11 lines
198 B
GLSL
11 lines
198 B
GLSL
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layout(push_constant, binding = 1, std430) uniform PushConstant {
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ivec2 source_size;
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ivec2 dest_size;
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float exposure_adjust;
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float min_luminance;
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float max_luminance;
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uint pad1;
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}
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settings;
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