virtualx-engine/editor/plugins/mesh_instance_editor_plugin.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

499 lines
15 KiB
C++

/*************************************************************************/
/* mesh_instance_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh_instance_editor_plugin.h"
#include "editor/editor_scale.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/physics_body.h"
#include "scene/gui/box_container.h"
#include "spatial_editor_plugin.h"
void MeshInstanceEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
options->hide();
}
}
void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
node = p_mesh;
}
void MeshInstanceEditor::_menu_option(int p_option) {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("Mesh is empty!"));
err_dialog->popup_centered_minsize();
return;
}
switch (p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
StaticBody *body = memnew(StaticBody);
body->add_child(cshape);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
if (trimesh_shape)
ur->create_action(TTR("Create Static Trimesh Body"));
else
ur->create_action(TTR("Create Static Convex Body"));
ur->add_do_method(node, "add_child", body);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(body);
ur->add_undo_method(node, "remove_child", body);
ur->commit_action();
return;
}
ur->create_action(TTR("Create Static Trimesh Body"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
MeshInstance *instance = Object::cast_to<MeshInstance>(E->get());
if (!instance)
continue;
Ref<Mesh> m = instance->get_mesh();
if (m.is_null())
continue;
Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
if (shape.is_null())
continue;
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
StaticBody *body = memnew(StaticBody);
body->add_child(cshape);
Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
ur->add_do_method(instance, "add_child", body);
ur->add_do_method(body, "set_owner", owner);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(body);
ur->add_undo_method(instance, "remove_child", body);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered_minsize();
return;
}
Ref<Shape> shape = mesh->create_trimesh_shape();
if (shape.is_null())
return;
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shape);
Node *owner = node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Trimesh Static Shape"));
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered_minsize();
return;
}
Vector<Ref<Shape> > shapes = mesh->convex_decompose();
if (!shapes.size()) {
err_dialog->set_text(TTR("Failed creating shapes!"));
err_dialog->popup_centered_minsize();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Convex Shape(s)"));
for (int i = 0; i < shapes.size(); i++) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(shapes[i]);
cshape->set_transform(node->get_transform());
Node *owner = node->get_owner();
ur->add_do_method(node->get_parent(), "add_child", cshape);
ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_reference(cshape);
ur->add_undo_method(node->get_parent(), "remove_child", cshape);
}
ur->commit_action();
} break;
case MENU_OPTION_CREATE_NAVMESH: {
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
if (nmesh.is_null())
return;
nmesh->create_from_mesh(mesh);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
nmi->set_navigation_mesh(nmesh);
Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Navigation Mesh"));
ur->add_do_method(node, "add_child", nmi);
ur->add_do_method(nmi, "set_owner", owner);
ur->add_do_reference(nmi);
ur->add_undo_method(node, "remove_child", nmi);
ur->commit_action();
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
outline_dialog->popup_centered(Vector2(200, 90));
} break;
case MENU_OPTION_CREATE_UV2: {
Ref<ArrayMesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
err_dialog->popup_centered_minsize();
return;
}
Error err = mesh2->lightmap_unwrap(node->get_global_transform());
if (err != OK) {
err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
err_dialog->popup_centered_minsize();
return;
}
} break;
case MENU_OPTION_DEBUG_UV1: {
Ref<Mesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
err_dialog->set_text(TTR("No mesh to debug."));
err_dialog->popup_centered_minsize();
return;
}
_create_uv_lines(0);
} break;
case MENU_OPTION_DEBUG_UV2: {
Ref<Mesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
err_dialog->set_text(TTR("No mesh to debug."));
err_dialog->popup_centered_minsize();
return;
}
_create_uv_lines(1);
} break;
}
}
struct MeshInstanceEditorEdgeSort {
Vector2 a;
Vector2 b;
bool operator<(const MeshInstanceEditorEdgeSort &p_b) const {
if (a == p_b.a)
return b < p_b.b;
else
return a < p_b.a;
}
MeshInstanceEditorEdgeSort() {}
MeshInstanceEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
if (p_a < p_b) {
a = p_a;
b = p_b;
} else {
b = p_a;
a = p_b;
}
}
};
void MeshInstanceEditor::_create_uv_lines(int p_layer) {
Ref<Mesh> mesh = node->get_mesh();
ERR_FAIL_COND(!mesh.is_valid());
Set<MeshInstanceEditorEdgeSort> edges;
uv_lines.clear();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
continue;
Array a = mesh->surface_get_arrays(i);
PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
if (uv.size() == 0) {
err_dialog->set_text(TTR("Model has no UV in this layer"));
err_dialog->popup_centered_minsize();
return;
}
PoolVector<Vector2>::Read r = uv.read();
PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
PoolVector<int>::Read ri;
int ic;
bool use_indices;
if (indices.size()) {
ic = indices.size();
ri = indices.read();
use_indices = true;
} else {
ic = uv.size();
use_indices = false;
}
for (int j = 0; j < ic; j += 3) {
for (int k = 0; k < 3; k++) {
MeshInstanceEditorEdgeSort edge;
if (use_indices) {
edge.a = r[ri[j + k]];
edge.b = r[ri[j + ((k + 1) % 3)]];
} else {
edge.a = r[j + k];
edge.b = r[j + ((k + 1) % 3)];
}
if (edges.has(edge))
continue;
uv_lines.push_back(edge.a);
uv_lines.push_back(edge.b);
edges.insert(edge);
}
}
}
debug_uv_dialog->popup_centered_minsize();
}
void MeshInstanceEditor::_debug_uv_draw() {
if (uv_lines.size() == 0)
return;
debug_uv->set_clip_contents(true);
debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0));
debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
}
void MeshInstanceEditor::_create_outline_mesh() {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
err_dialog->popup_centered_minsize();
return;
}
if (mesh->get_surface_count() == 0) {
err_dialog->set_text(TTR("Mesh has not surface to create outlines from!"));
err_dialog->popup_centered_minsize();
return;
} else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) {
err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES!"));
err_dialog->popup_centered_minsize();
return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
if (mesho.is_null()) {
err_dialog->set_text(TTR("Could not create outline!"));
err_dialog->popup_centered_minsize();
return;
}
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(mesho);
Node *owner = node->get_owner();
if (get_tree()->get_edited_scene_root() == node) {
owner = node;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Outline"));
ur->add_do_method(node, "add_child", mi);
ur->add_do_method(mi, "set_owner", owner);
ur->add_do_reference(mi);
ur->add_undo_method(node, "remove_child", mi);
ur->commit_action();
}
void MeshInstanceEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &MeshInstanceEditor::_menu_option);
ClassDB::bind_method("_create_outline_mesh", &MeshInstanceEditor::_create_outline_mesh);
ClassDB::bind_method("_debug_uv_draw", &MeshInstanceEditor::_debug_uv_draw);
}
MeshInstanceEditor::MeshInstanceEditor() {
options = memnew(MenuButton);
options->set_switch_on_hover(true);
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text(TTR("Mesh"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Convex Collision Sibling(s)"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
options->get_popup()->connect("id_pressed", this, "_menu_option");
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
outline_dialog->get_ok()->set_text(TTR("Create"));
VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
outline_dialog->add_child(outline_dialog_vbc);
//outline_dialog->set_child_rect(outline_dialog_vbc);
outline_size = memnew(SpinBox);
outline_size->set_min(0.001);
outline_size->set_max(1024);
outline_size->set_step(0.001);
outline_size->set_value(0.05);
outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
add_child(outline_dialog);
outline_dialog->connect("confirmed", this, "_create_outline_mesh");
err_dialog = memnew(AcceptDialog);
add_child(err_dialog);
debug_uv_dialog = memnew(AcceptDialog);
debug_uv_dialog->set_title(TTR("UV Channel Debug"));
add_child(debug_uv_dialog);
debug_uv = memnew(Control);
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
debug_uv->connect("draw", this, "_debug_uv_draw");
debug_uv_dialog->add_child(debug_uv);
}
void MeshInstanceEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(Object::cast_to<MeshInstance>(p_object));
}
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MeshInstance");
}
void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_editor->options->show();
} else {
mesh_editor->options->hide();
mesh_editor->edit(NULL);
}
}
MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
editor = p_node;
mesh_editor = memnew(MeshInstanceEditor);
editor->get_viewport()->add_child(mesh_editor);
mesh_editor->options->hide();
}
MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() {
}