virtualx-engine/core/debugger
Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
..
debugger_marshalls.cpp [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
debugger_marshalls.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
engine_debugger.cpp Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
engine_debugger.h Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
engine_profiler.cpp Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
engine_profiler.h Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
local_debugger.cpp Remove SceneTree dependency from LocalDebugger 2022-06-29 19:49:27 -06:00
local_debugger.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
remote_debugger.cpp Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
remote_debugger.h Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
remote_debugger_peer.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
remote_debugger_peer.h Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
script_debugger.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
script_debugger.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00