virtualx-engine/servers/visual
2016-11-11 12:27:52 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
rasterizer.h Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
shader_language.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
shader_language.h 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
shader_types.cpp all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
shader_types.h -the new shader language seems to work 2016-10-07 11:31:18 -03:00
visual_server_canvas.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_canvas.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_raster.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
visual_server_raster.h Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
visual_server_scene.cpp Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
visual_server_scene.h Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
visual_server_viewport.cpp all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
visual_server_viewport.h all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00