virtualx-engine/misc/dist/linux/org.godotengine.Godot.xml
Riteo Siuga 6d7b25b98a Improve the MIME source file
- Add MIME definitions for resources, scenes and scripts
- Remove the "weight" property, which defaults to 50, a much saner value than the previous 100, which was a bit excessive.
- Changes their icon names in order to follow the XDG icon naming conventions.

(cherry picked from commit 876e165a49)
2021-02-25 15:14:32 +01:00

29 lines
870 B
XML

<?xml version="1.0"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-godot-project">
<comment>Godot Engine project</comment>
<icon name="x-godot-project" />
<glob pattern="*.godot"/>
</mime-type>
<mime-type type="application/x-godot-resource">
<comment>Godot Engine resource</comment>
<icon name="x-godot-resource" />
<glob pattern="*.res"/>
<glob pattern="*.tres"/>
</mime-type>
<mime-type type="application/x-godot-scene">
<comment>Godot Engine scene</comment>
<icon name="x-godot-scene" />
<glob pattern="*.scn"/>
<glob pattern="*.tscn"/>
<glob pattern="*.escn"/>
</mime-type>
<mime-type type="application/x-gdscript">
<comment>GDScript script</comment>
<icon name="x-gdscript" />
<glob pattern="*.gd"/>
</mime-type>
</mime-info>