..
animation_player_editor_plugin.cpp
Removed support for saving paths as relative, closes #5728
2016-07-22 10:39:46 -03:00
animation_player_editor_plugin.h
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
animation_tree_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
animation_tree_editor_plugin.h
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
baked_light_baker.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
baked_light_baker.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
baked_light_baker_cmpxchg.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
baked_light_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
baked_light_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
camera_editor_plugin.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
camera_editor_plugin.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
canvas_item_editor_plugin.cpp
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
canvas_item_editor_plugin.h
Add show bones checkable menu item
2016-09-07 11:10:28 +02:00
collision_polygon_2d_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
collision_polygon_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
collision_polygon_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
collision_polygon_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
collision_shape_2d_editor_plugin.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
collision_shape_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
color_ramp_editor_plugin.cpp
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
color_ramp_editor_plugin.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
cube_grid_theme_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
cube_grid_theme_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
editor_preview_plugins.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
editor_preview_plugins.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
item_list_editor_plugin.cpp
i18n: Use %d instead of %i in vformat
2016-05-21 16:34:56 +02:00
item_list_editor_plugin.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
light_occluder_2d_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
light_occluder_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
material_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
material_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
mesh_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
mesh_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
mesh_instance_editor_plugin.cpp
Don't create outlines from dummy meshes. Fixes #4718
2016-06-20 20:03:16 -03:00
mesh_instance_editor_plugin.h
-Improve resource previews
2016-05-23 17:11:49 -03:00
multimesh_editor_plugin.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
multimesh_editor_plugin.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
navigation_polygon_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
navigation_polygon_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
particles_2d_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
particles_2d_editor_plugin.h
Fix file dialog, of Particles2D plugin, showing "Error" icons
2016-03-14 16:05:20 -03:00
particles_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
particles_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
path_2d_editor_plugin.cpp
Visible path editor icons, fixes #5228
2016-06-15 15:26:52 -05:00
path_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
path_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
path_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
polygon_2d_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
polygon_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
resource_preloader_editor_plugin.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
resource_preloader_editor_plugin.h
New reworked AnimatedSprite!
2016-05-14 23:48:45 -03:00
rich_text_editor_plugin.cpp
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
rich_text_editor_plugin.h
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
sample_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
sample_editor_plugin.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sample_library_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
sample_library_editor_plugin.h
New reworked AnimatedSprite!
2016-05-14 23:48:45 -03:00
sample_player_editor_plugin.cpp
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
sample_player_editor_plugin.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
script_editor_plugin.cpp
Fix "Save All" option in Script editor.
2016-10-02 20:39:15 +02:00
script_editor_plugin.h
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
script_text_editor.cpp
Add inline ColorPicker to Script text editor.
2016-09-29 09:12:45 +02:00
script_text_editor.h
Add inline ColorPicker to Script text editor.
2016-09-29 09:12:45 +02:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
shader_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
shader_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
shader_graph_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
shader_graph_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
spatial_editor_plugin.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
spatial_editor_plugin.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
sprite_frames_editor_plugin.cpp
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
sprite_frames_editor_plugin.h
New reworked AnimatedSprite!
2016-05-14 23:48:45 -03:00
stream_editor_plugin.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
stream_editor_plugin.h
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
style_box_editor_plugin.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
style_box_editor_plugin.h
-Massive editor dialog cleanup
2016-01-17 20:03:57 -03:00
texture_editor_plugin.cpp
-Improve resource previews
2016-05-23 17:11:49 -03:00
texture_editor_plugin.h
-Improve resource previews
2016-05-23 17:11:49 -03:00
texture_region_editor_plugin.cpp
Zoom texture region via mouse wheel
2016-08-09 17:28:40 -05:00
texture_region_editor_plugin.h
Modify margins with mouse input
2016-06-20 17:06:19 -03:00
theme_editor_plugin.cpp
More custom theme support for editor
2016-09-20 20:41:57 +08:00
theme_editor_plugin.h
-Improved theme editor, when a new class is added, the members are created empty, closes #4619
2016-06-20 11:33:51 -03:00
tile_map_editor_plugin.cpp
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-02 12:04:52 +00:00
tile_map_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
tile_set_editor_plugin.cpp
Respect frame property when converting to TileSet.
2016-07-05 11:40:22 -07:00
tile_set_editor_plugin.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00