.. |
bokeh_dof.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
canvas.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
canvas_occlusion.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
canvas_uniforms_inc.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
copy.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
copy_to_fb.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
cube_to_dp.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
cubemap_downsampler.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
cubemap_filter.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
cubemap_roughness.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
gi.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
giprobe.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
giprobe_debug.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
giprobe_sdf.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
giprobe_write.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
luminance_reduce.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
resolve.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
roughness_limiter.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
scene_high_end.glsl
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Slight occlusion improvements.
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2020-06-28 09:11:21 -03:00 |
scene_high_end_inc.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
screen_space_reflection.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
screen_space_reflection_filter.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
screen_space_reflection_scale.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
SCsub
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
sdfgi_debug.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
sdfgi_debug_probes.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
sdfgi_direct_light.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
sdfgi_fields.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
sdfgi_integrate.glsl
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
sdfgi_preprocess.glsl
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Slight occlusion improvements.
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2020-06-28 09:11:21 -03:00 |
sky.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
specular_merge.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
ssao.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
ssao_blur.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
ssao_minify.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
subsurface_scattering.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
tonemap.glsl
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |