a63028e172
Update mesh_surface_get_format_stride and mesh_surface_make_offsets_from_format to return an array of offsets and an array of strides in order to support vertex stream splitting Update _get_array_from_surface to also support vertex stream splitting Add a condition on split stream usage to ensure it does not get used on dynamic meshes Handle case when Tangent is compressed but Normal is not compressed Make stream splitting option require a restart in the settings Update SoftBody and Sprite3D to support and use strides and offsets returned by updated visual_server functions Update Sprite3D to use the dynamic mesh flag |
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alsa | ||
alsamidi | ||
coreaudio | ||
coremidi | ||
dummy | ||
gl_context | ||
gles2 | ||
gles3 | ||
gles_common | ||
png | ||
pulseaudio | ||
unix | ||
wasapi | ||
windows | ||
winmidi | ||
xaudio2 | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |