a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
14473 lines
395 KiB
Text
14473 lines
395 KiB
Text
# Spanish (Argentina) translation of the Godot Engine editor
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# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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# Diego López <diegodario21@gmail.com>, 2017.
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# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019.
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# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
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# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
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# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
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# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
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# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019.
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# Andrés S <andres.segovia.dev@gmail.com>, 2019.
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# Florencia Menéndez <mariaflormz2@gmail.com>, 2019.
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# roger <616steam@gmail.com>, 2019.
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# Francisco José Carllinni <panchopepe@protonmail.com>, 2019.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2019-12-25 12:45+0000\n"
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"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
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"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
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"godot-engine/godot/es_AR/>\n"
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"Language: es_AR\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 3.10\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr "Argumento de tipo incorrecto en convert(), utilizá constantes TYPE_*."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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msgid "Expected a string of length 1 (a character)."
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msgstr "Se esperaba un string de longitud 1 (un carácter)."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/mono/glue/gd_glue.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr ""
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"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
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#: core/math/expression.cpp
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msgid "Invalid input %i (not passed) in expression"
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msgstr "Entrada inválida %i (no se transmitió) en la expresión"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr ""
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"self no puede ser usado ya que la instancia es nula (la referencia no fue "
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"pasada)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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msgstr "Operandos inválidos para el operador %s, %s y %s."
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#: core/math/expression.cpp
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msgid "Invalid index of type %s for base type %s"
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msgstr "Indice inválido de tipo %s para tipo base %s"
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#: core/math/expression.cpp
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msgid "Invalid named index '%s' for base type %s"
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msgstr "Indice con nombre '%s' inválido para el tipo base %s"
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#: core/math/expression.cpp
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msgid "Invalid arguments to construct '%s'"
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msgstr "Argumentos inválidos para construir '%s'"
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#: core/math/expression.cpp
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msgid "On call to '%s':"
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msgstr "En la llamada a '%s':"
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#: core/ustring.cpp
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msgid "B"
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msgstr "B"
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#: core/ustring.cpp
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msgid "KiB"
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msgstr "KiB"
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#: core/ustring.cpp
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msgid "MiB"
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msgstr "MiB"
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#: core/ustring.cpp
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msgid "GiB"
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msgstr "GiB"
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#: core/ustring.cpp
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msgid "TiB"
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msgstr "TiB"
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#: core/ustring.cpp
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msgid "PiB"
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msgstr "PiB"
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#: core/ustring.cpp
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msgid "EiB"
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msgstr "EiB"
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#: editor/animation_bezier_editor.cpp
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msgid "Free"
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msgstr "Gratis"
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#: editor/animation_bezier_editor.cpp
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msgid "Balanced"
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msgstr "Balanceado"
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#: editor/animation_bezier_editor.cpp
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msgid "Mirror"
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msgstr "Espejar"
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#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
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msgid "Time:"
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msgstr "Tiempo:"
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#: editor/animation_bezier_editor.cpp
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msgid "Value:"
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msgstr "Valor:"
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#: editor/animation_bezier_editor.cpp
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msgid "Insert Key Here"
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msgstr "Insertar Clave Aquí"
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#: editor/animation_bezier_editor.cpp
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msgid "Duplicate Selected Key(s)"
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msgstr "Duplicar Clave(s) Seleccionada(s)"
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#: editor/animation_bezier_editor.cpp
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msgid "Delete Selected Key(s)"
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msgstr "Eliminar Clave(s) Seleccionada(s)"
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#: editor/animation_bezier_editor.cpp
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msgid "Add Bezier Point"
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msgstr "Agregar Punto Bezier"
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#: editor/animation_bezier_editor.cpp
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msgid "Move Bezier Points"
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msgstr "Mover Puntos Bezier"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "Duplicar Claves de Anim"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Borrar Claves de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Time"
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msgstr "Cambiar Tiempo de Keyframe de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transition"
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msgstr "Cambio de transición Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transform"
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msgstr "Cambiar Transform de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Value"
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msgstr "Cambiar Valor de Keyframe de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Call"
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msgstr "Cambiar Call de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Time"
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msgstr "Cambiar Tiempo de Múltiples Keyframes de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transition"
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msgstr "Cambiar Múltiples Transiciones de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transform"
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msgstr "Cambiar Múltiples Transforms de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Value"
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msgstr "Cambiar Valor de Múltiples Keyframes de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Call"
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msgstr "Cambiar Múltiples Llamadas de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Length"
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msgstr "Cambiar Duración de la Animación"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Change Animation Loop"
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msgstr "Cambiar Loop de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Property Track"
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msgstr "Pista de Propiedades"
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#: editor/animation_track_editor.cpp
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msgid "3D Transform Track"
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msgstr "Pista de Transformación 3D"
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#: editor/animation_track_editor.cpp
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msgid "Call Method Track"
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msgstr "Pista de Llamada a Métodos"
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#: editor/animation_track_editor.cpp
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msgid "Bezier Curve Track"
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msgstr "Pista de Curva Bezier"
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#: editor/animation_track_editor.cpp
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msgid "Audio Playback Track"
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msgstr "Pista de Reproducción de Audio"
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#: editor/animation_track_editor.cpp
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msgid "Animation Playback Track"
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msgstr "Pista de Reproducción de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (frames)"
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msgstr "Duración de la animación (frames)"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (seconds)"
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msgstr "Duración de la animación (segundos)"
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#: editor/animation_track_editor.cpp
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msgid "Add Track"
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msgstr "Agregar Pista"
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#: editor/animation_track_editor.cpp
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msgid "Animation Looping"
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msgstr "Loop de Animación"
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#: editor/animation_track_editor.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Functions:"
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msgstr "Funciones:"
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#: editor/animation_track_editor.cpp
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msgid "Audio Clips:"
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msgstr "Clips de Audio:"
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#: editor/animation_track_editor.cpp
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msgid "Anim Clips:"
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msgstr "Clips de Anim:"
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#: editor/animation_track_editor.cpp
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msgid "Change Track Path"
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msgstr "Cambiar Ruta de la Pista"
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#: editor/animation_track_editor.cpp
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msgid "Toggle this track on/off."
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msgstr "Act./Desact. esta pista."
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#: editor/animation_track_editor.cpp
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msgid "Update Mode (How this property is set)"
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msgstr "Modo de Actualización (Como esta configurada esta propiedad)"
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#: editor/animation_track_editor.cpp
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msgid "Interpolation Mode"
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msgstr "Modo de Interpolación"
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#: editor/animation_track_editor.cpp
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msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
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msgstr "Modo Loop Envolvente (Interpolar el final con el comienzo al loopear)"
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#: editor/animation_track_editor.cpp
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msgid "Remove this track."
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msgstr "Quitar esta pista."
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#: editor/animation_track_editor.cpp
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msgid "Time (s): "
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msgstr "Tiempo (s): "
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#: editor/animation_track_editor.cpp
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msgid "Toggle Track Enabled"
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msgstr "Activar/Desactivar Pista"
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#: editor/animation_track_editor.cpp
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msgid "Continuous"
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msgstr "Contínuo"
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#: editor/animation_track_editor.cpp
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msgid "Discrete"
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msgstr "Discreto"
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#: editor/animation_track_editor.cpp
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msgid "Trigger"
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msgstr "Trigger"
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#: editor/animation_track_editor.cpp
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msgid "Capture"
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msgstr "Captura"
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#: editor/animation_track_editor.cpp
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msgid "Nearest"
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msgstr "Mas Cercano"
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#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
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#: editor/property_editor.cpp
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msgid "Linear"
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msgstr "Lineal"
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#: editor/animation_track_editor.cpp
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msgid "Cubic"
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msgstr "Cúbica"
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#: editor/animation_track_editor.cpp
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msgid "Clamp Loop Interp"
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msgstr "Interp de Loop Cortante"
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#: editor/animation_track_editor.cpp
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msgid "Wrap Loop Interp"
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msgstr "Interp de Loop Envolvente"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Insert Key"
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msgstr "Insertar Clave"
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#: editor/animation_track_editor.cpp
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msgid "Duplicate Key(s)"
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msgstr "Duplicar Clave(s)"
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#: editor/animation_track_editor.cpp
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msgid "Delete Key(s)"
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msgstr "Eliminar Clave(s)"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Update Mode"
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msgstr "Cambiar Modo de Actualización de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Interpolation Mode"
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msgstr "Cambiar Modo de Interpolación de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Loop Mode"
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msgstr "Cambiar Modo de Bucle de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Quitar pista de animación"
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#: editor/animation_track_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "Crear NUEVO track para %s e insertar clave?"
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#: editor/animation_track_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "Crear %d NUEVOS tracks e insertar claves?"
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#: editor/animation_track_editor.cpp editor/create_dialog.cpp
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#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
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#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
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#: editor/plugins/abstract_polygon_2d_editor.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp
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#: editor/plugins/visual_shader_editor_plugin.cpp
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#: editor/script_create_dialog.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Create"
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msgstr "Crear"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert"
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msgstr "Insertar Anim"
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#: editor/animation_track_editor.cpp
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msgid "AnimationPlayer can't animate itself, only other players."
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msgstr "Un AnimationPlayer no puede animarse a sí mismo, solo a otros players."
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#: editor/animation_track_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Crear e Insertar Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Insertar Pista y Clave de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Insertar Clave de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Step"
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msgstr "Cambiar Step de Animación"
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#: editor/animation_track_editor.cpp
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msgid "Rearrange Tracks"
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msgstr "Reordenar Pistas"
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#: editor/animation_track_editor.cpp
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msgid "Transform tracks only apply to Spatial-based nodes."
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msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial."
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#: editor/animation_track_editor.cpp
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msgid ""
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"Audio tracks can only point to nodes of type:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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msgstr ""
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"Las pistas de audio pueden apuntar solo a nodos de tipo:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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#: editor/animation_track_editor.cpp
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msgid "Animation tracks can only point to AnimationPlayer nodes."
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msgstr "Las pistas de Animación solo pueden apuntar a nodos AnimationPlayer."
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#: editor/animation_track_editor.cpp
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msgid "An animation player can't animate itself, only other players."
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msgstr ""
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"Un reproductor de animación no puede animarse a sí mismo, solo a otros "
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"reproductores."
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#: editor/animation_track_editor.cpp
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msgid "Not possible to add a new track without a root"
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msgstr "No es posible agregar una nueva pista sin una raíz"
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#: editor/animation_track_editor.cpp
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msgid "Invalid track for Bezier (no suitable sub-properties)"
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msgstr ""
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#: editor/animation_track_editor.cpp
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msgid "Add Bezier Track"
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msgstr "Agregar Pista Bezier"
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a key."
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msgstr "La ruta de la pista es inválida, por ende no se pueden agregar claves."
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#: editor/animation_track_editor.cpp
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msgid "Track is not of type Spatial, can't insert key"
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msgstr "La pista no es de tipo Spatial, no se puede insertar la clave"
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#: editor/animation_track_editor.cpp
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msgid "Add Transform Track Key"
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msgstr "Añadir Clave de Pista de Transformación"
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#: editor/animation_track_editor.cpp
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msgid "Add Track Key"
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msgstr "Añadir Clave de Pista"
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a method key."
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msgstr ""
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"La ruta de la pista es inválida, por ende no se pueden agregar claves de "
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"métodos."
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#: editor/animation_track_editor.cpp
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msgid "Add Method Track Key"
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msgstr "Agregar Clave de Pista de Método"
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#: editor/animation_track_editor.cpp
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msgid "Method not found in object: "
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msgstr "Método no encontrado en el objeto: "
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#: editor/animation_track_editor.cpp
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msgid "Anim Move Keys"
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msgstr "Mover Claves de Anim"
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#: editor/animation_track_editor.cpp
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msgid "Clipboard is empty"
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msgstr "El portapapeles está vacío"
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#: editor/animation_track_editor.cpp
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msgid "Paste Tracks"
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msgstr "Pegar Pistas"
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#: editor/animation_track_editor.cpp
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msgid "Anim Scale Keys"
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msgstr "Escalar Keys de Anim"
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#: editor/animation_track_editor.cpp
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msgid ""
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"This option does not work for Bezier editing, as it's only a single track."
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msgstr ""
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"Esta opción no funciona con la edición Bezier, ya que es solo una pista "
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"única."
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#: editor/animation_track_editor.cpp
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msgid ""
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"This animation belongs to an imported scene, so changes to imported tracks "
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"will not be saved.\n"
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"\n"
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"To enable the ability to add custom tracks, navigate to the scene's import "
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"settings and set\n"
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"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
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"\", then re-import.\n"
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"Alternatively, use an import preset that imports animations to separate "
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"files."
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msgstr ""
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"Esta animación pertenece a una escena importada, por lo que los cambios en "
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"las pistas importadas no se guardarán.\n"
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"\n"
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"Para habilitar la capacidad de añadir pistas personalizadas, andá a la "
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"configuración de importación de la escena y establece\n"
|
|
"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom Tracks"
|
|
"\", y luego reimportá.\n"
|
|
"También podés usar un preset de importación que importa animaciones a "
|
|
"archivos separados."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Warning: Editing imported animation"
|
|
msgstr "Advertencia: Se está editando una animación importada"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Select an AnimationPlayer node to create and edit animations."
|
|
msgstr "Seleccioná un nodo AnimationPlayer para crear y editar animaciones."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Only show tracks from nodes selected in tree."
|
|
msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Group tracks by node or display them as plain list."
|
|
msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Snap:"
|
|
msgstr "Ajuste:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation step value."
|
|
msgstr "Valor de paso de animación."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Seconds"
|
|
msgstr "Segundos"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "FPS"
|
|
msgstr "FPS"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit"
|
|
msgstr "Editar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Animation properties."
|
|
msgstr "Propiedades de animación."
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Copy Tracks"
|
|
msgstr "Copiar Pistas"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale Selection"
|
|
msgstr "Escalar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale From Cursor"
|
|
msgstr "Escalar Desde Cursor"
|
|
|
|
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Duplicate Selection"
|
|
msgstr "Duplicar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Duplicate Transposed"
|
|
msgstr "Duplicar Transpuesto"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Delete Selection"
|
|
msgstr "Eliminar Selección"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Go to Next Step"
|
|
msgstr "Ir a Paso Próximo"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Go to Previous Step"
|
|
msgstr "Ir a Paso Previo"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Optimize Animation"
|
|
msgstr "Optimizar Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up Animation"
|
|
msgstr "Hacer Clean-Up de Animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Pick the node that will be animated:"
|
|
msgstr "Elegí el nodo que será animado:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Use Bezier Curves"
|
|
msgstr "Usar Curvas Bezier"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Anim. Optimizer"
|
|
msgstr "Optimizador de animación"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max. Linear Error:"
|
|
msgstr "Error Lineal Max.:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max. Angular Error:"
|
|
msgstr "Error Angular Max.:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Max Optimizable Angle:"
|
|
msgstr "Angulo Optimizable Max.:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Optimize"
|
|
msgstr "Optimizar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Remove invalid keys"
|
|
msgstr "Quitar claves inválidas"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Remove unresolved and empty tracks"
|
|
msgstr "Quitar pistas vacías y sin resolver"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-up all animations"
|
|
msgstr "Hacer clean-up de todas las animaciones"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
|
msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Clean-Up"
|
|
msgstr "Limpiar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Scale Ratio:"
|
|
msgstr "Ratio de Escala:"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Select Tracks to Copy"
|
|
msgstr "Elegir Pistas a Copiar"
|
|
|
|
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
|
#: editor/editor_properties.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Copy"
|
|
msgstr "Copiar"
|
|
|
|
#: editor/animation_track_editor.cpp
|
|
msgid "Select All/None"
|
|
msgstr "Seleccionar Todo/Ninguno"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Add Audio Track Clip"
|
|
msgstr "Agregar Clip de Pista de Audio"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Change Audio Track Clip Start Offset"
|
|
msgstr "Cambiar Offset Inicial de Clip de Pista de Audio"
|
|
|
|
#: editor/animation_track_editor_plugins.cpp
|
|
msgid "Change Audio Track Clip End Offset"
|
|
msgstr "Cambiar Offset Final de Clip de Pista de Audio"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Resize Array"
|
|
msgstr "Redimencionar Array"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Change Array Value Type"
|
|
msgstr "Cambiar Tipo de Valor del Array"
|
|
|
|
#: editor/array_property_edit.cpp
|
|
msgid "Change Array Value"
|
|
msgstr "Cambiar Valor del Array"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Go to Line"
|
|
msgstr "Ir a Línea"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Line Number:"
|
|
msgstr "Numero de Línea:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replaced %d occurrence(s)."
|
|
msgstr "%d ocurrencia(s) Reemplazadas."
|
|
|
|
#: editor/code_editor.cpp editor/editor_help.cpp
|
|
msgid "%d match."
|
|
msgstr "%d coincidencia."
|
|
|
|
#: editor/code_editor.cpp editor/editor_help.cpp
|
|
msgid "%d matches."
|
|
msgstr "%d coincidencias."
|
|
|
|
#: editor/code_editor.cpp editor/find_in_files.cpp
|
|
msgid "Match Case"
|
|
msgstr "Coincidir Mayúsculas/Minúsculas"
|
|
|
|
#: editor/code_editor.cpp editor/find_in_files.cpp
|
|
msgid "Whole Words"
|
|
msgstr "Palabras Completas"
|
|
|
|
#: editor/code_editor.cpp editor/rename_dialog.cpp
|
|
msgid "Replace"
|
|
msgstr "Reemplazar"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace All"
|
|
msgstr "Reemplazar Todo"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Selection Only"
|
|
msgstr "Solo Selección"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/text_editor.cpp
|
|
msgid "Standard"
|
|
msgstr "Estándar"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle Scripts Panel"
|
|
msgstr "Act/Desact. Panel de Scripts"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom In"
|
|
msgstr "Zoom In"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom Out"
|
|
msgstr "Alejar Zoom"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Reset Zoom"
|
|
msgstr "Resetear el Zoom"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Warnings"
|
|
msgstr "Advertencias"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Line and column numbers."
|
|
msgstr "Números de línea y columna."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Method in target node must be specified."
|
|
msgstr "El método en el nodo objetivo debe ser especificado."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid ""
|
|
"Target method not found. Specify a valid method or attach a script to the "
|
|
"target node."
|
|
msgstr ""
|
|
"El método objetivo no fue encontrado. Especificá un método válido o agregá "
|
|
"un script al nodo objetivo."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect to Node:"
|
|
msgstr "Conectar al Nodo:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect to Script:"
|
|
msgstr "Conectar al Script:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "From Signal:"
|
|
msgstr "Desde la Señal:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Scene does not contain any script."
|
|
msgstr "La escena no contiene ningún script."
|
|
|
|
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
|
msgid "Add"
|
|
msgstr "Agregar"
|
|
|
|
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
|
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove"
|
|
msgstr "Quitar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Add Extra Call Argument:"
|
|
msgstr "Agregar Argumento de Llamada Extra:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Extra Call Arguments:"
|
|
msgstr "Argumentos de Llamada Extras:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Receiver Method:"
|
|
msgstr "Método Receptor:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Advanced"
|
|
msgstr "Avanzado"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Deferred"
|
|
msgstr "Diferido"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid ""
|
|
"Defers the signal, storing it in a queue and only firing it at idle time."
|
|
msgstr ""
|
|
"Difiere la señal, almacenándola en una cola y solo disparándola en tiempo de "
|
|
"inactividad."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Oneshot"
|
|
msgstr "OneShot"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnects the signal after its first emission."
|
|
msgstr "Desconecta la señal después de su primera emisión."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Cannot connect signal"
|
|
msgstr "No se puede conectar la señal"
|
|
|
|
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
|
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
|
|
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
|
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Close"
|
|
msgstr "Cerrar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect"
|
|
msgstr "Conectar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Signal:"
|
|
msgstr "Señal:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect '%s' to '%s'"
|
|
msgstr "Conectar '%s' a '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect '%s' from '%s'"
|
|
msgstr "Desconectar '%s' de '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect all from signal: '%s'"
|
|
msgstr "Desconectar todos de la señal: '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect..."
|
|
msgstr "Conectar..."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Disconnect"
|
|
msgstr "Desconectar"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect a Signal to a Method"
|
|
msgstr "Conectar una Señal a un Método"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Edit Connection:"
|
|
msgstr "Editar Conexión:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
|
msgstr ""
|
|
"¿Estás seguro/a que querés quitar todas las conexiones de la señal \"%s\"?"
|
|
|
|
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
|
msgid "Signals"
|
|
msgstr "Señales"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Are you sure you want to remove all connections from this signal?"
|
|
msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Disconnect All"
|
|
msgstr "Desconectar Todo"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Edit..."
|
|
msgstr "Editar..."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Go To Method"
|
|
msgstr "Ir Al Método"
|
|
|
|
#: editor/create_dialog.cpp
|
|
msgid "Change %s Type"
|
|
msgstr "Cambiar Tipo de %s"
|
|
|
|
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
|
msgid "Change"
|
|
msgstr "Cambiar"
|
|
|
|
#: editor/create_dialog.cpp
|
|
msgid "Create New %s"
|
|
msgstr "Crear Nuevo %s"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Favorites:"
|
|
msgstr "Favoritos:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
msgid "Recent:"
|
|
msgstr "Recientes:"
|
|
|
|
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/property_selector.cpp editor/quick_open.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Search:"
|
|
msgstr "Buscar:"
|
|
|
|
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/property_selector.cpp editor/quick_open.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Matches:"
|
|
msgstr "Coincidencias:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
|
|
#: editor/plugin_config_dialog.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Description:"
|
|
msgstr "Descripción:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement For:"
|
|
msgstr "Buscar Reemplazo Para:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies For:"
|
|
msgstr "Dependencias Para:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Scene '%s' is currently being edited.\n"
|
|
"Changes will only take effect when reloaded."
|
|
msgstr ""
|
|
"La Escena '%s' está siendo editada.\n"
|
|
"Los cambios solo tendrán efecto al recargarla."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Resource '%s' is in use.\n"
|
|
"Changes will only take effect when reloaded."
|
|
msgstr ""
|
|
"El recurso '%s' está en uso.\n"
|
|
"Los cambios solo tendrán efecto al recargarlo."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Dependencies"
|
|
msgstr "Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resource"
|
|
msgstr "Recursos"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
|
msgid "Path"
|
|
msgstr "Ruta"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies:"
|
|
msgstr "Dependencias:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Broken"
|
|
msgstr "Corregir Errores"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependency Editor"
|
|
msgstr "Editor de Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement Resource:"
|
|
msgstr "Buscar Reemplazo de Recurso:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/property_selector.cpp editor/quick_open.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open"
|
|
msgstr "Abrir"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owners Of:"
|
|
msgstr "Dueños De:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Remove selected files from the project? (Can't be restored)"
|
|
msgstr ""
|
|
"¿Eliminar los archivos seleccionados del proyecto? (No puede ser restaurado)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"The files being removed are required by other resources in order for them to "
|
|
"work.\n"
|
|
"Remove them anyway? (no undo)"
|
|
msgstr ""
|
|
"Los archivos que se están removiendo son requeridos por otros recursos para "
|
|
"funcionar.\n"
|
|
"Quitarlos de todos modos? (imposible deshacer)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Cannot remove:"
|
|
msgstr "No se puede remover:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Error loading:"
|
|
msgstr "Error cargando:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Load failed due to missing dependencies:"
|
|
msgstr "Fallo la carga debido a dependencias faltantes:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
|
msgid "Open Anyway"
|
|
msgstr "Abrir Igualmente"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Which action should be taken?"
|
|
msgstr "¿Qué acciones se deberían tomar?"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Dependencies"
|
|
msgstr "Corregir Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Errors loading!"
|
|
msgstr "¡Errores al cargar!"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Permanently delete %d item(s)? (No undo!)"
|
|
msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Show Dependencies"
|
|
msgstr "Mostrar Dependencias"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Orphan Resource Explorer"
|
|
msgstr "Explorador de Recursos Huérfanos"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
|
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
|
msgid "Delete"
|
|
msgstr "Eliminar"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owns"
|
|
msgstr "Es Dueño De"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resources Without Explicit Ownership:"
|
|
msgstr "Recursos Sin Propietario Explícito:"
|
|
|
|
#: editor/dictionary_property_edit.cpp
|
|
msgid "Change Dictionary Key"
|
|
msgstr "Cambiar Clave del Diccionario"
|
|
|
|
#: editor/dictionary_property_edit.cpp
|
|
msgid "Change Dictionary Value"
|
|
msgstr "Cambiar Valor del Diccionario"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Thanks from the Godot community!"
|
|
msgstr "Gracias de parte de la comunidad Godot!"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Godot Engine contributors"
|
|
msgstr "Colaboradores de Godot Engine"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Project Founders"
|
|
msgstr "Fundadores del Proyecto"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Lead Developer"
|
|
msgstr "Desarrollador Principal"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Project Manager "
|
|
msgstr "Gestor de Proyectos "
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Developers"
|
|
msgstr "Desarrolladores"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Authors"
|
|
msgstr "Autores"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Platinum Sponsors"
|
|
msgstr "Sponsor Platino"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Gold Sponsors"
|
|
msgstr "Sponsor Oro"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Mini Sponsors"
|
|
msgstr "Mini Sponsors"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Gold Donors"
|
|
msgstr "Donantes Oro"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Silver Donors"
|
|
msgstr "Donantes Plata"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Bronze Donors"
|
|
msgstr "Donantes Bronce"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Donors"
|
|
msgstr "Donantes"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "License"
|
|
msgstr "Licencia"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Third-party Licenses"
|
|
msgstr "Licencia de Terceros"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid ""
|
|
"Godot Engine relies on a number of third-party free and open source "
|
|
"libraries, all compatible with the terms of its MIT license. The following "
|
|
"is an exhaustive list of all such third-party components with their "
|
|
"respective copyright statements and license terms."
|
|
msgstr ""
|
|
"Godot Engine se basa en una serie de librerías libres y de código abierto de "
|
|
"terceros, todas ellas compatibles con los términos de su licencia MIT. La "
|
|
"siguiente es una lista exhaustiva de todos estos componentes de terceros con "
|
|
"sus respectivas declaraciones de derechos de autor y términos de licencia."
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "All Components"
|
|
msgstr "Todos los Componentes"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Components"
|
|
msgstr "Componentes"
|
|
|
|
#: editor/editor_about.cpp
|
|
msgid "Licenses"
|
|
msgstr "Licencias"
|
|
|
|
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
|
msgid "Error opening package file, not in ZIP format."
|
|
msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Uncompressing Assets"
|
|
msgstr "Descomprimiendo Assets"
|
|
|
|
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
|
msgid "Package installed successfully!"
|
|
msgstr "El Paquete se instaló exitosamente!"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Success!"
|
|
msgstr "¡Éxito!"
|
|
|
|
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
|
msgid "Install"
|
|
msgstr "Instalar"
|
|
|
|
#: editor/editor_asset_installer.cpp
|
|
msgid "Package Installer"
|
|
msgstr "Instalador de Paquetes"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Speakers"
|
|
msgstr "Parlantes"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Effect"
|
|
msgstr "Agregar Efecto"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Rename Audio Bus"
|
|
msgstr "Renombrar Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Change Audio Bus Volume"
|
|
msgstr "Cambiar Volumen de Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Solo"
|
|
msgstr "Act./Desact. Solo de Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Mute"
|
|
msgstr "Act./Desact. Silencio de Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Toggle Audio Bus Bypass Effects"
|
|
msgstr "Act./Desact. Bypass de Efectos de Audio Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Select Audio Bus Send"
|
|
msgstr "Seleccionar Envío de Audio Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Audio Bus Effect"
|
|
msgstr "Agregar Efecto de Audio Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Move Bus Effect"
|
|
msgstr "Mover Efecto de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Bus Effect"
|
|
msgstr "Eliminar Efecto de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Drag & drop to rearrange."
|
|
msgstr "Arrastrar y soltar para reordenar."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Solo"
|
|
msgstr "Solo"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Mute"
|
|
msgstr "Silenciado"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Bypass"
|
|
msgstr "Bypass"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Bus options"
|
|
msgstr "Opciones de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Duplicate"
|
|
msgstr "Duplicar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Reset Volume"
|
|
msgstr "Resetear Volumen"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Effect"
|
|
msgstr "Eliminar Efecto"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Audio"
|
|
msgstr "Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Audio Bus"
|
|
msgstr "Agregar Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Master bus can't be deleted!"
|
|
msgstr "El bus maestro no puede ser eliminado!"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Delete Audio Bus"
|
|
msgstr "Eliminar Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Duplicate Audio Bus"
|
|
msgstr "Duplicar Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Reset Bus Volume"
|
|
msgstr "Resetear Volumen de Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Move Audio Bus"
|
|
msgstr "Mover Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save Audio Bus Layout As..."
|
|
msgstr "Guardar Layout de Bus de Audio Como..."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Location for New Layout..."
|
|
msgstr "Ubicación para el Nuevo Layout..."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Open Audio Bus Layout"
|
|
msgstr "Abrir Layout de Bus de Audio"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "There is no '%s' file."
|
|
msgstr "No hay ningún archivo '%s'."
|
|
|
|
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Layout"
|
|
msgstr "Layout"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Invalid file, not an audio bus layout."
|
|
msgstr "Archivo inválido. No es un layout de bus de audio."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add Bus"
|
|
msgstr "Agregar Bus"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Add a new Audio Bus to this layout."
|
|
msgstr "Agregar un nuevo Bus de Audio a este layout."
|
|
|
|
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Load"
|
|
msgstr "Cargar"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Load an existing Bus Layout."
|
|
msgstr "Cargar un Bus Layout existente."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save As"
|
|
msgstr "Guardar Como"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Save this Bus Layout to a file."
|
|
msgstr "Guardar este Bus Layout a un archivo."
|
|
|
|
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
|
msgid "Load Default"
|
|
msgstr "Cargar Valores por Defecto"
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Load the default Bus Layout."
|
|
msgstr "Cargar el Bus Layout predeterminado."
|
|
|
|
#: editor/editor_audio_buses.cpp
|
|
msgid "Create a new Bus Layout."
|
|
msgstr "Crear un nuevo Bus Layout."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name."
|
|
msgstr "Nombre inválido."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Valid characters:"
|
|
msgstr "Caracteres válidos:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing engine class name."
|
|
msgstr "No debe coincidir con el nombre de una clase ya existente del motor."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing built-in type name."
|
|
msgstr "No debe coincidir con el nombre de un tipo built-in ya existente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Must not collide with an existing global constant name."
|
|
msgstr "No debe coincidir con un nombre de constante global existente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Keyword cannot be used as an autoload name."
|
|
msgstr "La palabra clave no se puede utilizar como nombre de autoload."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Autoload '%s' already exists!"
|
|
msgstr "Autocargar '%s' ya existe!"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rename Autoload"
|
|
msgstr "Renombrar Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Toggle AutoLoad Globals"
|
|
msgstr "Act/Desact. AutoLoad Globals"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Move Autoload"
|
|
msgstr "Mover Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Remove Autoload"
|
|
msgstr "Quitar Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Enable"
|
|
msgstr "Activar"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rearrange Autoloads"
|
|
msgstr "Reordenar Autoloads"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
|
|
msgid "Invalid path."
|
|
msgstr "Ruta inválida."
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
|
|
msgid "File does not exist."
|
|
msgstr "El archivo existe."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Not in resource path."
|
|
msgstr "No está en la ruta de recursos."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Add AutoLoad"
|
|
msgstr "Agregar AutoLoad"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_plugin_settings.cpp
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Path:"
|
|
msgstr "Ruta:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Node Name:"
|
|
msgstr "Nombre de Nodo:"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
|
|
#: editor/editor_profiler.cpp editor/project_manager.cpp
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Name"
|
|
msgstr "Nombre"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Singleton"
|
|
msgstr "Singleton"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating Scene"
|
|
msgstr "Actualizando Escena"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Storing local changes..."
|
|
msgstr "Guardando cambios locales..."
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating scene..."
|
|
msgstr "Actualizando escena..."
|
|
|
|
#: editor/editor_data.cpp editor/editor_properties.cpp
|
|
msgid "[empty]"
|
|
msgstr "[vacío]"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "[unsaved]"
|
|
msgstr "[sin guardar]"
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Please select a base directory first."
|
|
msgstr "Por favor elegí un directorio base primero."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose a Directory"
|
|
msgstr "Elegí un Directorio"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Create Folder"
|
|
msgstr "Crear Carpeta"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
|
msgid "Name:"
|
|
msgstr "Nombre:"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
|
msgid "Could not create folder."
|
|
msgstr "No se pudo crear la carpeta."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose"
|
|
msgstr "Elegir"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Storing File:"
|
|
msgstr "Almacenando Archivo:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "No export template found at the expected path:"
|
|
msgstr "No se encontraron plantillas de exportación en la ruta esperada:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "Packing"
|
|
msgstr "Empaquetando"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
|
"Etc' in Project Settings."
|
|
msgstr ""
|
|
"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
|
|
"Activá 'Import Etc' en Ajustes del Proyecto."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
|
"'Import Etc 2' in Project Settings."
|
|
msgstr ""
|
|
"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
|
|
"Activá 'Importar Etc 2' en Ajustes del Proyecto."
