fe52458154
Happy new year to the wonderful Godot community!
96 lines
3.8 KiB
C++
96 lines
3.8 KiB
C++
/*************************************************************************/
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/* wsl_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WSLSERVER_H
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#define WSLSERVER_H
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#ifndef JAVASCRIPT_ENABLED
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#include "websocket_server.h"
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#include "wsl_peer.h"
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#include "core/io/stream_peer_ssl.h"
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#include "core/io/stream_peer_tcp.h"
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#include "core/io/tcp_server.h"
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class WSLServer : public WebSocketServer {
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GDCIIMPL(WSLServer, WebSocketServer);
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private:
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class PendingPeer : public RefCounted {
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private:
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bool _parse_request(const Vector<String> p_protocols, String &r_resource_name);
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public:
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Ref<StreamPeerTCP> tcp;
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Ref<StreamPeer> connection;
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bool use_ssl = false;
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uint64_t time = 0;
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uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {};
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int req_pos = 0;
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String key;
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String protocol;
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bool has_request = false;
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CharString response;
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int response_sent = 0;
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Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, String &r_resource_name);
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};
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int _in_buf_size = DEF_BUF_SHIFT;
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int _in_pkt_size = DEF_PKT_SHIFT;
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int _out_buf_size = DEF_BUF_SHIFT;
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int _out_pkt_size = DEF_PKT_SHIFT;
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List<Ref<PendingPeer>> _pending;
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Ref<TCPServer> _server;
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Vector<String> _protocols;
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public:
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Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
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Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false);
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void stop();
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bool is_listening() const;
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int get_max_packet_size() const;
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bool has_peer(int p_id) const;
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Ref<WebSocketPeer> get_peer(int p_id) const;
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IPAddress get_peer_address(int p_peer_id) const;
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int get_peer_port(int p_peer_id) const;
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void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
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virtual void poll();
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WSLServer();
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~WSLServer();
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};
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#endif // JAVASCRIPT_ENABLED
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#endif // WSLSERVER_H
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