virtualx-engine/editor/spatial_editor_gizmos.cpp
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

2964 lines
80 KiB
C++

/*************************************************************************/
/* spatial_editor_gizmos.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_editor_gizmos.h"
#include "geometry.h"
#include "quick_hull.h"
#include "scene/3d/camera.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
// Keep small children away from this file.
// It's so ugly it will eat them alive
#define HANDLE_HALF_SIZE 0.05
void EditorSpatialGizmo::clear() {
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid())
VS::get_singleton()->free(instances[i].instance);
}
billboard_handle = false;
collision_segments.clear();
collision_mesh = Ref<TriangleMesh>();
instances.clear();
handles.clear();
secondary_handles.clear();
}
void EditorSpatialGizmo::redraw() {
if (get_script_instance() && get_script_instance()->has_method("redraw"))
get_script_instance()->call("redraw");
}
void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
VS::get_singleton()->instance_attach_object_instance_ID(instance, p_base->get_instance_ID());
if (billboard)
VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_BILLBOARD, true);
if (unscaled)
VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_DEPH_SCALE, true);
if (skeleton.is_valid())
VS::get_singleton()->instance_attach_skeleton(instance, skeleton);
if (extra_margin)
VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_RECEIVE_SHADOWS, false);
VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
}
void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
ins.billboard = p_billboard;
ins.mesh = p_mesh;
ins.skeleton = p_skeleton;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<Mesh> mesh = memnew(Mesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = p_lines;
DVector<Color> color;
color.resize(p_lines.size());
{
DVector<Color>::Write w = color.write();
for (int i = 0; i < p_lines.size(); i++) {
if (is_selected())
w[i] = Color(1, 1, 1, 0.6);
else
w[i] = Color(1, 1, 1, 0.25);
}
}
a[Mesh::ARRAY_COLOR] = color;
mesh->add_surface(Mesh::PRIMITIVE_LINES, a);
mesh->surface_set_material(0, p_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_lines.size(); i++) {
md = MAX(0, p_lines[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.billboard = p_billboard;
ins.mesh = mesh;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
Vector<Vector3> vs;
Vector<Vector2> uv;
vs.push_back(Vector3(-p_scale, p_scale, 0));
vs.push_back(Vector3(p_scale, p_scale, 0));
vs.push_back(Vector3(p_scale, -p_scale, 0));
vs.push_back(Vector3(-p_scale, -p_scale, 0));
uv.push_back(Vector2(1, 0));
uv.push_back(Vector2(0, 0));
uv.push_back(Vector2(0, 1));
uv.push_back(Vector2(1, 1));
Ref<Mesh> mesh = memnew(Mesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = vs;
a[Mesh::ARRAY_TEX_UV] = uv;
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLE_FAN, a);
mesh->surface_set_material(0, p_material);
if (true) {
float md = 0;
for (int i = 0; i < vs.size(); i++) {
md = MAX(0, vs[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
ins.mesh = mesh;
ins.unscaled = true;
ins.billboard = true;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
}
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
collision_mesh = p_tmesh;
}
void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
int from = collision_segments.size();
collision_segments.resize(from + p_lines.size());
for (int i = 0; i < p_lines.size(); i++) {
collision_segments[from + i] = p_lines[i];
}
}
void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_secondary) {
billboard_handle = p_billboard;
if (!is_selected())
return;
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!spatial_node);
Instance ins;
Ref<Mesh> mesh = memnew(Mesh);
#if 1
Array a;
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX] = p_handles;
DVector<Color> colors;
{
colors.resize(p_handles.size());
DVector<Color>::Write w = colors.write();
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
col = Color(0.9, 0.9, 0.9, 0.9);
w[i] = col;
}
}
a[VS::ARRAY_COLOR] = colors;
mesh->add_surface(Mesh::PRIMITIVE_POINTS, a);
mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material);
if (p_billboard) {
float md = 0;
for (int i = 0; i < p_handles.size(); i++) {
md = MAX(0, p_handles[i].length());
}
if (md) {
mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
#else
for (int ih = 0; ih < p_handles.size(); ih++) {
Vector<Vector3> vertices;
Vector<Vector3> normals;
int vtx_idx = 0;
#define ADD_VTX(m_idx) \
vertices.push_back((face_points[m_idx] * HANDLE_HALF_SIZE + p_handles[ih])); \
normals.push_back(normal_points[m_idx]); \
vtx_idx++;
for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
for (int j = 0; j < 4; j++) {
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3)
face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
else
face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
}
normal_points[j] = Vector3();
normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_NORMAL] = normals;
d[VisualServer::ARRAY_VERTEX] = vertices;
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, d);
mesh->surface_set_material(ih, SpatialEditorGizmos::singleton->handle_material);
}
#endif
ins.mesh = mesh;
ins.billboard = p_billboard;
ins.extra_margin = true;
if (valid) {
ins.create_instance(spatial_node);
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
}
instances.push_back(ins);
if (!p_secondary) {
int chs = handles.size();
handles.resize(chs + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
handles[i + chs] = p_handles[i];
}
} else {
int chs = secondary_handles.size();
secondary_handles.resize(chs + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
secondary_handles[i + chs] = p_handles[i];
}
}
}
void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) {
ERR_FAIL_NULL(p_node);
spatial_node = p_node;
}
bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (collision_segments.size()) {
const Plane *p = p_frustum.ptr();
int fc = p_frustum.size();
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
for (int i = 0; i < vc / 2; i++) {
Vector3 a = t.xform(vptr[i * 2 + 0]);
Vector3 b = t.xform(vptr[i * 2 + 1]);
bool any_out = false;
for (int j = 0; j < fc; j++) {
if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) {
any_out = true;
break;
}
}
if (!any_out)
return true;
}
return false;
}
return false;
}
bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
ERR_FAIL_COND_V(!spatial_node, false);
ERR_FAIL_COND_V(!valid, false);
if (r_gizmo_handle) {
Transform t = spatial_node->get_global_transform();
t.orthonormalize();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Transform ti = t.affine_inverse();
float min_d = 1e20;
int idx = -1;
for (int i = 0; i < secondary_handles.size(); i++) {
Vector3 hpos = t.xform(secondary_handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp < min_d) {
r_pos = t.xform(hpos);
r_normal = p_camera->get_transform().basis.get_axis(2);
min_d = dp;
idx = i + handles.size();
}
}
}
if (p_sec_first && idx != -1) {
