21 lines
431 B
GLSL
21 lines
431 B
GLSL
#define FLAG_HORIZONTAL (1 << 0)
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#define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 1)
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#define FLAG_GLOW_FIRST_PASS (1 << 2)
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layout(push_constant, binding = 1, std430) uniform Blur {
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vec2 pixel_size;
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uint flags;
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uint pad;
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// Glow.
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float glow_strength;
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float glow_bloom;
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float glow_hdr_threshold;
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float glow_hdr_scale;
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float glow_exposure;
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float glow_white;
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float glow_luminance_cap;
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float glow_auto_exposure_grey;
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}
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blur;
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