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid ""
|
|
"Target platform requires 'ETC' texture compression for the driver fallback "
|
|
"to GLES2.\n"
|
|
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
|
"Enabled'."
|
|
msgstr ""
|
|
"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
|
|
"GLES2 como controlador de respaldo.\n"
|
|
"Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de "
|
|
"Respaldo Activado\"."
|
|
|
|
#: editor/editor_export.cpp platform/android/export/export.cpp
|
|
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
|
msgid "Custom debug template not found."
|
|
msgstr "Plantilla debug personalizada no encontrada."
|
|
|
|
#: editor/editor_export.cpp platform/android/export/export.cpp
|
|
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
|
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
|
msgid "Custom release template not found."
|
|
msgstr "Plantilla release personalizada no encontrada."
|
|
|
|
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
|
msgid "Template file not found:"
|
|
msgstr "Plantilla no encontrada:"
|
|
|
|
#: editor/editor_export.cpp
|
|
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
|
msgstr ""
|
|
"En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "3D Editor"
|
|
msgstr "Editor 3D"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Script Editor"
|
|
msgstr "Editor de Scripts"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Asset Library"
|
|
msgstr "Biblioteca de Assets"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Scene Tree Editing"
|
|
msgstr "Edición de Árbol de Escenas"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Import Dock"
|
|
msgstr "Dock de Importación"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Node Dock"
|
|
msgstr "Dock de Nodos"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "FileSystem and Import Docks"
|
|
msgstr "Docks de Sistema de Archivos e Importación"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Erase profile '%s'? (no undo)"
|
|
msgstr "¿Borrar perfil '%s'? (no se puede deshacer)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Profile must be a valid filename and must not contain '.'"
|
|
msgstr ""
|
|
"El perfil debe tener un nombre de archivo válido y no debe contener '.'"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Profile with this name already exists."
|
|
msgstr "Ya existe un perfil con este nombre."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Editor Disabled, Properties Disabled)"
|
|
msgstr "(Editor Desactivado, Propiedades Desactivadas)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Properties Disabled)"
|
|
msgstr "(Propiedades Desactivadas)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "(Editor Disabled)"
|
|
msgstr "(Editor Desactivado)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Class Options:"
|
|
msgstr "Opciones de Clase:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enable Contextual Editor"
|
|
msgstr "Activar el Editor Contextual"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enabled Properties:"
|
|
msgstr "Propiedades Activadas:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enabled Features:"
|
|
msgstr "Características Activadas:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Enabled Classes:"
|
|
msgstr "Clases Activadas:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "File '%s' format is invalid, import aborted."
|
|
msgstr ""
|
|
"El formato '%s' del archivo no es válido, la importación ha sido cancelada."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid ""
|
|
"Profile '%s' already exists. Remove it first before importing, import "
|
|
"aborted."
|
|
msgstr ""
|
|
"El perfil '%s' ya existe. Eliminalo primero antes de importar, la "
|
|
"importación ha sido cancelada."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Error saving profile to path: '%s'."
|
|
msgstr "Error al guardar el perfil en la ruta: '%s'."
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Unset"
|
|
msgstr "Desactivar"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Current Profile:"
|
|
msgstr "Perfil Actual:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Make Current"
|
|
msgstr "Hacer Actual"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "New"
|
|
msgstr "Nuevo"
|
|
|
|
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
|
#: editor/project_manager.cpp
|
|
msgid "Import"
|
|
msgstr "Importar"
|
|
|
|
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
|
msgid "Export"
|
|
msgstr "Exportar"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Available Profiles:"
|
|
msgstr "Perfiles Disponibles:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Class Options"
|
|
msgstr "Opciones de Clase"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "New profile name:"
|
|
msgstr "Nuevo nombre de perfil:"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Erase Profile"
|
|
msgstr "Borrar Perfil"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Godot Feature Profile"
|
|
msgstr "Perfil de Características de Godot"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Import Profile(s)"
|
|
msgstr "Importar Perfil(es)"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Export Profile"
|
|
msgstr "Exportar Perfil"
|
|
|
|
#: editor/editor_feature_profile.cpp
|
|
msgid "Manage Editor Feature Profiles"
|
|
msgstr "Administrar Perfiles de Características del Editor"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Select Current Folder"
|
|
msgstr "Seleccionar Carpeta Actual"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "File Exists, Overwrite?"
|
|
msgstr "El Archivo Existe, Sobreescribir?"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Select This Folder"
|
|
msgstr "Seleccionar Esta Carpeta"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "Copy Path"
|
|
msgstr "Copiar Ruta"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "Open in File Manager"
|
|
msgstr "Abrir en el Explorador de Archivos"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
|
msgid "Show in File Manager"
|
|
msgstr "Mostrar en Explorador de Archivos"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "New Folder..."
|
|
msgstr "Nueva Carpeta..."
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Refresh"
|
|
msgstr "Refrescar"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Recognized"
|
|
msgstr "Todos Reconocidos"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Files (*)"
|
|
msgstr "Todos los Archivos (*)"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a File"
|
|
msgstr "Abrir un Archivo"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open File(s)"
|
|
msgstr "Abrir Archivo(s)"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a Directory"
|
|
msgstr "Abrir un Directorio"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open a File or Directory"
|
|
msgstr "Abrir un Archivo o Directorio"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/editor_properties.cpp editor/inspector_dock.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save"
|
|
msgstr "Guardar"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save a File"
|
|
msgstr "Guardar un Archivo"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Back"
|
|
msgstr "Retroceder"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Forward"
|
|
msgstr "Avanzar"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Up"
|
|
msgstr "Subir"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Hidden Files"
|
|
msgstr "Act/Desact. Archivos Ocultos"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Favorite"
|
|
msgstr "Act/Desact. Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Mode"
|
|
msgstr "Act/Desact. Modo"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Focus Path"
|
|
msgstr "Foco en Ruta"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Up"
|
|
msgstr "Subir Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Down"
|
|
msgstr "Bajar Favorito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go to previous folder."
|
|
msgstr "Ir a la carpeta anterior."
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go to next folder."
|
|
msgstr "Ir a la carpeta siguiente."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Go to parent folder."
|
|
msgstr "Ir a la carpeta padre."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Refresh files."
|
|
msgstr "Refrescar archivos."
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "(Un)favorite current folder."
|
|
msgstr "Quitar carpeta actual de favoritos."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Toggle the visibility of hidden files."
|
|
msgstr "Mostrar/Ocultar archivos ocultos."
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "View items as a grid of thumbnails."
|
|
msgstr "Ver ítems como una grilla de miniaturas."
|
|
|
|
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
|
msgid "View items as a list."
|
|
msgstr "Ver ítems como una lista."
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Directories & Files:"
|
|
msgstr "Directorios y Archivos:"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
|
#: editor/plugins/style_box_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Preview:"
|
|
msgstr "Vista Previa:"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "File:"
|
|
msgstr "Archivo:"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Must use a valid extension."
|
|
msgstr "Debe ser una extensión válida."
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "ScanSources"
|
|
msgstr "Escanear Fuentes"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid ""
|
|
"There are multiple importers for different types pointing to file %s, import "
|
|
"aborted"
|
|
msgstr ""
|
|
"Hay varios importadores para diferentes tipos que apuntan al archivo %s, "
|
|
"importación abortada"
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "(Re)Importing Assets"
|
|
msgstr "(Re)Importando Assets"
|
|
|
|
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top"
|
|
msgstr "Cima"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Class:"
|
|
msgstr "Clase:"
|
|
|
|
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Inherits:"
|
|
msgstr "Hereda:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Inherited by:"
|
|
msgstr "Heredada por:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Brief Description"
|
|
msgstr "Descripción Breve"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Properties"
|
|
msgstr "Propiedades"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Methods"
|
|
msgstr "Métodos"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Theme Properties"
|
|
msgstr "Propiedades de Tema"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Enumerations"
|
|
msgstr "Enumeraciones"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "enum "
|
|
msgstr "enum "
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Constants"
|
|
msgstr "Constantes"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Class Description"
|
|
msgstr "Descripción de Clase"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Online Tutorials"
|
|
msgstr "Tutoriales en línea"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid ""
|
|
"There are currently no tutorials for this class, you can [color=$color][url="
|
|
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
|
|
"url][/color]."
|
|
msgstr ""
|
|
"Actualmente no existen tutoriales para esta clase, podés [color=$color][url="
|
|
"$url]contribuir uno[/url][/color] o [color=$color][url=$url2]solicitar uno[/"
|
|
"url][/color]."
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Property Descriptions"
|
|
msgstr "Descripción de Propiedades"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid ""
|
|
"There is currently no description for this property. Please help us by "
|
|
"[color=$color][url=$url]contributing one[/url][/color]!"
|
|
msgstr ""
|
|
"Actualmente no existe descripción para esta propiedad. Por favor ayúdanos "
|
|
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Method Descriptions"
|
|
msgstr "Descripción de Método"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid ""
|
|
"There is currently no description for this method. Please help us by [color="
|
|
"$color][url=$url]contributing one[/url][/color]!"
|
|
msgstr ""
|
|
"Actualmente no existe descripción para este método. Por favor ayúdanos "
|
|
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
|
|
|
|
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Help"
|
|
msgstr "Buscar en la Ayuda"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Case Sensitive"
|
|
msgstr "Respetar Mayúsculas/Minúsculas"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
#, fuzzy
|
|
msgid "Show Hierarchy"
|
|
msgstr "Mostrar Ayudantes"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Display All"
|
|
msgstr "Mostrar Todo"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Classes Only"
|
|
msgstr "Solo Clases"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Methods Only"
|
|
msgstr "Solo Métodos"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Signals Only"
|
|
msgstr "Solo Señales"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Constants Only"
|
|
msgstr "Solo Constantes"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Properties Only"
|
|
msgstr "Solo Propiedades"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Theme Properties Only"
|
|
msgstr "Solo Propiedades de Tema"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Member Type"
|
|
msgstr "Tipo de Miembro"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
msgid "Class"
|
|
msgstr "Clase"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
#, fuzzy
|
|
msgid "Method"
|
|
msgstr "Métodos"
|
|
|
|
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
|
msgid "Signal"
|
|
msgstr "Señal"
|
|
|
|
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Constant"
|
|
msgstr "Constante"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
#, fuzzy
|
|
msgid "Property"
|
|
msgstr "Propiedad:"
|
|
|
|
#: editor/editor_help_search.cpp
|
|
#, fuzzy
|
|
msgid "Theme Property"
|
|
msgstr "Propiedades de Tema"
|
|
|
|
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
|
msgid "Property:"
|
|
msgstr "Propiedad:"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Set"
|
|
msgstr "Asignar"
|
|
|
|
#: editor/editor_inspector.cpp
|
|
msgid "Set Multiple:"
|
|
msgstr "Asignar Múltiples:"
|
|
|
|
#: editor/editor_log.cpp
|
|
msgid "Output:"
|
|
msgstr "Salida:"
|
|
|
|
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Copy Selection"
|
|
msgstr "Copiar Selección"
|
|
|
|
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
|
#: editor/editor_profiler.cpp editor/editor_properties.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Clear"
|
|
msgstr "Limpiar"
|
|
|
|
#: editor/editor_log.cpp
|
|
msgid "Clear Output"
|
|
msgstr "Limpiar Salida"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Stop"
|
|
msgstr "Detener"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
|
msgid "Start"
|
|
msgstr "Iniciar"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "%s/s"
|
|
msgstr "%s/s"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Down"
|
|
msgstr "Abajo"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Up"
|
|
msgstr "Arriba"
|
|
|
|
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
|
msgid "Node"
|
|
msgstr "Nodo"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Incoming RPC"
|
|
msgstr "RPC Entrante"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Incoming RSET"
|
|
msgstr "RSET Entrante"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Outgoing RPC"
|
|
msgstr "RPC Saliente"
|
|
|
|
#: editor/editor_network_profiler.cpp
|
|
msgid "Outgoing RSET"
|
|
msgstr "RSET Saliente"
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
msgid "New Window"
|
|
msgstr "Nueva Ventana"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Project export failed with error code %d."
|
|
msgstr "La exportación del proyecto falló con el código de error %d."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Imported resources can't be saved."
|
|
msgstr "Los recursos importados no se pueden guardar."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "OK"
|
|
msgstr "OK"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Error saving resource!"
|
|
msgstr "Error al guardar el recurso!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource can't be saved because it does not belong to the edited scene. "
|
|
"Make it unique first."
|
|
msgstr ""
|
|
"Este recurso no se puede guardar porque no pertenece a la escena editada. "
|
|
"Hacelo único primero."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save Resource As..."
|
|
msgstr "Guardar Recurso Como..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't open file for writing:"
|
|
msgstr "No se puede abrir el archivo para escribir:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Requested file format unknown:"
|
|
msgstr "Formato de archivo requerido desconocido:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while saving."
|
|
msgstr "Error al guardar."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Can't open '%s'. The file could have been moved or deleted."
|
|
msgstr ""
|
|
"No se puede abrir '%s'. El archivo puede haber sido movido o eliminado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while parsing '%s'."
|
|
msgstr "Error parsear '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unexpected end of file '%s'."
|
|
msgstr "Final de archivo inesperado en '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Missing '%s' or its dependencies."
|
|
msgstr "No se encuentra '%s' o sus dependencias."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while loading '%s'."
|
|
msgstr "Error al cargar '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Saving Scene"
|
|
msgstr "Guardar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Analyzing"
|
|
msgstr "Analizando"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Creating Thumbnail"
|
|
msgstr "Creando Miniatura"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a tree root."
|
|
msgstr "Esta operación no puede hacerse sin una raíz de árbol."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
|
"Please resolve it and then attempt to save again."
|
|
msgstr ""
|
|
"Esta escena no puede ser guardada porque hay una inclusión cíclica de "
|
|
"instanciado.\n"
|
|
"Por favor resolvela y probá de nuevo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
|
"be satisfied."
|
|
msgstr ""
|
|
"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer "
|
|
"dependencias (instancias o herencia)."
|
|
|
|
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
|
msgid "Can't overwrite scene that is still open!"
|
|
msgstr "No se puede sobrescribir una escena que todavía esta abierta!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load MeshLibrary for merging!"
|
|
msgstr "No se puede cargar MeshLibrary para hacer merge!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving MeshLibrary!"
|
|
msgstr "Error guardando MeshLibrary!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load TileSet for merging!"
|
|
msgstr "No se puede cargar TileSet para hacer merge!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving TileSet!"
|
|
msgstr "Error guardando TileSet!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error trying to save layout!"
|
|
msgstr "Error al tratar de guardar el layout!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Default editor layout overridden."
|
|
msgstr "Se ha sobreescrito el layout del editor por defecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Layout name not found!"
|
|
msgstr "Nombre de layout no encontrado!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Restored default layout to base settings."
|
|
msgstr "Se restauró el layout por defecto a su configuración básica."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
|
"Please read the documentation relevant to importing scenes to better "
|
|
"understand this workflow."
|
|
msgstr ""
|
|
"Este recurso pertenece a una escena que fue importada, por lo tanto no es "
|
|
"editable.\n"
|
|
"Por favor leé la documentación relevante a importar escenas para entender "
|
|
"mejor este workflow."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource belongs to a scene that was instanced or inherited.\n"
|
|
"Changes to it won't be kept when saving the current scene."
|
|
msgstr ""
|
|
"Este recurso pertenece a una escena instanciada o heredada.\n"
|
|
"Los cambios realizados sobre éste no se mantendrán al guardar la escena "
|
|
"actual."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This resource was imported, so it's not editable. Change its settings in the "
|
|
"import panel and then re-import."
|
|
msgstr ""
|
|
"Este recurso fue importado, por ende no es editable. Cambiá sus ajustes en "
|
|
"el panel de importación y luego reimportá."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This scene was imported, so changes to it won't be kept.\n"
|
|
"Instancing it or inheriting will allow making changes to it.\n"
|
|
"Please read the documentation relevant to importing scenes to better "
|
|
"understand this workflow."
|
|
msgstr ""
|
|
"Esta escena fue importada, por lo que los cambios no se mantendrán.\n"
|
|
"Instanciarla o heredarla permitirá realizar cambios en esta.\n"
|
|
"Por favor, lee la documentación relevante para importar escenas para "
|
|
"entender mejor este flujo de trabajo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This is a remote object, so changes to it won't be kept.\n"
|
|
"Please read the documentation relevant to debugging to better understand "
|
|
"this workflow."
|
|
msgstr ""
|
|
"Este es un objeto remoto, por lo que los cambios en él no se mantendrán.\n"
|
|
"Por favor, lee la documentación relativa a la depuración para entender mejor "
|
|
"este workflow."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "There is no defined scene to run."
|
|
msgstr "No hay escena definida para ejecutar."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Current scene was never saved, please save it prior to running."
|
|
msgstr ""
|
|
"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Could not start subprocess!"
|
|
msgstr "No se pudo comenzar el subproceso!"
|
|
|
|
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
|
msgid "Open Scene"
|
|
msgstr "Abrir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Base Scene"
|
|
msgstr "Abrir Escena Base"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open..."
|
|
msgstr "Apertura Rápida..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Scene..."
|
|
msgstr "Apertura Rápida de Escena..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Script..."
|
|
msgstr "Apertura Rápida de Script..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save & Close"
|
|
msgstr "Guardar y Cerrar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to '%s' before closing?"
|
|
msgstr "Guardar cambios a '%s' antes de cerrar?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Saved %s modified resource(s)."
|
|
msgstr "Se guardaron %s recurso(s) modificado(s)."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "A root node is required to save the scene."
|
|
msgstr "Se necesita un nodo raíz para guardar la escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene As..."
|
|
msgstr "Guardar Escena Como..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "No"
|
|
msgstr "No"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Yes"
|
|
msgstr "Si"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This scene has never been saved. Save before running?"
|
|
msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?"
|
|
|
|
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done without a scene."
|
|
msgstr "Esta operación no puede hacerse sin una escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Mesh Library"
|
|
msgstr "Exportar Librería de Meshes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a root node."
|
|
msgstr "Esta operación no puede hacerse sin un nodo raíz."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Tile Set"
|
|
msgstr "Exportar Tile Set"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This operation can't be done without a selected node."
|
|
msgstr "Esta operación no puede hacerse sin un nodo seleccionado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Current scene not saved. Open anyway?"
|
|
msgstr "Escena actual sin guardar. Abrir de todos modos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't reload a scene that was never saved."
|
|
msgstr "No se puede volver a cargar una escena que nunca se guardó."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Revert"
|
|
msgstr "Revertir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This action cannot be undone. Revert anyway?"
|
|
msgstr "Esta acción no se puede deshacer. ¿Revertir de todos modos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Run Scene..."
|
|
msgstr "Ejecución Rápida de Escena..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit"
|
|
msgstr "Salir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Exit the editor?"
|
|
msgstr "Salir del editor?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Project Manager?"
|
|
msgstr "Abrir Gestor de Proyectos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save & Quit"
|
|
msgstr "Guardar y Salir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes to the following scene(s) before quitting?"
|
|
msgstr "Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save changes the following scene(s) before opening Project Manager?"
|
|
msgstr ""
|
|
"Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el Gestor de "
|
|
"Proyectos?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This option is deprecated. Situations where refresh must be forced are now "
|
|
"considered a bug. Please report."
|
|
msgstr ""
|
|
"Esta opción está deprecada. Las situaciones donde se debe forzar un refresco "
|
|
"son ahora consideradas bugs. Por favor reportalo."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pick a Main Scene"
|
|
msgstr "Elegí una Escena Principal"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Scene"
|
|
msgstr "Cerrar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Reopen Closed Scene"
|
|
msgstr "Reabrir Escena Cerrada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
|
msgstr ""
|
|
"No se pudo activar el plugin de addon en: '%s' falló el parseo de la "
|
|
"configuración."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
|
|
msgstr ""
|
|
"No se pudo encontrar el campo script para el plugin de addon en: 'res://"
|
|
"addons/%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to load addon script from path: '%s'."
|
|
msgstr "No se pudo cargar el script de addon desde la ruta: '%s'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Unable to load addon script from path: '%s' There seems to be an error in "
|
|
"the code, please check the syntax."
|
|
msgstr ""
|
|
"No se pudo cargar el script de addon desde la ruta: '%s' Parece haber un "
|
|
"error en el código. Por favor, revisá la sintaxis."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
|
msgstr ""
|
|
"No se pudo cargar el script de addon desde la ruta: El tipo base de '%s' no "
|
|
"es EditorPlugin."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
|
msgstr ""
|
|
"No se pudo cargar el script de addon desde la ruta: El script '%s' no está "
|
|
"en modo tool."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
|
"To make changes to it, a new inherited scene can be created."
|
|
msgstr ""
|
|
"La escena '%s' fue importada automaticamente, por lo tanto no puede ser "
|
|
"modificada.\n"
|
|
"Para realizar cambios, se debe crear una nueva escena heredada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
|
"open the scene, then save it inside the project path."
|
|
msgstr ""
|
|
"Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa "
|
|
"'Importar' para abrir la escena, luego guárdala dentro de la ruta del "
|
|
"proyecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Scene '%s' has broken dependencies:"
|
|
msgstr "La escena '%s' tiene dependencias rotas:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Clear Recent Scenes"
|
|
msgstr "Restablecer Escenas Recientes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"No main scene has ever been defined, select one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"No se ha definido ninguna escena principal, ¿seleccionar una?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
|
|
"'application'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' does not exist, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La escena seleccionada '%s' no existe, ¿seleccionar una válida?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
|
|
"'application'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
|
|
"válido?\n"
|
|
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
|
|
"'application'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Layout"
|
|
msgstr "Guardar Layout"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Delete Layout"
|
|
msgstr "Eliminar Layout"
|
|
|
|
#: editor/editor_node.cpp editor/import_dock.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Default"
|
|
msgstr "Por Defecto"
|
|
|
|
#: editor/editor_node.cpp editor/editor_properties.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Show in FileSystem"
|
|
msgstr "Mostrar en Sistema de Archivos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play This Scene"
|
|
msgstr "Reproducir Esta Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Tab"
|
|
msgstr "Cerrar Pestaña"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Undo Close Tab"
|
|
msgstr "Deshacer Cerrar Pestaña"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Other Tabs"
|
|
msgstr "Cerrar Otras Pestañas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Tabs to the Right"
|
|
msgstr "Cerrar Pestañas a la Derecha"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close All Tabs"
|
|
msgstr "Cerrar Todas las Pestañas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Switch Scene Tab"
|
|
msgstr "Cambiar Pestaña de Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more files or folders"
|
|
msgstr "%d más archivos o carpetas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more folders"
|
|
msgstr "%d más carpetas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more files"
|
|
msgstr "%d más archivos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Dock Position"
|
|
msgstr "Posición del Panel"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Distraction Free Mode"
|
|
msgstr "Modo Sin Distracciones"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle distraction-free mode."
|
|
msgstr "Act./Desact. modo sin distracciones."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Add a new scene."
|
|
msgstr "Agregar nueva escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Scene"
|
|
msgstr "Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to previously opened scene."
|
|
msgstr "Ir a la escena abierta previamente."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Copy Text"
|
|
msgstr "Copiar Texto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Next tab"
|
|
msgstr "Pestaña siguiente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Previous tab"
|
|
msgstr "Pestaña anterior"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Filter Files..."
|
|
msgstr "Filtrar Archivos..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Operations with scene files."
|
|
msgstr "Operaciones con archivos de escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Scene"
|
|
msgstr "Nueva Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Inherited Scene..."
|
|
msgstr "Nueva Escena Heredada..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Scene..."
|
|
msgstr "Abrir Escena..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open Recent"
|
|
msgstr "Abrir Reciente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene"
|
|
msgstr "Guardar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save All Scenes"
|
|
msgstr "Guardar Todas las Escenas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Convert To..."
|
|
msgstr "Convertir A..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "MeshLibrary..."
|
|
msgstr "MeshLibrary..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "TileSet..."
|
|
msgstr "TileSet..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Undo"
|
|
msgstr "Deshacer"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Redo"
|
|
msgstr "Rehacer"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Revert Scene"
|
|
msgstr "Revertir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Miscellaneous project or scene-wide tools."
|
|
msgstr "Herramientas misceláneas a nivel proyecto o escena."
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Project"
|
|
msgstr "Proyecto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Project Settings..."
|
|
msgstr "Ajustes del Proyecto..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Version Control"
|
|
msgstr "Control de Versiones"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Set Up Version Control"
|
|
msgstr "Inicializar Control de Versiones"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Shut Down Version Control"
|
|
msgstr "Desactivar Control de Versiones"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export..."
|
|
msgstr "Exportar..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Install Android Build Template..."
|
|
msgstr "Instalar Plantilla de Compilación de Android..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Project Data Folder"
|
|
msgstr "Abrir Carpeta de Datos del Proyecto"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Tools"
|
|
msgstr "Herramientas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Orphan Resource Explorer..."
|
|
msgstr "Explorador de Recursos Huérfanos..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit to Project List"
|
|
msgstr "Salir a Listado de Proyecto"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/project_export.cpp
|
|
msgid "Debug"
|
|
msgstr "Depurar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Deploy with Remote Debug"
|
|
msgstr "Hacer Deploy con Depuración Remota"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When exporting or deploying, the resulting executable will attempt to "
|
|
"connect to the IP of this computer in order to be debugged."
|
|
msgstr ""
|
|
"Al exportar o hacer deploy, el ejecutable resultante tratara de conectarse a "
|
|
"la IP de esta computadora de manera de ser depurado."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Small Deploy with Network FS"
|
|
msgstr "Deploy Pequeño con recursos en red"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, export or deploy will produce a minimal "
|
|
"executable.\n"
|
|
"The filesystem will be provided from the project by the editor over the "
|
|
"network.\n"
|
|
"On Android, deploy will use the USB cable for faster performance. This "
|
|
"option speeds up testing for games with a large footprint."
|
|
msgstr ""
|
|
"Cuando esta opción está activa, exportar o hacer deploy producirá un "
|
|
"ejecutable mínimo.\n"
|
|
"El sistema de archivos sera proveido desde el proyecto por el editor sobre "
|
|
"la red.\n"
|
|
"En Android, deploy usará el cable USB para mejor performance. Esta opción "
|
|
"acelera el testeo para juegos con footprint grande."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Collision Shapes"
|
|
msgstr "Collision Shapes Visibles"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
|
"running game if this option is turned on."
|
|
msgstr ""
|
|
"Los Collision shapes y nodos raycast (para 2D y 3D) serán visibles durante "
|
|
"la ejecución del juego cuando esta opción queda activada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Navigation"
|
|
msgstr "Navegación Visible"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Navigation meshes and polygons will be visible on the running game if this "
|
|
"option is turned on."
|
|
msgstr ""
|
|
"Los meshes de navegación y los polígonos serán visibles durante la ejecución "
|
|
"del juego si esta opción queda activada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Sync Scene Changes"
|
|
msgstr "Sincronizar Cambios de Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is turned on, any changes made to the scene in the editor "
|
|
"will be replicated in the running game.\n"
|
|
"When used remotely on a device, this is more efficient with network "
|
|
"filesystem."
|
|
msgstr ""
|
|
"Cuando esta opción esté encendida, cualquier cambio hecho a la escena en el "
|
|
"editor será replicado en el juego en ejecución.\n"
|
|
"Cuando se usa remotamente en un dispositivo, esto es más eficiente con un "
|
|
"sistema de archivos remoto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Sync Script Changes"
|
|
msgstr "Sincronizar Cambios en Scripts"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is turned on, any script that is saved will be reloaded on "
|
|
"the running game.\n"
|
|
"When used remotely on a device, this is more efficient with network "
|
|
"filesystem."
|
|
msgstr ""
|
|
"Cuando esta opción está activa, cualquier script que se guarde sera vuelto a "
|
|
"cargar en el juego en ejecución.\n"
|
|
"Cuando se use remotamente en un dispositivo, esto es más eficiente con un "
|
|
"sistema de archivos de red."
|
|
|
|
#: editor/editor_node.cpp editor/script_create_dialog.cpp
|
|
msgid "Editor"
|
|
msgstr "Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Editor Settings..."
|
|
msgstr "Configuración del Editor..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Editor Layout"
|
|
msgstr "Layout del Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Take Screenshot"
|
|
msgstr "Tomar Captura de Pantalla"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
|
msgstr "Las capturas se almacenan en la carpeta Editor Datta/Settings."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle Fullscreen"
|
|
msgstr "Act./Desact. Pantalla Completa"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Toggle System Console"
|
|
msgstr "Act/Desact. Consola de Sistema"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Data/Settings Folder"
|
|
msgstr "Abrir Carpeta de Datos/Configuración del Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Data Folder"
|
|
msgstr "Abrir Carpeta de Datos del Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Editor Settings Folder"
|
|
msgstr "Abrir Carpeta de Configuración del Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Editor Features..."
|
|
msgstr "Administrar Características del Editor..."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Export Templates..."
|
|
msgstr "Administrar Plantillas de Exportación..."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Help"
|
|
msgstr "Ayuda"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
|
|
msgid "Search"
|
|
msgstr "Buscar"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Online Docs"
|
|
msgstr "Documentación Online"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Q&A"
|
|
msgstr "Q&A"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Issue Tracker"
|
|
msgstr "Registro de problemas"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Community"
|
|
msgstr "Comunidad"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "About"
|
|
msgstr "Acerca de"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the project."
|
|
msgstr "Reproducir el proyecto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play"
|
|
msgstr "Reproducir"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause the scene execution for debugging."
|
|
msgstr "Pausar la ejecución de la escena para depurar."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause Scene"
|
|
msgstr "Pausar Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Stop the scene."
|
|
msgstr "Parar la escena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the edited scene."
|
|
msgstr "Reproducir la escena editada."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Scene"
|
|
msgstr "Reproducir Escena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play custom scene"
|
|
msgstr "Reproducir escena personalizada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Custom Scene"
|
|
msgstr "Reproducir Escena Personalizada"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Changing the video driver requires restarting the editor."
|
|
msgstr "Cambiar el driver de video requiere reiniciar el editor."
|
|
|
|
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Save & Restart"
|
|
msgstr "Guardar y Reiniciar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Spins when the editor window redraws."
|
|
msgstr "Gira cuando la ventana del editor se redibuja."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Continuously"
|
|
msgstr "Actualizar Continuamente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update When Changed"
|
|
msgstr "Actualizar Al Cambiar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Hide Update Spinner"
|
|
msgstr "Ocultar Spinner de Actualización"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "FileSystem"
|
|
msgstr "Sistema de Archivos"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Inspector"
|
|
msgstr "Inspector"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Expand Bottom Panel"
|
|
msgstr "Expandir Panel Inferior"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Output"
|
|
msgstr "Salida"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Don't Save"
|
|
msgstr "No Guardar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Android build template is missing, please install relevant templates."
|
|
msgstr ""
|
|
"Falta la plantilla de compilación de Android, por favor, instala las "
|
|
"plantillas correspondientes."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Manage Templates"
|
|
msgstr "Administrar Plantillas"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"This will set up your project for custom Android builds by installing the "
|
|
"source template to \"res://android/build\".\n"
|
|
"You can then apply modifications and build your own custom APK on export "
|
|
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
|
"Note that in order to make custom builds instead of using pre-built APKs, "
|
|
"the \"Use Custom Build\" option should be enabled in the Android export "
|
|
"preset."
|
|
msgstr ""
|
|
"Esto va a inicializar tu proyecto para builds de Android personalizados, "
|
|
"instalando la plantilla de origen en \"res://android/build\".\n"
|
|
"Una vez hecho ésto podés aplicar modificaciones y generar tu propio APK "
|
|
"personalizado al exportar (agregar módulos, cambiar el AndroidManifest.xml, "
|
|
"etc.).\n"
|
|
"Tené en cuenta que para generar builds personalizados en vez de usar los "
|
|
"APKs pregenerados, la opcion \"Usar Build Personalizado\" debería estar "
|
|
"activada en el preset de exportación de Android."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"The Android build template is already installed in this project and it won't "
|
|
"be overwritten.\n"
|
|
"Remove the \"res://android/build\" directory manually before attempting this "
|
|
"operation again."
|
|
msgstr ""
|
|
"La plantilla de compilación de Android ya está instalada y no se "
|
|
"sobrescribirá.\n"
|
|
"Eliminá el directorio \"res://android/build\" manualmente antes de intentar "
|
|
"esta operación nuevamente."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Import Templates From ZIP File"
|
|
msgstr "Importar Plantillas Desde Archivo ZIP"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Template Package"
|
|
msgstr "Paquete de Plantillas"
|
|
|
|
#: editor/editor_node.cpp editor/project_export.cpp
|
|
msgid "Export Project"
|
|
msgstr "Exportar Proyecto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Library"
|
|
msgstr "Exportar Libreria"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Merge With Existing"
|
|
msgstr "Mergear Con Existentes"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Password:"
|
|
msgstr "Contraseña:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open & Run a Script"
|
|
msgstr "Abrir y Correr un Script"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Inherited"
|
|
msgstr "Nuevo Heredado"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Load Errors"
|
|
msgstr "Erroes de carga"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Select"
|
|
msgstr "Seleccionar"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open 2D Editor"
|
|
msgstr "Abrir en Editor 2D"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open 3D Editor"
|
|
msgstr "Abrir en Editor 3D"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Script Editor"
|
|
msgstr "Abrir en Editor de Script"
|
|
|
|
#: editor/editor_node.cpp editor/project_manager.cpp
|
|
msgid "Open Asset Library"
|
|
msgstr "Abrir Biblioteca de Assets"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open the next Editor"
|
|
msgstr "Abrir el Editor siguiente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open the previous Editor"
|
|
msgstr "Abrir el Editor anterior"
|
|
|
|
#: editor/editor_node.h
|
|
msgid "Warning!"
|
|
msgstr "Cuidado!"
|
|
|
|
#: editor/editor_path.cpp
|
|
msgid "No sub-resources found."
|
|
msgstr "No se encontró ningún sub-recurso."
|
|
|
|
#: editor/editor_plugin.cpp
|
|
msgid "Creating Mesh Previews"
|
|
msgstr "Creando Vistas Previas de Mesh/es"
|
|
|
|
#: editor/editor_plugin.cpp
|
|
msgid "Thumbnail..."
|
|
msgstr "Miniatura..."
