virtualx-engine/drivers/metal
2024-08-28 20:07:19 +10:00
..
metal_device_properties.h
metal_device_properties.mm
metal_objects.h Metal: Minor improvements to #96052; update logger subsystem name 2024-08-27 05:47:06 +10:00
metal_objects.mm Metal: Minor improvements to #96052; update logger subsystem name 2024-08-27 05:47:06 +10:00
metal_utils.h Metal: Improve startup times by using concurrent shader compilation APIs 2024-08-25 09:05:58 +10:00
pixel_formats.h
pixel_formats.mm
README.md
rendering_context_driver_metal.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
rendering_context_driver_metal.mm
rendering_device_driver_metal.h Metal: Improve startup times by using concurrent shader compilation APIs 2024-08-25 09:05:58 +10:00
rendering_device_driver_metal.mm Metal: Use correct operator to ensure all specialisation constants are applied 2024-08-28 20:07:19 +10:00
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Metal Rendering Device

This document aims to describe the Metal rendering device implementation in Godot.

Future work / ideas

  • Use placement heaps
  • Explicit hazard tracking
  • MetalFX upscaling support?

Acknowledgments

The Metal rendering owes a lot to the work of the MoltenVK project, which is a Vulkan implementation on top of Metal. In accordance with the Apache 2.0 license, the following copyright notices have been included where applicable:

/**************************************************************************/
/*                                                                        */
/* Portions of this code were derived from MoltenVK.                      */
/*                                                                        */
/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd.                     */
/* (http://www.brenwill.com)                                              */
/*                                                                        */
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/*     http://www.apache.org/licenses/LICENSE-2.0                         */
/*                                                                        */
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