3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
7 lines
121 B
Python
7 lines
121 B
Python
#!/usr/bin/env python
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Import('env')
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env.add_source_files(env.servers_sources, "*.cpp")
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SConscript("rasterizer/SCsub")
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