virtualx-engine/drivers/gles3/shaders
2016-11-11 12:27:52 -03:00
..
canvas.glsl 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
copy.glsl -Many many fixes 2016-10-29 20:48:09 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl -Many many fixes 2016-10-29 20:48:09 -03:00
scene.glsl Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
SCsub all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00