*r_gizmo_handle = idx;
return true;
}
min_d = 1e20;
for (int i = 0; i < handles.size(); i++) {
Vector3 hpos = t.xform(handles[i]);
Vector2 p = p_camera->unproject_position(hpos);
if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) {
real_t dp = p_camera->get_transform().origin.distance_to(hpos);
if (dp < min_d) {
r_pos = t.xform(hpos);
r_normal = p_camera->get_transform().basis.get_axis(2);
min_d = dp;
idx = i;
}
}
}
if (idx >= 0) {
*r_gizmo_handle = idx;
return true;
}
}
if (collision_segments.size()) {
Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform t = spatial_node->get_global_transform();
if (billboard_handle) {
t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Vector3 cp;
float cpd = 1e20;
for (int i = 0; i < vc / 2; i++) {
Vector3 a = t.xform(vptr[i * 2 + 0]);
Vector3 b = t.xform(vptr[i * 2 + 1]);
Vector2 s[2];
s[0] = p_camera->unproject_position(a);
s[1] = p_camera->unproject_position(b);
Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
float pd = p.distance_to(p_point);
if (pd < cpd) {
float d = s[0].distance_to(s[1]);
Vector3 tcp;
if (d > 0) {
float d2 = s[0].distance_to(p) / d;
tcp = a + (b - a) * d2;
} else {
tcp = a;
}
if (camp.distance_to(tcp) < p_camera->get_znear())
continue;
cp = tcp;
cpd = pd;
}
}
if (cpd < 8) {
r_pos = cp;
r_normal = -p_camera->project_ray_normal(p_point);
return true;
}
return false;
}
if (collision_mesh.is_valid()) {
Transform gt = spatial_node->get_global_transform();
if (billboard_handle) {
gt.set_look_at(gt.origin, gt.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
}
Transform ai = gt.affine_inverse();
Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point));
Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized();
Vector3 rpos, rnorm;
if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) {
r_pos = gt.xform(rpos);
r_normal = gt.basis.xform(rnorm).normalized();
return true;
}
}
return false;
}
void EditorSpatialGizmo::create() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(valid);
valid = true;
for (int i = 0; i < instances.size(); i++) {
instances[i].create_instance(spatial_node);
}
transform();
}
void EditorSpatialGizmo::transform() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for (int i = 0; i < instances.size(); i++) {
VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform());
}
}
void EditorSpatialGizmo::free() {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND(!valid);
for (int i = 0; i < instances.size(); i++) {
if (instances[i].instance.is_valid())
VS::get_singleton()->free(instances[i].instance);
instances[i].instance = RID();
}
valid = false;
}
void EditorSpatialGizmo::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_lines", "lines", "material:Material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("add_mesh", "mesh:Mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
ObjectTypeDB::bind_method(_MD("add_collision_triangles", "triangles:TriangleMesh"), &EditorSpatialGizmo::add_collision_triangles);
ObjectTypeDB::bind_method(_MD("add_unscaled_billboard", "material:Material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
ObjectTypeDB::bind_method(_MD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ObjectTypeDB::bind_method(_MD("set_spatial_node", "node:Spatial"), &EditorSpatialGizmo::_set_spatial_node);
ObjectTypeDB::bind_method(_MD("clear"), &EditorSpatialGizmo::clear);
BIND_VMETHOD(MethodInfo("redraw"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
BIND_VMETHOD(MethodInfo("get_handle_value:Variant", PropertyInfo(Variant::INT, "index")));
BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera:Camera"), PropertyInfo(Variant::VECTOR2, "point")));
MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore:Variant"), PropertyInfo(Variant::BOOL, "cancel"));
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
}
EditorSpatialGizmo::EditorSpatialGizmo() {
valid = false;
billboard_handle = false;
base = NULL;
spatial_node = NULL;
}
EditorSpatialGizmo::~EditorSpatialGizmo() {
clear();
}
Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3());
return handles[p_idx];
}
//// light gizmo
String LightSpatialGizmo::get_handle_name(int p_idx) const {
if (p_idx == 0)
return "Radius";
else
return "Aperture";
}
Variant LightSpatialGizmo::get_handle_value(int p_idx) const {
if (p_idx == 0)
return light->get_parameter(Light::PARAM_RADIUS);
if (p_idx == 1)
return light->get_parameter(Light::PARAM_SPOT_ANGLE);
return Variant();
}
static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) {
//bleh, discrete is simpler
static const int arc_test_points = 64;
float min_d = 1e20;
Vector3 min_p;
for (int i = 0; i < arc_test_points; i++) {
float a = i * Math_PI * 0.5 / arc_test_points;
float an = (i + 1) * Math_PI * 0.5 / arc_test_points;
Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius;
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
float d = ra.distance_to(rb);
if (d < min_d) {
min_d = d;
min_p = ra;
}
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
float a = Vector2(min_p.x, -min_p.z).angle();
return a * 180.0 / Math_PI;
}
void LightSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = light->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (p_idx == 0) {
if (light->cast_to<SpotLight>()) {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
float d = -ra.z;
if (d < 0)
d = 0;
light->set_parameter(Light::PARAM_RADIUS, d);
} else if (light->cast_to<OmniLight>()) {
Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2));
Vector3 inters;
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
float r = inters.distance_to(gt.origin);
light->set_parameter(Light::PARAM_RADIUS, r);
}
}
} else if (p_idx == 1) {
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_parameter(Light::PARAM_RADIUS), gt);
light->set_parameter(Light::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99));
}
}
void LightSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (p_cancel) {
light->set_parameter(p_idx == 0 ? Light::PARAM_RADIUS : Light::PARAM_SPOT_ANGLE, p_restore);
} else if (p_idx == 0) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_parameter", Light::PARAM_RADIUS, light->get_parameter(Light::PARAM_RADIUS));
ur->add_undo_method(light, "set_parameter", Light::PARAM_RADIUS, p_restore);
ur->commit_action();
} else if (p_idx == 1) {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Light Radius"));
ur->add_do_method(light, "set_parameter", Light::PARAM_SPOT_ANGLE, light->get_parameter(Light::PARAM_SPOT_ANGLE));
ur->add_undo_method(light, "set_parameter", Light::PARAM_SPOT_ANGLE, p_restore);
ur->commit_action();
}
}
void LightSpatialGizmo::redraw() {
if (light->cast_to<DirectionalLight>()) {
const int arrow_points = 5;
Vector3 arrow[arrow_points] = {
Vector3(0, 0, 2),
Vector3(1, 1, 2),
Vector3(1, 1, -1),
Vector3(2, 2, -1),
Vector3(0, 0, -3)
};
int arrow_sides = 4;
Vector<Vector3> lines;
for (int i = 0; i < arrow_sides; i++) {
Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides);
Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides);
for (int j = 1; j < arrow_points - 1; j++) {
if (j != 2) {
lines.push_back(ma.xform(arrow[j]));
lines.push_back(ma.xform(arrow[j + 1]));
}
if (j < arrow_points - 1) {
lines.push_back(ma.xform(arrow[j]));
lines.push_back(mb.xform(arrow[j]));
}
}
}
add_lines(lines, SpatialEditorGizmos::singleton->light_material);
add_collision_segments(lines);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon, 0.05);
}
if (light->cast_to<OmniLight>()) {
clear();
OmniLight *on = light->cast_to<OmniLight>();
float r = on->get_parameter(Light::PARAM_RADIUS);
Vector<Vector3> points;
for (int i = 0; i <= 360; i++) {
float ra = Math::deg2rad(i);
float rb = Math::deg2rad(i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
}
add_lines(points, SpatialEditorGizmos::singleton->light_material, true);
add_collision_segments(points);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
add_handles(handles, true);
}
if (light->cast_to<SpotLight>()) {
clear();
Vector<Vector3> points;
SpotLight *on = light->cast_to<SpotLight>();
float r = on->get_parameter(Light::PARAM_RADIUS);
float w = r * Math::sin(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
float d = r * Math::cos(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE)));
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad(i);
float rb = Math::deg2rad(i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(a.x, a.y, -d));
points.push_back(Vector3(b.x, b.y, -d));
if (i % 90 == 0) {
points.push_back(Vector3(a.x, a.y, -d));
points.push_back(Vector3());
}
}
points.push_back(Vector3(0, 0, -r));
points.push_back(Vector3());
add_lines(points, SpatialEditorGizmos::singleton->light_material);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, -r));
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
collision_segments.push_back(Vector3(a.x, a.y, -d));
collision_segments.push_back(Vector3(b.x, b.y, -d));
if (i % 16 == 0) {
collision_segments.push_back(Vector3(a.x, a.y, -d));
collision_segments.push_back(Vector3());
}
if (i == 16) {
handles.push_back(Vector3(a.x, a.y, -d));
}
}
collision_segments.push_back(Vector3(0, 0, -r));
collision_segments.push_back(Vector3());
add_handles(handles);
add_collision_segments(collision_segments);
add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05);
}
}
LightSpatialGizmo::LightSpatialGizmo(Light *p_light) {
light = p_light;
set_spatial_node(p_light);
}
//////
void ListenerSpatialGizmo::redraw() {
clear();
add_unscaled_billboard(SpatialEditorGizmos::singleton->listener_icon, 0.05);
add_mesh(SpatialEditorGizmos::singleton->listener_line_mesh);
Vector<Vector3> cursor_points;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
add_collision_segments(cursor_points);
}
ListenerSpatialGizmo::ListenerSpatialGizmo(Listener *p_listener) {
set_spatial_node(p_listener);
listener = p_listener;
}
//////
String CameraSpatialGizmo::get_handle_name(int p_idx) const {
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
return "FOV";
} else {
return "Size";
}
}
Variant CameraSpatialGizmo::get_handle_value(int p_idx) const {
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
return camera->get_fov();
} else {
return camera->get_size();
}
}
void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = camera->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
Transform gt = camera->get_global_transform();
float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt);
camera->set("fov", a);
} else {
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
float d = ra.x * 2.0;
if (d < 0)
d = 0;
camera->set("size", d);
}
}
void CameraSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
if (p_cancel) {
camera->set("fov", p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera FOV"));
ur->add_do_property(camera, "fov", camera->get_fov());
ur->add_undo_property(camera, "fov", p_restore);
ur->commit_action();
}
} else {
if (p_cancel) {
camera->set("size", p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Camera Size"));
ur->add_do_property(camera, "size", camera->get_size());
ur->add_undo_property(camera, "size", p_restore);
ur->commit_action();
}
}
}
void CameraSpatialGizmo::redraw() {
clear();
Vector<Vector3> lines;
Vector<Vector3> handles;
switch (camera->get_projection()) {
case Camera::PROJECTION_PERSPECTIVE: {
float fov = camera->get_fov();
Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)));
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);
#define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
lines.push_back(m_a); \
lines.push_back(m_b); \
lines.push_back(m_b); \
lines.push_back(m_c); \
lines.push_back(m_c); \
lines.push_back(m_a); \
}
ADD_TRIANGLE(Vector3(), side + up, side - up);
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
ADD_TRIANGLE(Vector3(), side + up, nside + up);
ADD_TRIANGLE(Vector3(), side - up, nside - up);
handles.push_back(side);
side.x *= 0.25;
nside.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, side.z);
ADD_TRIANGLE(tup, side + up, nside + up);
} break;
case Camera::PROJECTION_ORTHOGONAL: {
#define ADD_QUAD(m_a, m_b, m_c, m_d) \
{ \
lines.push_back(m_a); \
lines.push_back(m_b); \
lines.push_back(m_b); \
lines.push_back(m_c); \
lines.push_back(m_c); \
lines.push_back(m_d); \
lines.push_back(m_d); \
lines.push_back(m_a); \
}
float size = camera->get_size();
float hsize = size * 0.5;
Vector3 right(hsize, 0, 0);
Vector3 up(0, hsize, 0);
Vector3 back(0, 0, -1.0);
Vector3 front(0, 0, 0);
ADD_QUAD(-up - right, -up + right, up + right, up - right);
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
handles.push_back(right + back);
right.x *= 0.25;
Vector3 tup(0, up.y * 3 / 2, back.z);
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
} break;
}
add_lines(lines, SpatialEditorGizmos::singleton->camera_material);
add_collision_segments(lines);
add_handles(handles);
}
CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
camera = p_camera;
set_spatial_node(camera);
}
//////
void MeshInstanceSpatialGizmo::redraw() {
Ref<Mesh> m = mesh->get_mesh();
if (!m.is_valid())
return; //none
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid())
add_collision_triangles(tm);
}
MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) {
mesh = p_mesh;
set_spatial_node(p_mesh);
}
/////
void Position3DSpatialGizmo::redraw() {
clear();
add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh);
Vector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
add_collision_segments(cursor_points);
}
Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
/////
void SkeletonSpatialGizmo::redraw() {
clear();
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material);
Vector<Transform> grests;
grests.resize(skel->get_bone_count());
Vector<int> bones;
Vector<float> weights;
bones.resize(4);
weights.resize(4);
for (int i = 0; i < 4; i++) {
bones[i] = 0;
weights[i] = 0;
}
weights[0] = 1;
AABB aabb;
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
for (int i = 0; i < skel->get_bone_count(); i++) {
int parent = skel->get_bone_parent(i);
if (parent >= 0) {
grests[i] = grests[parent] * skel->get_bone_rest(i);
Vector3 v0 = grests[parent].origin;