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Main Script:"
|
|
msgstr "Script Principal:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Edit Plugin"
|
|
msgstr "Editar Plugin"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Installed Plugins:"
|
|
msgstr "Plugins Instalados:"
|
|
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
msgid "Update"
|
|
msgstr "Actualizar"
|
|
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Version:"
|
|
msgstr "Version:"
|
|
|
|
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
|
msgid "Author:"
|
|
msgstr "Autor:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Status:"
|
|
msgstr "Estado:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Edit:"
|
|
msgstr "Editar:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Measure:"
|
|
msgstr "Medida:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame Time (sec)"
|
|
msgstr "Duración de Frame (seg)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Average Time (sec)"
|
|
msgstr "Tiempo Promedio (seg)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame %"
|
|
msgstr "Frame %"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Physics Frame %"
|
|
msgstr "Frames de Física %"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Inclusive"
|
|
msgstr "Inclusivo"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Self"
|
|
msgstr "Propio"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame #:"
|
|
msgstr "Frame #:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Time"
|
|
msgstr "Tiempo"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Calls"
|
|
msgstr "Llamadas"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Edit Text:"
|
|
msgstr "Editar Texto:"
|
|
|
|
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
|
msgid "On"
|
|
msgstr "On"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Layer"
|
|
msgstr "Capa"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Bit %d, value %d"
|
|
msgstr "Bit %d, valor %d"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "[Empty]"
|
|
msgstr "[Vacio]"
|
|
|
|
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Assign..."
|
|
msgstr "Asignar..."
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid "Invalid RID"
|
|
msgstr "RID Inválido"
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid ""
|
|
"The selected resource (%s) does not match any type expected for this "
|
|
"property (%s)."
|
|
msgstr ""
|
|
"El recurso seleccionado (%s) no concuerda con ningún tipo esperado para esta "
|
|
"propiedad (%s)."
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid ""
|
|
"Can't create a ViewportTexture on resources saved as a file.\n"
|
|
"Resource needs to belong to a scene."
|
|
msgstr ""
|
|
"No se puede crear una ViewportTexture en recursos guardados como archivo.\n"
|
|
"El recurso debe pertenecer a una escena."
|
|
|
|
#: editor/editor_properties.cpp
|
|
msgid ""
|
|
"Can't create a ViewportTexture on this resource because it's not set as "
|
|
"local to scene.\n"
|
|
"Please switch on the 'local to scene' property on it (and all resources "
|
|
"containing it up to a node)."
|
|
msgstr ""
|
|
"No se puede crear una ViewportTexture en este recurso porque no esta "
|
|
"asignado como local a la escena.\n"
|
|
"Por favor activá la propiedad 'local a escena' en él (y en todos los "
|
|
"recursos que lo contienen hasta un nodo)."
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Pick a Viewport"
|
|
msgstr "Seleccionar un Viewport"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "New Script"
|
|
msgstr "Nuevo Script"
|
|
|
|
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
|
|
msgid "Extend Script"
|
|
msgstr "Extender Script"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "New %s"
|
|
msgstr "Nuevo %s"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Make Unique"
|
|
msgstr "Convertir en Unico"
|
|
|
|
#: editor/editor_properties.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Paste"
|
|
msgstr "Pegar"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Convert To %s"
|
|
msgstr "Convertir A %s"
|
|
|
|
#: editor/editor_properties.cpp editor/property_editor.cpp
|
|
msgid "Selected node is not a Viewport!"
|
|
msgstr "El nodo seleccionado no es un Viewport!"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "Size: "
|
|
msgstr "Tamaño: "
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "Page: "
|
|
msgstr "Página: "
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Item"
|
|
msgstr "Remover Item"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "New Key:"
|
|
msgstr "Nueva Clave:"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "New Value:"
|
|
msgstr "Nuevo Valor:"
|
|
|
|
#: editor/editor_properties_array_dict.cpp
|
|
msgid "Add Key/Value Pair"
|
|
msgstr "Agregar Par Clave/Valor"
|
|
|
|
#: editor/editor_run_native.cpp
|
|
msgid ""
|
|
"No runnable export preset found for this platform.\n"
|
|
"Please add a runnable preset in the export menu."
|
|
msgstr ""
|
|
"No se encontró ningún preset de exportación ejecutable para esta "
|
|
"plataforma.\n"
|
|
"Por favor agregue un preset ejecutable en el menú de exportación."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Write your logic in the _run() method."
|
|
msgstr "Escribir tu lógica en el método _run()."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "There is an edited scene already."
|
|
msgstr "Ya hay una escena editada."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't instance script:"
|
|
msgstr "No se pudo instanciar el script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the 'tool' keyword?"
|
|
msgstr "Te olvidaste de la palabra clave 'tool'?"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't run script:"
|
|
msgstr "No se pudo ejecutar el script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the '_run' method?"
|
|
msgstr "Te olvidaste del método '_run'?"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Select Node(s) to Import"
|
|
msgstr "Seleccionar Nodo(s) para Importar"
|
|
|
|
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
|
msgid "Browse"
|
|
msgstr "Examinar"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Scene Path:"
|
|
msgstr "Ruta a la Escena:"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Import From Node:"
|
|
msgstr "Importar Desde Nodo:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Redownload"
|
|
msgstr "Volver a Descargar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uninstall"
|
|
msgstr "Desinstalar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "(Installed)"
|
|
msgstr "(Instalado)"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download"
|
|
msgstr "Descargar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Official export templates aren't available for development builds."
|
|
msgstr ""
|
|
"Las plantillas de exportación oficiales no están disponibles para las "
|
|
"versiones de desarrollo."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "(Missing)"
|
|
msgstr "(Faltante)"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "(Current)"
|
|
msgstr "(Actual)"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Retrieving mirrors, please wait..."
|
|
msgstr "Recuperando mirrors, esperá, por favor..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Remove template version '%s'?"
|
|
msgstr "Quitar plantilla version '%s'?"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't open export templates zip."
|
|
msgstr "No se puede abir el zip de plantillas de exportación."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Invalid version.txt format inside templates: %s."
|
|
msgstr "Formato de version.txt inválido dentro de plantillas: %s."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "No version.txt found inside templates."
|
|
msgstr "No se encontro ningún version.txt dentro de las plantillas."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error creating path for templates:"
|
|
msgstr "Error creando rutas para las plantillas:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Extracting Export Templates"
|
|
msgstr "Extrayendo Plantillas de Exportación"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Importing:"
|
|
msgstr "Importando:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#, fuzzy
|
|
msgid "Error getting the list of mirrors."
|
|
msgstr "Error al crear el objeto firma."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error parsing JSON of mirror list. Please report this issue!"
|
|
msgstr ""
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"No download links found for this version. Direct download is only available "
|
|
"for official releases."
|
|
msgstr ""
|
|
"No se encontraron links de descarga para esta versión. Las descargas "
|
|
"directas solo están disponibles para releases oficiales."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't resolve."
|
|
msgstr "No se ha podido resolver."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't connect."
|
|
msgstr "No se puede conectar."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No response."
|
|
msgstr "Sin respuesta."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Request Failed."
|
|
msgstr "Solicitud fallida."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Redirect Loop."
|
|
msgstr "Bucle de redireccionamiento."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Failed:"
|
|
msgstr "Fallido:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Download Complete."
|
|
msgstr "Descarga Completa."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Cannot remove temporary file:"
|
|
msgstr "No se puede eliminar el archivo temporal:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid ""
|
|
"Templates installation failed.\n"
|
|
"The problematic templates archives can be found at '%s'."
|
|
msgstr ""
|
|
"Falló la instalación de plantillas.\n"
|
|
"Las plantillas problemáticas se pueden encontrar en '%s'."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Error requesting URL:"
|
|
msgstr "Error al solicitar la URL:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connecting to Mirror..."
|
|
msgstr "Conectando al Mirror..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Disconnected"
|
|
msgstr "Desconectado"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Resolving"
|
|
msgstr "Resolviendo"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't Resolve"
|
|
msgstr "No se ha podido resolver"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Connecting..."
|
|
msgstr "Conectando..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Can't Connect"
|
|
msgstr "No se puede conectar"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connected"
|
|
msgstr "Conectado"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Requesting..."
|
|
msgstr "Solicitando..."
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Downloading"
|
|
msgstr "Descargando"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Connection Error"
|
|
msgstr "Error de Conexión"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "SSL Handshake Error"
|
|
msgstr "Error de Handshake SSL"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Uncompressing Android Build Sources"
|
|
msgstr "Descomprimiendo Fuentes de Compilación Android"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Current Version:"
|
|
msgstr "Version Actual:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Installed Versions:"
|
|
msgstr "Versiones Instaladas:"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Install From File"
|
|
msgstr "Instalar Desde Archivo"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Remove Template"
|
|
msgstr "Remover Plantilla"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Select Template File"
|
|
msgstr "Elegir Archivo de Plantilla"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Godot Export Templates"
|
|
msgstr "Plantillas de Exportación de Godot"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Export Template Manager"
|
|
msgstr "Gestor de Plantillas de Exportación"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Download Templates"
|
|
msgstr "Descargar Plantillas"
|
|
|
|
#: editor/export_template_manager.cpp
|
|
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
|
|
msgstr ""
|
|
"Seleccionar un mirror de la lista: (Shift+Click: Abrir en el Navegador)"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Favorites"
|
|
msgstr "Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
|
msgstr ""
|
|
"Estado: Falló la importación del archivo. Por favor arreglá el archivo y "
|
|
"reimportá manualmente."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Cannot move/rename resources root."
|
|
msgstr "No se puede mover/renombrar la raiz de recursos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Cannot move a folder into itself."
|
|
msgstr "No se puede mover una carpeta dentro de si misma."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Error moving:"
|
|
msgstr "Error al mover:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Error duplicating:"
|
|
msgstr "Error al duplicar:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Unable to update dependencies:"
|
|
msgstr "No se pudieron actualizar las dependencias:"
|
|
|
|
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
|
msgid "No name provided."
|
|
msgstr "No se indicó ningún nombre."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Provided name contains invalid characters."
|
|
msgstr "El nombre indicado contiene caracteres inválidos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "A file or folder with this name already exists."
|
|
msgstr "Un archivo o carpeta con este nombre ya existe."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Name contains invalid characters."
|
|
msgstr "El nombre indicado contiene caracteres inválidos."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Renaming file:"
|
|
msgstr "Renombrando archivo:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Renaming folder:"
|
|
msgstr "Renombrar carpeta:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Duplicating file:"
|
|
msgstr "Duplicando archivo:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Duplicating folder:"
|
|
msgstr "Duplicando carpeta:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Inherited Scene"
|
|
msgstr "Nueva Escena Heredada"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Set As Main Scene"
|
|
msgstr "Seleccionar Como Escena Principal"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Open Scenes"
|
|
msgstr "Abrir Escenas"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Instance"
|
|
msgstr "Instancia"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Add to Favorites"
|
|
msgstr "Agregar a Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Remove from Favorites"
|
|
msgstr "Quitar de Favoritos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Edit Dependencies..."
|
|
msgstr "Editar Dependencias..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "View Owners..."
|
|
msgstr "Ver Dueños..."
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Rename..."
|
|
msgstr "Renombrar..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Duplicate..."
|
|
msgstr "Duplicar..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move To..."
|
|
msgstr "Mover A..."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Scene..."
|
|
msgstr "Nueva Escena..."
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "New Script..."
|
|
msgstr "Nuevo Script.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "New Resource..."
|
|
msgstr "Nuevo Recurso..."
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Expand All"
|
|
msgstr "Expandir Todos"
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Collapse All"
|
|
msgstr "Colapsar Todos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Rename"
|
|
msgstr "Renombrar"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Previous Folder/File"
|
|
msgstr "Carpeta/Archivo Anterior"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Next Folder/File"
|
|
msgstr "Carpeta/Archivo Siguiente"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Re-Scan Filesystem"
|
|
msgstr "Reexaminar Sistema de Archivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Toggle Split Mode"
|
|
msgstr "Act/Desact. Modo Dividido"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Search files"
|
|
msgstr "Buscar archivos"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid ""
|
|
"Scanning Files,\n"
|
|
"Please Wait..."
|
|
msgstr ""
|
|
"Examinando Archivos,\n"
|
|
"Aguardá, por favor."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move"
|
|
msgstr "Mover"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "There is already file or folder with the same name in this location."
|
|
msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Overwrite"
|
|
msgstr "Sobreescribir"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Create Scene"
|
|
msgstr "Crear Escena"
|
|
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Create Script"
|
|
msgstr "Crear Script"
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Find in Files"
|
|
msgstr "Buscar en archivos"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Find:"
|
|
msgstr "Buscar:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Folder:"
|
|
msgstr "Carpeta:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Filters:"
|
|
msgstr "Filtros:"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid ""
|
|
"Include the files with the following extensions. Add or remove them in "
|
|
"ProjectSettings."
|
|
msgstr ""
|
|
"Incluye los archivos con las siguientes extensiones. Agregalos o eliminalos "
|
|
"en Ajustes del proyecto."
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find..."
|
|
msgstr "Encontrar..."
|
|
|
|
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
|
msgid "Replace..."
|
|
msgstr "Reemplazar..."
|
|
|
|
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
|
msgid "Cancel"
|
|
msgstr "Cancelar"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Find: "
|
|
msgstr "Encontrar: "
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Replace: "
|
|
msgstr "Reemplazar: "
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Replace all (no undo)"
|
|
msgstr "Reemplazar todo (no se puede deshacer)"
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Searching..."
|
|
msgstr "Buscando..."
|
|
|
|
#: editor/find_in_files.cpp
|
|
msgid "Search complete"
|
|
msgstr "Búsqueda completa"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Add to Group"
|
|
msgstr "Agregar al Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Remove from Group"
|
|
msgstr "Quitar del Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Group name already exists."
|
|
msgstr "El nombre del grupo ya existe."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Invalid group name."
|
|
msgstr "Nombre de grupo inválido."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Rename Group"
|
|
msgstr "Renombrar Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Delete Group"
|
|
msgstr "Eliminar Grupo"
|
|
|
|
#: editor/groups_editor.cpp editor/node_dock.cpp
|
|
msgid "Groups"
|
|
msgstr "Grupos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Nodes Not in Group"
|
|
msgstr "Nodos Fuera del Grupo"
|
|
|
|
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Filter nodes"
|
|
msgstr "Filtrar nodos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Nodes in Group"
|
|
msgstr "Nodos dentro del Grupo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Empty groups will be automatically removed."
|
|
msgstr "Los grupos vacíos se eliminarán automáticamente."
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Group Editor"
|
|
msgstr "Editor de Grupos"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Manage Groups"
|
|
msgstr "Administrar Grupos"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Single Scene"
|
|
msgstr "Importar como Escena Única"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Animations"
|
|
msgstr "Importar con Animaciones Separadas"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Materials"
|
|
msgstr "Importar con Materiales Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects"
|
|
msgstr "Importar con Objetos Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Materials"
|
|
msgstr "Importar con Objetos+Materiales Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Animations"
|
|
msgstr "Importar con Objetos+Animaciones Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Materials+Animations"
|
|
msgstr "Importar con Materiales+Animaciones Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import with Separate Objects+Materials+Animations"
|
|
msgstr "Importar con Objetos+Materiales+Animaciones Separados"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Multiple Scenes"
|
|
msgstr "Importar como Escenas Múltiples"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Import as Multiple Scenes+Materials"
|
|
msgstr "Importar como Escenas+Materiales Múltiples"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Import Scene"
|
|
msgstr "Importar Escena"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Importing Scene..."
|
|
msgstr "Importando Escena..."
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Generating Lightmaps"
|
|
msgstr "Generando Lightmaps"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Generating for Mesh: "
|
|
msgstr "Generando para Mesh: "
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Running Custom Script..."
|
|
msgstr "Ejecutando Script Personalizado..."
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Couldn't load post-import script:"
|
|
msgstr "No se pudo cargar el script post importación:"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Invalid/broken script for post-import (check console):"
|
|
msgstr "Script para post importación inválido/roto (revisá la consola):"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Error running post-import script:"
|
|
msgstr "Error ejecutando el script de post-importacion:"
|
|
|
|
#: editor/import/resource_importer_scene.cpp
|
|
msgid "Saving..."
|
|
msgstr "Guardando..."
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Set as Default for '%s'"
|
|
msgstr "Asignar como Predeterminado para '%s'"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Clear Default for '%s'"
|
|
msgstr "Restablecer Predeterminados para '%s'"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid " Files"
|
|
msgstr " Archivos"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Import As:"
|
|
msgstr "Importar Como:"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Preset"
|
|
msgstr "Preset"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Reimport"
|
|
msgstr "Reimportar"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Save scenes, re-import and restart"
|
|
msgstr "Guardar escenas, reimportar y reiniciar"
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid "Changing the type of an imported file requires editor restart."
|
|
msgstr ""
|
|
"Para cambiar el tipo de un archivo importado es necesario reiniciar el "
|
|
"editor."
|
|
|
|
#: editor/import_dock.cpp
|
|
msgid ""
|
|
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
|
msgstr ""
|
|
"ADVERTENCIA: Existen elementos que utilizan este recurso, podrían dejar de "
|
|
"cargar correctamente."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Failed to load resource."
|
|
msgstr "Fallo al cargar recurso."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Expand All Properties"
|
|
msgstr "Expandir Todas las Propiedades"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Collapse All Properties"
|
|
msgstr "Colapsar Todas las Propiedades"
|
|
|
|
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save As..."
|
|
msgstr "Guardar Como..."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Copy Params"
|
|
msgstr "Copiar Parámetros"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Paste Params"
|
|
msgstr "Pegar Parámetros"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Edit Resource Clipboard"
|
|
msgstr "Editar Portapapeles de Recursos"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Copy Resource"
|
|
msgstr "Copiar Recurso"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Make Built-In"
|
|
msgstr "Crear Built-In"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Make Sub-Resources Unique"
|
|
msgstr "Crear Sub-Recurso Unico"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Open in Help"
|
|
msgstr "Abrir en la Ayuda"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Create a new resource in memory and edit it."
|
|
msgstr "Crear un nuevo recurso en memoria y editarlo."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Load an existing resource from disk and edit it."
|
|
msgstr "Cargar un recurso existente desde disco y editarlo."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Save the currently edited resource."
|
|
msgstr "Guardar el recurso editado actualmente."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Go to the previous edited object in history."
|
|
msgstr "Ir al anterior objeto editado en el historial."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Go to the next edited object in history."
|
|
msgstr "Ir al siguiente objeto editado en el historial."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "History of recently edited objects."
|
|
msgstr "Historial de objetos recientemente editados."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Object properties."
|
|
msgstr "Propiedades del objeto."
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Filter properties"
|
|
msgstr "Filtrar propiedades"
|
|
|
|
#: editor/inspector_dock.cpp
|
|
msgid "Changes may be lost!"
|
|
msgstr "Podrían perderse los cambios!"
|
|
|
|
#: editor/multi_node_edit.cpp
|
|
msgid "MultiNode Set"
|
|
msgstr "Setear MultiNodo"
|
|
|
|
#: editor/node_dock.cpp
|
|
msgid "Select a single node to edit its signals and groups."
|
|
msgstr "Selecciona un único nodo para editar sus señales y grupos."
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Edit a Plugin"
|
|
msgstr "Editar un Plugin"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Create a Plugin"
|
|
msgstr "Crear un Plugin"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Plugin Name:"
|
|
msgstr "Nombre del Plugin:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Subfolder:"
|
|
msgstr "Subcarpeta:"
|
|
|
|
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
|
msgid "Language:"
|
|
msgstr "Lenguaje:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Script Name:"
|
|
msgstr "Nombre del Script:"
|
|
|
|
#: editor/plugin_config_dialog.cpp
|
|
msgid "Activate now?"
|
|
msgstr "Activar ahora?"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Polygon"
|
|
msgstr "Crear Polígono"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Create points."
|
|
msgstr "Crear puntos."
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid ""
|
|
"Edit points.\n"
|
|
"LMB: Move Point\n"
|
|
"RMB: Erase Point"
|
|
msgstr ""
|
|
"Editar puntos:\n"
|
|
"Click izq: Mover Punto\n"
|
|
"Click der: Eliminar Punto"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Erase points."
|
|
msgstr "Borrar puntos."
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Edit Polygon"
|
|
msgstr "Editar Polígono"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Insert Point"
|
|
msgstr "Insertar Punto"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Edit Polygon (Remove Point)"
|
|
msgstr "Editar Polígono (Remover Punto)"
|
|
|
|
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
|
msgid "Remove Polygon And Point"
|
|
msgstr "Remover Polígono y Punto"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Animation"
|
|
msgstr "Agregar Animación"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Load..."
|
|
msgstr "Cargar..."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Move Node Point"
|
|
msgstr "Mover Punto de Nodo"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Change BlendSpace1D Limits"
|
|
msgstr "Cambiar Límites de BlendSpace1D"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Change BlendSpace1D Labels"
|
|
msgstr "Cambiar Etiquetas de BlendSpace1D"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "This type of node can't be used. Only root nodes are allowed."
|
|
msgstr ""
|
|
"Este tipo de nodo no puede ser usado. Solo los nodos raíz están permitidos."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Node Point"
|
|
msgstr "Agregar Punto de Nodo"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Animation Point"
|
|
msgstr "Añadir Punto de Animación"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Remove BlendSpace1D Point"
|
|
msgstr "Eliminar Punto BlendSpace1D"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
msgid "Move BlendSpace1D Node Point"
|
|
msgstr "Mover Punto de Nodo de BlendSpace1D"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid ""
|
|
"AnimationTree is inactive.\n"
|
|
"Activate to enable playback, check node warnings if activation fails."
|
|
msgstr ""
|
|
"El AnimationTree esta inactivo.\n"
|
|
"Activalo para habilitar la reproducción, revisá las advertencias de nodo si "
|
|
"la activación falla."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Set the blending position within the space"
|
|
msgstr "Asignar la posición de blending dentro del espacio"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Select and move points, create points with RMB."
|
|
msgstr "Seleccionar y mover puntos, crear puntos con click derecho."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
|
msgid "Enable snap and show grid."
|
|
msgstr "Activar ajuste y mostrar grilla."
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Point"
|
|
msgstr "Punto"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Open Editor"
|
|
msgstr "Abrir Editor"
|
|
|
|
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Open Animation Node"
|
|
msgstr "Abrir Nodo de Animación"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Triangle already exists."
|
|
msgstr "El triángulo ya existe."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Add Triangle"
|
|
msgstr "Agregar Triángulo"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Change BlendSpace2D Limits"
|
|
msgstr "Cambiar Límites de BlendSpace2D"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Change BlendSpace2D Labels"
|
|
msgstr "Cambiar Etiquetas de BlendSpace2D"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Remove BlendSpace2D Point"
|
|
msgstr "Quitar Punto BlendSpace2D"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Remove BlendSpace2D Triangle"
|
|
msgstr "Quitar Triángulo BlendSpace2D"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
|
msgstr "BlendSpace2D no pertenece a un nodo AnimationTree."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "No triangles exist, so no blending can take place."
|
|
msgstr "No hay ningún triángulo, así que no se puede hacer blending."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Toggle Auto Triangles"
|
|
msgstr "Act/Desact. Auto Triángulos"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Create triangles by connecting points."
|
|
msgstr "Crear triángulos conectando puntos."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Erase points and triangles."
|
|
msgstr "Borrar puntos y triángulos."
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
msgid "Generate blend triangles automatically (instead of manually)"
|
|
msgstr "Generar triángulos de blending automáticamente (en vez de manualmente)"
|
|
|
|
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend:"
|
|
msgstr "Blend:"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Parameter Changed"
|
|
msgstr "Parámetro Modificado"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Edit Filters"
|
|
msgstr "Editar Filtros"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Output node can't be added to the blend tree."
|
|
msgstr "El nodo de salida no puede ser agregado al blend tree."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Add Node to BlendTree"
|
|
msgstr "Agregar Nodo al BlendTree"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Node Moved"
|
|
msgstr "Nodo Movido"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Unable to connect, port may be in use or connection may be invalid."
|
|
msgstr ""
|
|
"No se pudo conectar, el puerto podría estar en uso o la conexión ser "
|
|
"inválida."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Nodes Connected"
|
|
msgstr "Nodos Conectados"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Nodes Disconnected"
|
|
msgstr "Nodos Desconectados"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Set Animation"
|
|
msgstr "Establecer Animación"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Delete Node"
|
|
msgstr "Eliminar Nodo"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)"
|
|
msgstr "Eliminar Nodo(s)"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Toggle Filter On/Off"
|
|
msgstr "Act./Desact. Filtro On/Off"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Change Filter"
|
|
msgstr "Cambiar Filtro"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "No animation player set, so unable to retrieve track names."
|
|
msgstr ""
|
|
"No se asigno ningún reproductor de animación, así que no se pudieron obtener "
|
|
"los nombres de las pistas."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Player path set is invalid, so unable to retrieve track names."
|
|
msgstr ""
|
|
"La ruta de reproductor asignada es inválida, así que no se pudieron obtener "
|
|
"los nombres de las pistas."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid ""
|
|
"Animation player has no valid root node path, so unable to retrieve track "
|
|
"names."
|
|
msgstr ""
|
|
"El reproductor de animación no tiene una ruta válida a un nodo raíz, así que "
|
|
"no se pudieron obtener los nombres de las pistas."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Anim Clips"
|
|
msgstr "Clips de Anim"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Audio Clips"
|
|
msgstr "Clips de Audio"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Functions"
|
|
msgstr "Funciones"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Node Renamed"
|
|
msgstr "Nodo Renombrado"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Node..."
|
|
msgstr "Agregar Nodo..."
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Edit Filtered Tracks:"
|
|
msgstr "Editar Pistas Filtradas:"
|
|
|
|
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
|
msgid "Enable Filtering"
|
|
msgstr "Habilitar Filtrado"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Toggle Autoplay"
|
|
msgstr "Activar/Desact. Autoplay"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Animation Name:"
|
|
msgstr "Nombre de Animación Nueva:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Anim"
|
|
msgstr "Nueva Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Animation Name:"
|
|
msgstr "Cambiar Nombre de Animación:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Animation?"
|
|
msgstr "Eliminar Animación?"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Remove Animation"
|
|
msgstr "Quitar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Invalid animation name!"
|
|
msgstr "Nombre de animación inválido!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation name already exists!"
|
|
msgstr "El nombre de animación ya existe!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Rename Animation"
|
|
msgstr "Renombrar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Next Changed"
|
|
msgstr "Blendear Próximo Cambiado"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Blend Time"
|
|
msgstr "Cambiar Tiempo de Blend"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load Animation"
|
|
msgstr "Cargar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Duplicate Animation"
|
|
msgstr "Duplicar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "No animation to copy!"
|
|
msgstr "No hay animaciones para copiar!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "No animation resource on clipboard!"
|
|
msgstr "No hay recursos de animación en el portapapeles!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pasted Animation"
|
|
msgstr "Animación Pegada"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Paste Animation"
|
|
msgstr "Pegar Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "No animation to edit!"
|
|
msgstr "No hay animación que editar!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from current pos. (A)"
|
|
msgstr ""
|
|
"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from end. (Shift+A)"
|
|
msgstr ""
|
|
"Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Stop animation playback. (S)"
|
|
msgstr "Detener la reproducción de la animación. (S)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from start. (Shift+D)"
|
|
msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from current pos. (D)"
|
|
msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation position (in seconds)."
|
|
msgstr "Posición de animación (en segundos)."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Scale animation playback globally for the node."
|
|
msgstr "Escalar la reproducción de la animación globalmente para el nodo."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Tools"
|
|
msgstr "Herramientas de Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Animation"
|
|
msgstr "Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Edit Transitions..."
|
|
msgstr "Editar Transiciones..."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Open in Inspector"
|
|
msgstr "Abrir en el Inspector"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Display list of animations in player."
|
|
msgstr "Diaplay list de animaciones en el reproductor."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Autoplay on Load"
|
|
msgstr "Autoreproducir al Cargar"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Enable Onion Skinning"
|
|
msgstr "Activar Onion Skinning"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Onion Skinning Options"
|
|
msgstr "Opciones de Papel Cebolla"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Directions"
|
|
msgstr "Direcciones"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Past"
|
|
msgstr "Pasado"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Future"
|
|
msgstr "Posterior"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Depth"
|
|
msgstr "Profundidad"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "1 step"
|
|
msgstr "1 paso"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "2 steps"
|
|
msgstr "2 pasos"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "3 steps"
|
|
msgstr "3 pasos"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Differences Only"
|
|
msgstr "Solo Diferencias"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Force White Modulate"
|
|
msgstr "Forzar Modulado a Blanco"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Include Gizmos (3D)"
|
|
msgstr "Incluir Gizmos (3D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pin AnimationPlayer"
|
|
msgstr "Fijar AnimationPlayer"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create New Animation"
|
|
msgstr "Crear Nueva Animación"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Name:"
|
|
msgstr "Nombre de Animación:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Error!"
|
|
msgstr "Error!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Times:"
|
|
msgstr "Tiempos de Blending:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Next (Auto Queue):"
|
|
msgstr "Siguiente (Auto Queue):"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Cross-Animation Blend Times"
|
|
msgstr "Tiempos de Blending Entre Animaciones"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Move Node"
|
|
msgstr "Mover Nodo"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#, fuzzy
|
|
msgid "Transition exists!"
|
|
msgstr "Transiciones"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Add Transition"
|
|
msgstr "Agregar Transición"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node"
|
|
msgstr "Agregar Nodo"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "End"
|
|
msgstr "Fin"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Immediate"
|
|
msgstr "Inmediata"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Sync"
|
|
msgstr "Sincro"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "At End"
|
|
msgstr "Al Final"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Travel"
|
|
msgstr "Viaje"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Start and end nodes are needed for a sub-transition."
|
|
msgstr "El comienzo y fin de los nodos son necesarios para una sub-transicion."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "No playback resource set at path: %s."
|
|
msgstr "Ningún recurso de reproducción asignado en la ruta: %s."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Node Removed"
|
|
msgstr "Nodo Eliminado"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Transition Removed"
|
|
msgstr "Transición Eliminada"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Set Start Node (Autoplay)"
|
|
msgstr "Establecer Nodo de Inicio (Reproducción Automática)"
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid ""
|
|
"Select and move nodes.\n"
|
|
"RMB to add new nodes.\n"
|
|
"Shift+LMB to create connections."
|
|
msgstr ""
|
|
"Seleccionar y mover nodos.\n"
|
|
"Click der. para agregar nuevos nodos.\n"
|
|
"Shift+click izq. para crear conexiones."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Create new nodes."
|
|
msgstr "Crear nuevos nodos."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Connect nodes."
|
|
msgstr "Conectar nodos."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Remove selected node or transition."
|
|
msgstr "Quitar el nodo o transición seleccionado/a."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
|
msgstr ""
|
|
"Act./Desact. reproducción automática de esta animación al comenzar, "
|
|
"reiniciar o hacer seek hasta el cero."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Set the end animation. This is useful for sub-transitions."
|
|
msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Transition: "
|
|
msgstr "Transición: "
|
|
|
|
#: editor/plugins/animation_state_machine_editor.cpp
|
|
msgid "Play Mode:"
|
|
msgstr "Modo de Reproducción:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "AnimationTree"
|
|
msgstr "AnimationTree"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "New name:"
|
|
msgstr "Nuevo nombre:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Scale:"
|
|
msgstr "Escala:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Fade In (s):"
|
|
msgstr "Fade In (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Fade Out (s):"
|
|
msgstr "Fade Out (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend"
|
|
msgstr "Blend"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Mix"
|
|
msgstr "Mix"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Auto Restart:"
|
|
msgstr "Auto Reiniciar:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Restart (s):"
|
|
msgstr "Reiniciar (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Random Restart (s):"
|
|
msgstr "Reiniciar al Azar (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Start!"
|
|
msgstr "Iniciar!"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Amount:"
|
|
msgstr "Cantidad:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend 0:"
|
|
msgstr "Blend 0:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend 1:"
|
|
msgstr "Blend 1:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "X-Fade Time (s):"
|
|
msgstr "Tiempo de Crossfade (s):"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Current:"
|
|
msgstr "Actual:"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Input"
|
|
msgstr "Agregar Entrada"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Clear Auto-Advance"
|
|
msgstr "Limpiar Auto Avanzar"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Set Auto-Advance"
|
|
msgstr "Setear Auto Avanzar"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Delete Input"
|
|
msgstr "Eliminar Entrada"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation tree is valid."
|
|
msgstr "El árbol de animación es válido."
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation tree is invalid."
|
|
msgstr "El árbol de animación es inválido."
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Animation Node"
|
|
msgstr "Nodo de Animación"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "OneShot Node"
|
|
msgstr "Nodo OneShot"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Mix Node"
|
|
msgstr "Nodo Mix"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend2 Node"
|
|
msgstr "Nodo Blend2"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend3 Node"
|
|
msgstr "Nodo Blend3"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Blend4 Node"
|
|
msgstr "Nodo Blend4"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "TimeScale Node"
|
|
msgstr "Nodo TimeScale"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "TimeSeek Node"
|
|
msgstr "Nodo TimeSeek"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Transition Node"
|
|
msgstr "Nodo Transición"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Import Animations..."
|
|
msgstr "Importar Animaciones..."
