33b2070d2e
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. |
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.. | ||
export | ||
app_delegate.h | ||
app_delegate.mm | ||
detect.py | ||
display_layer.h | ||
display_layer.mm | ||
display_server_iphone.h | ||
display_server_iphone.mm | ||
game_center.h | ||
game_center.mm | ||
godot_iphone.mm | ||
godot_view.h | ||
godot_view.mm | ||
godot_view_gesture_recognizer.h | ||
godot_view_gesture_recognizer.m | ||
godot_view_renderer.h | ||
godot_view_renderer.mm | ||
icloud.h | ||
icloud.mm | ||
in_app_store.h | ||
in_app_store.mm | ||
ios.h | ||
ios.mm | ||
joypad_iphone.h | ||
joypad_iphone.mm | ||
logo.png | ||
main.m | ||
os_iphone.h | ||
os_iphone.mm | ||
platform_config.h | ||
SCsub | ||
view_controller.h | ||
view_controller.mm | ||
vulkan_context_iphone.h | ||
vulkan_context_iphone.mm |