Vector3 v1 = grests[i].origin;
Vector3 d = (v1 - v0).normalized();
float dist = v0.distance_to(v1);
//find closest axis
int closest = -1;
float closest_d = 0.0;
for (int j = 0; j < 3; j++) {
float dp = Math::abs(grests[parent].basis[j].normalized().dot(d));
if (j == 0 || dp > closest_d)
closest = j;
}
//find closest other
Vector3 first;
Vector3 points[4];
int pointidx = 0;
for (int j = 0; j < 3; j++) {
bones[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(rootcolor);
surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05);
if (j == closest)
continue;
Vector3 axis;
if (first == Vector3()) {
axis = d.cross(d.cross(grests[parent].basis[j])).normalized();
first = axis;
} else {
axis = d.cross(first).normalized();
}
for (int k = 0; k < 2; k++) {
if (k == 1)
axis = -axis;
Vector3 point = v0 + d * dist * 0.2;
point += axis * dist * 0.1;
bones[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v0);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(point);
bones[0] = i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(v1);
points[pointidx++] = point;
}
}
SWAP(points[1], points[2]);
for (int j = 0; j < 4; j++) {
bones[0] = parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[j]);
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(bonecolor);
surface_tool->add_vertex(points[(j + 1) % 4]);
}
/*
bones[0]=parent;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v0);
bones[0]=i;
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(0.4,1,0.4,0.4));
surface_tool->add_vertex(v1);
*/
} else {
grests[i] = skel->get_bone_rest(i);
bones[0] = i;
}
/*
Transform t = grests[i];
t.orthonormalize();
for (int i=0;i<6;i++) {
Vector3 face_points[4];
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
}
for(int j=0;j<4;j++) {
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
surface_tool->add_vertex(t.xform(face_points[j]*0.04));
surface_tool->add_bones(bones);
surface_tool->add_weights(weights);
surface_tool->add_color(Color(1.0,0.4,0.4,0.4));
surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04));
}
}
*/
}
Ref<Mesh> m = surface_tool->commit();
add_mesh(m, false, skel->get_skeleton());
}
SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) {
skel = p_skel;
set_spatial_node(p_skel);
}
/////
void SpatialPlayerSpatialGizmo::redraw() {
clear();
if (splayer->cast_to<SpatialStreamPlayer>()) {
add_unscaled_billboard(SpatialEditorGizmos::singleton->stream_player_icon, 0.05);
} else if (splayer->cast_to<SpatialSamplePlayer>()) {
add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon, 0.05);
}
}
SpatialPlayerSpatialGizmo::SpatialPlayerSpatialGizmo(SpatialPlayer *p_splayer) {
set_spatial_node(p_splayer);
splayer = p_splayer;
}
/////
void RoomSpatialGizmo::redraw() {
clear();
Ref<RoomBounds> roomie = room->get_room();
if (roomie.is_null())
return;
DVector<Face3> faces = roomie->get_geometry_hint();
Vector<Vector3> lines;
int fc = faces.size();
DVector<Face3>::Read r = faces.read();
Map<_EdgeKey, Vector3> edge_map;
for (int i = 0; i < fc; i++) {
Vector3 fn = r[i].get_plane().normal;
for (int j = 0; j < 3; j++) {
_EdgeKey ek;
ek.from = r[i].vertex[j].snapped(CMP_EPSILON);
ek.to = r[i].vertex[(j + 1) % 3].snapped(CMP_EPSILON);
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
Map<_EdgeKey, Vector3>::Element *E = edge_map.find(ek);
if (E) {
if (E->get().dot(fn) > 0.9) {
E->get() = Vector3();
}
} else {
edge_map[ek] = fn;
}
}
}
for (Map<_EdgeKey, Vector3>::Element *E = edge_map.front(); E; E = E->next()) {
if (E->get() != Vector3()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
add_lines(lines, SpatialEditorGizmos::singleton->room_material);
add_collision_segments(lines);
}
RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) {
set_spatial_node(p_room);
room = p_room;
}
/////
void PortalSpatialGizmo::redraw() {
clear();
Vector<Point2> points = portal->get_shape();
if (points.size() == 0) {
return;
}
Vector<Vector3> lines;
Vector3 center;
for (int i = 0; i < points.size(); i++) {
Vector3 f;
f.x = points[i].x;
f.y = points[i].y;
Vector3 fn;
fn.x = points[(i + 1) % points.size()].x;
fn.y = points[(i + 1) % points.size()].y;
center += f;
lines.push_back(f);
lines.push_back(fn);
}
center /= points.size();
lines.push_back(center);
lines.push_back(center + Vector3(0, 0, 1));
add_lines(lines, SpatialEditorGizmos::singleton->portal_material);
add_collision_segments(lines);
}
PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
set_spatial_node(p_portal);
portal = p_portal;
}
/////
void RayCastSpatialGizmo::redraw() {
clear();
Vector<Vector3> lines;
lines.push_back(Vector3());
lines.push_back(raycast->get_cast_to());
add_lines(lines, SpatialEditorGizmos::singleton->raycast_material);
add_collision_segments(lines);
}
RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast *p_raycast) {
set_spatial_node(p_raycast);
raycast = p_raycast;
}
/////
void VehicleWheelSpatialGizmo::redraw() {
clear();
Vector<Vector3> points;
float r = car_wheel->get_radius();
const int skip = 10;
for (int i = 0; i <= 360; i += skip) {
float ra = Math::deg2rad(i);
float rb = Math::deg2rad(i + skip);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
const int springsec = 4;
for (int j = 0; j < springsec; j++) {
float t = car_wheel->get_suspension_rest_length() * 5;
points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2);
points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2);
}
}
//travel
points.push_back(Vector3(0, 0, 0));
points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0));
//axis
points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0));
points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0));
//axis
points.push_back(Vector3(r * 0.2, 0, 0));
points.push_back(Vector3(-r * 0.2, 0, 0));
//forward line
points.push_back(Vector3(0, -r, 0));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8));
points.push_back(Vector3(0, -r, r * 2));
points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8));
add_lines(points, SpatialEditorGizmos::singleton->car_wheel_material);
add_collision_segments(points);
}
VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel) {
set_spatial_node(p_car_wheel);
car_wheel = p_car_wheel;
}
///
void TestCubeSpatialGizmo::redraw() {
clear();
add_collision_triangles(SpatialEditorGizmos::singleton->test_cube_tm);
}
TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube *p_tc) {
tc = p_tc;
set_spatial_node(p_tc);
}
///////////
String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return "";
if (s->cast_to<SphereShape>()) {
return "Radius";
}
if (s->cast_to<BoxShape>()) {
return "Extents";
}
if (s->cast_to<CapsuleShape>()) {
return p_idx == 0 ? "Radius" : "Height";
}
if (s->cast_to<RayShape>()) {
return "Length";
}
return "";
}
Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return Variant();
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss = s;
return ss->get_radius();
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> bs = s;
return bs->get_extents();
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> cs = s;
return p_idx == 0 ? cs->get_radius() : cs->get_height();
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> cs = s;
return cs->get_length();
}
return Variant();
}
void CollisionShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
Transform gt = cs->get_global_transform();
gt.orthonormalize();
Transform gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (d < 0.001)
d = 0.001;
ss->set_radius(d);
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> rs = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
float d = ra.z;
if (d < 0.001)
d = 0.001;
rs->set_length(d);
}
if (s->cast_to<BoxShape>()) {
Vector3 axis;
axis[p_idx] = 1.0;
Ref<BoxShape> bs = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (d < 0.001)
d = 0.001;
Vector3 he = bs->get_extents();
he[p_idx] = d;
bs->set_extents(he);
}
if (s->cast_to<CapsuleShape>()) {
Vector3 axis;
axis[p_idx == 0 ? 0 : 2] = 1.0;
Ref<CapsuleShape> cs = s;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (p_idx == 1)
d -= cs->get_radius();
if (d < 0.001)
d = 0.001;
if (p_idx == 0)
cs->set_radius(d);
else if (p_idx == 1)
cs->set_height(d * 2.0);
}
}
void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> ss = s;
if (p_cancel) {
ss->set_radius(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
ur->commit_action();
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> ss = s;
if (p_cancel) {
ss->set_extents(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Box Shape Extents"));
ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents());
ur->add_undo_method(ss.ptr(), "set_extents", p_restore);
ur->commit_action();
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> ss = s;
if (p_cancel) {
if (p_idx == 0)
ss->set_radius(p_restore);
else
ss->set_height(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
if (p_idx == 0) {
ur->create_action(TTR("Change Capsule Shape Radius"));
ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
} else {
ur->create_action(TTR("Change Capsule Shape Height"));
ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
ur->add_undo_method(ss.ptr(), "set_height", p_restore);
}
ur->commit_action();
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> ss = s;
if (p_cancel) {
ss->set_length(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Ray Shape Length"));
ur->add_do_method(ss.ptr(), "set_length", ss->get_length());
ur->add_undo_method(ss.ptr(), "set_length", p_restore);
ur->commit_action();
}
}
void CollisionShapeSpatialGizmo::redraw() {
clear();
Ref<Shape> s = cs->get_shape();
if (s.is_null())
return;
if (s->cast_to<SphereShape>()) {
Ref<SphereShape> sp = s;
float r = sp->get_radius();
Vector<Vector3> points;
for (int i = 0; i <= 360; i++) {
float ra = Math::deg2rad(i);
float rb = Math::deg2rad(i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
points.push_back(Vector3(a.x, 0, a.y));
points.push_back(Vector3(b.x, 0, b.y));
points.push_back(Vector3(0, a.x, a.y));
points.push_back(Vector3(0, b.x, b.y));
points.push_back(Vector3(a.x, a.y, 0));
points.push_back(Vector3(b.x, b.y, 0));
}
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
collision_segments.push_back(Vector3(a.x, 0, a.y));
collision_segments.push_back(Vector3(b.x, 0, b.y));
collision_segments.push_back(Vector3(0, a.x, a.y));
collision_segments.push_back(Vector3(0, b.x, b.y));
collision_segments.push_back(Vector3(a.x, a.y, 0));
collision_segments.push_back(Vector3(b.x, b.y, 0));
}
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
add_handles(handles);
}
if (s->cast_to<BoxShape>()) {
Ref<BoxShape> bs = s;
Vector<Vector3> lines;
AABB aabb;
aabb.pos = -bs->get_extents();
aabb.size = aabb.pos * -2;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = bs->get_extents()[i];
handles.push_back(ax);
}
add_lines(lines, SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(lines);
add_handles(handles);
}
if (s->cast_to<CapsuleShape>()) {
Ref<CapsuleShape> cs = s;
float radius = cs->get_radius();
float height = cs->get_height();
Vector<Vector3> points;
Vector3 d(0, 0, height * 0.5);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad(i);
float rb = Math::deg2rad(i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
points.push_back(Vector3(a.x, a.y, 0) + d);
points.push_back(Vector3(b.x, b.y, 0) + d);
points.push_back(Vector3(a.x, a.y, 0) - d);
points.push_back(Vector3(b.x, b.y, 0) - d);
if (i % 90 == 0) {
points.push_back(Vector3(a.x, a.y, 0) + d);
points.push_back(Vector3(a.x, a.y, 0) - d);
}
Vector3 dud = i < 180 ? d : -d;
points.push_back(Vector3(0, a.y, a.x) + dud);
points.push_back(Vector3(0, b.y, b.x) + dud);
points.push_back(Vector3(a.y, 0, a.x) + dud);
points.push_back(Vector3(b.y, 0, b.x) + dud);
}
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
Vector<Vector3> collision_segments;
for (int i = 0; i < 64; i++) {
float ra = i * Math_PI * 2.0 / 64.0;
float rb = (i + 1) * Math_PI * 2.0 / 64.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
collision_segments.push_back(Vector3(b.x, b.y, 0) + d);
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
collision_segments.push_back(Vector3(b.x, b.y, 0) - d);
if (i % 16 == 0) {
collision_segments.push_back(Vector3(a.x, a.y, 0) + d);
collision_segments.push_back(Vector3(a.x, a.y, 0) - d);
}
Vector3 dud = i < 32 ? d : -d;
collision_segments.push_back(Vector3(0, a.y, a.x) + dud);
collision_segments.push_back(Vector3(0, b.y, b.x) + dud);
collision_segments.push_back(Vector3(a.y, 0, a.x) + dud);
collision_segments.push_back(Vector3(b.y, 0, b.x) + dud);
}
add_collision_segments(collision_segments);
Vector<Vector3> handles;
handles.push_back(Vector3(cs->get_radius(), 0, 0));
handles.push_back(Vector3(0, 0, cs->get_height() * 0.5 + cs->get_radius()));
add_handles(handles);
}
if (s->cast_to<PlaneShape>()) {
Ref<PlaneShape> ps = s;
Plane p = ps->get_plane();
Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4] = {
p.normal * p.d + n1 * 10.0 + n2 * 10.0,
p.normal * p.d + n1 * 10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * -10.0,
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[2]);
points.push_back(pface[3]);
points.push_back(pface[3]);
points.push_back(pface[0]);
points.push_back(p.normal * p.d);
points.push_back(p.normal * p.d + p.normal * 3);
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
}
if (s->cast_to<ConvexPolygonShape>()) {
DVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points();
if (points.size() > 3) {
QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
Error err = qh.build(varr, md);
if (err == OK) {
Vector<Vector3> points;
points.resize(md.edges.size() * 2);
for (int i = 0; i < md.edges.size(); i++) {
points[i * 2 + 0] = md.vertices[md.edges[i].a];
points[i * 2 + 1] = md.vertices[md.edges[i].b];
}
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
}
}
}
if (s->cast_to<RayShape>()) {
Ref<RayShape> rs = s;
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, rs->get_length()));
add_lines(points, SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(points);
Vector<Vector3> handles;
handles.push_back(Vector3(0, 0, rs->get_length()));
add_handles(handles);
}
}
CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape *p_cs) {
cs = p_cs;
set_spatial_node(p_cs);
}
/////
void CollisionPolygonSpatialGizmo::redraw() {
clear();
Vector<Vector2> points = polygon->get_polygon();
float depth = polygon->get_depth() * 0.5;
Vector<Vector3> lines;
for (int i = 0; i < points.size(); i++) {
int n = (i + 1) % points.size();
lines.push_back(Vector3(points[i].x, points[i].y, depth));
lines.push_back(Vector3(points[n].x, points[n].y, depth));
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
lines.push_back(Vector3(points[n].x, points[n].y, -depth));
lines.push_back(Vector3(points[i].x, points[i].y, depth));
lines.push_back(Vector3(points[i].x, points[i].y, -depth));
}
add_lines(lines, SpatialEditorGizmos::singleton->shape_material);
add_collision_segments(lines);
}
CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon) {
set_spatial_node(p_polygon);
polygon = p_polygon;
}
///
String VisibilityNotifierGizmo::get_handle_name(int p_idx) const {
switch (p_idx) {
case 0: return "X";
case 1: return "Y";
case 2: return "Z";
}
return "";
}
Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const {
return notifier->get_aabb();
}
void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
Transform gt = notifier->get_global_transform();
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
Vector3 ofs = aabb.pos + aabb.size * 0.5;
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (d < 0.001)
d = 0.001;
aabb.pos[p_idx] = (aabb.pos[p_idx] + aabb.size[p_idx] * 0.5) - d;
aabb.size[p_idx] = d * 2;
notifier->set_aabb(aabb);
}
void VisibilityNotifierGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
if (p_cancel) {
notifier->set_aabb(p_restore);
return;
}
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Notifier Extents"));
ur->add_do_method(notifier, "set_aabb", notifier->get_aabb());
ur->add_undo_method(notifier, "set_aabb", p_restore);
ur->commit_action();
}
void VisibilityNotifierGizmo::redraw() {
clear();
Vector<Vector3> lines;
AABB aabb = notifier->get_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = aabb.pos[i] + aabb.size[i];
handles.push_back(ax);
}
add_lines(lines, SpatialEditorGizmos::singleton->visibility_notifier_material);
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
add_collision_segments(lines);
add_handles(handles);
}
VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier *p_notifier) {
notifier = p_notifier;
set_spatial_node(p_notifier);
}
////////
void NavigationMeshSpatialGizmo::redraw() {
clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
if (navmeshie.is_null())
return;
DVector<Vector3> vertices = navmeshie->get_vertices();
DVector<Vector3>::Read vr = vertices.read();
List<Face3> faces;
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
Vector<int> p = navmeshie->get_polygon(i);
for (int j = 2; j < p.size(); j++) {
Face3 f;
f.vertex[0] = vr[p[0]];
f.vertex[1] = vr[p[j - 1]];
f.vertex[2] = vr[p[j]];
faces.push_back(f);
}
}
if (faces.empty())
return;
Map<_EdgeKey, bool> edge_map;
DVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
{
DVector<Vector3>::Write tw = tmeshfaces.write();
int tidx = 0;
for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
const Face3 &f = E->get();
for (int j = 0; j < 3; j++) {
tw[tidx++] = f.vertex[j];
_EdgeKey ek;
ek.from = f.vertex[j].snapped(CMP_EPSILON);
ek.to = f.vertex[(j + 1) % 3].snapped(CMP_EPSILON);
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
if (E) {
E->get() = false;
} else {
edge_map[ek] = true;
}
}
}
}
Vector<Vector3> lines;
for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
if (E->get()) {
lines.push_back(E->key().from);
lines.push_back(E->key().to);
}
}
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
tmesh->create(tmeshfaces);
if (lines.size())
add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
add_collision_triangles(tmesh);
Ref<Mesh> m = memnew(Mesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0] = tmeshfaces;
m->add_surface(Mesh::PRIMITIVE_TRIANGLES, a);
m->surface_set_material(0, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_solid_material : SpatialEditorGizmos::singleton->navmesh_solid_material_disabled);
add_mesh(m);
add_collision_segments(lines);
}
NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh) {
set_spatial_node(p_navmesh);
navmesh = p_navmesh;
}
//////
///
///
void PinJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
add_collision_segments(cursor_points);
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
}
PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
////
void HingeJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));*/
cursor_points.push_back(Vector3(0, 0, +cs * 2));
cursor_points.push_back(Vector3(0, 0, -cs * 2));
float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER);
float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER);
if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll < ul) {
const int points = 32;
for (int i = 0; i < points; i++) {
float s = ll + i * (ul - ll) / points;
float n = ll + (i + 1) * (ul - ll) / points;
Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs;
Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs;
if (i == points - 1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i == 0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
cursor_points.push_back(Vector3(0, cs * 1.5, 0));
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for (int i = 0; i < points; i++) {
float s = ll + i * (Math_PI * 2.0) / points;
float n = ll + (i + 1) * (Math_PI * 2.0) / points;
Vector3 from = Vector3(-Math::sin(s), Math::cos(s), 0) * cs;
Vector3 to = Vector3(-Math::sin(n), Math::cos(n), 0) * cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
add_collision_segments(cursor_points);
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
}
HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void SliderJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));*/
cursor_points.push_back(Vector3(0, 0, +cs * 2));
cursor_points.push_back(Vector3(0, 0, -cs * 2));
float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER);
float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER);
float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
if (lll > lul) {
cursor_points.push_back(Vector3(lul, 0, 0));
cursor_points.push_back(Vector3(lll, 0, 0));
cursor_points.push_back(Vector3(lul, -cs, -cs));
cursor_points.push_back(Vector3(lul, -cs, cs));
cursor_points.push_back(Vector3(lul, -cs, cs));
cursor_points.push_back(Vector3(lul, cs, cs));
cursor_points.push_back(Vector3(lul, cs, cs));
cursor_points.push_back(Vector3(lul, cs, -cs));
cursor_points.push_back(Vector3(lul, cs, -cs));
cursor_points.push_back(Vector3(lul, -cs, -cs));
cursor_points.push_back(Vector3(lll, -cs, -cs));
cursor_points.push_back(Vector3(lll, -cs, cs));
cursor_points.push_back(Vector3(lll, -cs, cs));
cursor_points.push_back(Vector3(lll, cs, cs));
cursor_points.push_back(Vector3(lll, cs, cs));
cursor_points.push_back(Vector3(lll, cs, -cs));
cursor_points.push_back(Vector3(lll, cs, -cs));
cursor_points.push_back(Vector3(lll, -cs, -cs));
} else {
