virtualx-engine/scene/animation
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
animation_blend_space_1d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_1d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_space_2d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_tree.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
animation_blend_tree.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_node_state_machine.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
animation_node_state_machine.h Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
animation_player.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
animation_player.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_tree.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
animation_tree.h Make AnimationTree delta argument force double in core 2022-01-29 05:07:30 +09:00
easing_equations.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
root_motion_view.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
root_motion_view.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
tween.cpp Better handle infinite Tween loops 2022-01-29 00:36:39 +01:00
tween.h Fix Tween pause behavior 2022-01-09 19:38:18 +01:00