virtualx-engine/scene/main
Juan Linietsky 0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
..
canvas_item.cpp Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
canvas_item.h
canvas_layer.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
canvas_layer.h
http_request.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
http_request.h
instance_placeholder.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
instance_placeholder.h
node.cpp Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
node.h Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Implement MSAA 2020-04-12 15:33:57 -03:00
scene_tree.h
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_globals_override.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
timer.cpp
timer.h
viewport.cpp Implement decals 2020-04-14 11:13:34 -03:00
viewport.h Implement decals 2020-04-14 11:13:34 -03:00
window.cpp Add the missing argument in files_dropped signal 2020-04-03 17:33:53 +02:00
window.h doc: Sync classref with DisplayServer/Window changes 2020-03-31 11:56:58 +02:00