cursor_points.push_back(Vector3(+cs * 2, 0, 0));
cursor_points.push_back(Vector3(-cs * 2, 0, 0));
}
if (ll < ul) {
const int points = 32;
for (int i = 0; i < points; i++) {
float s = ll + i * (ul - ll) / points;
float n = ll + (i + 1) * (ul - ll) / points;
Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs;
Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs;
if (i == points - 1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i == 0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
cursor_points.push_back(Vector3(0, cs * 1.5, 0));
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for (int i = 0; i < points; i++) {
float s = ll + i * (Math_PI * 2.0) / points;
float n = ll + (i + 1) * (Math_PI * 2.0) / points;
Vector3 from = Vector3(0, Math::cos(s), -Math::sin(s)) * cs;
Vector3 to = Vector3(0, Math::cos(n), -Math::sin(n)) * cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
add_collision_segments(cursor_points);
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
}
SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
///////
///
////
void ConeTwistJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> points;
float r = 1.0;
float w = r * Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
float d = r * Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
//swing
for (int i = 0; i < 360; i += 10) {
float ra = Math::deg2rad(i);
float rb = Math::deg2rad(i + 10);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(d, a.x, a.y));
points.push_back(Vector3(d, b.x, b.y));
if (i % 90 == 0) {
points.push_back(Vector3(d, a.x, a.y));
points.push_back(Vector3());
}
}
points.push_back(Vector3());
points.push_back(Vector3(1, 0, 0));
//twist
/*
*/
float ts = Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN));
ts = MIN(ts, 720);
for (int i = 0; i < int(ts); i += 5) {
float ra = Math::deg2rad(i);
float rb = Math::deg2rad(i + 5);
float c = i / 720.0;
float cn = (i + 5) / 720.0;
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
/*points.push_back(Vector3(a.x,0,a.y));
points.push_back(Vector3(b.x,0,b.y));
points.push_back(Vector3(0,a.x,a.y));
points.push_back(Vector3(0,b.x,b.y));*/
points.push_back(Vector3(c, a.x, a.y));
points.push_back(Vector3(cn, b.x, b.y));
}
add_collision_segments(points);
add_lines(points, SpatialEditorGizmos::singleton->joint_material);
}
ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
////////
/// \brief SpatialEditorGizmos::singleton
///
///////
///
////
void Generic6DOFJointSpatialGizmo::redraw() {
clear();
Vector<Vector3> cursor_points;
float cs = 0.25;
for (int ax = 0; ax < 3; ax++) {
/*cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
cursor_points.push_back(Vector3(0,+cs,0));
cursor_points.push_back(Vector3(0,-cs,0));
cursor_points.push_back(Vector3(0,0,+cs*2));
cursor_points.push_back(Vector3(0,0,-cs*2)); */
float ll;
float ul;
float lll;
float lul;
int a1, a2, a3;
bool enable_ang;
bool enable_lin;
switch (ax) {
case 0:
ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1 = 0;
a2 = 1;
a3 = 2;
break;
case 1:
ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1 = 2;
a2 = 0;
a3 = 1;
break;
case 2:
ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
lll = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
lul = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
a1 = 1;
a2 = 2;
a3 = 0;
break;
}
#define ADD_VTX(x, y, z) \
{ \
Vector3 v; \
v[a1] = (x); \
v[a2] = (y); \
v[a3] = (z); \
cursor_points.push_back(v); \
}
#define SET_VTX(what, x, y, z) \
{ \
Vector3 v; \
v[a1] = (x); \
v[a2] = (y); \
v[a3] = (z); \
what = v; \
}
if (enable_lin && lll >= lul) {
ADD_VTX(lul, 0, 0);
ADD_VTX(lll, 0, 0);
ADD_VTX(lul, -cs, -cs);
ADD_VTX(lul, -cs, cs);
ADD_VTX(lul, -cs, cs);
ADD_VTX(lul, cs, cs);
ADD_VTX(lul, cs, cs);
ADD_VTX(lul, cs, -cs);
ADD_VTX(lul, cs, -cs);
ADD_VTX(lul, -cs, -cs);
ADD_VTX(lll, -cs, -cs);
ADD_VTX(lll, -cs, cs);
ADD_VTX(lll, -cs, cs);
ADD_VTX(lll, cs, cs);
ADD_VTX(lll, cs, cs);
ADD_VTX(lll, cs, -cs);
ADD_VTX(lll, cs, -cs);
ADD_VTX(lll, -cs, -cs);
} else {
ADD_VTX(+cs * 2, 0, 0);
ADD_VTX(-cs * 2, 0, 0);
}
if (enable_ang && ll <= ul) {
const int points = 32;
for (int i = 0; i < points; i++) {
float s = ll + i * (ul - ll) / points;
float n = ll + (i + 1) * (ul - ll) / points;
Vector3 from;
SET_VTX(from, 0, Math::cos(s), -Math::sin(s));
from *= cs;
Vector3 to;
SET_VTX(to, 0, Math::cos(n), -Math::sin(n));
to *= cs;
if (i == points - 1) {
cursor_points.push_back(to);
cursor_points.push_back(Vector3());
}
if (i == 0) {
cursor_points.push_back(from);
cursor_points.push_back(Vector3());
}
cursor_points.push_back(from);
cursor_points.push_back(to);
}
ADD_VTX(0, cs * 1.5, 0);
cursor_points.push_back(Vector3());
} else {
const int points = 32;
for (int i = 0; i < points; i++) {
float s = ll + i * (Math_PI * 2.0) / points;
float n = ll + (i + 1) * (Math_PI * 2.0) / points;
// Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
// Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
Vector3 from;
SET_VTX(from, 0, Math::cos(s), -Math::sin(s));
from *= cs;
Vector3 to;
SET_VTX(to, 0, Math::cos(n), -Math::sin(n));
to *= cs;
cursor_points.push_back(from);
cursor_points.push_back(to);
}
}
}
#undef ADD_VTX
#undef SET_VTX
add_collision_segments(cursor_points);
add_lines(cursor_points, SpatialEditorGizmos::singleton->joint_material);
}
Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) {
p3d = p_p3d;
set_spatial_node(p3d);
}
///////
///
////
SpatialEditorGizmos *SpatialEditorGizmos::singleton = NULL;
Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
if (p_spatial->cast_to<Light>()) {
Ref<LightSpatialGizmo> lsg = memnew(LightSpatialGizmo(p_spatial->cast_to<Light>()));
return lsg;
}
if (p_spatial->cast_to<Listener>()) {
Ref<ListenerSpatialGizmo> misg = memnew(ListenerSpatialGizmo(p_spatial->cast_to<Listener>()));
return misg;
}
if (p_spatial->cast_to<Camera>()) {
Ref<CameraSpatialGizmo> lsg = memnew(CameraSpatialGizmo(p_spatial->cast_to<Camera>()));
return lsg;
}
if (p_spatial->cast_to<Skeleton>()) {
Ref<SkeletonSpatialGizmo> lsg = memnew(SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>()));
return lsg;
}
if (p_spatial->cast_to<Position3D>()) {
Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(p_spatial->cast_to<Position3D>()));
return lsg;
}
if (p_spatial->cast_to<MeshInstance>()) {
Ref<MeshInstanceSpatialGizmo> misg = memnew(MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>()));
return misg;
}
if (p_spatial->cast_to<Room>()) {
Ref<RoomSpatialGizmo> misg = memnew(RoomSpatialGizmo(p_spatial->cast_to<Room>()));
return misg;
}
if (p_spatial->cast_to<NavigationMeshInstance>()) {
Ref<NavigationMeshSpatialGizmo> misg = memnew(NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>()));
return misg;
}
if (p_spatial->cast_to<RayCast>()) {
Ref<RayCastSpatialGizmo> misg = memnew(RayCastSpatialGizmo(p_spatial->cast_to<RayCast>()));
return misg;
}
if (p_spatial->cast_to<Portal>()) {
Ref<PortalSpatialGizmo> misg = memnew(PortalSpatialGizmo(p_spatial->cast_to<Portal>()));
return misg;
}
if (p_spatial->cast_to<TestCube>()) {