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Edit Node Filters"
|
|
msgstr "Editar Filtros de Nodo"
|
|
|
|
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
|
msgid "Filters..."
|
|
msgstr "Filtros..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Contents:"
|
|
msgstr "Contenido:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "View Files"
|
|
msgstr "Ver Archivos"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Connection error, please try again."
|
|
msgstr "Error de conexión, por favor intentá de nuevo."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't connect to host:"
|
|
msgstr "No se puede conectar al host:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No response from host:"
|
|
msgstr "No hay respuesta desde el host:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Can't resolve hostname:"
|
|
msgstr "No se ha podido resolver el nombre del host:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, return code:"
|
|
msgstr "Solicitud fallida. Código de retorno:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed."
|
|
msgstr "Solicitud fallida."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Cannot save response to:"
|
|
msgstr "No se puede guardar la respuesta a:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Write error."
|
|
msgstr "Error de escritura."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, too many redirects"
|
|
msgstr "Solicitud fallida, demasiadas redireccinoes"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Redirect loop."
|
|
msgstr "Bucle de redireccionamiento."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Request failed, timeout"
|
|
msgstr "Solicitud fallida, tiempo de espera agotado"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Timeout."
|
|
msgstr "Tiempo de espera."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Bad download hash, assuming file has been tampered with."
|
|
msgstr "Hash de descarga incorrecto, asumiendo que el archivo fue manipulado."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Expected:"
|
|
msgstr "Esperado:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Got:"
|
|
msgstr "Recibido:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Failed sha256 hash check"
|
|
msgstr "Fallo el chequeo del hash sha256"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Asset Download Error:"
|
|
msgstr "Error de Descarga del Asset:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Downloading (%s / %s)..."
|
|
msgstr "Descargando (%s / %s)..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Downloading..."
|
|
msgstr "Descargando..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Resolving..."
|
|
msgstr "Resolviendo..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Error making request"
|
|
msgstr "Error al realizar la solicitud"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Idle"
|
|
msgstr "Desocupado"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Install..."
|
|
msgstr "Instalar..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Retry"
|
|
msgstr "Reintentar"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download Error"
|
|
msgstr "Error de Descarga"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Download for this asset is already in progress!"
|
|
msgstr "La descarga de este asset ya está en progreso!"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Recently Updated"
|
|
msgstr "Actualizados Recientemente"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Least Recently Updated"
|
|
msgstr "Actualizados con Antigüedad"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Name (A-Z)"
|
|
msgstr "Nombre (A-Z)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Name (Z-A)"
|
|
msgstr "Nombre (Z-A)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "License (A-Z)"
|
|
msgstr "Licencia (A-Z)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "License (Z-A)"
|
|
msgstr "Licencia (Z-A)"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "First"
|
|
msgstr "Primero"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Previous"
|
|
msgstr "Anterior"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Next"
|
|
msgstr "Siguiente"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Last"
|
|
msgstr "Ultimo"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "All"
|
|
msgstr "Todos"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "No results for \"%s\"."
|
|
msgstr "No hay resultados para \"%s\"."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Import..."
|
|
msgstr "Importar..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Plugins..."
|
|
msgstr "Plugins..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Sort:"
|
|
msgstr "Ordenar:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Category:"
|
|
msgstr "Categoría:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Site:"
|
|
msgstr "Sitio:"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Support"
|
|
msgstr "Soporte"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Official"
|
|
msgstr "Oficial"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Testing"
|
|
msgstr "Prueba"
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Loading..."
|
|
msgstr "Cargando..."
|
|
|
|
#: editor/plugins/asset_library_editor_plugin.cpp
|
|
msgid "Assets ZIP File"
|
|
msgstr "Archivo ZIP de Assets"
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"Can't determine a save path for lightmap images.\n"
|
|
"Save your scene (for images to be saved in the same dir), or pick a save "
|
|
"path from the BakedLightmap properties."
|
|
msgstr ""
|
|
"No se pudo determinar una ruta de guardado para las imagenes de lightmap.\n"
|
|
"Guardá tu escena (para imagenes a ser guardadas en el mismo directorio), o "
|
|
"elegí una ruta de guardado desde las propiedades de BakedLightmap."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid ""
|
|
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
|
|
"Light' flag is on."
|
|
msgstr ""
|
|
"No hay meshes para hacer bake. Asegúrate que contienen un canal UV2 y que el "
|
|
"flag 'Bake Light' esta activado."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Failed creating lightmap images, make sure path is writable."
|
|
msgstr ""
|
|
"Error al crear imagenes de lightmap. Asegurate que la ruta tenga permiso de "
|
|
"escritura."
|
|
|
|
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
|
msgid "Bake Lightmaps"
|
|
msgstr "Bake Lightmaps"
|
|
|
|
#: editor/plugins/camera_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
|
|
msgid "Preview"
|
|
msgstr "Vista Previa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Configure Snap"
|
|
msgstr "Configurar Ajuste"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Grid Offset:"
|
|
msgstr "Offset de Grilla:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Grid Step:"
|
|
msgstr "Step de Grilla:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Primary Line Every:"
|
|
msgstr "Línea Principal Cada:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "steps"
|
|
msgstr "pasos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Offset:"
|
|
msgstr "Offset de Rotación:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Step:"
|
|
msgstr "Step de Rotación:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale Step:"
|
|
msgstr "Escala temporal:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Vertical Guide"
|
|
msgstr "Mover Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Vertical Guide"
|
|
msgstr "Crear Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Remove Vertical Guide"
|
|
msgstr "Eliminar Guía Vertical"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Horizontal Guide"
|
|
msgstr "Mover Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Horizontal Guide"
|
|
msgstr "Crear Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Remove Horizontal Guide"
|
|
msgstr "Eliminar Guía Horizontal"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Horizontal and Vertical Guides"
|
|
msgstr "Crear Guías Horizontales y Verticales"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move pivot"
|
|
msgstr "Mover pivote"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotate CanvasItem"
|
|
msgstr "Rotar CanvasItem"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move anchor"
|
|
msgstr "Mover ancla"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Resize CanvasItem"
|
|
msgstr "Redimensionar CanvasItem"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale CanvasItem"
|
|
msgstr "Escalar CanvasItem"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move CanvasItem"
|
|
msgstr "Mover CanvasItem"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Children of containers have their anchors and margins values overridden by "
|
|
"their parent."
|
|
msgstr ""
|
|
"Los hijos de contenedores tienen su anclas y margenes determinados por sus "
|
|
"padres."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Presets for the anchors and margins values of a Control node."
|
|
msgstr "Presets para los valores de anclajes y márgenes de un nodo Control."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"When active, moving Control nodes changes their anchors instead of their "
|
|
"margins."
|
|
msgstr ""
|
|
"Cuando está activo, mover nodos Control cambia sus anclajes en vez de sus "
|
|
"márgenes."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Top Left"
|
|
msgstr "Superior Izquierda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Top Right"
|
|
msgstr "Superior Derecha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Bottom Right"
|
|
msgstr "Inferior Derecha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Bottom Left"
|
|
msgstr "Inferior Izquierda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Left"
|
|
msgstr "Centro Izquierda"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Top"
|
|
msgstr "Centro Superior"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Right"
|
|
msgstr "Centro Derecha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Bottom"
|
|
msgstr "Centro Inferior"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center"
|
|
msgstr "Centro"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Left Wide"
|
|
msgstr "Izquierda Ancha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Top Wide"
|
|
msgstr "Superior Ancha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Right Wide"
|
|
msgstr "Derecha Ancha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Bottom Wide"
|
|
msgstr "Inferior Ancha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "VCenter Wide"
|
|
msgstr "Centro Vert. Ancha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "HCenter Wide"
|
|
msgstr "Centro Horiz. Ancha"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Full Rect"
|
|
msgstr "Todo el Rect"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Keep Ratio"
|
|
msgstr "Mantener Proporciones"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Anchors only"
|
|
msgstr "Solo anclas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors and Margins"
|
|
msgstr "Cambiar Anclas y Márgenes"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors"
|
|
msgstr "Cambiar Anclas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Game Camera Override\n"
|
|
"Overrides game camera with editor viewport camera."
|
|
msgstr ""
|
|
"Reemplazar Cámara del Juego\n"
|
|
"Reemplaza la cámara del juego con la cámara del viewport del editor."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Game Camera Override\n"
|
|
"No game instance running."
|
|
msgstr ""
|
|
"Reemplazar Cámara del Juego\n"
|
|
"No hay ninguna instancia de juego ejecutándose."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock Selected"
|
|
msgstr "Bloqueo Seleccionado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Unlock Selected"
|
|
msgstr "Desbloquear Seleccionados"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Group Selected"
|
|
msgstr "Agrupar Seleccionados"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Ungroup Selected"
|
|
msgstr "Desagrupar Seleccionados"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Paste Pose"
|
|
msgstr "Pegar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Guides"
|
|
msgstr "Restablecer Guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Create Custom Bone(s) from Node(s)"
|
|
msgstr "Crear Hueso(s) Personalizado(s) a partir de Nodo(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Bones"
|
|
msgstr "Restablecer Huesos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make IK Chain"
|
|
msgstr "Crear Cadena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear IK Chain"
|
|
msgstr "Reestrablecer Cadena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Warning: Children of a container get their position and size determined only "
|
|
"by their parent."
|
|
msgstr ""
|
|
"Advertencia: El tamaño y posición de los hijos de un contenedor es "
|
|
"determinado solo por su padre."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
|
msgid "Zoom Reset"
|
|
msgstr "Reset de Zoom"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Select Mode"
|
|
msgstr "Modo Seleccionar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Drag: Rotate"
|
|
msgstr "Arrastrar: Rotar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+Drag: Move"
|
|
msgstr "Alt+Arrastrae: Mover"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
|
msgstr ""
|
|
"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
|
|
"mover)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+RMB: Depth list selection"
|
|
msgstr "Alt+Click Der.: Selección en depth list"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Move Mode"
|
|
msgstr "Modo Mover"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Mode"
|
|
msgstr "Modo Rotar"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Mode"
|
|
msgstr "Modo de Escalado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Show a list of all objects at the position clicked\n"
|
|
"(same as Alt+RMB in select mode)."
|
|
msgstr ""
|
|
"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
|
|
"(igual que Alt+Click Der. en modo selección)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Click to change object's rotation pivot."
|
|
msgstr "Click para cambiar el pivote de rotación de un objeto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan Mode"
|
|
msgstr "Modo Paneo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Ruler Mode"
|
|
msgstr "Modo Regla"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Toggle smart snapping."
|
|
msgstr "Act/Desact. ajuste inteligente."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Smart Snap"
|
|
msgstr "Usar Ajuste Inteligente"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Toggle grid snapping."
|
|
msgstr "Act/Desact. ajuste a grilla."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Grid Snap"
|
|
msgstr "Usar Ajuste a Grilla"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snapping Options"
|
|
msgstr "Opciones de Ajuste"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Rotation Snap"
|
|
msgstr "Usar Ajuste de Rotación"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Scale Snap"
|
|
msgstr "Usar Ajuste de Escalado"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap Relative"
|
|
msgstr "Ajuste Relativo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Pixel Snap"
|
|
msgstr "Usar Ajuste a Pixeles"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Smart Snapping"
|
|
msgstr "Ajuste Inteligente"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Configure Snap..."
|
|
msgstr "Configurar Ajuste..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Parent"
|
|
msgstr "Ajustar al Padre"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Anchor"
|
|
msgstr "Ajustar al Ancla de Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Sides"
|
|
msgstr "Ajustar a los Lados del Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Node Center"
|
|
msgstr "Ajustar al Centro del Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Other Nodes"
|
|
msgstr "Ajustar a Otros Nodos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap to Guides"
|
|
msgstr "Ajustar a las Guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock the selected object in place (can't be moved)."
|
|
msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Unlock the selected object (can be moved)."
|
|
msgstr "Desbloquear el objeto seleccionado (puede ser movido)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Makes sure the object's children are not selectable."
|
|
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Restores the object's children's ability to be selected."
|
|
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Skeleton Options"
|
|
msgstr "Opciones de Esqueleto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Bones"
|
|
msgstr "Mostrar Huesos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make Custom Bone(s) from Node(s)"
|
|
msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Custom Bones"
|
|
msgstr "Restablecer Huesos Personalizados"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View"
|
|
msgstr "Vista"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Always Show Grid"
|
|
msgstr "Siempre Mostrar la Grilla"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Helpers"
|
|
msgstr "Mostrar Ayudantes"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Rulers"
|
|
msgstr "Mostrar reglas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Guides"
|
|
msgstr "Mostrar guías"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Origin"
|
|
msgstr "Mostrar Orígen"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Viewport"
|
|
msgstr "Mostrar Viewport"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Show Group And Lock Icons"
|
|
msgstr "Mostrar Grupo Y Bloquear Iconos"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Selection"
|
|
msgstr "Centrar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Frame Selection"
|
|
msgstr "Encuadrar Selección"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Preview Canvas Scale"
|
|
msgstr "Vista Previa de Escala de Canvas"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Translation mask for inserting keys."
|
|
msgstr "Máscara de traslación para insertar claves."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation mask for inserting keys."
|
|
msgstr "Máscara de rotación para insertar claves."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Scale mask for inserting keys."
|
|
msgstr "Máscara de escala para insertar claves."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert keys (based on mask)."
|
|
msgstr "Insertar claves (basadas en máscara)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
|
"mask).\n"
|
|
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
|
"Keys must be inserted manually for the first time."
|
|
msgstr ""
|
|
"Inserción automática de claves cuando los objetos son trasladados, rotados o "
|
|
"escalados (basado en máscara).\n"
|
|
"Las claves sólo se añaden a las pistas existentes, no se crearán nuevas "
|
|
"pistas.\n"
|
|
"Las claves deben insertarse manualmente por primera vez."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Auto Insert Key"
|
|
msgstr "Auto Insertar Clave"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key (Existing Tracks)"
|
|
msgstr "Insetar Clave (Tracks Existentes)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Copy Pose"
|
|
msgstr "Copiar Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Pose"
|
|
msgstr "Restablecer Pose"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Multiply grid step by 2"
|
|
msgstr "Multiplicar step de grilla por 2"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Divide grid step by 2"
|
|
msgstr "Dividir step de grilla por 2"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan View"
|
|
msgstr "Panear Vista"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Add %s"
|
|
msgstr "Agregar %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Adding %s..."
|
|
msgstr "Agregando %s..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Cannot instantiate multiple nodes without root."
|
|
msgstr "No se puede instanciar múltiples nodos sin raíz."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Create Node"
|
|
msgstr "Crear Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Error instancing scene from %s"
|
|
msgstr "Error al instanciar escena desde %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Default Type"
|
|
msgstr "Cambiar Tipo por Defecto"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag & drop + Shift : Add node as sibling\n"
|
|
"Drag & drop + Alt : Change node type"
|
|
msgstr ""
|
|
"Drag & drop + Shift : Agregar nodo como hermano\n"
|
|
"Drag & drop + Alt : Cambiar tipo de nodo"
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Create Polygon3D"
|
|
msgstr "Crear Polygon3D"
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Edit Poly"
|
|
msgstr "Editar Polígono"
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Edit Poly (Remove Point)"
|
|
msgstr "Editar Polígono (Remover Punto)"
|
|
|
|
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
|
msgid "Set Handle"
|
|
msgstr "Setear Handle"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Load Emission Mask"
|
|
msgstr "Cargar Máscara de Emisión"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Restart"
|
|
msgstr "Reiniciar"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Clear Emission Mask"
|
|
msgstr "Limpiar Máscara de Emisión"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Particles"
|
|
msgstr "Partículas"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generated Point Count:"
|
|
msgstr "Conteo de Puntos Generados:"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Emission Mask"
|
|
msgstr "Máscara de Emisión"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Capture from Pixel"
|
|
msgstr "Capturar desde Pixel"
|
|
|
|
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Emission Colors"
|
|
msgstr "Colores de Emisión"
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
msgid "CPUParticles"
|
|
msgstr "CPUParticles"
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emission Points From Mesh"
|
|
msgstr "Crear Puntos de Emisión desde Mesh"
|
|
|
|
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emission Points From Node"
|
|
msgstr "Crear Puntos de Emisión Desde Nodo"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Flat 0"
|
|
msgstr "Flat 0"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Flat 1"
|
|
msgstr "Flat 1"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Ease In"
|
|
msgstr "Ease In"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "Ease Out"
|
|
msgstr "Ease Out"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Smoothstep"
|
|
msgstr "Smoothstep"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Modify Curve Point"
|
|
msgstr "Modificar Punto de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Modify Curve Tangent"
|
|
msgstr "Modificar Tangente de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Load Curve Preset"
|
|
msgstr "Cargar Preset de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Add Point"
|
|
msgstr "Agregar Punto"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Remove Point"
|
|
msgstr "Quitar Punto"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Left Linear"
|
|
msgstr "Lineal Izquierda"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Right Linear"
|
|
msgstr "Lineal Derecha"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Load Preset"
|
|
msgstr "Cargar Preset"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Remove Curve Point"
|
|
msgstr "Quitar Punto de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Toggle Curve Linear Tangent"
|
|
msgstr "Act./Desact. Tangente Lineal de Curva"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Hold Shift to edit tangents individually"
|
|
msgstr "Mantené Shift para editar tangentes individualmente"
|
|
|
|
#: editor/plugins/curve_editor_plugin.cpp
|
|
msgid "Right click to add point"
|
|
msgstr "Click derecho para agregar punto"
|
|
|
|
#: editor/plugins/gi_probe_editor_plugin.cpp
|
|
msgid "Bake GI Probe"
|
|
msgstr "Bake GI Probe"
|
|
|
|
#: editor/plugins/gradient_editor_plugin.cpp
|
|
msgid "Gradient Edited"
|
|
msgstr "Degradado Editado"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item %d"
|
|
msgstr "Item %d"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Items"
|
|
msgstr "Items"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item List Editor"
|
|
msgstr "Editor de Lista de Items"
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
msgid "Create Occluder Polygon"
|
|
msgstr "Crear Polígono Oclusor"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh is empty!"
|
|
msgstr "¡El Mesh está vacío!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Trimesh Body"
|
|
msgstr "Crear Static Trimesh Body"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Convex Body"
|
|
msgstr "Crear Static Convex Body"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "This doesn't work on scene root!"
|
|
msgstr "Esto no funciona en una escena raiz!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Shape"
|
|
msgstr "Crear Trimesh Static Shape"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Failed creating shapes!"
|
|
msgstr "¡Fallo al crear shapes!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Shape(s)"
|
|
msgstr "Crear Shape(s) Convexo(s)"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Navigation Mesh"
|
|
msgstr "Crear Navigation Mesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Contained Mesh is not of type ArrayMesh."
|
|
msgstr "El Mesh contenedor no es del tipo ArrayMesh."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "UV Unwrap failed, mesh may not be manifold?"
|
|
msgstr "Fallo el UV Unwrap ¿el mesh podría no ser manifold?"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "No mesh to debug."
|
|
msgstr "No hay meshes para depurar."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Model has no UV in this layer"
|
|
msgstr "El modelo no tiene UV en esta capa"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "MeshInstance lacks a Mesh!"
|
|
msgstr "¡MeshInstance le falta un Mesh!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh has not surface to create outlines from!"
|
|
msgstr "¡El mesh no tiene una superficie de donde crear contornos!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
|
msgstr "¡El tipo primitivo de mesh no es PRIMITIVE_TRIANGLES!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Could not create outline!"
|
|
msgstr "No se pudo crear el outline!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline"
|
|
msgstr "Crear Outline"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh"
|
|
msgstr "Mesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Body"
|
|
msgstr "Crear Body Estático Trimesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Collision Sibling"
|
|
msgstr "Crear Trimesh Collision Sibling"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Collision Sibling(s)"
|
|
msgstr "Crear Convex Collision Hemano(s)"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh..."
|
|
msgstr "Crear Outline Mesh..."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "View UV1"
|
|
msgstr "Ver UV1"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "View UV2"
|
|
msgstr "Ver UV2"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Unwrap UV2 for Lightmap/AO"
|
|
msgstr "Hacer Unwrap de UV2 para Lightmap/AO"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh"
|
|
msgstr "Crear Outline Mesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Outline Size:"
|
|
msgstr "Tamaño de Outline:"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "UV Channel Debug"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Remove item %d?"
|
|
msgstr "Remover item %d?"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid ""
|
|
"Update from existing scene?:\n"
|
|
"%s"
|
|
msgstr "Acutalizar desde Escena"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Mesh Library"
|
|
msgstr "Biblioteca de Meshes"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Item"
|
|
msgstr "Agregar Item"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Remove Selected Item"
|
|
msgstr "Remover Item Seleccionado"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Import from Scene"
|
|
msgstr "Importar desde Escena"
|
|
|
|
#: editor/plugins/mesh_library_editor_plugin.cpp
|
|
msgid "Update from Scene"
|
|
msgstr "Acutalizar desde Escena"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and no MultiMesh set in node)."
|
|
msgstr ""
|
|
"No se especificó mesh de origen (y no hay MultiMesh establecido en el nodo)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
|
msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (invalid path)."
|
|
msgstr "Mesh de origen inválido (ruta inválida)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (not a MeshInstance)."
|
|
msgstr "Mesh de origen inválido (no es un MeshInstance)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (contains no Mesh resource)."
|
|
msgstr "Mesh de origen inválido (no contiene ningún recurso Mesh)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No surface source specified."
|
|
msgstr "Ninguna superficie de origen especificada."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (invalid path)."
|
|
msgstr "La superficie de origen es inválida (ruta inválida)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no geometry)."
|
|
msgstr "La superficie de origen es inválida (sin geometría)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no faces)."
|
|
msgstr "La superficie de origen es inválida (sin caras)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Source Mesh:"
|
|
msgstr "Seleccioná una Mesh de Origen:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Target Surface:"
|
|
msgstr "Seleccioná una Superficie Objetivo:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate Surface"
|
|
msgstr "Poblar Superficie"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate MultiMesh"
|
|
msgstr "Poblar MultiMesh"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Target Surface:"
|
|
msgstr "Superficie Objetivo:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Source Mesh:"
|
|
msgstr "Mesh de Origen:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "X-Axis"
|
|
msgstr "Eje-X"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Y-Axis"
|
|
msgstr "Eje-Y"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Z-Axis"
|
|
msgstr "Eje-Z"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh Up Axis:"
|
|
msgstr "Eje Superior del Mesh:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Rotation:"
|
|
msgstr "Rotación al Azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Tilt:"
|
|
msgstr "Inclinación al Azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Scale:"
|
|
msgstr "Escala al Azar:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate"
|
|
msgstr "Poblar"
|
|
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Navigation Polygon"
|
|
msgstr "Crear Polígono de Navegación"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Convert to CPUParticles"
|
|
msgstr "Convertir A CPUParticles"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generating Visibility Rect"
|
|
msgstr "Generando Rect. de Visibilidad"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generate Visibility Rect"
|
|
msgstr "Generar Rect. de Visibilidad"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Can only set point into a ParticlesMaterial process material"
|
|
msgstr ""
|
|
"Solo se puede setear un punto en un material de proceso ParticlesMaterial"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generation Time (sec):"
|
|
msgstr "Tiempo de Generación (seg):"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "The geometry's faces don't contain any area."
|
|
msgstr "Las caras de la geometría no contienen ningún área."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "The geometry doesn't contain any faces."
|
|
msgstr "La geometría no contiene ninguna cara."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't inherit from Spatial."
|
|
msgstr "\"%s\" no hereda de Spatial."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't contain geometry."
|
|
msgstr "\"%s\" no contiene geometría."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "\"%s\" doesn't contain face geometry."
|
|
msgstr "\"%s\" no tiene geometría de caras."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emitter"
|
|
msgstr "Crear Emisor"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Emission Points:"
|
|
msgstr "Puntos de Emisión:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface Points"
|
|
msgstr "Puntos de Superficie"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface Points+Normal (Directed)"
|
|
msgstr "Puntos de Superficia+Normal (Dirigida)"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Volume"
|
|
msgstr "Volumen"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Emission Source: "
|
|
msgstr "Fuente de Emisión: "
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "A processor material of type 'ParticlesMaterial' is required."
|
|
msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generating AABB"
|
|
msgstr "Generando AABB"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generate Visibility AABB"
|
|
msgstr "Generar AABB de Visibilidad"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generate AABB"
|
|
msgstr "Generar AABB"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Point from Curve"
|
|
msgstr "Remover Punto de Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Out-Control from Curve"
|
|
msgstr "Quitar Out-Control de la Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove In-Control from Curve"
|
|
msgstr "Quitar In-Control de la Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point to Curve"
|
|
msgstr "Agregar Punto a Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Split Curve"
|
|
msgstr "Partir Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Point in Curve"
|
|
msgstr "Mover Punto en Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move In-Control in Curve"
|
|
msgstr "Mover In-Control en Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Out-Control in Curve"
|
|
msgstr "Mover Out-Control en Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Select Points"
|
|
msgstr "Seleccionar Puntos"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Shift+Drag: Select Control Points"
|
|
msgstr "Shift+Arrastrar: Seleccionar Puntos de Control"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Click: Add Point"
|
|
msgstr "Click: Agregar Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Left Click: Split Segment (in curve)"
|
|
msgstr "Click Izquierdo: Partir Segmento (en curva)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Right Click: Delete Point"
|
|
msgstr "Click Derecho: Eliminar Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Select Control Points (Shift+Drag)"
|
|
msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point (in empty space)"
|
|
msgstr "Agregar Punto (en espacio vacío)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Delete Point"
|
|
msgstr "Eliminar Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Close Curve"
|
|
msgstr "Cerrar Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
|
msgid "Options"
|
|
msgstr "Opciones"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Mirror Handle Angles"
|
|
msgstr "Manejadores de Ángulos de Espejo"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Mirror Handle Lengths"
|
|
msgstr "Manejadores de Tamaño de Espejo"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Curve Point #"
|
|
msgstr "Punto # de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Point Position"
|
|
msgstr "Setear Posición de Punto de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve In Position"
|
|
msgstr "Setear Posición de Entrada de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Out Position"
|
|
msgstr "Setear Posición de Salida de Curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Path"
|
|
msgstr "Partir Path"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Path Point"
|
|
msgstr "Quitar Punto del Path"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Out-Control Point"
|
|
msgstr "Quitar Punto Out-Control"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove In-Control Point"
|
|
msgstr "Quitar Punto In-Control"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Segment (in curve)"
|
|
msgstr "Partir Segmento (en curva)"
|
|
|
|
#: editor/plugins/physical_bone_plugin.cpp
|
|
msgid "Move Joint"
|
|
msgstr "Mover Unión"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
|
msgstr "La propiedad esqueleto del Polygon2D no apunta a un nodo Skeleton2D"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Sync Bones"
|
|
msgstr "Sincronizar Huesos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"No texture in this polygon.\n"
|
|
"Set a texture to be able to edit UV."
|
|
msgstr ""
|
|
"Sin textura en este nodo.\n"
|
|
"Asigná una textura para poder editar el UV."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create UV Map"
|
|
msgstr "Crear Mapa UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
|
"viewport."
|
|
msgstr ""
|
|
"El polígono 2D tiene vértices internos, por lo que ya no se puede editar en "
|
|
"el viewport."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Polygon & UV"
|
|
msgstr "Crear Polígono y UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Internal Vertex"
|
|
msgstr "Crear Vértice Interno"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Remove Internal Vertex"
|
|
msgstr "Quitar Vértice Interno"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Invalid Polygon (need 3 different vertices)"
|
|
msgstr "Polígono Inválido (se necesitan 3 vértices diferentes)"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Add Custom Polygon"
|
|
msgstr "Agregar Polígono Personalizado"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Remove Custom Polygon"
|
|
msgstr "Remover Polígono Personalizado"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform UV Map"
|
|
msgstr "Transformar Mapa UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform Polygon"
|
|
msgstr "Transformar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Paint Bone Weights"
|
|
msgstr "Pintar Peso de Huesos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Open Polygon 2D UV editor."
|
|
msgstr "Abrir editor UV de Polígonos 2D."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon 2D UV Editor"
|
|
msgstr "Editor UV de Polígonos 2D"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "UV"
|
|
msgstr "UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Points"
|
|
msgstr "Puntos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygons"
|
|
msgstr "Polígonos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Bones"
|
|
msgstr "Huesos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Points"
|
|
msgstr "Mover Puntos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Ctrl: Rotate"
|
|
msgstr "Ctrl: Rotar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift: Move All"
|
|
msgstr "Shift: Mover Todos"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift+Ctrl: Scale"
|
|
msgstr "Shift+Ctrl: Escalar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Polygon"
|
|
msgstr "Mover Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Rotate Polygon"
|
|
msgstr "Rotar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Scale Polygon"
|
|
msgstr "Escalar Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create a custom polygon. Enables custom polygon rendering."
|
|
msgstr ""
|
|
"Crear un polígono personalizado. Activa el rendering de polígonos "
|
|
"personalizados."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid ""
|
|
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
|
"disabled."
|
|
msgstr ""
|
|
"Remover un polígono personalizado. Si no queda ninguno, se desactiva el "
|
|
"rendering de polígonos personalizados."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Paint weights with specified intensity."
|
|
msgstr "Pintar pesos con la intensidad especificada."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Unpaint weights with specified intensity."
|
|
msgstr "Despintar pesos con la intensidad especificada."
