virtualx-engine/platform/macos/key_mapping_macos.h
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00

54 lines
2.8 KiB
C++

/**************************************************************************/
/* key_mapping_macos.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/**************************************************************************/
#ifndef KEY_MAPPING_MACOS_H
#define KEY_MAPPING_MACOS_H
#include "core/os/keyboard.h"
class KeyMappingMacOS {
KeyMappingMacOS() {}
static bool is_numpad_key(unsigned int p_key);
public:
static void initialize();
// Mappings input.
static Key translate_key(unsigned int p_key);
static unsigned int unmap_key(Key p_key);
static Key remap_key(unsigned int p_key, unsigned int p_state, bool p_unicode);
// Mapping for menu shortcuts.
static String keycode_get_native_string(Key p_keycode);
static unsigned int keycode_get_native_mask(Key p_keycode);
};
#endif // KEY_MAPPING_MACOS_H