virtualx-engine/platform/iphone
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
..
export
app_delegate.h
app_delegate.mm
detect.py CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
display_layer.h
display_layer.mm
display_server_iphone.h Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +02:00
display_server_iphone.mm iOS: safe area implementation 2020-07-27 17:58:57 +03:00
game_center.h
game_center.mm
godot_iphone.mm
godot_view.h
godot_view.mm iOS: added delay gesture recognizer 2020-07-26 16:05:58 +03:00
godot_view_gesture_recognizer.h iOS: added delay gesture recognizer 2020-07-26 16:05:58 +03:00
godot_view_gesture_recognizer.m iOS: added delay gesture recognizer 2020-07-26 16:05:58 +03:00
godot_view_renderer.h
godot_view_renderer.mm iOS: simplify OS value retrieval 2020-08-10 15:54:44 +03:00
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm
ios.h
ios.mm
joypad_iphone.h
joypad_iphone.mm
logo.png platform: Update metadata for export platforms 2020-08-01 23:43:14 -07:00
main.m
os_iphone.h iOS: simplify OS value retrieval 2020-08-10 15:54:44 +03:00
os_iphone.mm Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
platform_config.h Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
SCsub iOS: added delay gesture recognizer 2020-07-26 16:05:58 +03:00
view_controller.h
view_controller.mm
vulkan_context_iphone.h
vulkan_context_iphone.mm