virtualx-engine/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
Raul Santos 9a10701c69
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00

41 lines
1.2 KiB
C#

// meta-description: Classic movement for gravity games (platformer, ...)
using _BINDINGS_NAMESPACE_;
using System;
public partial class _CLASS_ : _BASE_
{
public const float Speed = 300.0f;
public const float JumpVelocity = -400.0f;
// Get the gravity from the project settings to be synced with RigidBody nodes.
public float gravity = ProjectSettings.GetSetting("physics/2d/default_gravity").AsSingle();
public override void _PhysicsProcess(double delta)
{
Vector2 velocity = Velocity;
// Add the gravity.
if (!IsOnFloor())
velocity.y += gravity * (float)delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
velocity.y = JumpVelocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
if (direction != Vector2.Zero)
{
velocity.x = direction.x * Speed;
}
else
{
velocity.x = Mathf.MoveToward(Velocity.x, 0, Speed);
}
Velocity = velocity;
MoveAndSlide();
}
}