virtualx-engine/servers/rendering/renderer_rd/shaders/luminance_reduce_raster_inc.glsl

11 lines
198 B
GLSL

layout(push_constant, binding = 1, std430) uniform PushConstant {
ivec2 source_size;
ivec2 dest_size;
float exposure_adjust;
float min_luminance;
float max_luminance;
uint pad1;
}
settings;