virtualx-engine/servers/rendering/renderer_rd/forward_clustered
2022-11-10 15:26:07 -08:00
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render_forward_clustered.cpp Ensure user shader is used in depth pass when point size is used 2022-11-10 15:26:07 -08:00
render_forward_clustered.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
scene_shader_forward_clustered.cpp Correctly rename to read_model_matrix when using shader builtins that rely on model matrix 2022-10-26 09:45:35 -07:00
scene_shader_forward_clustered.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub