7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
135 lines
4.1 KiB
XML
135 lines
4.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterMesh" inherits="Resource" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_blend_shape">
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<return type="void" />
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<argument index="0" name="name" type="String" />
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<description>
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</description>
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</method>
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<method name="add_surface">
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<return type="void" />
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<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType" />
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<argument index="1" name="arrays" type="Array" />
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<argument index="2" name="blend_shapes" type="Array" default="[]" />
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<argument index="3" name="lods" type="Dictionary" default="{
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}" />
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<argument index="4" name="material" type="Material" default="null" />
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<argument index="5" name="name" type="String" default="""" />
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<description>
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="get_blend_shape_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_blend_shape_mode" qualifiers="const">
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<return type="int" enum="Mesh.BlendShapeMode" />
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<description>
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</description>
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</method>
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<method name="get_blend_shape_name" qualifiers="const">
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<return type="String" />
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<argument index="0" name="blend_shape_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_lightmap_size_hint" qualifiers="const">
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<return type="Vector2i" />
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<description>
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</description>
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</method>
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<method name="get_mesh">
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<return type="ArrayMesh" />
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<argument index="0" name="arg0" type="Mesh" />
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<description>
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</description>
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</method>
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<method name="get_surface_arrays" qualifiers="const">
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<return type="Array" />
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<argument index="0" name="surface_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_blend_shape_arrays" qualifiers="const">
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<return type="Array" />
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<argument index="0" name="surface_idx" type="int" />
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<argument index="1" name="blend_shape_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_lod_count" qualifiers="const">
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<return type="int" />
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<argument index="0" name="surface_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_lod_indices" qualifiers="const">
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<return type="PackedInt32Array" />
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<argument index="0" name="surface_idx" type="int" />
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<argument index="1" name="lod_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_lod_size" qualifiers="const">
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<return type="float" />
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<argument index="0" name="surface_idx" type="int" />
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<argument index="1" name="lod_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_material" qualifiers="const">
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<return type="Material" />
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<argument index="0" name="surface_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_name" qualifiers="const">
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<return type="String" />
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<argument index="0" name="surface_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_primitive_type">
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<return type="int" enum="Mesh.PrimitiveType" />
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<argument index="0" name="surface_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="set_blend_shape_mode">
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<return type="void" />
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<argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode" />
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<description>
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</description>
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</method>
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<method name="set_lightmap_size_hint">
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<return type="void" />
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<argument index="0" name="size" type="Vector2i" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"surfaces": []}">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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