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Radius:"
|
|
msgstr "Radio:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon->UV"
|
|
msgstr "Polígono->UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "UV->Polygon"
|
|
msgstr "UV->Polígono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Clear UV"
|
|
msgstr "Limpiar UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Settings"
|
|
msgstr "Ajustes de Grilla"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Snap"
|
|
msgstr "Ajustar"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Enable Snap"
|
|
msgstr "Activar Ajuste"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid"
|
|
msgstr "Grilla"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Show Grid"
|
|
msgstr "Mostrar la Grilla"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Configure Grid:"
|
|
msgstr "Configurar Grilla:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset X:"
|
|
msgstr "Offset de Grilla en X:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset Y:"
|
|
msgstr "Offset de Grilla en Y:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step X:"
|
|
msgstr "Step de Grilla en X:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step Y:"
|
|
msgstr "Step de Grilla en Y:"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Sync Bones to Polygon"
|
|
msgstr "Sincronizar Huesos con el Polígono"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load resource!"
|
|
msgstr "ERROR: No se pudo cargar el recurso!"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Add Resource"
|
|
msgstr "Agregar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Rename Resource"
|
|
msgstr "Renombrar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Resource"
|
|
msgstr "Eliminar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty!"
|
|
msgstr "Clipboard de Recursos vacío!"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Paste Resource"
|
|
msgstr "Pegar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Instance:"
|
|
msgstr "Instancia:"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
|
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Type:"
|
|
msgstr "Tipo:"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
|
msgid "Open in Editor"
|
|
msgstr "Abrir en Editor"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Load Resource"
|
|
msgstr "Cargar Recurso"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "ResourcePreloader"
|
|
msgstr "ResourcePreloader"
|
|
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "AnimationTree has no path set to an AnimationPlayer"
|
|
msgstr "El AnimationTree no tiene una ruta asignada a un AnimationPlayer"
|
|
|
|
#: editor/plugins/root_motion_editor_plugin.cpp
|
|
msgid "Path to AnimationPlayer is invalid"
|
|
msgstr "La ruta al AnimationPlayer es inválida"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Clear Recent Files"
|
|
msgstr "Restablecer Archivos Recientes"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close and save changes?"
|
|
msgstr "¿Cerrar y guardar cambios?"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error writing TextFile:"
|
|
msgstr "Error al escribir el TextFile:"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Could not load file at:"
|
|
msgstr "No se pudo cargar el archivo en:"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving file!"
|
|
msgstr "Error guardando archivo!"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme."
|
|
msgstr "Error al guardar el tema."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error Saving"
|
|
msgstr "Error al Guardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing theme."
|
|
msgstr "Error al importar el tema."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error Importing"
|
|
msgstr "Error al Importar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "New Text File..."
|
|
msgstr "Nuevo Archivo de Texto..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open File"
|
|
msgstr "Abrir Archivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save File As..."
|
|
msgstr "Guardar Archivo Como..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Can't obtain the script for running."
|
|
msgstr "No se puede obtener el script para ejecutarlo."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script failed reloading, check console for errors."
|
|
msgstr "El script falló al recargar, revisá errores en la consola."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Script is not in tool mode, will not be able to run."
|
|
msgstr "Es script no esta en modo tool, no sera posible ejecutarlo."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"To run this script, it must inherit EditorScript and be set to tool mode."
|
|
msgstr ""
|
|
"Para ejecutar este script, debe heredar de EditorScript y estar seteado en "
|
|
"modo tool."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme"
|
|
msgstr "Importar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme"
|
|
msgstr "Error al guardar el tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving"
|
|
msgstr "Error al guardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As..."
|
|
msgstr "Guardar Tema Como..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "%s Class Reference"
|
|
msgstr "%s Referencia de Clase"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find Next"
|
|
msgstr "Encontrar Siguiente"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find Previous"
|
|
msgstr "Encontrar Anterior"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Filter scripts"
|
|
msgstr "Filtrar scripts"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle alphabetical sorting of the method list."
|
|
msgstr "Alternar la ordenación alfabética de la lista de métodos."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Filter methods"
|
|
msgstr "Filtrar métodos"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Sort"
|
|
msgstr "Ordenar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Move Up"
|
|
msgstr "Subir"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Move Down"
|
|
msgstr "Bajar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Next script"
|
|
msgstr "Script siguiente"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Previous script"
|
|
msgstr "Script anterior"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "File"
|
|
msgstr "Archivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open..."
|
|
msgstr "Abrir..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reopen Closed Script"
|
|
msgstr "Reabrir Script Cerrado"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save All"
|
|
msgstr "Guardar Todo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Soft Reload Script"
|
|
msgstr "Recarga Soft de Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Copy Script Path"
|
|
msgstr "Copiar Ruta de Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Previous"
|
|
msgstr "Previo en Historial"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Next"
|
|
msgstr "Siguiente en Historial"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme"
|
|
msgstr "Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme..."
|
|
msgstr "Importar Tema..."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload Theme"
|
|
msgstr "Recargar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme"
|
|
msgstr "Guardar Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close All"
|
|
msgstr "Cerrar Todos"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Docs"
|
|
msgstr "Cerrar Docs"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Run"
|
|
msgstr "Ejecutar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Into"
|
|
msgstr "Step Into"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Over"
|
|
msgstr "Step Over"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Break"
|
|
msgstr "Break"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Continue"
|
|
msgstr "Continuar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Keep Debugger Open"
|
|
msgstr "Mantener el Depurador Abierto"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Debug with External Editor"
|
|
msgstr "Depurar con Editor Externo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open Godot online documentation."
|
|
msgstr "Abrir la documentación en línea de Godot."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Request Docs"
|
|
msgstr "Solicitar Docum."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Help improve the Godot documentation by giving feedback."
|
|
msgstr "Ayudá a mejorar la documentación de Godot dando feedback."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the reference documentation."
|
|
msgstr "Buscar en la documentación de referencia."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to previous edited document."
|
|
msgstr "Ir a anterior documento editado."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to next edited document."
|
|
msgstr "Ir a siguiente documento editado."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Discard"
|
|
msgstr "Descartar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"The following files are newer on disk.\n"
|
|
"What action should be taken?:"
|
|
msgstr ""
|
|
"Los siguientes archivos son nuevos en disco.\n"
|
|
"¿Qué acción se debería tomar?:"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Reload"
|
|
msgstr "Volver a Cargar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Resave"
|
|
msgstr "Volver a Guardar"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Debugger"
|
|
msgstr "Depurador"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Results"
|
|
msgstr "Resultados de la Búsqueda"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Clear Recent Scripts"
|
|
msgstr "Restablecer Scripts Recientes"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Connections to method:"
|
|
msgstr "Conexiones al método:"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
|
msgid "Source"
|
|
msgstr "Fuente"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Target"
|
|
msgstr "Objetivo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid ""
|
|
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
|
msgstr ""
|
|
"No se encuentra el método conectado '%s' para la señal '%s' del nodo '%s' al "
|
|
"nodo '%s'."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Line"
|
|
msgstr "Línea"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "(ignore)"
|
|
msgstr "(ignorar)"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Function"
|
|
msgstr "Ir a Función"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Only resources from filesystem can be dropped."
|
|
msgstr "Solo se pueden depositar recursos del sistema de archivos."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
|
msgstr ""
|
|
"No se pueden soltar nodos porque el script '%s' no es usado en esta escena."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Lookup Symbol"
|
|
msgstr "Buscar Símbolo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Pick Color"
|
|
msgstr "Seleccionar Color"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Convert Case"
|
|
msgstr "Convertir Mayúsculas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Uppercase"
|
|
msgstr "Mayúsculas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Lowercase"
|
|
msgstr "Minúsculas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Capitalize"
|
|
msgstr "Capitalizar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
|
msgid "Syntax Highlighter"
|
|
msgstr "Resaltador de Sintaxis"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
msgid "Go To"
|
|
msgstr "Ir A"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
|
msgid "Bookmarks"
|
|
msgstr "Marcadores"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Breakpoints"
|
|
msgstr "Puntos de interrupción"
|
|
|
|
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Cut"
|
|
msgstr "Cortar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Select All"
|
|
msgstr "Seleccionar Todo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Delete Line"
|
|
msgstr "Eliminar Línea"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Indent Left"
|
|
msgstr "Indentar a la Izq"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Indent Right"
|
|
msgstr "Indentar a la Der"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Toggle Comment"
|
|
msgstr "Act/Desact. Comentario"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Fold/Unfold Line"
|
|
msgstr "Expandir/Colapsar Línea"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Fold All Lines"
|
|
msgstr "Colapsar Todas las Líneas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Unfold All Lines"
|
|
msgstr "Expandir Totas las Líneas"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Clone Down"
|
|
msgstr "Clonar hacia Abajo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Complete Symbol"
|
|
msgstr "Completar Símbolo"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Evaluate Selection"
|
|
msgstr "Evaluar Selección"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Trim Trailing Whitespace"
|
|
msgstr "Eliminar Espacios Sobrantes al Final"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Convert Indent to Spaces"
|
|
msgstr "Convertir Indentación En Espacios"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Convert Indent to Tabs"
|
|
msgstr "Convertir Indentación En Tabulaciones"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Auto Indent"
|
|
msgstr "Auto Indentar"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Find in Files..."
|
|
msgstr "Buscar en Archivos..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Contextual Help"
|
|
msgstr "Ayuda Contextual"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Toggle Bookmark"
|
|
msgstr "Act./Desact. Marcador"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Next Bookmark"
|
|
msgstr "Ir al Siguiente Marcador"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Previous Bookmark"
|
|
msgstr "Ir al Marcador Anterior"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Remove All Bookmarks"
|
|
msgstr "Eliminar Todos los Marcadores"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Function..."
|
|
msgstr "Ir a Función..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Line..."
|
|
msgstr "Ir a Línea..."
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Toggle Breakpoint"
|
|
msgstr "Act/Desact. Breakpoint"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Remove All Breakpoints"
|
|
msgstr "Quitar Todos los Breakpoints"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Next Breakpoint"
|
|
msgstr "Ir al Breakpoint Siguiente"
|
|
|
|
#: editor/plugins/script_text_editor.cpp
|
|
msgid "Go to Previous Breakpoint"
|
|
msgstr "Ir al Breakpoint Anterior"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid ""
|
|
"This shader has been modified on on disk.\n"
|
|
"What action should be taken?"
|
|
msgstr ""
|
|
"Este shader ha sido modificado en disco.\n"
|
|
"¿Qué acciones deben tomarse?"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Shader"
|
|
msgstr "Shader"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
|
msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos."
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Create Rest Pose from Bones"
|
|
msgstr "Crear Pose de Descanso a partir de Huesos"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Set Rest Pose to Bones"
|
|
msgstr "Asignar Pose de Descanso a Huesos"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Skeleton2D"
|
|
msgstr "Skeleton2D"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Make Rest Pose (From Bones)"
|
|
msgstr "Crear Pose de Descanso"
|
|
|
|
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
|
msgid "Set Bones to Rest Pose"
|
|
msgstr "Setear Huesos a la Pose de Descanso"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp
|
|
msgid "Create physical bones"
|
|
msgstr "Crear huesos físicos"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp
|
|
msgid "Skeleton"
|
|
msgstr "Esqueleto"
|
|
|
|
#: editor/plugins/skeleton_editor_plugin.cpp
|
|
msgid "Create physical skeleton"
|
|
msgstr "Crear esqueleto físico"
|
|
|
|
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
|
msgid "Play IK"
|
|
msgstr "Reproducir IK"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orthogonal"
|
|
msgstr "Ortogonal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective"
|
|
msgstr "Perspectiva"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Aborted."
|
|
msgstr "Transformación Abortada."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "X-Axis Transform."
|
|
msgstr "Transformación en Eje-X."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Y-Axis Transform."
|
|
msgstr "Transformación en Eje-Y."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Z-Axis Transform."
|
|
msgstr "Transformación en Eje-Z."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Plane Transform."
|
|
msgstr "Ver Transformación en Plano."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scaling: "
|
|
msgstr "Escalando: "
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translating: "
|
|
msgstr "Trasladar: "
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotating %s degrees."
|
|
msgstr "Rotando %s grados."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Keying is disabled (no key inserted)."
|
|
msgstr "Poner claves está desactivado (no se insertaron claves)."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Animation Key Inserted."
|
|
msgstr "Clave de Animación Insertada."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pitch"
|
|
msgstr "Altura"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Yaw"
|
|
msgstr "Yaw"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Objects Drawn"
|
|
msgstr "Objetos Dibujados"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Material Changes"
|
|
msgstr "Cambios de Material"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Shader Changes"
|
|
msgstr "Cambios de Shader"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Surface Changes"
|
|
msgstr "Cambios de Superficie"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Draw Calls"
|
|
msgstr "Llamadas de Dibujado"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Vertices"
|
|
msgstr "Vértices"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View."
|
|
msgstr "Vista Superior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View."
|
|
msgstr "Vista Inferior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom"
|
|
msgstr "Fondo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View."
|
|
msgstr "Vista Izquierda."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left"
|
|
msgstr "Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View."
|
|
msgstr "Vista Derecha."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right"
|
|
msgstr "Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View."
|
|
msgstr "Vista Frontal."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front"
|
|
msgstr "Frente"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View."
|
|
msgstr "Vista Anterior."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear"
|
|
msgstr "Detrás"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Transform with View"
|
|
msgstr "Alinear Transform con Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Rotation with View"
|
|
msgstr "Alinear Rotación con Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance a child at."
|
|
msgstr "No hay padre al que instanciarle un hijo."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "This operation requires a single selected node."
|
|
msgstr "Esta operación requiere un solo nodo seleccionado."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Lock View Rotation"
|
|
msgstr "Trabar Rotación de Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Normal"
|
|
msgstr "Mostrar Normal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Wireframe"
|
|
msgstr "Mostrar Wireframe"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Overdraw"
|
|
msgstr "Mostrar Overdraw"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Unshaded"
|
|
msgstr "Mostrar Sin Sombreado"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Environment"
|
|
msgstr "Ver Entorno"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Gizmos"
|
|
msgstr "Ver Gizmos"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Information"
|
|
msgstr "Ver Información"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View FPS"
|
|
msgstr "Ver FPS"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Half Resolution"
|
|
msgstr "Media Resolución"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Audio Listener"
|
|
msgstr "Oyente de Audio"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Enable Doppler"
|
|
msgstr "Activar Doppler"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Cinematic Preview"
|
|
msgstr "Vista Previa Cinemática"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Left"
|
|
msgstr "Vista Libre A La Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Right"
|
|
msgstr "Vista Libre A La Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Forward"
|
|
msgstr "Vista Libre Hacia Adelante"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Backwards"
|
|
msgstr "Vista Libre Hacia Atrás"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Up"
|
|
msgstr "Vista Libre Hacia Arriba"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Down"
|
|
msgstr "Vista Libre Hacia Abajo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Speed Modifier"
|
|
msgstr "Modificador de Velocidad de Vista Libre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Freelook Slow Modifier"
|
|
msgstr "Modificador de Velocidad de Vista Libre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Note: The FPS value displayed is the editor's framerate.\n"
|
|
"It cannot be used as a reliable indication of in-game performance."
|
|
msgstr ""
|
|
"Nota: El valor FPS que se muestra es la velocidad de fotogramas del editor.\n"
|
|
"No se puede utilizar como un indicador fiable del rendimiento en el juego."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Rotation Locked"
|
|
msgstr "Rotación de Vista Trabada"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "XForm Dialog"
|
|
msgstr "Dialogo XForm"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Nodes To Floor"
|
|
msgstr "Ajustar Nodos al Suelo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Couldn't find a solid floor to snap the selection to."
|
|
msgstr "No se pudo encontrar un suelo sólido al que ajustar la selección."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag: Rotate\n"
|
|
"Alt+Drag: Move\n"
|
|
"Alt+RMB: Depth list selection"
|
|
msgstr ""
|
|
"Arrastrar: Rotar\n"
|
|
"Alt+Arrastrar: Mover\n"
|
|
"Alt+Click Der.: Selección en depth list"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Local Space"
|
|
msgstr "Usar Espacio Local"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Snap"
|
|
msgstr "Usar Ajuste"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View"
|
|
msgstr "Vista Inferior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View"
|
|
msgstr "Vista Superior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View"
|
|
msgstr "Vista Anterior"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View"
|
|
msgstr "Vista Frontal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View"
|
|
msgstr "Vista Izquierda"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View"
|
|
msgstr "Vista Derecha"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Switch Perspective/Orthogonal View"
|
|
msgstr "Intercambiar entre Vista Perspectiva/Orthogonal"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Insert Animation Key"
|
|
msgstr "Insertar Clave de Animación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Origin"
|
|
msgstr "Foco en Origen"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Selection"
|
|
msgstr "Foco en Selección"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Toggle Freelook"
|
|
msgstr "Act./Desact. Vista Libre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform"
|
|
msgstr "Transform"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Object to Floor"
|
|
msgstr "Ajustar Objeto al Suelo"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Dialog..."
|
|
msgstr "Cuadro de diálogo de Transform..."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "1 Viewport"
|
|
msgstr "1 Viewport"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports"
|
|
msgstr "2 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports (Alt)"
|
|
msgstr "2 Viewports (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports"
|
|
msgstr "3 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports (Alt)"
|
|
msgstr "3 Viewports (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "4 Viewports"
|
|
msgstr "4 Viewports"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Gizmos"
|
|
msgstr "Gizmos"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Origin"
|
|
msgstr "Ver Origen"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Grid"
|
|
msgstr "Ver Grilla"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Settings..."
|
|
msgstr "Configuración..."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Settings"
|
|
msgstr "Configuración de Ajuste"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate Snap:"
|
|
msgstr "Ajuste de Traslación:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Snap (deg.):"
|
|
msgstr "Ajuste de Rotación (grados):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Snap (%):"
|
|
msgstr "Ajuste de Escala (%):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Viewport Settings"
|
|
msgstr "Ajustes de Viewport"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective FOV (deg.):"
|
|
msgstr "FOV de Perspectiva (grados.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Near:"
|
|
msgstr "Z-Near de Vista:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Far:"
|
|
msgstr "Z-Far de Vista:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Change"
|
|
msgstr "Cambio de Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate:"
|
|
msgstr "Trasladar:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate (deg.):"
|
|
msgstr "Rotar (grados.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale (ratio):"
|
|
msgstr "Scalar (ratio):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Type"
|
|
msgstr "Tipo de Transformación"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pre"
|
|
msgstr "Pre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Post"
|
|
msgstr "Post"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Nameless gizmo"
|
|
msgstr "Gizmo sin nombre"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create Mesh2D"
|
|
msgstr "Crear Mesh2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Mesh2D Preview"
|
|
msgstr "Creando Vistas Previas de Mesh/es"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create Polygon2D"
|
|
msgstr "Crear Polygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Polygon2D Preview"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create CollisionPolygon2D"
|
|
msgstr "Crear CollisionPolygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "CollisionPolygon2D Preview"
|
|
msgstr "Crear CollisionPolygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create LightOccluder2D"
|
|
msgstr "Crear LightOccluder2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "LightOccluder2D Preview"
|
|
msgstr "Crear LightOccluder2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Sprite is empty!"
|
|
msgstr "El sprite esta vacío!"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Can't convert a sprite using animation frames to mesh."
|
|
msgstr "No se puede convertir a mesh un sprite que usa frames de animación."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't replace by mesh."
|
|
msgstr "Geometría inválida, no se puede reemplazar por mesh."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Convert to Mesh2D"
|
|
msgstr "Convertir a Mesh2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create polygon."
|
|
msgstr "Geometría inválida, no es posible crear un polígono."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Convert to Polygon2D"
|
|
msgstr "Convertir a Polygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create collision polygon."
|
|
msgstr "Geometría inválida, no es posible crear un polígono de colisión."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create CollisionPolygon2D Sibling"
|
|
msgstr "Crear hermano de CollisionPolygon2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Invalid geometry, can't create light occluder."
|
|
msgstr "Geometría inválida, no es posible crear un oclusor de luz."
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Create LightOccluder2D Sibling"
|
|
msgstr "Crear hermano de LightOccluder2D"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Sprite"
|
|
msgstr "Sprite"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Simplification: "
|
|
msgstr "Simplificación: "
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Shrink (Pixels): "
|
|
msgstr "Achicar (Pixeles): "
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Grow (Pixels): "
|
|
msgstr "Crecer (Pixeles): "
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Update Preview"
|
|
msgstr "Actualizar Vista Previa"
|
|
|
|
#: editor/plugins/sprite_editor_plugin.cpp
|
|
msgid "Settings:"
|
|
msgstr "Configuración:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "No Frames Selected"
|
|
msgstr "No hay Frames Seleccionados"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add %d Frame(s)"
|
|
msgstr "Agregar %d Frame(s)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frame"
|
|
msgstr "Agregar Frame"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Unable to load images"
|
|
msgstr "No se pudo cargar la imagen:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load frame resource!"
|
|
msgstr "ERROR: No se pudo cargar el recurso de frames!"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty or not a texture!"
|
|
msgstr "El portapapeles de recursos esta vacío o no es una textura!"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Paste Frame"
|
|
msgstr "Pegar Frame"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Empty"
|
|
msgstr "Agregar Vacío"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation FPS"
|
|
msgstr "Cambiar FPS de Animación"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "(empty)"
|
|
msgstr "(vacío)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move Frame"
|
|
msgstr "Mover Fotograma"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animations:"
|
|
msgstr "Animaciones:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "New Animation"
|
|
msgstr "Nueva Animación"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Speed (FPS):"
|
|
msgstr "Velocidad (FPS):"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Loop"
|
|
msgstr "Loop"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animation Frames:"
|
|
msgstr "Fotogramas de animación:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add a Texture from File"
|
|
msgstr "Añadir Textura desde Archivo"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frames from a Sprite Sheet"
|
|
msgstr "Añadir Frames desde un Sprite Sheet"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (Before)"
|
|
msgstr "Insertar Vacío (Antes)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (After)"
|
|
msgstr "Insertar Vacío (Después)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move (Before)"
|
|
msgstr "Mover (Antes)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Move (After)"
|
|
msgstr "Mover (Despues)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Select Frames"
|
|
msgstr "Seleccionar Frames"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Horizontal:"
|
|
msgstr "Horizontal:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Vertical:"
|
|
msgstr "Vertical:"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Select/Clear All Frames"
|
|
msgstr "Seleccionar/Reestablecer Todos los Frames"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Create Frames from Sprite Sheet"
|
|
msgstr "Crear Frames a partir de Sprite Sheet"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "SpriteFrames"
|
|
msgstr "SpriteFrames"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Set Region Rect"
|
|
msgstr "Setear Region Rect"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Set Margin"
|
|
msgstr "Asignar Margen"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Snap Mode:"
|
|
msgstr "Modo de Ajuste:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
#: scene/resources/visual_shader.cpp
|
|
msgid "None"
|
|
msgstr "Ninguno"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Pixel Snap"
|
|
msgstr "Ajustar a Pixeles"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Grid Snap"
|
|
msgstr "Ajustar a Grilla"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Auto Slice"
|
|
msgstr "Corte Automático"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Offset:"
|
|
msgstr "Offset:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Step:"
|
|
msgstr "Paso:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Sep.:"
|
|
msgstr "Sep.:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "TextureRegion"
|
|
msgstr "Región de Textura"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All Items"
|
|
msgstr "Agregar Todos los Items"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All"
|
|
msgstr "Agregar Todos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove All Items"
|
|
msgstr "Quitar Todos los Ítems"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Remove All"
|
|
msgstr "Quitar Todos"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Edit Theme"
|
|
msgstr "Editar Tema"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme editing menu."
|
|
msgstr "Menu de edición de temas."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Class Items"
|
|
msgstr "Agregar Items de Clases"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Class Items"
|
|
msgstr "Quitar Ítems de Clases"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Template"
|
|
msgstr "Crear Plantilla Vacía"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Editor Template"
|
|
msgstr "Crear Plantilla de Editor Vacía"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create From Current Editor Theme"
|
|
msgstr "Crear Desde Tema de Editor Actual"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Toggle Button"
|
|
msgstr "Botón de Conmutación"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Disabled Button"
|
|
msgstr "Botón Desactivado"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Item"
|
|
msgstr "Ítem"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Disabled Item"
|
|
msgstr "Desactivar Ítem"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Check Item"
|
|
msgstr "Tildar Item"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Checked Item"
|
|
msgstr "Ítem Tildado"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Radio Item"
|
|
msgstr "Radio Ítem"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Checked Radio Item"
|
|
msgstr "Radio Ítem Tildado"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Named Sep."
|
|
msgstr "Separador con nombre."
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Submenu"
|
|
msgstr "Submenú"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Subitem 1"
|
|
msgstr "Subítem 1"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Subitem 2"
|
|
msgstr "Subítem 2"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Has"
|
|
msgstr "Tiene"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Many"
|
|
msgstr "Muchas"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Disabled LineEdit"
|
|
msgstr "LineEdit Desactivado"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 1"
|
|
msgstr "Tab 1"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 2"
|
|
msgstr "Tab 2"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 3"
|
|
msgstr "Tab 3"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Editable Item"
|
|
msgstr "Ítem Editable"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Subtree"
|
|
msgstr "Subárbol"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Has,Many,Options"
|
|
msgstr "Tiene,Muchas,Opciones"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Data Type:"
|
|
msgstr "Tipo de Datos:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Icon"
|
|
msgstr "Icono"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
|
msgid "Style"
|
|
msgstr "Estilo"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Font"
|
|
msgstr "Tipografía"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Color"
|
|
msgstr "Color"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Theme File"
|
|
msgstr "Archivo de Tema"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase Selection"
|
|
msgstr "Eliminar Selección"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Fix Invalid Tiles"
|
|
msgstr "Corregir Tiles Inválidos"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cut Selection"
|
|
msgstr "Cortar Selección"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint TileMap"
|
|
msgstr "Pintar TileMap"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Line Draw"
|
|
msgstr "Dibujar Línea"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rectangle Paint"
|
|
msgstr "Pintar Rectángulo"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Bucket Fill"
|
|
msgstr "Bote de Relleno"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase TileMap"
|
|
msgstr "Borrar TileMap"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Find Tile"
|
|
msgstr "Encontrar Tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Transpose"
|
|
msgstr "Transponer"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Disable Autotile"
|
|
msgstr "Desactivar Autotile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Enable Priority"
|
|
msgstr "Activar Prioridad"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Filter tiles"
|
|
msgstr "Filtrar tiles"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
|
msgstr "Asignale un recurso TileSet a este TileMap para usas sus tiles."
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint Tile"
|
|
msgstr "Pintar Tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid ""
|
|
"Shift+LMB: Line Draw\n"
|
|
"Shift+Ctrl+LMB: Rectangle Paint"
|
|
msgstr ""
|
|
"Shift + Clic izq: Dibujar línea\n"
|
|
"Shift + Ctrl + Clic izq: Pintar Rectángulo"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Pick Tile"
|
|
msgstr "Elegir Tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate Left"
|
|
msgstr "Rotar a la Izquierda"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate Right"
|
|
msgstr "Rotar a la Derecha"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Flip Horizontally"
|
|
msgstr "Espejar Horizontalmente"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Flip Vertically"
|
|
msgstr "Espejar Verticalmente"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Clear Transform"
|
|
msgstr "Reestablecer Transform"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Add Texture(s) to TileSet."
|
|
msgstr "Agregar Textura(s) al TileSet."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove selected Texture from TileSet."
|
|
msgstr "Quitar Textura seleccionada del TileSet."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from Scene"
|
|
msgstr "Crear desde Escena"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from Scene"
|
|
msgstr "Mergear desde Escena"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Single Tile"
|
|
msgstr "Nuevo Tile Individual"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Autotile"
|
|
msgstr "Nuevo Autotile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "New Atlas"
|
|
msgstr "Nuevo Atlas"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Next Coordinate"
|
|
msgstr "Coordenada Siguiente"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Select the next shape, subtile, or Tile."
|
|
msgstr "Seleccionar la próxima forma, subtile o Tile."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Previous Coordinate"
|
|
msgstr "Coordenada Anterior"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Select the previous shape, subtile, or Tile."
|
|
msgstr "Seleccionar la forma, subtile o Tile anterior."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Region"
|
|
msgstr "Región"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Collision"
|
|
msgstr "Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Occlusion"
|
|
msgstr "Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Navigation"
|
|
msgstr "Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Bitmask"
|
|
msgstr "Bitmask"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Priority"
|
|
msgstr "Prioridad"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Z Index"
|
|
msgstr "Z Index"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Region Mode"
|
|
msgstr "Modo Región"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Collision Mode"
|
|
msgstr "Modo Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Occlusion Mode"
|
|
msgstr "Modo Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Navigation Mode"
|
|
msgstr "Modo Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Bitmask Mode"
|
|
msgstr "Modo Bitmask"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Priority Mode"
|
|
msgstr "Modo Prioridad"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Icon Mode"
|
|
msgstr "Modo Icono"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Z Index Mode"
|
|
msgstr "Modo Índice Z"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Copy bitmask."
|
|
msgstr "Copiar bitmask."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Paste bitmask."
|
|
msgstr "Pegar bitmask."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Erase bitmask."
|
|
msgstr "Borrar bitmask."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create a new rectangle."
|
|
msgstr "Crear un rectángulo nuevo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create a new polygon."
|
|
msgstr "Crear un nuevo polígono."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Keep polygon inside region Rect."
|
|
msgstr "Mantener el polígono dentro del region Rect."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Enable snap and show grid (configurable via the Inspector)."
|
|
msgstr "Activar ajuste y mostrar grilla (configurable vía el Inspector)."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Display Tile Names (Hold Alt Key)"
|
|
msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Add or select a texture on the left panel to edit the tiles bound to it."
|
|
msgstr ""
|
|
"Agregá o seleccioná una textura en el panel izquierdo para editar los tiles "
|
|
"asignados a él."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove selected texture? This will remove all tiles which use it."
|
|
msgstr ""
|
|
"¿Remover la textura seleccionada? Esto removerá todos los tiles que la usan."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "You haven't selected a texture to remove."
|
|
msgstr "No elegiste una textura para remover."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from scene? This will overwrite all current tiles."
|
|
msgstr "¿Crear desde escena? Esto sobrescribirá todos los tiles actuales."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from scene?"
|
|
msgstr "¿Unir desde escena?"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Texture"
|
|
msgstr "Remover Textura"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "%s file(s) were not added because was already on the list."
|
|
msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag handles to edit Rect.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Tirar de las asas para editar el Rect.\n"
|
|
"Click en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Delete selected Rect."
|
|
msgstr "Eliminar el Rect seleccionado."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select current edited sub-tile.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Seleccionar sub-tile editado actualmente.\n"
|
|
"Click en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Delete polygon."
|
|
msgstr "Eliminar polígono."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"LMB: Set bit on.\n"
|
|
"RMB: Set bit off.\n"
|
|
"Shift+LMB: Set wildcard bit.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Clic Izquierdo: Activar bit.\n"
|
|
"Clic Derecho: Desactivar bit.\n"
|
|
"Shift + Clic Izquierdo: Establecer valor de bit comodín.\n"
|
|
"Hacé clic en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
|
"bindings.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Selectionar sub-tile para usar como ícono, este también sera usado en "
|
|
"bindings inválidos de autotile.\n"
|
|
"Click en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to change its priority.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Seleccionar sub-tile para cambiar su prioridad.\n"
|
|
"Click en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid ""
|
|
"Select sub-tile to change its z index.\n"
|
|
"Click on another Tile to edit it."
|
|
msgstr ""
|
|
"Seleccionar sub-tile para cambiar su z index.\n"
|
|
"Click en otro Tile para editarlo."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Set Tile Region"
|
|
msgstr "Asignar Región de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Tile"
|
|
msgstr "Crear Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Set Tile Icon"
|
|
msgstr "Asignar Icono de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Bitmask"
|
|
msgstr "Editar Máscara de Bits de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Collision Polygon"
|
|
msgstr "Editar Polígono de Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Occlusion Polygon"
|
|
msgstr "Editar Polígono de Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Navigation Polygon"
|
|
msgstr "Editar Polígono de Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Paste Tile Bitmask"
|
|
msgstr "Pegar Máscara de Bits de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Clear Tile Bitmask"
|
|
msgstr "Reestablecer Máscara de Bits de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Polygon Concave"
|
|
msgstr "Crear Polígono Cóncavo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Make Polygon Convex"
|
|
msgstr "Crear Polígono Convexo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Tile"
|
|
msgstr "Remover Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Collision Polygon"
|
|
msgstr "Remover Polígono de Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Occlusion Polygon"
|
|
msgstr "Remover Polígono de Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Navigation Polygon"
|
|
msgstr "Remover Polígono de Navegación"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Priority"
|
|
msgstr "Editar Prioridad de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Edit Tile Z Index"
|
|
msgstr "Editar Z Index de Tile"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Make Convex"
|
|
msgstr "Crear Polígono Convexo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Make Concave"
|
|
msgstr "Crear Polígono Cóncavo"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Collision Polygon"
|
|
msgstr "Crear Polígono de Colisión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create Occlusion Polygon"
|
|
msgstr "Crear Polígono de Oclusión"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "This property can't be changed."
|
|
msgstr "Esta propiedad no se puede cambiar."
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "TileSet"
|
|
msgstr "TileSet"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No VCS addons are available."
|
|
msgstr "No hay addons de VCS disponibles."
