.. |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
rasterizer.h
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
shader_language.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
shader_language.h
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2D Shaders are working again using the new syntax, though all is buggy in general
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2016-10-10 18:31:01 -03:00 |
shader_types.cpp
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
shader_types.h
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
visual_server_canvas.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_canvas.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_global.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_global.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_raster.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
visual_server_raster.h
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
visual_server_scene.cpp
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
visual_server_scene.h
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
visual_server_viewport.cpp
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
visual_server_viewport.h
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |