virtualx-engine/modules/websocket
Fabio Alessandrelli d65e7aab76 [WebSocket] Ensure TCP_NODELAY is always set
Almost all WebSocket implementations (including all major browsers)
disable Nagle's algorithm to favor low latency over packet overhead.

This was also the case in Godot 3.x, while in Godot 4.0 this was only
being done for clients and wasn't even always working due to a bug.

This commit fixes the aforementioned bug, and forces TCP_NODELAY when
accepting a stream as a server.
2024-07-22 14:40:19 +02:00
..
doc_classes [WebSocket] Ensure TCP_NODELAY is always set 2024-07-22 14:40:19 +02:00
editor Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
config.py
emws_peer.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
emws_peer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
library_godot_websocket.js Merge pull request #79407 from zaevi/fix_web_websocket-close-reason 2023-10-13 11:42:41 +02:00
packet_buffer.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h
remote_debugger_peer_websocket.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
remote_debugger_peer_websocket.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
SCsub UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
websocket_multiplayer_peer.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
websocket_multiplayer_peer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
websocket_peer.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
websocket_peer.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
wsl_peer.cpp [WebSocket] Ensure TCP_NODELAY is always set 2024-07-22 14:40:19 +02:00
wsl_peer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00