Ref<TestCubeSpatialGizmo> misg = memnew(TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>()));
return misg;
}
if (p_spatial->cast_to<SpatialPlayer>()) {
Ref<SpatialPlayerSpatialGizmo> misg = memnew(SpatialPlayerSpatialGizmo(p_spatial->cast_to<SpatialPlayer>()));
return misg;
}
if (p_spatial->cast_to<CollisionShape>()) {
Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()));
return misg;
}
if (p_spatial->cast_to<VisibilityNotifier>()) {
Ref<VisibilityNotifierGizmo> misg = memnew(VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>()));
return misg;
}
if (p_spatial->cast_to<VehicleWheel>()) {
Ref<VehicleWheelSpatialGizmo> misg = memnew(VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()));
return misg;
}
if (p_spatial->cast_to<PinJoint>()) {
Ref<PinJointSpatialGizmo> misg = memnew(PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>()));
return misg;
}
if (p_spatial->cast_to<HingeJoint>()) {
Ref<HingeJointSpatialGizmo> misg = memnew(HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>()));
return misg;
}
if (p_spatial->cast_to<SliderJoint>()) {
Ref<SliderJointSpatialGizmo> misg = memnew(SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>()));
return misg;
}
if (p_spatial->cast_to<ConeTwistJoint>()) {
Ref<ConeTwistJointSpatialGizmo> misg = memnew(ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>()));
return misg;
}
if (p_spatial->cast_to<Generic6DOFJoint>()) {
Ref<Generic6DOFJointSpatialGizmo> misg = memnew(Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>()));
return misg;
}
if (p_spatial->cast_to<CollisionPolygon>()) {
Ref<CollisionPolygonSpatialGizmo> misg = memnew(CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>()));
return misg;
}
return Ref<SpatialEditorGizmo>();
}
Ref<FixedMaterial> SpatialEditorGizmos::create_line_material(const Color &p_base_color) {
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, p_base_color);
return line_material;
}
Ref<FixedMaterial> SpatialEditorGizmos::create_solid_material(const Color &p_base_color) {
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, p_base_color);
return line_material;
}
SpatialEditorGizmos::SpatialEditorGizmos() {
singleton = this;
handle_material = Ref<FixedMaterial>(memnew(FixedMaterial));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.8, 0.8, 0.8));
handle2_material = Ref<FixedMaterial>(memnew(FixedMaterial));
handle2_material->set_flag(Material::FLAG_UNSHADED, true);
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons");
handle2_material->set_point_size(handle_t->get_width());
handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE, handle_t);
handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1));
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
light_material = create_line_material(Color(1, 1, 0.2));
light_material_omni_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true);
light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons"));
light_material_directional_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true);
light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
camera_material = create_line_material(Color(1.0, 0.5, 1.0));
navmesh_edge_material = create_line_material(Color(0.1, 0.8, 1.0));
navmesh_solid_material = create_solid_material(Color(0.1, 0.8, 1.0, 0.4));
navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED, true);
navmesh_edge_material_disabled = create_line_material(Color(1.0, 0.8, 0.1));
navmesh_solid_material_disabled = create_solid_material(Color(1.0, 0.8, 0.1, 0.4));
navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED, true);
skeleton_material = create_line_material(Color(0.6, 1.0, 0.3));
skeleton_material->set_flag(Material::FLAG_DOUBLE_SIDED, true);
skeleton_material->set_flag(Material::FLAG_UNSHADED, true);
skeleton_material->set_flag(Material::FLAG_ONTOP, true);
skeleton_material->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
//position 3D Shared mesh
pos3d_mesh = Ref<Mesh>(memnew(Mesh));
{
DVector<Vector3> cursor_points;
DVector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs, 0, 0));
cursor_points.push_back(Vector3(-cs, 0, 0));
cursor_points.push_back(Vector3(0, +cs, 0));
cursor_points.push_back(Vector3(0, -cs, 0));
cursor_points.push_back(Vector3(0, 0, +cs));
cursor_points.push_back(Vector3(0, 0, -cs));
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7));
Ref<FixedMaterial> mat = memnew(FixedMaterial);
mat->set_flag(Material::FLAG_UNSHADED, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
pos3d_mesh->add_surface(Mesh::PRIMITIVE_LINES, d);
pos3d_mesh->surface_set_material(0, mat);
}
listener_line_mesh = Ref<Mesh>(memnew(Mesh));
{
DVector<Vector3> cursor_points;
DVector<Color> cursor_colors;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
Ref<FixedMaterial> mat = memnew(FixedMaterial);
mat->set_flag(Material::FLAG_UNSHADED, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
mat->set_line_width(3);
Array d;
d.resize(VS::ARRAY_MAX);
d[Mesh::ARRAY_VERTEX] = cursor_points;
d[Mesh::ARRAY_COLOR] = cursor_colors;
listener_line_mesh->add_surface(Mesh::PRIMITIVE_LINES, d);
listener_line_mesh->surface_set_material(0, mat);
}
sample_player_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
sample_player_icon->set_flag(Material::FLAG_UNSHADED, true);
sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons"));
room_material = create_line_material(Color(1.0, 0.6, 0.9));
portal_material = create_line_material(Color(1.0, 0.8, 0.6));
raycast_material = create_line_material(Color(1.0, 0.8, 0.6));
car_wheel_material = create_line_material(Color(0.6, 0.8, 1.0));
visibility_notifier_material = create_line_material(Color(1.0, 0.5, 1.0));
joint_material = create_line_material(Color(0.6, 0.8, 1.0));
stream_player_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
stream_player_icon->set_flag(Material::FLAG_UNSHADED, true);
stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons"));
visibility_notifier_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true);
visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons"));
listener_icon = Ref<FixedMaterial>(memnew(FixedMaterial));
listener_icon->set_flag(Material::FLAG_UNSHADED, true);
listener_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true);
listener_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
listener_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
listener_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9));
listener_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons"));
{
DVector<Vector3> vertices;
#undef ADD_VTX
#define ADD_VTX(m_idx) \
vertices.push_back(face_points[m_idx]);
for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
for (int j = 0; j < 4; j++) {
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3)
face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
else
face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
}
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
test_cube_tm = Ref<TriangleMesh>(memnew(TriangleMesh));
test_cube_tm->create(vertices);
}
shape_material = create_line_material(Color(0.2, 1, 1.0));
}