virtualx-engine/platform/android
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
..
api
export
java
plugin
vulkan
android_keys_utils.cpp
android_keys_utils.h
audio_driver_jandroid.cpp
audio_driver_jandroid.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py
dir_access_jandroid.cpp
dir_access_jandroid.h
display_server_android.cpp
display_server_android.h
file_access_android.cpp
file_access_android.h
file_access_jandroid.cpp
file_access_jandroid.h
java_class_wrapper.cpp
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp
java_godot_lib_jni.h
java_godot_wrapper.cpp
java_godot_wrapper.h
jni_utils.cpp
jni_utils.h
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp
os_android.h
platform_config.h
run_icon.png
SCsub
string_android.h
thread_jandroid.cpp
thread_jandroid.h