigid bodies 2020-04-27 18:24:33 +02:00
shape_bullet.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shape_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shape_owner_bullet.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_owner_bullet.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
slider_joint_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
slider_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
soft_body_bullet.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
soft_body_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
space_bullet.cpp Better damping implementation for Bullet rigid bodies 2020-04-27 18:24:33 +02:00
space_bullet.h Better damping implementation for Bullet rigid bodies 2020-04-27 18:24:33 +02:00