virtualx-engine/modules/mono/glue/GodotSharp
Raul Santos a6ba914f15
C#: Lookup signals and methods in Get method
Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
2023-01-13 22:19:25 +01:00
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ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal C#: Add global:: namespace to generated source 2022-11-26 01:13:16 +01:00
GodotPlugins C#: Load assemblies as collectible only in the Godot editor 2022-10-17 00:22:48 +02:00
GodotSharp C#: Lookup signals and methods in Get method 2023-01-13 22:19:25 +01:00
GodotSharpEditor C#: Generate symbols packages 2022-10-08 13:59:06 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
GodotSharp.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00