e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
///Contains contributions from Disney Studio's
|
|
|
|
#ifndef BT_OPTIMIZED_BVH_H
|
|
#define BT_OPTIMIZED_BVH_H
|
|
|
|
#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
|
|
|
|
class btStridingMeshInterface;
|
|
|
|
|
|
///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
|
|
ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
|
|
{
|
|
|
|
public:
|
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
|
|
|
protected:
|
|
|
|
public:
|
|
|
|
btOptimizedBvh();
|
|
|
|
virtual ~btOptimizedBvh();
|
|
|
|
void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
|
|
|
|
void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
|
|
|
|
void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
|
|
|
|
void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
|
|
|
|
/// Data buffer MUST be 16 byte aligned
|
|
virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
|
|
{
|
|
return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
|
|
|
|
}
|
|
|
|
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
|
|
static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
|
|
|
|
|
|
};
|
|
|
|
|
|
#endif //BT_OPTIMIZED_BVH_H
|
|
|
|
|