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
|
|
msgid "Error"
|
|
msgstr "Error"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No commit message was provided"
|
|
msgstr "No se indicó ningún mensaje de commit"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No files added to stage"
|
|
msgstr "No se agregaron archivos al stage"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit"
|
|
msgstr "Commit"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "VCS Addon is not initialized"
|
|
msgstr "El Addon de VCS no está inicializado"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Version Control System"
|
|
msgstr "Sistema de Control de Versiones"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Initialize"
|
|
msgstr "Inicializar"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Staging area"
|
|
msgstr "Área de Staging"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Detect new changes"
|
|
msgstr "Detectar nuevos cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Changes"
|
|
msgstr "Cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Modified"
|
|
msgstr "Modificado/s"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Renamed"
|
|
msgstr "Renombrado/s"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Deleted"
|
|
msgstr "Eliminado/s"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Typechange"
|
|
msgstr "Cambio de Tipo"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Stage Selected"
|
|
msgstr "Hacer Staging de Selección"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Stage All"
|
|
msgstr "Hacer Staging de Todo"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Add a commit message"
|
|
msgstr "Agregar mensaje de commit"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Commit Changes"
|
|
msgstr "Commitear Cambios"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Status"
|
|
msgstr "Estado"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "View file diffs before committing them to the latest version"
|
|
msgstr "Ver diferencias de archivos antes de commitearlos a la última versión"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "No file diff is active"
|
|
msgstr "No hay ningún diff de archivos activo"
|
|
|
|
#: editor/plugins/version_control_editor_plugin.cpp
|
|
msgid "Detect changes in file diff"
|
|
msgstr "Detectar cambios en el diff de archivo"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(GLES3 only)"
|
|
msgstr "(Sólo GLES3)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Output"
|
|
msgstr "Añadir Salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar"
|
|
msgstr "Escalar"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector"
|
|
msgstr "Vector"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean"
|
|
msgstr "Booleano"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sampler"
|
|
msgstr "Sampler"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add input port"
|
|
msgstr "Agregar puerto de entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add output port"
|
|
msgstr "Añadir puerto de salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change input port type"
|
|
msgstr "Cambiar tipo de puerto de entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change output port type"
|
|
msgstr "Cambiar tipo de puerto de salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change input port name"
|
|
msgstr "Cambiar nombre del puerto de entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Change output port name"
|
|
msgstr "Cambiar nombre del puerto de salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Remove input port"
|
|
msgstr "Eliminar puerto de entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Remove output port"
|
|
msgstr "Eliminar puerto de salida"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set expression"
|
|
msgstr "Establecer expresión"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Resize VisualShader node"
|
|
msgstr "Redimensionar nodo VisualShader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set Uniform Name"
|
|
msgstr "Asignar Nombre a Uniform"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Set Input Default Port"
|
|
msgstr "Establecer Puerto Predeterminado de Entrada"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Add Node to Visual Shader"
|
|
msgstr "Agregar Nodo al Visual Shader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Duplicate Nodes"
|
|
msgstr "Duplicar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Paste Nodes"
|
|
msgstr "Pegar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Delete Nodes"
|
|
msgstr "Eliminar Nodos"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Visual Shader Input Type Changed"
|
|
msgstr "Se cambió el Tipo de Entrada de Visual Shader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vertex"
|
|
msgstr "Vértice"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Fragment"
|
|
msgstr "Fragmento"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Light"
|
|
msgstr "Luz"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Show resulted shader code."
|
|
msgstr "Mostrar el código del shader resultante."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Create Shader Node"
|
|
msgstr "Crear Nodo Shader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color function."
|
|
msgstr "Función Color."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color operator."
|
|
msgstr "Operador Color."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Grayscale function."
|
|
msgstr "Función Escala de Grises."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts HSV vector to RGB equivalent."
|
|
msgstr "Convertir vector HSV a equivalente RGB."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts RGB vector to HSV equivalent."
|
|
msgstr "Convertir vector RGB a equivalente HSV."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sepia function."
|
|
msgstr "Función Sepia."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Burn operator."
|
|
msgstr "Operador Burn(subexponer)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Darken operator."
|
|
msgstr "Operador Darken(oscurecer)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Difference operator."
|
|
msgstr "Operador Difference(diferencia)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Dodge operator."
|
|
msgstr "Operador Dodge(sobreexponer)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "HardLight operator."
|
|
msgstr "Operador HardLight(luz fuerte)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Lighten operator."
|
|
msgstr "Operador Lighten(aclarar)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Overlay operator."
|
|
msgstr "Operador Overlay(superponer)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Screen operator."
|
|
msgstr "Operador Screen(trama)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "SoftLight operator."
|
|
msgstr "Operador SoftLight(luz suave)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color constant."
|
|
msgstr "Constante de color."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Color uniform."
|
|
msgstr "Color uniforme."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the boolean result of the %s comparison between two parameters."
|
|
msgstr ""
|
|
"Devuelve el resultado booleano de la comparación de %s entre dos parámetros."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Equal (==)"
|
|
msgstr "Igual (==)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Greater Than (>)"
|
|
msgstr "Mayor Que (>)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Greater Than or Equal (>=)"
|
|
msgstr "Mayor o Igual Que (>=)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated vector if the provided scalars are equal, greater or "
|
|
"less."
|
|
msgstr ""
|
|
"Devuelve un vector asociado si los escalares proporcionados son iguales, "
|
|
"mayores o menores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between INF and a scalar "
|
|
"parameter."
|
|
msgstr ""
|
|
"Devuelve el resultado booleano de la comparación entre INF y un parámetro "
|
|
"escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between NaN and a scalar "
|
|
"parameter."
|
|
msgstr ""
|
|
"Devuelve el resultado booleano de la comparación entre NaN y un parámetro "
|
|
"escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Less Than (<)"
|
|
msgstr "Menor Que (<)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Less Than or Equal (<=)"
|
|
msgstr "Menor o Igual Que (<=)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Not Equal (!=)"
|
|
msgstr "No igual (!=)"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated vector if the provided boolean value is true or false."
|
|
msgstr ""
|
|
"Devuelve un vector asociado si el valor booleano proporcionado es verdadero "
|
|
"o falso."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns an associated scalar if the provided boolean value is true or false."
|
|
msgstr ""
|
|
"Devuelve un escalar asociado si el valor booleano proporcionado es verdadero "
|
|
"o falso."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the boolean result of the comparison between two parameters."
|
|
msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
|
"scalar parameter."
|
|
msgstr ""
|
|
"Devuelve el resultado booleano de la comparación entre INF (o NaN) y un "
|
|
"parámetro escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean constant."
|
|
msgstr "Constante booleana."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Boolean uniform."
|
|
msgstr "Uniform booleano."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for all shader modes."
|
|
msgstr "Parámetro de entrada %s' para todos los modos de shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Input parameter."
|
|
msgstr "Parámetro de entrada."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex and fragment shader modes."
|
|
msgstr "Parámetro de entrada '%s' para modos vertex y fragment shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for fragment and light shader modes."
|
|
msgstr "Parámetro de entrada '%s' para modos fragment y light shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for fragment shader mode."
|
|
msgstr "Parámetro de entrada '%s' para modo fragment shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for light shader mode."
|
|
msgstr "Parámetro de entrada '%s' para modo light shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex shader mode."
|
|
msgstr "Parámetro de entrada '%s' para modo vertex shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "'%s' input parameter for vertex and fragment shader mode."
|
|
msgstr "Parámetro de entrada '%s' para modos vertex y fragment shader."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar function."
|
|
msgstr "Función Escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar operator."
|
|
msgstr "Operador Escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
|
msgstr "Constante E (2.718282). Representa la base del logaritmo natural."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
|
msgstr "Constante de Épsilon (0.00001). El número escalar más pequeño posible."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Phi constant (1.618034). Golden ratio."
|
|
msgstr "Constante Phi (1.618034). Proporcion áurea."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
|
msgstr "Constante Pi/4 (0.785398) o 45 grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
|
msgstr "Constante Pi/2 (1.570796) o 90 grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Pi constant (3.141593) or 180 degrees."
|
|
msgstr "Constante Pi (3.141593) o 180 grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Tau constant (6.283185) or 360 degrees."
|
|
msgstr "Constante Tau (6.283185) o 360 grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
|
msgstr "Constante Sqrt2 (1.414214). Raíz cuadrada de 2."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the absolute value of the parameter."
|
|
msgstr "Devuelve el valor absoluto del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-cosine of the parameter."
|
|
msgstr "Devuelve el arcocoseno del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
|
msgstr "Devuelve el coseno hiperbólico inverso del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-sine of the parameter."
|
|
msgstr "Devuelve el arcoseno del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic sine of the parameter."
|
|
msgstr "Devuelve el seno hiperbólico inverso del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-tangent of the parameter."
|
|
msgstr "Devuelve el arcotangente del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the arc-tangent of the parameters."
|
|
msgstr "Devuelve el arcotangente de los parámetros."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
|
msgstr "Devuelve la tangente hiperbólica inversa del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Finds the nearest integer that is greater than or equal to the parameter."
|
|
msgstr "Encuentra el entero más cercano mayor o igual que el parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Constrains a value to lie between two further values."
|
|
msgstr "Limita un valor a estar entre dos valores más."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the cosine of the parameter."
|
|
msgstr "Devuelve el coseno del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic cosine of the parameter."
|
|
msgstr "Devuelve el coseno hiperbólico del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts a quantity in radians to degrees."
|
|
msgstr "Convierte una cantidad en radianes a grados."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-e Exponential."
|
|
msgstr "Exponencial en base e."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-2 Exponential."
|
|
msgstr "Exponencial en base 2."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest integer less than or equal to the parameter."
|
|
msgstr "Encuentra el número entero más cercano menor o igual que el parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Computes the fractional part of the argument."
|
|
msgstr "Calcula la parte fraccional del argumento."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the inverse of the square root of the parameter."
|
|
msgstr "Devuelve el inverso de la raíz cuadrada del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Natural logarithm."
|
|
msgstr "Logaritmo natural."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Base-2 logarithm."
|
|
msgstr "Logaritmo de la base 2."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the greater of two values."
|
|
msgstr "Devuelve el mayor de dos valores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the lesser of two values."
|
|
msgstr "Devuelve el menor de dos valores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two scalars."
|
|
msgstr "Interpolación lineal entre dos escalares."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the opposite value of the parameter."
|
|
msgstr "Devuelve el valor opuesto del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 - scalar"
|
|
msgstr "1.0 - escalar"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the value of the first parameter raised to the power of the second."
|
|
msgstr ""
|
|
"Devuelve el valor del primer parámetro elevado a la potencia del segundo."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Converts a quantity in degrees to radians."
|
|
msgstr "Convierte una cantidad de grados a radianes."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 / scalar"
|
|
msgstr "1.0 / escalar"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest integer to the parameter."
|
|
msgstr "Encuentra el entero más cercano al parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the nearest even integer to the parameter."
|
|
msgstr "Encuentra el entero más cercano al parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Clamps the value between 0.0 and 1.0."
|
|
msgstr "Ajusta el valor entre 0.0 y 1.0."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Extracts the sign of the parameter."
|
|
msgstr "Extrae el signo del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the sine of the parameter."
|
|
msgstr "Devuelve el seno del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic sine of the parameter."
|
|
msgstr "Devuelve el seno hiperbólico del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the square root of the parameter."
|
|
msgstr "Devuelve la raíz cuadrada del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si x es mayor que 'edge1'. De "
|
|
"lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( scalar(edge), scalar(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( scalar(edge), scalar(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge' y en caso contrario devuelve 1.0."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the tangent of the parameter."
|
|
msgstr "Devuelve la tangente del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the hyperbolic tangent of the parameter."
|
|
msgstr "Devuelve la tangente hiperbólica del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Finds the truncated value of the parameter."
|
|
msgstr "Encuentra el valor truncado del parámetro."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Adds scalar to scalar."
|
|
msgstr "Añade escalar a escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Divides scalar by scalar."
|
|
msgstr "Divide escalar por escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies scalar by scalar."
|
|
msgstr "Multiplica escalar por escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the remainder of the two scalars."
|
|
msgstr "Devuelve el resto de dos escalares."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Subtracts scalar from scalar."
|
|
msgstr "Resta escalar de escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar constant."
|
|
msgstr "Constante escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Scalar uniform."
|
|
msgstr "Uniform escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Perform the cubic texture lookup."
|
|
msgstr "Realiza una búsqueda de texturas cúbicas."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Perform the texture lookup."
|
|
msgstr "Realiza una búsqueda de texturas."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Cubic texture uniform lookup."
|
|
msgstr "Búsqueda en uniform de textura cúbica."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "2D texture uniform lookup."
|
|
msgstr "Búsqueda en uniform de textura 2D."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "2D texture uniform lookup with triplanar."
|
|
msgstr "Búsqueda en uniform de textura 2D con triplanar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform function."
|
|
msgstr "Función Transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Calculate the outer product of a pair of vectors.\n"
|
|
"\n"
|
|
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
|
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
|
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
|
"whose number of rows is the number of components in 'c' and whose number of "
|
|
"columns is the number of components in 'r'."
|
|
msgstr ""
|
|
"Calcula el producto exterior de un par de vectores.\n"
|
|
"\n"
|
|
"OuterProduct trata el primer parámetro 'c' como un vector de columna (matriz "
|
|
"con una columna) y el segundo parámetro 'r' como un vector de fila (matriz "
|
|
"con una fila) y multiplica una matriz algebraica lineal 'c * r', dando como "
|
|
"resultado una matriz cuyo número de filas es el número de componentes en 'c' "
|
|
"y cuyo número de columnas es el número de componentes en 'r'."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Composes transform from four vectors."
|
|
msgstr "Compone un transform a partir de cuatro vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Decomposes transform to four vectors."
|
|
msgstr "Descompone un transform en cuatro vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the determinant of a transform."
|
|
msgstr "Calcula la determinante de un transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the inverse of a transform."
|
|
msgstr "Calcula el inverso de un transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the transpose of a transform."
|
|
msgstr "Calcula la transposición de un transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies transform by transform."
|
|
msgstr "Multiplica transform por transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies vector by transform."
|
|
msgstr "Multiplica vector por transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform constant."
|
|
msgstr "Constante transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Transform uniform."
|
|
msgstr "Uniform de transform."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector function."
|
|
msgstr "Función Vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector operator."
|
|
msgstr "Operador vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Composes vector from three scalars."
|
|
msgstr "Compone vector a partir de tres escalares."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Decomposes vector to three scalars."
|
|
msgstr "Descompone vector a tres escalares."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the cross product of two vectors."
|
|
msgstr "Calcula el producto cruzado de dos vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the distance between two points."
|
|
msgstr "Devuelve la distancia entre dos puntos."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the dot product of two vectors."
|
|
msgstr "Calcula el producto punto de dos vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the vector that points in the same direction as a reference vector. "
|
|
"The function has three vector parameters : N, the vector to orient, I, the "
|
|
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
|
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
|
msgstr ""
|
|
"Devuelve el vector que apunta en la misma dirección que un vector de "
|
|
"referencia. La función tiene tres parámetros vectoriales: N, el vector a "
|
|
"orientar, I, el vector incidente, y Nref, el vector de referencia. Si el "
|
|
"producto de punto de I y Nref es menor que cero, el valor de retorno es N. "
|
|
"De lo contrario, se devuelve -N."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the length of a vector."
|
|
msgstr "Calcula la longitud de un vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two vectors."
|
|
msgstr "Interpolación lineal entre dos vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Linear interpolation between two vectors using scalar."
|
|
msgstr "Interpolación lineal entre dos vectores usando escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Calculates the normalize product of vector."
|
|
msgstr "Calcula el producto normalizado del vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 - vector"
|
|
msgstr "1.0 - vector"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "1.0 / vector"
|
|
msgstr "1.0 / vector"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns the vector that points in the direction of reflection ( a : incident "
|
|
"vector, b : normal vector )."
|
|
msgstr ""
|
|
"Devuelve el vector que apunta en la dirección de reflexión ( a : vector "
|
|
"incidente, b : vector normal)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the vector that points in the direction of refraction."
|
|
msgstr "Devuelve el vector que apunta en la dirección de refracción."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si 'x' es mayor que 'edge1'. "
|
|
"De lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
|
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
|
"using Hermite polynomials."
|
|
msgstr ""
|
|
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si 'x' es mayor que 'edge1'. "
|
|
"De lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando "
|
|
"polinomios de Hermite."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( vector(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( vector(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Step function( scalar(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
|
msgstr ""
|
|
"Step function( scalar(edge), vector(x) ).\n"
|
|
"\n"
|
|
"Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Adds vector to vector."
|
|
msgstr "Suma vector a vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Divides vector by vector."
|
|
msgstr "Divide vector por vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Multiplies vector by vector."
|
|
msgstr "Multiplica vector por vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Returns the remainder of the two vectors."
|
|
msgstr "Devuelve el resto de los dos vectores."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Subtracts vector from vector."
|
|
msgstr "Sustrae vector de vector."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector constant."
|
|
msgstr "Constante vectorial."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Vector uniform."
|
|
msgstr "Uniform vectorial."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Custom Godot Shader Language expression, with custom amount of input and "
|
|
"output ports. This is a direct injection of code into the vertex/fragment/"
|
|
"light function, do not use it to write the function declarations inside."
|
|
msgstr ""
|
|
"Expresión personalizada del lenguaje de shaders de Godot, con una cantidad "
|
|
"determinada de puertos de entrada y salida. Esta es una inyección directa de "
|
|
"código en la función vertex/fragment/light, no la uses para escribir "
|
|
"declaraciones de funciones en su interior."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Returns falloff based on the dot product of surface normal and view "
|
|
"direction of camera (pass associated inputs to it)."
|
|
msgstr ""
|
|
"Devuelve el falloff en base al producto punto de la superficie normal y la "
|
|
"dirección de vista de la camara ( pasale los puntos asociados)."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"Custom Godot Shader Language expression, which is placed on top of the "
|
|
"resulted shader. You can place various function definitions inside and call "
|
|
"it later in the Expressions. You can also declare varyings, uniforms and "
|
|
"constants."
|
|
msgstr ""
|
|
"Expresión personalizada del lenguaje de shaders de Godot, que se coloca "
|
|
"encima del shader resultante. Podés colocar varias definiciones de funciones "
|
|
"dentro y llamarlas más tarde en las Expresiones. También podés declarar "
|
|
"varyings, uniforms y constantes."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(Fragment/Light mode only) Scalar derivative function."
|
|
msgstr "(Sólo modo Fragmento/Luz) Función derivada escalar."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "(Fragment/Light mode only) Vector derivative function."
|
|
msgstr "(Sólo modo Fragmento/Luz) Función derivada vectorial."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Vector) Derivada en 'x' utilizando diferenciación "
|
|
"local."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Escalar) Derivada en 'x' utilizando "
|
|
"diferenciación local."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Vector) Derivada en 'y' utilizando diferenciación "
|
|
"local."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
|
"differencing."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Escalar) Derivada en 'y' utilizando "
|
|
"diferenciación local."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
|
"'y'."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta en 'x' e 'y'."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid ""
|
|
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
|
"'y'."
|
|
msgstr ""
|
|
"(Sólo modo Fragmento/Luz) (Escalar) Suma de la derivada absoluta en 'x' e "
|
|
"'y'."
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "VisualShader"
|
|
msgstr "VisualShader"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Edit Visual Property"
|
|
msgstr "Editar Propiedad Visual"
|
|
|
|
#: editor/plugins/visual_shader_editor_plugin.cpp
|
|
msgid "Visual Shader Mode Changed"
|
|
msgstr "Cambiar Modo de Visual Shader"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Runnable"
|
|
msgstr "Ejecutable"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Add initial export..."
|
|
msgstr "Agregar puerto de entrada..."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Add previous patches..."
|
|
msgstr "Agregar parches anteriores..."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Delete patch '%s' from list?"
|
|
msgstr "Eliminar parche '%s' de la lista?"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Delete preset '%s'?"
|
|
msgstr "Eliminar preset '%s'?"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Failed to export the project for platform '%s'.\n"
|
|
"Export templates seem to be missing or invalid."
|
|
msgstr ""
|
|
"No se pudo exportar el proyecto para la plataforma '%s'.\n"
|
|
"Las plantillas de exportación parecen faltar o ser inválidas."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Failed to export the project for platform '%s'.\n"
|
|
"This might be due to a configuration issue in the export preset or your "
|
|
"export settings."
|
|
msgstr ""
|
|
"No se pudo exportar el proyecto para la plataforma '%s'.\n"
|
|
"Esto puede ser debido a un problema de configuración en el preset de "
|
|
"exportación o en los ajustes de exportación."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Release"
|
|
msgstr "Release"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Exporting All"
|
|
msgstr "Exportar Todo"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "The given export path doesn't exist:"
|
|
msgstr "La ruta de exportación especificada no existe:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export templates for this platform are missing/corrupted:"
|
|
msgstr ""
|
|
"Las plantillas de exportación para esta plataforma están faltando o "
|
|
"corruptas:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Presets"
|
|
msgstr "Presets"
|
|
|
|
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
|
msgid "Add..."
|
|
msgstr "Agregar..."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"If checked, the preset will be available for use in one-click deploy.\n"
|
|
"Only one preset per platform may be marked as runnable."
|
|
msgstr ""
|
|
"Si se selecciona, la plantilla va a estar disponible para su uso en un "
|
|
"lanzamiento de “un click”.\n"
|
|
"Sólo se puede marcar como ejecutable una plantilla por plataforma."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Path"
|
|
msgstr "Ruta de Exportación"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Resources"
|
|
msgstr "Recursos"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export all resources in the project"
|
|
msgstr "Exportar todos los recursos en el proyecto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export selected scenes (and dependencies)"
|
|
msgstr "Exportar escenas seleccionadas (y dependencias)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export selected resources (and dependencies)"
|
|
msgstr "Exportar recursos seleccionados (y dependencias)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Mode:"
|
|
msgstr "Modo de Exportación:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Resources to export:"
|
|
msgstr "Recursos a exportar:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Filters to export non-resource files/folders\n"
|
|
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
|
msgstr ""
|
|
"Filtros para exportar archivos/carpetas que no son recursos\n"
|
|
"(separado por comas, ej: *.json, *.txt, docs/*)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Filters to exclude files/folders from project\n"
|
|
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
|
msgstr ""
|
|
"Filtros para excluir archivos/carpetas del proyecto\n"
|
|
"(separados por comas, ej: *.json, *.txt, docs/*)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Patches"
|
|
msgstr "Parches"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Make Patch"
|
|
msgstr "Crear Parche"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Pack File"
|
|
msgstr "Archivo \"Pack\""
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Features"
|
|
msgstr "Características"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Custom (comma-separated):"
|
|
msgstr "Personalizado (separado por comas):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Feature List:"
|
|
msgstr "Lista de Características:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script"
|
|
msgstr "Script"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script Export Mode:"
|
|
msgstr "Modo de Exportación de Scipts:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Text"
|
|
msgstr "Texto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compiled"
|
|
msgstr "Compilado"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Encrypted (Provide Key Below)"
|
|
msgstr "Encriptado (Proveer la Clave Debajo)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Invalid Encryption Key (must be 64 characters long)"
|
|
msgstr "Clave de Encriptación Inválida (debe tener 64 caracteres de largo)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script Encryption Key (256-bits as hex):"
|
|
msgstr "Clave de Encriptación de Script (256-bits como hex):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export PCK/Zip"
|
|
msgstr "Exportar PCK/Zip"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export mode?"
|
|
msgstr "¿Modo de Exportación?"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export All"
|
|
msgstr "Exportar Todos"
|
|
|
|
#: editor/project_export.cpp editor/project_manager.cpp
|
|
msgid "ZIP File"
|
|
msgstr "Archivo ZIP"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Godot Game Pack"
|
|
msgstr "Godot Game Pack"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export templates for this platform are missing:"
|
|
msgstr "Faltan las plantillas de exportación para esta plataforma:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Manage Export Templates"
|
|
msgstr "Gestionar Plantillas de Exportación"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export With Debug"
|
|
msgstr "Exportar Con Depuración"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "The path does not exist."
|
|
msgstr "La ruta no existe."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
|
|
msgstr ""
|
|
"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Please choose an empty folder."
|
|
msgstr "Por favor elegí una carpeta vacía."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Please choose a 'project.godot' or '.zip' file."
|
|
msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Directory already contains a Godot project."
|
|
msgstr "El directorio ya contiene un proyecto de Godot."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Game Project"
|
|
msgstr "Nuevo Proyecto de Juego"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Imported Project"
|
|
msgstr "Proyecto Importado"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid Project Name."
|
|
msgstr "Nombre de Proyecto Inválido."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Couldn't create folder."
|
|
msgstr "No se pudo crear la carpeta."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "There is already a folder in this path with the specified name."
|
|
msgstr "Ya hay una carpeta en esta ruta con el nombre especificado."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "It would be a good idea to name your project."
|
|
msgstr "Sería buena idea darle un nombre a tu proyecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid project path (changed anything?)."
|
|
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
|
"corrupted."
|
|
msgstr ""
|
|
"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
|
|
"ruta no existe o está corrupta."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Couldn't edit project.godot in project path."
|
|
msgstr "No se pudo editar project.godot en la ruta de proyecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Couldn't create project.godot in project path."
|
|
msgstr "No se pudo crear project.godot en la ruta de proyecto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "The following files failed extraction from package:"
|
|
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Rename Project"
|
|
msgstr "Renombrar Proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import Existing Project"
|
|
msgstr "Importar Proyecto Existente"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import & Edit"
|
|
msgstr "Importar y Editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Create New Project"
|
|
msgstr "Crear Proyecto Nuevo"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Create & Edit"
|
|
msgstr "Crear y Editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Install Project:"
|
|
msgstr "Instalar Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Install & Edit"
|
|
msgstr "Instalar y Editar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Name:"
|
|
msgstr "Nombre del Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Path:"
|
|
msgstr "Ruta del Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Installation Path:"
|
|
msgstr "Ruta de Instalación del Proyecto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Renderer:"
|
|
msgstr "Renderizador:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "OpenGL ES 3.0"
|
|
msgstr "OpenGL ES 3.0"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Higher visual quality\n"
|
|
"All features available\n"
|
|
"Incompatible with older hardware\n"
|
|
"Not recommended for web games"
|
|
msgstr ""
|
|
"Mayor calidad visual\n"
|
|
"Todas las características disponibles\n"
|
|
"Incompatible con hardware antiguo\n"
|
|
"No recomendado para juegos web"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "OpenGL ES 2.0"
|
|
msgstr "OpenGL ES 2.0"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Lower visual quality\n"
|
|
"Some features not available\n"
|
|
"Works on most hardware\n"
|
|
"Recommended for web games"
|
|
msgstr ""
|
|
"Baja calidad visual\n"
|
|
"Algunas características no disponibles\n"
|
|
"Funciona en la mayoría de hardware\n"
|
|
"Recomendado para juegos web"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
|
msgstr ""
|
|
"El renderizador se puede cambiar luego, pero es posible que sea necesario "
|
|
"ajustar las escenas."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Unnamed Project"
|
|
msgstr "Proyecto Sin Nombre"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Missing Project"
|
|
msgstr "Proyecto Faltante"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Error: Project is missing on the filesystem."
|
|
msgstr "Error: Proyecto faltante en el sistema de archivos."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Can't open project at '%s'."
|
|
msgstr "No se puede abrir el proyecto en '%s'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to open more than one project?"
|
|
msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The following project settings file does not specify the version of Godot "
|
|
"through which it was created.\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"If you proceed with opening it, it will be converted to Godot's current "
|
|
"configuration file format.\n"
|
|
"Warning: You won't be able to open the project with previous versions of the "
|
|
"engine anymore."
|
|
msgstr ""
|
|
"El siguiente archivo de configuración del proyecto no especifica la versión "
|
|
"de Godot con la que fue creado.\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Si procedés a abrirlo, sera convertido al formato actual de configuración de "
|
|
"Godot. \n"
|
|
"Advertencia: Ya no vas a poder volver a abrir el proyecto con versiones "
|
|
"anteriores del motor."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The following project settings file was generated by an older engine "
|
|
"version, and needs to be converted for this version:\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"Do you want to convert it?\n"
|
|
"Warning: You won't be able to open the project with previous versions of the "
|
|
"engine anymore."
|
|
msgstr ""
|
|
"El siguiente archivo de configuración de proyecto fue generado por una "
|
|
"versión anterior del motor, y debe se convertido para esta versión:\n"
|
|
"\n"
|
|
"%s\n"
|
|
"\n"
|
|
"¿Querés convertirlo?\n"
|
|
"Advertencia: No vas a poder volver a abrir el proyecto con versiones "
|
|
"anteriores del motor."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"The project settings were created by a newer engine version, whose settings "
|
|
"are not compatible with this version."
|
|
msgstr ""
|
|
"Los configuraciones de proyecto fueron creadas con una versión mas reciente "
|
|
"del motor y no son compatibles con esta versión."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Can't run project: no main scene defined.\n"
|
|
"Please edit the project and set the main scene in the Project Settings under "
|
|
"the \"Application\" category."
|
|
msgstr ""
|
|
"No se puede ejecutar el proyecto: No se ha definido ninguna escena "
|
|
"principal.\n"
|
|
"Por favor editá el proyecto y asigná la escena principal en \"Ajustes de "
|
|
"Proyecto\" bajo la categoría 'Aplicación'."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Can't run project: Assets need to be imported.\n"
|
|
"Please edit the project to trigger the initial import."
|
|
msgstr ""
|
|
"No sé puede ejecutar el proyecto: Es necesario importar los assets.\n"
|
|
"Por favor editá el proyecto para provocar la importación inicial."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to run %d projects at once?"
|
|
msgstr "¿Estás seguro/a que querés ejecutar %d proyectos a la vez?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Remove %d projects from the list?\n"
|
|
"The project folders' contents won't be modified."
|
|
msgstr ""
|
|
"¿Quitar %d proyectos de la lista?\n"
|
|
"El contenido de las carpetas de proyecto no será modificado."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Remove this project from the list?\n"
|
|
"The project folder's contents won't be modified."
|
|
msgstr ""
|
|
"¿Quitar este proyecto de la lista?\n"
|
|
"El contenido de la carpeta de proyecto no será modificado."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Remove all missing projects from the list?\n"
|
|
"The project folders' contents won't be modified."
|
|
msgstr ""
|
|
"¿Eliminar todos los proyectos faltantes de la lista?\n"
|
|
"El contenido de las carpetas del proyecto no se modificará."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Language changed.\n"
|
|
"The interface will update after restarting the editor or project manager."
|
|
msgstr ""
|
|
"Lenguaje cambiado.\n"
|
|
"La interfaz de usuario se actualizara luego de reiniciar el editor o gestor "
|
|
"de proyectos."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"Are you sure to scan %s folders for existing Godot projects?\n"
|
|
"This could take a while."
|
|
msgstr ""
|
|
"¿Estás seguro de querer examinar %s carpetas en busca de proyectos de Godot "
|
|
"existentes?\n"
|
|
"Podría demorar un rato."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Manager"
|
|
msgstr "Gestor de Proyectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Projects"
|
|
msgstr "Proyectos"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Last Modified"
|
|
msgstr "Ultima Modificación"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Scan"
|
|
msgstr "Examinar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Select a Folder to Scan"
|
|
msgstr "Seleccionar una Carpeta para Examinar"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Project"
|
|
msgstr "Proyecto Nuevo"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove Missing"
|
|
msgstr "Eliminar Faltantes"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Templates"
|
|
msgstr "Plantillas"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Restart Now"
|
|
msgstr "Reiniciar Ahora"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Can't run project"
|
|
msgstr "No se puede ejecutar el proyecto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"You currently don't have any projects.\n"
|
|
"Would you like to explore official example projects in the Asset Library?"
|
|
msgstr ""
|
|
"Actualmente no tenés ningún proyecto.\n"
|
|
"¿Te gustaría explorar los ejemplos oficiales en la Biblioteca de Assets?"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Key "
|
|
msgstr "Tecla "
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joy Button"
|
|
msgstr "Bottón de Joystick"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joy Axis"
|
|
msgstr "Eje de Joystick"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Mouse Button"
|
|
msgstr "Botón de Mouse"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid ""
|
|
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
|
|
"'\"'"
|
|
msgstr ""
|
|
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
|
|
"'\\' o '\"'"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "An action with the name '%s' already exists."
|
|
msgstr "Ya existe una acción con el nombre '%s'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Rename Input Action Event"
|
|
msgstr "Renombrar Evento de Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Change Action deadzone"
|
|
msgstr "Cambiar zona muerta de la Acción"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Input Action Event"
|
|
msgstr "Agregar Evento de Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "All Devices"
|
|
msgstr "Todos los Dispositivos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Device"
|
|
msgstr "Dispositivo"
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "Press a Key..."
|
|
msgstr "Presionar una Tecla..."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Mouse Button Index:"
|
|
msgstr "Indice de Botones de Mouse:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Left Button"
|
|
msgstr "Botón Izquierdo"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Right Button"
|
|
msgstr "Botón Derecho"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Middle Button"
|
|
msgstr "Botón del Medio"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Up Button"
|
|
msgstr "Botón Rueda Arriba"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Down Button"
|
|
msgstr "Botón Rueda Abajo"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Left Button"
|
|
msgstr "Botón Rueda Izquierda"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Right Button"
|
|
msgstr "Botón Rueda Derecha"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "X Button 1"
|
|
msgstr "Botón X 1"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "X Button 2"
|
|
msgstr "Botón X 2"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joypad Axis Index:"
|
|
msgstr "Indice del Eje del Gamepad:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Axis"
|
|
msgstr "Eje"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Joypad Button Index:"
|
|
msgstr "Indice del Boton del Gamepad:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Erase Input Action"
|
|
msgstr "Borrar Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Erase Input Action Event"
|
|
msgstr "Borrar Evento de Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Event"
|
|
msgstr "Agregar Evento"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Button"
|
|
msgstr "Botón"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Left Button."
|
|
msgstr "Botón Izquierdo."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Right Button."
|
|
msgstr "Botón Derecho."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Middle Button."
|
|
msgstr "Botón del Medio."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Up."
|
|
msgstr "Rueda Arriba."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Wheel Down."
|
|
msgstr "Rueda Abajo."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Global Property"
|
|
msgstr "Agregar Propiedad Global"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Select a setting item first!"
|
|
msgstr "Selecciona un ítem primero!"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "No property '%s' exists."
|
|
msgstr "No existe la propiedad '%s'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Setting '%s' is internal, and it can't be deleted."
|
|
msgstr "La configuración '%s' es interna y no puede ser eliminada."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Delete Item"
|
|
msgstr "Eliminar Ítem"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid ""
|
|
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
|
"'\"'."
|
|
msgstr ""
|
|
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
|
|
"'\\' o '\"'."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Input Action"
|
|
msgstr "Agregar Acción de Entrada"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Error saving settings."
|
|
msgstr "Error al guardar los ajustes."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Settings saved OK."
|
|
msgstr "Ajustes guardados satisfactoriamente."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Moved Input Action Event"
|
|
msgstr "Evento de Acción de Entrada Movido"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Override for Feature"
|
|
msgstr "Sobreescribir para Característica"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Translation"
|
|
msgstr "Agregar Traducción"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Translation"
|
|
msgstr "Quitar Traducción"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Add Remapped Path"
|
|
msgstr "Agregar Path Remapeado"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Resource Remap Add Remap"
|
|
msgstr "Remapear Recurso Agregar Remap"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Change Resource Remap Language"
|
|
msgstr "Cambiar Lenguaje de Remapeo de Recursos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Resource Remap"
|
|
msgstr "Remover Remapeo de Recursos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remove Resource Remap Option"
|
|
msgstr "Remover Opción de Remapeo de Recursos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Changed Locale Filter"
|
|
msgstr "Cambiar Filtro de Locale"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Changed Locale Filter Mode"
|
|
msgstr "Cambiar Modo de Filtro de Locale"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Project Settings (project.godot)"
|
|
msgstr "Configuración de Proyecto (project.godot)"
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "General"
|
|
msgstr "General"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Override For..."
|
|
msgstr "Sobreescribir Para..."
|
|
|
|
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
|
msgid "The editor must be restarted for changes to take effect."
|
|
msgstr "Debe reiniciarse el editor para que los cambios surtan efecto."
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Input Map"
|
|
msgstr "Mapa de Entradas"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Action:"
|
|
msgstr "Acción:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Action"
|
|
msgstr "Acción"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Deadzone"
|
|
msgstr "Zona muerta"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Device:"
|
|
msgstr "Dispositivo:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Index:"
|
|
msgstr "Indice:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Localization"
|
|
msgstr "Localización"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Translations"
|
|
msgstr "Traducciones"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Translations:"
|
|
msgstr "Traducciones:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remaps"
|
|
msgstr "Remapeos"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Resources:"
|
|
msgstr "Recursos:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Remaps by Locale:"
|
|
msgstr "Remapeos por Locale:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Locale"
|
|
msgstr "Idioma"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Locales Filter"
|
|
msgstr "Filtro de Locales"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Show All Locales"
|
|
msgstr "Mostrar Todas las Localizaciones"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Show Selected Locales Only"
|
|
msgstr "Mostrar Sólo las Localizaciones Seleccionadas"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Filter mode:"
|
|
msgstr "Filtrar modo:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Locales:"
|
|
msgstr "Locales:"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "AutoLoad"
|
|
msgstr "AutoLoad"
|
|
|
|
#: editor/project_settings_editor.cpp
|
|
msgid "Plugins"
|
|
msgstr "Plugins"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Preset..."
|
|
msgstr "Preseteo..."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Zero"
|
|
msgstr "Zero"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing In-Out"
|
|
msgstr "Easing In-Out"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing Out-In"
|
|
msgstr "Easing Out-In"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "File..."
|
|
msgstr "Archivo..."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Dir..."
|
|
msgstr "Directorio..."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Assign"
|
|
msgstr "Asignar"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Select Node"
|
|
msgstr "Seleccionar Nodo"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Error loading file: Not a resource!"
|
|
msgstr "Error al cargar el archivo: No es un recurso!"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Pick a Node"
|
|
msgstr "Seleccionar un Nodo"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Bit %d, val %d."
|
|
msgstr "Bit %d, val %d."
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Property"
|
|
msgstr "Seleccionar Propiedad"
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Virtual Method"
|
|
msgstr "Seleccionar Método Virtual"
|
|
|
|
#: editor/property_selector.cpp
|
|
msgid "Select Method"
|
|
msgstr "Seleccionar Método"
|
|
|
|
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Batch Rename"
|
|
msgstr "Renombrar en Masa"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Prefix"
|
|
msgstr "Prefijo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Suffix"
|
|
msgstr "Sufijo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Advanced Options"
|
|
msgstr "Opciones Avanzadas"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Substitute"
|
|
msgstr "Sustituir"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node name"
|
|
msgstr "Nombre del Nodo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node's parent name, if available"
|
|
msgstr "Nombre del padre del nodo, si está disponible"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Node type"
|
|
msgstr "Tipo de nodo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Current scene name"
|
|
msgstr "Nombre de la escena actual"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Root node name"
|
|
msgstr "Nombre del nodo raíz"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid ""
|
|
"Sequential integer counter.\n"
|
|
"Compare counter options."
|
|
msgstr ""
|
|
"Contador de enteros secuenciales.\n"
|
|
"Comparar opciones de contador."
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Per Level counter"
|
|
msgstr "Contador por nivel"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "If set the counter restarts for each group of child nodes"
|
|
msgstr "Si esta activo el contador reinicia por cada grupo de nodos hijos"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Initial value for the counter"
|
|
msgstr "Valor inicial para el contador"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Step"
|
|
msgstr "Paso"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Amount by which counter is incremented for each node"
|
|
msgstr "Cantidad en la que se incrementa el contador por cada nodo"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Padding"
|
|
msgstr "Relleno"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid ""
|
|
"Minimum number of digits for the counter.\n"
|
|
"Missing digits are padded with leading zeros."
|
|
msgstr ""
|
|
"Número mínimo de dígitos para el contador.\n"
|
|
"Los dígitos faltantes serán rellenados con ceros al principio."
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Regular Expressions"
|
|
msgstr "Expresiones Regulares"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Post-Process"
|
|
msgstr "Post-Procesado"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Keep"
|
|
msgstr "Conservar"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "CamelCase to under_scored"
|
|
msgstr "CamelCase a under_scored"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "under_scored to CamelCase"
|
|
msgstr "under_scored a CamelCase"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Case"
|
|
msgstr "Mayus./Minus."
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "To Lowercase"
|
|
msgstr "A Minúsculas"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "To Uppercase"
|
|
msgstr "A Mayúsculas"
|
|
|
|
#: editor/rename_dialog.cpp
|
|
msgid "Reset"
|
|
msgstr "Resetear"
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent Node"
|
|
msgstr "Reemparentar Nodo"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Reparent Location (Select new Parent):"
|
|
msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Keep Global Transform"
|
|
msgstr "Mantener Transformación Global"
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent"
|
|
msgstr "Reemparentar"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Run Mode:"
|
|
msgstr "Modo de Ejecución:"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Current Scene"
|
|
msgstr "Escena Actual"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene"
|
|
msgstr "Escena Principal"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene Arguments:"
|
|
msgstr "Argumentos de Escena Principal:"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Scene Run Settings"
|
|
msgstr "Ajustes de Ejecución de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance the scenes at."
|
|
msgstr "No hay padre donde instanciar la escena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error loading scene from %s"
|
|
msgstr "Error al cargar escena desde %s"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Cannot instance the scene '%s' because the current scene exists within one "
|
|
"of its nodes."
|
|
msgstr ""
|
|
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
|
|
"de uno de sus nodos."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Scene(s)"
|
|
msgstr "Instanciar Escena(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Replace with Branch Scene"
|
|
msgstr "Reemplazar con Escena de Rama"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Child Scene"
|
|
msgstr "Instanciar Escena Hija"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Script"
|
|
msgstr "Quitar Script"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on the tree root."
|
|
msgstr "Esta operación no puede ser hecha en el árbol raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Node In Parent"
|
|
msgstr "Mover Nodo Dentro del Padre"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Nodes In Parent"
|
|
msgstr "Mover Nodos Dentro del Padre"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Duplicate Node(s)"
|
|
msgstr "Duplicar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
|
msgstr ""
|
|
"No se puede reemparentar nodos en escenas heredadas, el orden de nodos no "
|
|
"puede cambiar."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Node must belong to the edited scene to become root."
|
|
msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instantiated scenes can't become root"
|
|
msgstr "Las escenas instanciadas no pueden convertirse en raíz"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make node as Root"
|
|
msgstr "Convertir nodo en Raíz"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete %d nodes?"
|
|
msgstr "¿Eliminar %d nodos?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete the root node \"%s\"?"
|
|
msgstr "¿Eliminar el nodo raiz \"%s\"?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete node \"%s\" and its children?"
|
|
msgstr "¿Eliminar el nodo \"%s\" y sus hijos?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete node \"%s\"?"
|
|
msgstr "¿Eliminar nodo \"%s\"?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can not perform with the root node."
|
|
msgstr "No se puede realizar sobre el nodo raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on instanced scenes."
|
|
msgstr "Esta operación no puede ser realizada en escenas instanciadas."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Save New Scene As..."
|
|
msgstr "Guardar Nueva Escena Como..."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
|
"reverted to their default."
|
|
msgstr ""
|
|
"Desactivar \"editable_instance\" causara que todas las propiedades del nodo "
|
|
"vuelvan a sus valores por defecto."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
|
"cause all properties of the node to be reverted to their default."
|
|
msgstr ""
|
|
"Activar \"Cargar como Placeholder\" desactivará \"Hijos Editables\" y "
|
|
"causará que todas las propiedades del nodo se reviertan a sus valores por "
|
|
"defecto."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make Local"
|
|
msgstr "Crear Local"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "New Scene Root"
|
|
msgstr "Nueva Raíz de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Create Root Node:"
|
|
msgstr "Crear Nodo Raíz:"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "2D Scene"
|
|
msgstr "Escena 2D"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "3D Scene"
|
|
msgstr "Escena 3D"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "User Interface"
|
|
msgstr "Interfaz de Usuario"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Other Node"
|
|
msgstr "Otro Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes from a foreign scene!"
|
|
msgstr "No se puede operar sobre los nodos de una escena externa!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes the current scene inherits from!"
|
|
msgstr ""
|
|
"No se puede operar sobre los nodos de los cual hereda la escena actual!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach Script"
|
|
msgstr "Adjuntar Script"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Remove Node(s)"
|
|
msgstr "Quitar Nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Change type of node(s)"
|
|
msgstr "Cambiar tipo de nodo(s)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
|
"satisfied."
|
|
msgstr ""
|
|
"No se pudo guardar la escena nueva. Probablemente no se hayan podido "
|
|
"satisfacer las dependencias (instancias)."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error saving scene."
|
|
msgstr "Error al guardar escena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error duplicating scene to save it."
|
|
msgstr "Error al duplicar escena para guardarla."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Sub-Resources"
|
|
msgstr "Sub-Recursos"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Inheritance"
|
|
msgstr "Limpiar Herencia"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Editable Children"
|
|
msgstr "Hijos Editables"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Load As Placeholder"
|
|
msgstr "Cargar Como Placeholder"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Open Documentation"
|
|
msgstr "Abrir Documentación"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add Child Node"
|
|
msgstr "Agregar Nodo Hijo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Expand/Collapse All"
|
|
msgstr "Expandir/Colapsar Todo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Change Type"
|
|
msgstr "Cambiar Tipo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Reparent to New Node"
|
|
msgstr "Reemparentar a Nuevo Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Make Scene Root"
|
|
msgstr "Convertir en Raíz de Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Merge From Scene"
|
|
msgstr "Incorporar Desde Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
|
msgid "Save Branch as Scene"
|
|
msgstr "Guardar Rama como Escena"
|
|
|
|
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
|
msgid "Copy Node Path"
|
|
msgstr "Copiar Ruta del Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete (No Confirm)"
|
|
msgstr "Eliminar (Sin Confirmación)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add/Create a New Node."
|
|
msgstr "Añadir/Crear un Nuevo Nodo."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
|
"exists."
|
|
msgstr ""
|
|
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
|
|
"existe ningún nodo raíz."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach a new or existing script for the selected node."
|
|
msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear a script for the selected node."
|
|
msgstr "Restablecer un script para el nodo seleccionado."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Remote"
|
|
msgstr "Remoto"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Local"
|
|
msgstr "Local"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Inheritance? (No Undo!)"
|
|
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle Visible"
|
|
msgstr "Act/Desact. Visible"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Unlock Node"
|
|
msgstr "Desbloquear Nodo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Button Group"
|
|
msgstr "Grupo de Botones"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "(Connecting From)"
|
|
msgstr "(Conectando Desde)"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Node configuration warning:"
|
|
msgstr "Advertencia de configuración de nodo:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node has %s connection(s) and %s group(s).\n"
|
|
"Click to show signals dock."
|
|
msgstr ""
|
|
"El nodo tiene %s conexión(es) y %(s) grupo(s).\n"
|
|
"Clic para mostrar el panel de señales."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node has %s connection(s).\n"
|
|
"Click to show signals dock."
|
|
msgstr ""
|
|
"El nodo tiene %s conexión(es).\n"
|
|
"Clic para mostrar el panel de señales."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node is in %s group(s).\n"
|
|
"Click to show groups dock."
|
|
msgstr ""
|
|
"El nodo está en %s grupo(s).\n"
|
|
"Clic para mostrar el panel de grupos."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Open Script:"
|
|
msgstr "Abrir Script:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node is locked.\n"
|
|
"Click to unlock it."
|
|
msgstr ""
|
|
"El nodo está bloqueado.\n"
|
|
"Click para desbloquear."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Children are not selectable.\n"
|
|
"Click to make selectable."
|
|
msgstr ""
|
|
"Los hijos no son seleccionables.\n"
|
|
"Click para convertir en seleccionables."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle Visibility"
|
|
msgstr "Act/Desact. Visibilidad"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"AnimationPlayer is pinned.\n"
|
|
"Click to unpin."
|
|
msgstr ""
|
|
"El AnimationPlayer esta pineado.\n"
|
|
"Click para despinear."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Invalid node name, the following characters are not allowed:"
|
|
msgstr ""
|
|
"Nombre de nodo inválido, los siguientes caracteres no están permitidos:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Rename Node"
|
|
msgstr "Renombrar Nodo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Scene Tree (Nodes):"
|
|
msgstr "Arbol de Escenas (Nodos):"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Node Configuration Warning!"
|
|
msgstr "Advertencia de Configuración de Nodo!"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Select a Node"
|
|
msgstr "Seleccionar un Nodo"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is empty."
|
|
msgstr "La ruta está vacía."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Filename is empty."
|
|
msgstr "El nombre del archivo está vacío."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is not local."
|
|
msgstr "La ruta no es local."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid base path."
|
|
msgstr "Ruta base inválida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "A directory with the same name exists."
|
|
msgstr "Existe un directorio con el mismo nombre."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid extension."
|
|
msgstr "Extensión inválida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Wrong extension chosen."
|
|
msgstr "Extensión incorrecta elegida."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error loading template '%s'"
|
|
msgstr "Error al cargar la plantilla '%s'"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error - Could not create script in filesystem."
|
|
msgstr "Error - No se puede crear el script en el sistema de archivos."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error loading script from %s"
|
|
msgstr "Error al cargar el script desde %s"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Overrides"
|
|
msgstr "Reemplazos(Overrides)"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "N/A"
|
|
msgstr "N/A"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Open Script / Choose Location"
|
|
msgstr "Abrir Script / Seleccionar Ubicación"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Open Script"
|
|
msgstr "Abrir Script"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "File exists, it will be reused."
|
|
msgstr "El archivo existe, será reutilizado."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid class name."
|
|
msgstr "Nombre de clase inválido."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid inherited parent name or path."
|
|
msgstr "Ruta o nombre del padre heredado inválido."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Script is valid."
|
|
msgstr "El script es válido."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
|
msgstr "Permitido: a-z, A-Z, 0-9, _ y ."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Built-in script (into scene file)."
|
|
msgstr "Script Integrado (dentro del archivo de escena)."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Will create a new script file."
|
|
msgstr "Se creará un nuevo archivo de script."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Will load an existing script file."
|
|
msgstr "Se cargará un archivo de script existente."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Class Name:"
|
|
msgstr "Nombre de Clase:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Template:"
|
|
msgstr "Plantilla:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Built-in Script:"
|
|
msgstr "Script Integrado (Built-In):"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Attach Node Script"
|
|
msgstr "Adjuntar Script de Nodo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote "
|
|
msgstr "Remoto "
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Bytes:"
|
|
msgstr "Bytes:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Warning:"
|
|
msgstr "Advertencia:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Error:"
|
|
msgstr "Error:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Error"
|
|
msgstr "Error de C++"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Error:"
|
|
msgstr "Error de C++:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Source"
|
|
msgstr "Fuente C++"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Source:"
|
|
msgstr "Fuente:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "C++ Source:"
|
|
msgstr "Fuente C++:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Trace"
|
|
msgstr "Stack Trace"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Errors"
|
|
msgstr "Errores"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Child process connected."
|
|
msgstr "Proceso hijo conectado."
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Copy Error"
|
|
msgstr "Copiar Error"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Skip Breakpoints"
|
|
msgstr "Saltear Breakpoints"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Previous Instance"
|
|
msgstr "Inspeccionar Instancia Previa"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Next Instance"
|
|
msgstr "Inspeccionar Instancia Siguiente"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Frames"
|
|
msgstr "Frames del Stack"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Profiler"
|
|
msgstr "Profiler"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Network Profiler"
|
|
msgstr "Profiler de Red"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitor"
|
|
msgstr "Monitor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Value"
|
|
msgstr "Valor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitors"
|
|
msgstr "Monitores"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Pick one or more items from the list to display the graph."
|
|
msgstr "Elegir uno o mas items de la lista para mostrar el gráfico."
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "List of Video Memory Usage by Resource:"
|
|
msgstr "Lista de Uso de Memoria de Video por Recurso:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Total:"
|
|
msgstr "Total:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Video Mem"
|
|
msgstr "Mem. de Video"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Resource Path"
|
|
msgstr "Ruta de Recursos"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Type"
|
|
msgstr "Tipo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Format"
|
|
msgstr "Formato"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Usage"
|
|
msgstr "Uso"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Misc"
|
|
msgstr "Misc"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control:"
|
|
msgstr "Controles Cliqueados:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control Type:"
|
|
msgstr "Tipo de Controles Cliqueados:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Live Edit Root:"
|
|
msgstr "Raíz de Edición en Vivo:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Set From Tree"
|
|
msgstr "Setear Desde Arbol"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Export measures as CSV"
|
|
msgstr "Exportar medidas como CSV"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Erase Shortcut"
|
|
msgstr "Eliminar Atajo"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Restore Shortcut"
|
|
msgstr "Restaurar Atajo"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Change Shortcut"
|
|
msgstr "Cambiar Atajo"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Editor Settings"
|
|
msgstr "Configuración del Editor"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Shortcuts"
|
|
msgstr "Atajos"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Binding"
|
|
msgstr "Binding"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Light Radius"
|
|
msgstr "Cambiar Radio de Luces"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change AudioStreamPlayer3D Emission Angle"
|
|
msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera FOV"
|
|
msgstr "Cambiar FOV de Cámara"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera Size"
|
|
msgstr "Cambiar Tamaño de Cámara"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Notifier AABB"
|
|
msgstr "Cambiar Notificador AABB"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Particles AABB"
|
|
msgstr "Cambiar Particulas AABB"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Probe Extents"
|
|
msgstr "Cambiar Extensión de Sonda"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
msgid "Change Sphere Shape Radius"
|
|
msgstr "Cambiar Radio de Shape Esférico"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
|
msgid "Change Box Shape Extents"
|
|
msgstr "Cambiar Radio de Shape Caja"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Radius"
|
|
msgstr "Cambiar Radio de Shape Cápsula"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Height"
|
|
msgstr "Cambiar Altura de Shape Cápsula"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Cylinder Shape Radius"
|
|
msgstr "Cambiar Radio de Shape Cilindro"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Cylinder Shape Height"
|
|
msgstr "Cambiar Altura de Shape Cilindro"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Ray Shape Length"
|
|
msgstr "Cambiar Largo de Shape Rayo"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Cylinder Radius"
|
|
msgstr "Cambiar Radio de Cilindro"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Cylinder Height"
|
|
msgstr "Cambiar Altura de Cilindro"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Torus Inner Radius"
|
|
msgstr "Cambiar Radio Interno de Toro"
|
|
|
|
#: modules/csg/csg_gizmos.cpp
|
|
msgid "Change Torus Outer Radius"
|
|
msgstr "Cambiar Radio Externo de Toro"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Select the dynamic library for this entry"
|
|
msgstr "Seleccionar una biblioteca dinamica para esta entrada"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Select dependencies of the library for this entry"
|
|
msgstr "Seleccionar dependencias de la biblioteca para esta entrada"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Remove current entry"
|
|
msgstr "Quitar ingreso actual"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Double click to create a new entry"
|
|
msgstr "Doble click para crear una nueva entrada"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Platform:"
|
|
msgstr "Plataforma:"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Platform"
|
|
msgstr "Plataforma"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Dynamic Library"
|
|
msgstr "Biblioteca Dinámica"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "Add an architecture entry"
|
|
msgstr "Agregar una entrada de arquitectura"
|
|
|
|
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
|
msgid "GDNativeLibrary"
|
|
msgstr "GDNativeLibrary"
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Enabled GDNative Singleton"
|
|
msgstr "Activar Singleton GDNative"
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Disabled GDNative Singleton"
|
|
msgstr "GDNative Singleton desactivado"
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Library"
|
|
msgstr "Biblioteca"
|
|
|
|
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
|
msgid "Libraries: "
|
|
msgstr "Bibliotecas: "
|
|
|
|
#: modules/gdnative/register_types.cpp
|
|
msgid "GDNative"
|
|
msgstr "GDNative"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Step argument is zero!"
|
|
msgstr "El argumento step es cero!"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not a script with an instance"
|
|
msgstr "No es un script con una instancia"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not based on a script"
|
|
msgstr "No está basado en un script"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Not based on a resource file"
|
|
msgstr "No está basado en un archivo de recursos"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (missing @path)"
|
|
msgstr "Formato de diccionario de instancias inválido (@path faltante)"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (can't load script at @path)"
|
|
msgstr ""
|
|
"Formato de diccionario de instancias inválido (no se puede cargar el script "
|
|
"en @path)"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary format (invalid script at @path)"
|
|
msgstr ""
|
|
"Formato de diccionario de instancias inválido (script inválido en @path)"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Invalid instance dictionary (invalid subclasses)"
|
|
msgstr "Diccionario de instancias inválido (subclases inválidas)"
|
|
|
|
#: modules/gdscript/gdscript_functions.cpp
|
|
msgid "Object can't provide a length."
|
|
msgstr "El objeto no puede proveer un largo."
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Next Plane"
|
|
msgstr "Plano siguiente"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Previous Plane"
|
|
msgstr "Plano anterior"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Plane:"
|
|
msgstr "Plano:"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Next Floor"
|
|
msgstr "Piso Siguiente"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Previous Floor"
|
|
msgstr "Piso Anterior"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Floor:"
|
|
msgstr "Piso:"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Delete Selection"
|
|
msgstr "Eliminar Seleccionados en GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Fill Selection"
|
|
msgstr "Llenar Selección en GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Paste Selection"
|
|
msgstr "Pegar lo Seleccionado en GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Paint"
|
|
msgstr "Pintar GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Grid Map"
|
|
msgstr "Mapa de Grilla"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Snap View"
|
|
msgstr "Ajustar Vista"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Disabled"
|
|
msgstr "Clip Desactivado"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Above"
|
|
msgstr "Clip Arriba"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clip Below"
|
|
msgstr "Clip Debajo"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit X Axis"
|
|
msgstr "Editar Eje X"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit Y Axis"
|
|
msgstr "Editar Eje Y"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Edit Z Axis"
|
|
msgstr "Editar Eje Z"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate X"
|
|
msgstr "Rotar X en Cursor"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate Y"
|
|
msgstr "Rotar Y en Cursor"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Rotate Z"
|
|
msgstr "Rotar Z en Cursor"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate X"
|
|
msgstr "Rotación Inversa X en Cursor"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate Y"
|
|
msgstr "Rotación Inversa Y en Cursor"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Back Rotate Z"
|
|
msgstr "Rotación Inversa Z en Cursor"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Cursor Clear Rotation"
|
|
msgstr "Restablecer Rotación en Cursor"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Paste Selects"
|
|
msgstr "Eliminar Selección"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Clear Selection"
|
|
msgstr "Limpiar Selección"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Fill Selection"
|
|
msgstr "Llenar la Selección"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "GridMap Settings"
|
|
msgstr "Ajustes de GridMap"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Pick Distance:"
|
|
msgstr "Elegir Instancia:"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Filter meshes"
|
|
msgstr "Filtrar meshes"
|
|
|
|
#: modules/gridmap/grid_map_editor_plugin.cpp
|
|
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
|
msgstr "Asignar un recurso MeshLibrary a este GridMap para usar sus meshes."
|
|
|
|
#: modules/mono/csharp_script.cpp
|
|
msgid "Class name can't be a reserved keyword"
|
|
msgstr "El nombre de la clase no puede ser una palabra reservada"
|
|
|
|
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
|
msgid "End of inner exception stack trace"
|
|
msgstr "Fin del stack trace de excepción interna"
|
|
|
|
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
|
msgid "Bake NavMesh"
|
|
msgstr "Bake NavMesh"
|
|
|
|
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
|
msgid "Clear the navigation mesh."
|
|
msgstr "Restablecer mesh de navegación."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Setting up Configuration..."
|
|
msgstr "Seteando Configuración..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Calculating grid size..."
|
|
msgstr "Calculando tamaño de grilla..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Creating heightfield..."
|
|
msgstr "Creando campo de alturas..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Marking walkable triangles..."
|
|
msgstr "Marcando triangulos caminables..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Constructing compact heightfield..."
|
|
msgstr "Construyendo campo de alturas compacto..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Eroding walkable area..."
|
|
msgstr "Erocionando area caminable..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Partitioning..."
|
|
msgstr "Particionando..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Creating contours..."
|
|
msgstr "Creando contornos..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Creating polymesh..."
|
|
msgstr "Creando polymesh..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Converting to native navigation mesh..."
|
|
msgstr "Convirtiendo a mesh de navegación nativo..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Navigation Mesh Generator Setup:"
|
|
msgstr "Configuración del Generador de Meshes de Navegación:"
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Parsing Geometry..."
|
|
msgstr "Parseando Geometría..."
|
|
|
|
#: modules/recast/navigation_mesh_generator.cpp
|
|
msgid "Done!"
|
|
msgstr "Hecho!"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"A node yielded without working memory, please read the docs on how to yield "
|
|
"properly!"
|
|
msgstr ""
|
|
"Un nodo realizó un yield sin memoria de trabajo, por favor leé la "
|
|
"documentacion sobre como usar yield correctamente!"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"Node yielded, but did not return a function state in the first working "
|
|
"memory."
|
|
msgstr ""
|
|
"Un nodo ejecutó un «yield» pero no devolvió un estado de función en la "
|
|
"memoria de trabajo original."
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid ""
|
|
"Return value must be assigned to first element of node working memory! Fix "
|
|
"your node please."
|
|
msgstr ""
|
|
"El valor de retorno debe ser asignado al primer elemento de la memoria de "
|
|
"trabajo nodos! Arreglá tu nodo, por favor."
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Node returned an invalid sequence output: "
|
|
msgstr "El nodo retornó una secuencia de salida inválida: "
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Found sequence bit but not the node in the stack, report bug!"
|
|
msgstr ""
|
|
"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!"
|
|
|
|
#: modules/visual_script/visual_script.cpp
|
|
msgid "Stack overflow with stack depth: "
|
|
msgstr "Stack overflow con la profundidad del stack: "
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Signal Arguments"
|
|
msgstr "Editar Argumentos de Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Argument Type"
|
|
msgstr "Cambiar Tipo de Argumento"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Argument name"
|
|
msgstr "Cambiar Nombre de Argumento"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Set Variable Default Value"
|
|
msgstr "Asignar Valor Predeterminado de Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Set Variable Type"
|
|
msgstr "Editar Tipo de Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Input Port"
|
|
msgstr "Agregar Puerto de Entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Output Port"
|
|
msgstr "Agregar Puerto de Salida"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Override an existing built-in function."
|
|
msgstr "Reemplazar(Override) una función integrada existente."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new function."
|
|
msgstr "Crear una nueva función."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Variables:"
|
|
msgstr "Variables:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new variable."
|
|
msgstr "Crear una nueva variable."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Signals:"
|
|
msgstr "Señales:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create a new signal."
|
|
msgstr "Crear una nueva señal."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Name is not a valid identifier:"
|
|
msgstr "El nombre no es un identificador válido:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Name already in use by another func/var/signal:"
|
|
msgstr "El nombre ya está en uso por otra función/variable/señal:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Function"
|
|
msgstr "Renombrar Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Variable"
|
|
msgstr "Renombrar Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Rename Signal"
|
|
msgstr "Renombrar Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Function"
|
|
msgstr "Agregar Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Delete input port"
|
|
msgstr "Eliminar puerto de entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Variable"
|
|
msgstr "Agregar Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Signal"
|
|
msgstr "Agregar Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Input Port"
|
|
msgstr "Eliminar Puerto de Entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Output Port"
|
|
msgstr "Eliminar Puerto de Salida"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Expression"
|
|
msgstr "Cambiar Expresión"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove VisualScript Nodes"
|
|
msgstr "Quitar Nodos VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Duplicate VisualScript Nodes"
|
|
msgstr "Duplicar Nodos VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
|
msgstr ""
|
|
"Mantené pulsado %s para depositar un Getter. Mantené pulsado Shift para "
|
|
"depositar una firma generica."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
|
msgstr ""
|
|
"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para "
|
|
"depositar una firma genérica."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a simple reference to the node."
|
|
msgstr "Mantené pulsado %s para depositar una referencia simple al nodo."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a simple reference to the node."
|
|
msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold %s to drop a Variable Setter."
|
|
msgstr "Mantené pulsado %s para depositar un Variable Setter."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Hold Ctrl to drop a Variable Setter."
|
|
msgstr "Mantené pulsado Ctrl para depositar un Variable Setter."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Preload Node"
|
|
msgstr "Agregar Nodo Preload"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Node(s) From Tree"
|
|
msgstr "Agregar Nodo(s) Desde Arbol"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid ""
|
|
"Can't drop properties because script '%s' is not used in this scene.\n"
|
|
"Drop holding 'Shift' to just copy the signature."
|
|
msgstr ""
|
|
"No se puede soltar propiedades porque el script '%s' no es usado en esta "
|
|
"escena.\n"
|
|
"Soltá manteniendo 'Shift' para solo copiar la firma."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Getter Property"
|
|
msgstr "Agregar Propiedad Getter"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Setter Property"
|
|
msgstr "Agregar Propiedad Setter"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Base Type"
|
|
msgstr "Cambiar Tipo Base"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Move Node(s)"
|
|
msgstr "Mover Nodo(s)"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove VisualScript Node"
|
|
msgstr "Quitar Nodo de VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Nodes"
|
|
msgstr "Conectar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Disconnect Nodes"
|
|
msgstr "Desconectar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Node Data"
|
|
msgstr "Conectar Datos de Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Connect Node Sequence"
|
|
msgstr "Conectar Secuencia de Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Script already has function '%s'"
|
|
msgstr "El script ya tiene una función '%s'"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Input Value"
|
|
msgstr "Cambiar Valor de Entrada"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Resize Comment"
|
|
msgstr "Redimensionar Comentario"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't copy the function node."
|
|
msgstr "No se puede copiar el nodo de función."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Clipboard is empty!"
|
|
msgstr "El portapapeles está vacío!"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Paste VisualScript Nodes"
|
|
msgstr "Pegar Nodos de VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't create function with a function node."
|
|
msgstr "No se puede crear una función con un nodo función."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Can't create function of nodes from nodes of multiple functions."
|
|
msgstr ""
|
|
"No se puede crear una función de nodos desde nodos de múltiples funciones."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Select at least one node with sequence port."
|
|
msgstr "Seleccioná por lo menos un nodo con puerto secuencia."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Try to only have one sequence input in selection."
|
|
msgstr "Tratá de tener solo una secuencia de entrada en la selección."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Create Function"
|
|
msgstr "Crear Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Function"
|
|
msgstr "Quitar Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Variable"
|
|
msgstr "Quitar Variable"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Editing Variable:"
|
|
msgstr "Editando Variable:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Remove Signal"
|
|
msgstr "Quitar Señal"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Editing Signal:"
|
|
msgstr "Editando Señal:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Make Tool:"
|
|
msgstr "Convertir en Herramienta:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Members:"
|
|
msgstr "Miembros:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Change Base Type:"
|
|
msgstr "Cambiar Tipo Base:"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Nodes..."
|
|
msgstr "Agregar Nodos..."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Add Function..."
|
|
msgstr "Agregar Función..."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "function_name"
|
|
msgstr "nombre_funcion"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Select or create a function to edit its graph."
|
|
msgstr "Selecciona o crea una función para editar el gráfico."
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Delete Selected"
|
|
msgstr "Eliminar Seleccionados"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Find Node Type"
|
|
msgstr "Encontrar Tipo de Nodo"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Copy Nodes"
|
|
msgstr "Copiar Nodo"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Cut Nodes"
|
|
msgstr "Cortar Nodos"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Make Function"
|
|
msgstr "Crear Función"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Refresh Graph"
|
|
msgstr "Refrescar el Gráfico"
|
|
|
|
#: modules/visual_script/visual_script_editor.cpp
|
|
msgid "Edit Member"
|
|
msgstr "Editar Miembros"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Input type not iterable: "
|
|
msgstr "Tipo de input no iterable: "
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator became invalid"
|
|
msgstr "El iterador se volvió inválido"
|
|
|
|
#: modules/visual_script/visual_script_flow_control.cpp
|
|
msgid "Iterator became invalid: "
|
|
msgstr "El iterador se volvió inválido: "
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Invalid index property name."
|
|
msgstr "Nombre de propiedad indíce inválido."
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Base object is not a Node!"
|
|
msgstr "El objeto base no es un Nodo!"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Path does not lead Node!"
|
|
msgstr "La ruta no apunta a un Nodo!"
|
|
|
|
#: modules/visual_script/visual_script_func_nodes.cpp
|
|
msgid "Invalid index property name '%s' in node %s."
|
|
msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ": Invalid argument of type: "
|
|
msgstr ": Argumento inválido de tipo: "
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ": Invalid arguments: "
|
|
msgstr ": Argumentos inválidos: "
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "VariableGet not found in script: "
|
|
msgstr "VariableGet no encontrado en el script: "
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "VariableSet not found in script: "
|
|
msgstr "VariableSet no encontrado en el script: "
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid "Custom node has no _step() method, can't process graph."
|
|
msgstr ""
|
|
"El nodo personalizado no tiene ningún método _step(), no se puede procesar "
|
|
"el grafo."
|
|
|
|
#: modules/visual_script/visual_script_nodes.cpp
|
|
msgid ""
|
|
"Invalid return value from _step(), must be integer (seq out), or string "
|
|
"(error)."
|
|
msgstr ""
|
|
"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string "
|
|
"(error)."
|
|
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Search VisualScript"
|
|
msgstr "Buscar en VisualScript"
|
|
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Get %s"
|
|
msgstr "Obtener %s"
|
|
|
|
#: modules/visual_script/visual_script_property_selector.cpp
|
|
msgid "Set %s"
|
|
msgstr "Asignar %s"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Package name is missing."
|
|
msgstr "Nombre de paquete faltante."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Package segments must be of non-zero length."
|
|
msgstr "Los segmentos del paquete deben ser de largo no nulo."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "The character '%s' is not allowed in Android application package names."
|
|
msgstr ""
|
|
"El caracter '%s' no está permitido en nombres de paquete de aplicación "
|
|
"Android."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "A digit cannot be the first character in a package segment."
|
|
msgstr "Un dígito no puede ser el primer caracter en un segmento de paquete."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "The character '%s' cannot be the first character in a package segment."
|
|
msgstr ""
|
|
"El caracter '%s' no puede ser el primer caracter en un segmento de paquete."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "The package must have at least one '.' separator."
|
|
msgstr "El paquete debe tener al menos un '.' como separador."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Select device from the list"
|
|
msgstr "Seleccionar dispositivo de la lista"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "ADB executable not configured in the Editor Settings."
|
|
msgstr "Ejecutable ADB no configurado en Configuración del Editor."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "OpenJDK jarsigner not configured in the Editor Settings."
|
|
msgstr "OpenJDK jarsigner no configurado en Configuración del Editor."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
|
msgstr ""
|
|
"Keystore debug no configurada en Configuración del Editor ni en el preset."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Custom build requires a valid Android SDK path in Editor Settings."
|
|
msgstr ""
|
|
"La compilación personalizada requiere una ruta de Android SDK válida en "
|
|
"Configuración del Editor."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Invalid Android SDK path for custom build in Editor Settings."
|
|
msgstr ""
|
|
"Ruta del SDK de Android inválida para la compilación personalizada en "
|
|
"Configuración del Editor."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Android build template not installed in the project. Install it from the "
|
|
"Project menu."
|
|
msgstr ""
|
|
"La plantilla de exportación de Android no esta instalada en el proyecto. "
|
|
"Instalala desde el menú de Proyecto."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Invalid public key for APK expansion."
|
|
msgstr "Clave pública inválida para la expansión de APK."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Invalid package name:"
|
|
msgstr "Nombre de paquete inválido:"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Trying to build from a custom built template, but no version info for it "
|
|
"exists. Please reinstall from the 'Project' menu."
|
|
msgstr ""
|
|
"Intentando construir a partir de una plantilla personalizada, pero no existe "
|
|
"información de la versión para ello. Por favor, reinstalá desde el menú "
|
|
"'Proyecto'."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Android build version mismatch:\n"
|
|
" Template installed: %s\n"
|
|
" Godot Version: %s\n"
|
|
"Please reinstall Android build template from 'Project' menu."
|
|
msgstr ""
|
|
"La versión de compilación de Android no coincide:\n"
|
|
" Plantilla instalada: %s\n"
|
|
" Versión de Godot: %s\n"
|
|
"Por favor, reinstalá la plantilla de compilación de Android desde el menú "
|
|
"'Proyecto'."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "Building Android Project (gradle)"
|
|
msgstr "Construir Proyecto Android (gradle)"
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid ""
|
|
"Building of Android project failed, check output for the error.\n"
|
|
"Alternatively visit docs.godotengine.org for Android build documentation."
|
|
msgstr ""
|
|
"La construcción del proyecto Android falló, comprueba la salida del error.\n"
|
|
"También podés visitar docs.godotengine.org para consultar la documentación "
|
|
"de compilación de Android."
|
|
|
|
#: platform/android/export/export.cpp
|
|
msgid "No build apk generated at: "
|
|
msgstr "No se ha generado ninguna compilación apk en: "
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Identifier is missing."
|
|
msgstr "Identificador no encontrado."
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "The character '%s' is not allowed in Identifier."
|
|
msgstr "El caracter '%s' no esta permitido como identificador."
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "App Store Team ID not specified - cannot configure the project."
|
|
msgstr ""
|
|
"App Store Team ID no especificado - no se puede configurar el proyecto."
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Invalid Identifier:"
|
|
msgstr "Identificador inválido:"
|
|
|
|
#: platform/iphone/export/export.cpp
|
|
msgid "Required icon is not specified in the preset."
|
|
msgstr "El icono requerido no esta especificado en el preset."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Stop HTTP Server"
|
|
msgstr "Detener Servidor HTTP"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Run in Browser"
|
|
msgstr "Ejecutar en el Navegador"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Run exported HTML in the system's default browser."
|
|
msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema."
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not write file:"
|
|
msgstr "No se pudo escribir el archivo:"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not open template for export:"
|
|
msgstr "No se pudo abrir la plantilla para exportar:"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Invalid export template:"
|
|
msgstr "Plantilla de exportación inválida:"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not read custom HTML shell:"
|
|
msgstr "No se pudo leer el shell HTML personalizado:"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Could not read boot splash image file:"
|
|
msgstr "No se pudo leer la imagen de boot splash:"
|
|
|
|
#: platform/javascript/export/export.cpp
|
|
msgid "Using default boot splash image."
|
|
msgstr "Usando imagen boot splash por defecto."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package short name."
|
|
msgstr "Nombre corto de paquete inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package unique name."
|
|
msgstr "Nombre único de paquete inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid package publisher display name."
|
|
msgstr "Nombre de paquete de publisher inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid product GUID."
|
|
msgstr "GUID de producto inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid publisher GUID."
|
|
msgstr "GUID de publisher inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid background color."
|
|
msgstr "Color de fondo inválido."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería "
|
|
"ser 44x44)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería "
|
|
"ser 71x71)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería "
|
|
"ser 150x150)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería "
|
|
"ser 310x310)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
|
msgstr ""
|
|
"Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
|
|
"ser 310x150)."
|
|
|
|
#: platform/uwp/export/export.cpp
|
|
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
|
msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)."
|
|
|
|
#: scene/2d/animated_sprite.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
|
"order for AnimatedSprite to display frames."
|
|
msgstr ""
|
|
"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
|
|
"\" para que AnimatedSprite pueda mostrar frames."
|
|
|
|
#: scene/2d/canvas_modulate.cpp
|
|
msgid ""
|
|
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
|
"scenes). The first created one will work, while the rest will be ignored."
|
|
msgstr ""
|
|
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
|
|
"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
|
|
"ser ignorados."
|
|
|
|
#: scene/2d/collision_object_2d.cpp
|
|
msgid ""
|
|
"This node has no shape, so it can't collide or interact with other objects.\n"
|
|
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
|
"define its shape."
|
|
msgstr ""
|
|
"Este nodo no tiene forma definida, por lo tanto no puede colisionar o "
|
|
"interactuar con otros objetos.\n"
|
|
"Considerá agregarle un nodo hijo de tipo CollisionShape2D o "
|
|
"CollisionPolygon2D para definir su forma."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid ""
|
|
"CollisionPolygon2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
|
|
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "An empty CollisionPolygon2D has no effect on collision."
|
|
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"CollisionShape2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
|
|
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape2D to function. Please create a "
|
|
"shape resource for it!"
|
|
msgstr ""
|
|
"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
|
|
"recurso shape!"
|
|
|
|
#: scene/2d/cpu_particles_2d.cpp
|
|
msgid ""
|
|
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
|
"\"Particles Animation\" enabled."
|
|
msgstr ""
|
|
"Animar CPUParticles2D requiere el uso de un CanvasItemMaterial con "
|
|
"\"Particles Animation\" activado."
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid ""
|
|
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
|
"property."
|
|
msgstr ""
|
|
"Se debe proporcionar una textura con la forma de la luz a la propiedad "
|
|
"\"Texture\"."
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid ""
|
|
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
|
msgstr ""
|
|
"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga "
|
|
"efecto."
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
|
msgstr ""
|
|
"El polígono oclusor para este oclusor está vacío. Por favor, dibujá un "
|
|
"polígono."
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"A NavigationPolygon resource must be set or created for this node to work. "
|
|
"Please set a property or draw a polygon."
|
|
msgstr ""
|
|
"Se debe crear o setear un recurso NavigationPolygon para que este nodo "
|
|
"funcione. Por favor creá una propiedad o dibujá un polígono."
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
|
"node. It only provides navigation data."
|
|
msgstr ""
|
|
"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
|
|
"Solo provee datos de navegación."
|
|
|
|
#: scene/2d/parallax_layer.cpp
|
|
msgid ""
|
|
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
|
msgstr ""
|
|
"El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo "
|
|
"ParallaxBackground."
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid ""
|
|
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
|
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
|
"CPUParticles\" option for this purpose."
|
|
msgstr ""
|
|
"Las partículas basadas en la GPU no son compatibles con el controlador de "
|
|
"vídeo GLES2.\n"
|
|
"En su lugar, utiliza el nodo CPUParticles2D. Para ello podés utilizar la "
|
|
"opción \"Convertir a CPUParticles\"."
|
|
|
|
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
|
msgid ""
|
|
"A material to process the particles is not assigned, so no behavior is "
|
|
"imprinted."
|
|
msgstr ""
|
|
"No se imprimió ningun comportamiento ya que ningún material fue asignado "
|
|
"para procesar las particulas."
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid ""
|
|
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
|
"\"Particles Animation\" enabled."
|
|
msgstr ""
|
|
"Animar de Particles2D requiere el uso de un CanvasItemMaterial con "
|
|
"\"Particles Animation\" activado."
|
|
|
|
#: scene/2d/path_2d.cpp
|
|
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
|
msgstr ""
|
|
"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."
|
|
|
|
#: scene/2d/physics_body_2d.cpp
|
|
msgid ""
|
|
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
|
"by the physics engine when running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Los cambios de tamaño a un RigidBody2D (en modos character o rigid) serán "
|
|
"sobreescritos por el motor de física al ejecutar.\n"
|
|
"Cambiá el tamaño de los collision shapes hijos."
|
|
|
|
#: scene/2d/remote_transform_2d.cpp
|
|
msgid "Path property must point to a valid Node2D node to work."
|
|
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid "This Bone2D chain should end at a Skeleton2D node."
|
|
msgstr "Esta cadena Bone2D debería terminar en un nodo Skeleton2D."
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
|
msgstr ""
|
|
"Un Bone2D solo funciona con un Skeleton2D u otro Bone2D como nodo padre."
|
|
|
|
#: scene/2d/skeleton_2d.cpp
|
|
msgid ""
|
|
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
|
msgstr ""
|
|
"Este hueso no tiene una pose de DESCANSO adecuada. Andá al nodo Skeleton2D y "
|
|
"asígnale una."
|
|
|
|
#: scene/2d/tile_map.cpp
|
|
msgid ""
|
|
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
|
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
|
"KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"TileMap con Use Parent activado necesita un CollisionObject2D padre para "
|
|
"darle forma. Por favor, úsalo como hijo de Area2D, StaticBody2D, "
|
|
"RigidBody2D, KinematicBody2D, etc. para que puedan tener forma."
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid ""
|
|
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
|
"as parent."
|
|
msgstr ""
|
|
"VisibilityEnabler2D funciona mejor cuando se usa con la raíz de la escena "
|
|
"editada directamente como padre."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
|
msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRController must have an ARVROrigin node as its parent."
|
|
msgstr "ARVRController debe tener un nodo ARVROrigin como padre."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid ""
|
|
"The controller ID must not be 0 or this controller won't be bound to an "
|
|
"actual controller."
|
|
msgstr ""
|
|
"El ID del controlador no debe ser 0 o este controlador no estará asociado a "
|
|
"un controlador real."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
|
msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid ""
|
|
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
|
"anchor."
|
|
msgstr ""
|
|
"El ID del ancla no puede ser 0 o este ancla no estará asociada a una ancla "
|
|
"real."
|
|
|
|
#: scene/3d/arvr_nodes.cpp
|
|
msgid "ARVROrigin requires an ARVRCamera child node."
|
|
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "%d%%"
|
|
msgstr "%d%%"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "(Time Left: %d:%02d s)"
|
|
msgstr "(Tiempo Restante: %d:%02d s)"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Plotting Meshes: "
|
|
msgstr "Trazando Meshes: "
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Plotting Lights:"
|
|
msgstr "Trazando Luces:"
|
|
|
|
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
|
msgid "Finishing Plot"
|
|
msgstr "Finalizar Trazado"
|
|
|
|
#: scene/3d/baked_lightmap.cpp
|
|
msgid "Lighting Meshes: "
|
|
msgstr "Iluminando Meshes: "
|
|
|
|
#: scene/3d/collision_object.cpp
|
|
msgid ""
|
|
"This node has no shape, so it can't collide or interact with other objects.\n"
|
|
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
|
"its shape."
|
|
msgstr ""
|
|
"Este nodo no tiene forma, por lo tanto no puede colisionar o interactuar con "
|
|
"otros objetos.\n"
|
|
"Considerá agregarle un nodo hijo de tipo CollisionShape o CollisionPolygon "
|
|
"para definir su forma."
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid ""
|
|
"CollisionPolygon only serves to provide a collision shape to a "
|
|
"CollisionObject derived node. Please only use it as a child of Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
|
|
"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid "An empty CollisionPolygon has no effect on collision."
|
|
msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
|
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
|
"KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
|
|
"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
|
|
"RigidBody, KinematicBody, etc. para darles un shape."
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape to function. Please create a "
|
|
"shape resource for it."
|
|
msgstr ""
|
|
"Se debe proporcionar un shape para que CollisionShape funcione. Por favor, "
|
|
"crea un recurso de shape para ello."
|
|
|
|
#: scene/3d/collision_shape.cpp
|
|
msgid ""
|
|
"Plane shapes don't work well and will be removed in future versions. Please "
|
|
"don't use them."
|
|
msgstr ""
|
|
"Las formas tipo plano no funcionan bien y serán removidas en versiones "
|
|
"futuras. Evitá usarlas."
|
|
|
|
#: scene/3d/cpu_particles.cpp
|
|
msgid "Nothing is visible because no mesh has been assigned."
|
|
msgstr "Nada visible ya que no se asignó ningún mesh."
|
|
|
|
#: scene/3d/cpu_particles.cpp
|
|
msgid ""
|
|
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
|
"Billboard Mode is set to \"Particle Billboard\"."
|
|
msgstr ""
|
|
"La animación de CPUParticles requiere el uso de un SpatialMaterial cuyo Modo "
|
|
"Billboard esté ajustado a \"Particle Billboard\"."
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid "Plotting Meshes"
|
|
msgstr "Trazando Meshes"
|
|
|
|
#: scene/3d/gi_probe.cpp
|
|
msgid ""
|
|
"GIProbes are not supported by the GLES2 video driver.\n"
|
|
"Use a BakedLightmap instead."
|
|
msgstr ""
|
|
"Las GIProbes no están soportadas por el controlador de video GLES2.\n"
|
|
"Usá un BakedLightmap en su lugar."
|
|
|
|
#: scene/3d/light.cpp
|
|
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
|
msgstr ""
|
|
"Un SpotLight con un ángulo mas ancho que 90 grados no puede proyectar "
|
|
"sombras."
|
|
|
|
#: scene/3d/navigation_mesh.cpp
|
|
msgid "A NavigationMesh resource must be set or created for this node to work."
|
|
msgstr ""
|
|
"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
|
|
|
|
#: scene/3d/navigation_mesh.cpp
|
|
msgid ""
|
|
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
|
"It only provides navigation data."
|
|
msgstr ""
|
|
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
|
|
"provee datos de navegación."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
|
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
|
|
"\" option for this purpose."
|
|
msgstr ""
|
|
"Las partículas basadas en la GPU no son compatibles con el controlador de "
|
|
"vídeo GLES2.\n"
|
|
"En su lugar, utilizá el nodo CPUParticles. Para ello podés utilizar la "
|
|
"opción \"Convertir a CPUParticles\"."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"Nothing is visible because meshes have not been assigned to draw passes."
|
|
msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."
|
|
|
|
#: scene/3d/particles.cpp
|
|
msgid ""
|
|
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
|
"Mode is set to \"Particle Billboard\"."
|
|
msgstr ""
|
|
"La animación de partículas requiere el uso de un SpatialMaterial cuyo Modo "
|
|
"Billboard esté ajustado a \"Particle Billboard\"."
|
|
|
|
#: scene/3d/path.cpp
|
|
msgid "PathFollow only works when set as a child of a Path node."
|
|
msgstr ""
|
|
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
|
|
|
|
#: scene/3d/path.cpp
|
|
msgid ""
|
|
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
|
"parent Path's Curve resource."
|
|
msgstr ""
|
|
"PathFollow's ROTATION_ORIENTED requiere que \"Up Vector\" esté activado en "
|
|
"el recurso Curve de su Path padre."
|
|
|
|
#: scene/3d/physics_body.cpp
|
|
msgid ""
|
|
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
|
"by the physics engine when running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Los cambios de tamaño a RigidBody (en modo character o rigid) seran "
|
|
"sobreescritos por el motor de física al ejecutar.\n"
|
|
"Cambiá el tamaño de los collision shapes hijos."
|
|
|
|
#: scene/3d/remote_transform.cpp
|
|
msgid ""
|
|
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
|
"derived node to work."
|
|
msgstr ""
|
|
"La propiedad \"Remote Path\" debe apuntar a un nodo Spatial o derivado de "
|
|
"Spatial válido para que funcione."
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid "This body will be ignored until you set a mesh."
|
|
msgstr "Este cuerpo será ignorado hasta que se establezca un mesh."
|
|
|
|
#: scene/3d/soft_body.cpp
|
|
msgid ""
|
|
"Size changes to SoftBody will be overridden by the physics engine when "
|
|
"running.\n"
|
|
"Change the size in children collision shapes instead."
|
|
msgstr ""
|
|
"Los cambios de tamaño a un SoftBody serán sobrescritos por el motor de "
|
|
"física al ejecutar.\n"
|
|
"En su lugar, cambiá el tamaño de los collision shapes hijos."
|
|
|
|
#: scene/3d/sprite_3d.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
|
"order for AnimatedSprite3D to display frames."
|
|
msgstr ""
|
|
"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
|
|
"\" para que AnimatedSprite3D pueda mostrar frames."
|
|
|
|
#: scene/3d/vehicle_body.cpp
|
|
msgid ""
|
|
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
|
"it as a child of a VehicleBody."
|
|
msgstr ""
|
|
"VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por "
|
|
"favor usálo como hijo de VehicleBody."
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"WorldEnvironment requires its \"Environment\" property to contain an "
|
|
"Environment to have a visible effect."
|
|
msgstr ""
|
|
"WorldEnvironment requiere que su propiedad \"Environment\" contenga un "
|
|
"Environment para que tenga un efecto visible."
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
|
msgstr ""
|
|
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
|
|
"instanciadas)."
|
|
|
|
#: scene/3d/world_environment.cpp
|
|
msgid ""
|
|
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
|
"this environment's Background Mode to Canvas (for 2D scenes)."
|
|
msgstr ""
|
|
"Este WorldEnvironment esta siendo ignorado. Agregá un nodo Camera (para "
|
|
"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas "
|
|
"(para escenas 2D)."
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "On BlendTree node '%s', animation not found: '%s'"
|
|
msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
|
|
|
|
#: scene/animation/animation_blend_tree.cpp
|
|
msgid "Animation not found: '%s'"
|
|
msgstr "No se encontró la animación: '%s'"
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "In node '%s', invalid animation: '%s'."
|
|
msgstr "En el nodo '%s', animación inválida: '%s'."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Invalid animation: '%s'."
|
|
msgstr "Animación inválida: '%s'."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Nothing connected to input '%s' of node '%s'."
|
|
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "No root AnimationNode for the graph is set."
|
|
msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Path to an AnimationPlayer node containing animations is not set."
|
|
msgstr ""
|
|
"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
|
msgstr ""
|
|
"La ruta asignada al AnimationPlayer no apunta a un nodo AnimationPlayer."
|
|
|
|
#: scene/animation/animation_tree.cpp
|
|
msgid "The AnimationPlayer root node is not a valid node."
|
|
msgstr "La raíz del nodo AnimationPlayer no es un nodo válido."
|
|
|
|
#: scene/animation/animation_tree_player.cpp
|
|
msgid "This node has been deprecated. Use AnimationTree instead."
|
|
msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Pick a color from the screen."
|
|
msgstr "Elegir un color de la pantalla."
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "HSV"
|
|
msgstr "HSV"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Raw"
|
|
msgstr "Raw"
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Switch between hexadecimal and code values."
|
|
msgstr "Cambiar entre valores hexadecimales y de código."
|
|
|
|
#: scene/gui/color_picker.cpp
|
|
msgid "Add current color as a preset."
|
|
msgstr "Agregar color actual como preset."
|
|
|
|
#: scene/gui/container.cpp
|
|
msgid ""
|
|
"Container by itself serves no purpose unless a script configures its "
|
|
"children placement behavior.\n"
|
|
"If you don't intend to add a script, use a plain Control node instead."
|
|
msgstr ""
|
|
"Container por sí mismo no sirve para nada a menos que un script defina el "
|
|
"comportamiento de colocación de sus hijos.\n"
|
|
"Si no tenés intención de añadir un script, utilizá un nodo de Control "
|
|
"sencillo."
|
|
|
|
#: scene/gui/control.cpp
|
|
msgid ""
|
|
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
|
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
|
msgstr ""
|
|
"Los Tooltip de Ayuda no se mostrarán cuando los controles del Filtro del "
|
|
"Mouse estén configurados en \"Ignore\". Para solucionarlo, establece el "
|
|
"Filtro del Mouse en \"Stop\" o \"Pass\"."
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Alert!"
|
|
msgstr "Alerta!"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Please Confirm..."
|
|
msgstr "Confirmá, por favor..."
|
|
|
|
#: scene/gui/popup.cpp
|
|
msgid ""
|
|
"Popups will hide by default unless you call popup() or any of the popup*() "
|
|
"functions. Making them visible for editing is fine, but they will hide upon "
|
|
"running."
|
|
msgstr ""
|
|
"Los popups se ocultarán por defecto a menos que llames a popup() o a "
|
|
"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
|
|
"edición, pero se esconderán al iniciar."
|
|
|
|
#: scene/gui/range.cpp
|
|
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
|
msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
|
|
|
|
#: scene/gui/scroll_container.cpp
|
|
msgid ""
|
|
"ScrollContainer is intended to work with a single child control.\n"
|
|
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
|
"minimum size manually."
|
|
msgstr ""
|
|
"ScrollContainer está pensado para funcionar con un solo control hijo.\n"
|
|
"Utilizá un container como hijo (VBox, HBox, etc.), o un Control y establecé "
|
|
"manualmente el tamaño mínimo personalizado."
|
|
|
|
#: scene/gui/tree.cpp
|
|
msgid "(Other)"
|
|
msgstr "(Otro)"
|
|
|
|
#: scene/main/scene_tree.cpp
|
|
msgid ""
|
|
"Default Environment as specified in Project Settings (Rendering -> "
|
|
"Environment -> Default Environment) could not be loaded."
|
|
msgstr ""
|
|
"El Entorno por Defecto especificado en Configuración del Editor (Rendering -"
|
|
"> Viewport -> Entorno por Defecto) no pudo ser cargado."
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid ""
|
|
"This viewport is not set as render target. If you intend for it to display "
|
|
"its contents directly to the screen, make it a child of a Control so it can "
|
|
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
|
"texture to some node for display."
|
|
msgstr ""
|
|
"Este viewport no está seteado como render target. Si tienes intención de que "
|
|
"muestre contenidos directo a la pantalla, haz un hijo de un Control para que "
|
|
"pueda obtener un tamaño. Alternativamente, haz un RenderTarget y asigna su "
|
|
"textura interna a algún otro nodo para mostrar."
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid source for preview."
|
|
msgstr "Fuente inválida para la vista previa."
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid source for shader."
|
|
msgstr "Fuente inválida para el shader."
|
|
|
|
#: scene/resources/visual_shader_nodes.cpp
|
|
msgid "Invalid comparison function for that type."
|
|
msgstr "Función de comparación inválida para este tipo."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Assignment to function."
|
|
msgstr "Asignación a función."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Assignment to uniform."
|
|
msgstr "Asignación a uniform."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Varyings can only be assigned in vertex function."
|
|
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
|
|
|
|
#: servers/visual/shader_language.cpp
|
|
msgid "Constants cannot be modified."
|
|
msgstr "Las constantes no pueden modificarse."
|
|
|
|
#~ msgid "Identifier segments must be of non-zero length."
|
|
#~ msgstr "Los segmentos de un identificador deben ser de largo no nulo."
|
|
|
|
#~ msgid "A digit cannot be the first character in a Identifier segment."
|
|
#~ msgstr ""
|
|
#~ "Un dígito no puede ser el primer caracter en un segmento Identificador."
|
|
|
|
#~ msgid ""
|
|
#~ "The character '%s' cannot be the first character in a Identifier segment."
|
|
#~ msgstr ""
|
|
#~ "El caracter '%s' no puede ser el primer caracter en un segmento "
|
|
#~ "Identificador."
|
|
|
|
#~ msgid "The Identifier must have at least one '.' separator."
|
|
#~ msgstr "El Identificador debe tener al menos un '.' como separador."
|
|
|
|
#~ msgid "Pause the scene"
|
|
#~ msgstr "Pausar la escena"
|
|
|
|
#~ msgid "Shift+"
|
|
#~ msgstr "Shift+"
|
|
|
|
#~ msgid "Alt+"
|
|
#~ msgstr "Alt+"
|
|
|
|
#~ msgid "Control+"
|
|
#~ msgstr "Control+"
|
|
|
|
#~ msgid "Snap to Grid"
|
|
#~ msgstr "Ajustar a la Grilla"
|
|
|
|
#~ msgid "Add input +"
|
|
#~ msgstr "Añadir entrada +"
|
|
|
|
#~ msgid "Language"
|
|
#~ msgstr "Lenguaje"
|
|
|
|
#~ msgid "Inherits"
|
|
#~ msgstr "Hereda"
|
|
|
|
#~ msgid "Base Type:"
|
|
#~ msgstr "Tipo Base:"
|
|
|
|
#~ msgid "Available Nodes:"
|
|
#~ msgstr "Nodos Disponibles:"
|
|
|
|
#~ msgid "Input"
|
|
#~ msgstr "Entrada"
|
|
|
|
#~ msgid "Properties:"
|
|
#~ msgstr "Propiedades:"
|
|
|
|
#~ msgid "Methods:"
|
|
#~ msgstr "Métodos:"
|
|
|
|
#~ msgid "Theme Properties:"
|
|
#~ msgstr "Propiedades de Tema:"
|
|
|
|
#~ msgid "Enumerations:"
|
|
#~ msgstr "Enumeraciones:"
|
|
|
|
#~ msgid "Constants:"
|
|
#~ msgstr "Constantes:"
|
|
|
|
#~ msgid "Class Description:"
|
|
#~ msgstr "Descripción de Clase:"
|
|
|
|
#~ msgid "Property Descriptions:"
|
|
#~ msgstr "Descripción de Propiedades:"
|
|
|
|
#~ msgid "Method Descriptions:"
|
|
#~ msgstr "Descripción de Métodos:"
|
|
|
|
#~ msgid ""
|
|
#~ "This will install the Android project for custom builds.\n"
|
|
#~ "Note that, in order to use it, it needs to be enabled per export preset."
|
|
#~ msgstr ""
|
|
#~ "Esto instalará el proyecto de Android para compilaciones personalizadas.\n"
|
|
#~ "Tené en cuenta que, para usarlo, necesita estar activado por cada preset "
|
|
#~ "de exportación."
|
|
|
|
#~ msgid "Reverse sorting."
|
|
#~ msgstr "Orden inverso."
|
|
|
|
#~ msgid "Delete Node(s)?"
|
|
#~ msgstr "Eliminar Nodo(s)?"
|
|
|
|
#~ msgid "No Matches"
|
|
#~ msgstr "Sin Coincidencias"
|
|
|
|
#~ msgid ""
|
|
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
|
#~ msgstr ""
|
|
#~ "No se puede abrir file_type_cache.cch para escribir, no se guardará el "
|
|
#~ "cache de tipos de archivo!"
|
|
|
|
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
|
|
#~ msgstr ""
|
|
#~ "No se puede navegar a '%s' ya que no se encontro en el sistema de "
|
|
#~ "archivos!"
|
|
|
|
#~ msgid "Error loading image:"
|
|
#~ msgstr "Error al cargar la imagen:"
|
|
|
|
#~ msgid "No pixels with transparency > 128 in image..."
|
|
#~ msgstr "Sin pixeles con transparencia > 128 en imagen..."
|
|
|
|
#~ msgid "Parent has no solid faces to populate."
|
|
#~ msgstr "La superficie padre no tiene caras solidas para poblar."
|
|
|
|
#~ msgid "Couldn't map area."
|
|
#~ msgstr "No se pudo mapear el area."
|
|
|
|
#~ msgid "Faces contain no area!"
|
|
#~ msgstr "Las caras no contienen area!"
|
|
|
|
#~ msgid "No faces!"
|
|
#~ msgstr "Sin caras!"
|
|
|
|
#~ msgid "Error: could not load file."
|
|
#~ msgstr "Error: no se pudo cargar el archivo."
|
|
|
|
#~ msgid "Error could not load file."
|
|
#~ msgstr "Error no se pudo cargar el archivo."
|
|
|
|
#~ msgid "Doppler Enable"
|
|
#~ msgstr "Activar Doppler"
|
|
|
|
#~ msgid "Select Mode (Q)"
|
|
#~ msgstr "Modo Seleccionar (Q)"
|
|
|
|
#~ msgid "Move Mode (W)"
|
|
#~ msgstr "Modo Mover (W)"
|
|
|
|
#~ msgid "Rotate Mode (E)"
|
|
#~ msgstr "Modo Rotar (E)"
|
|
|
|
#~ msgid "Scale Mode (R)"
|
|
#~ msgstr "Modo Escalar (R)"
|
|
|
|
#~ msgid "Local Coords"
|
|
#~ msgstr "Coordenadas Locales"
|
|
|
|
#~ msgid "Snap Mode (%s)"
|
|
#~ msgstr "Modo de Snap (%s)"
|
|
|
|
#~ msgid "Tool Select"
|
|
#~ msgstr "Seleccionar Herramienta"
|
|
|
|
#~ msgid "Tool Move"
|
|
#~ msgstr "Herramienta Mover"
|
|
|
|
#~ msgid "Tool Rotate"
|
|
#~ msgstr "Herramienta Rotar"
|
|
|
|
#~ msgid "Tool Scale"
|
|
#~ msgstr "Herramienta Escalar"
|
|
|
|
#~ msgid ""
|
|
#~ "Remove all missing projects from the list? (Folders contents will not be "
|
|
#~ "modified)"
|
|
#~ msgstr ""
|
|
#~ "¿Eliminar todos los proyectos faltantes de la lista? (El contenido de las "
|
|
#~ "carpetas no se modificará)"
|
|
|
|
#~ msgid "Project List"
|
|
#~ msgstr "Listado de Proyectos"
|
|
|
|
#~ msgid "Exit"
|
|
#~ msgstr "Salir"
|
|
|
|
#~ msgid "Could not execute PVRTC tool:"
|
|
#~ msgstr "No se pudo ejecutar la herramienta PVRTC:"
|
|
|
|
#~ msgid "Can't load back converted image using PVRTC tool:"
|
|
#~ msgstr ""
|
|
#~ "No se pudo volver a cargar la imagen convertida usando la herramienta "
|
|
#~ "PVRTC:"
|
|
|
|
#~ msgid "Error initializing FreeType."
|
|
#~ msgstr "Error inicializando FreeType."
|
|
|
|
#~ msgid "Unknown font format."
|
|
#~ msgstr "Formato de tipografía desconocido."
|
|
|
|
#~ msgid "Error loading font."
|
|
#~ msgstr "Error cargando tipografía."
|
|
|
|
#~ msgid "Invalid font size."
|
|
#~ msgstr "Tamaño de tipografía inválido."
|
|
|
|
#~ msgid "Previous Folder"
|
|
#~ msgstr "Carpeta Anterior"
|
|
|
|
#~ msgid "Next Folder"
|
|
#~ msgstr "Carpeta Siguiente"
|
|
|
|
#~ msgid "Automatically Open Screenshots"
|
|
#~ msgstr "Abrir Capturas de Pantalla Automaticamente"
|
|
|
|
#~ msgid "Open in an external image editor."
|
|
#~ msgstr "Abrir en editor de imagenes externo."
|
|
|
|
#~ msgid "Reverse"
|
|
#~ msgstr "Invertir"
|
|
|
|
#~ msgid "Mirror X"
|
|
#~ msgstr "Espejar X"
|
|
|
|
#~ msgid "Mirror Y"
|
|
#~ msgstr "Espejar Y"
|
|
|
|
#~ msgid "Generating solution..."
|
|
#~ msgstr "Generando solución..."
|
|
|
|
#~ msgid "Generating C# project..."
|
|
#~ msgstr "Generando proyecto en C#..."
|
|
|
|
#~ msgid "Failed to create solution."
|
|
#~ msgstr "No se pudo crear la solución."
|
|
|
|
#~ msgid "Failed to save solution."
|
|
#~ msgstr "No se pudo guardar la solución."
|
|
|
|
#~ msgid "Done"
|
|
#~ msgstr "Hecho"
|
|
|
|
#~ msgid "Failed to create C# project."
|
|
#~ msgstr "No se pudo crear el proyecto en C#"
|
|
|
|
#~ msgid "Mono"
|
|
#~ msgstr "Mono"
|
|
|
|
#~ msgid "About C# support"
|
|
#~ msgstr "Sobre el soporte de C#"
|
|
|
|
#~ msgid "Create C# solution"
|
|
#~ msgstr "Crear solución en C#"
|
|
|
|
#~ msgid "Builds"
|
|
#~ msgstr "Builds"
|
|
|
|
#~ msgid "Build Project"
|
|
#~ msgstr "Construir Proyecto"
|
|
|
|
#~ msgid "View log"
|
|
#~ msgstr "Ver registro"
|
|
|
|
#~ msgid "WorldEnvironment needs an Environment resource."
|
|
#~ msgstr "WorldEnvironment necesita un recurso Environment."
|
|
|
|
#, fuzzy
|
|
#~ msgid "Enabled Classes"
|
|
#~ msgstr "Buscar Clases"
|
|
|
|
#~ msgid "Update Always"
|
|
#~ msgstr "Siempre Actualizar"
|
|
|
|
#~ msgid "Raw Mode"
|
|
#~ msgstr "Modo Raw"
|
|
|
|
#~ msgid "Path to Node:"
|
|
#~ msgstr "Ruta al Nodo:"
|
|
|
|
#~ msgid "Delete selected files?"
|
|
#~ msgstr "Eliminar archivos seleccionados?"
|
|
|
|
#~ msgid "There is no 'res://default_bus_layout.tres' file."
|
|
#~ msgstr "No hay nigún archivo 'res://default_bus_layout.tres'."
|
|
|
|
#~ msgid "Go to parent folder"
|
|
#~ msgstr "Ir a carpeta padre"
|
|
|
|
#~ msgid "Open Scene(s)"
|
|
#~ msgstr "Abrir Escena(s)"
|
|
|
|
#~ msgid "Previous Directory"
|
|
#~ msgstr "Directorio Previo"
|
|
|
|
#~ msgid "Next Directory"
|
|
#~ msgstr "Directorio Siguiente"
|
|
|
|
#~ msgid "Ease in"
|
|
#~ msgstr "Ease in"
|
|
|
|
#~ msgid "Ease out"
|
|
#~ msgstr "Ease out"
|
|
|
|
#~ msgid "Create Convex Static Body"
|
|
#~ msgstr "Crear Body Estático Convexo"
|
|
|
|
#~ msgid "CheckBox Radio1"
|
|
#~ msgstr "CheckBox Radio1"
|
|
|
|
#~ msgid "CheckBox Radio2"
|
|
#~ msgstr "CheckBox Radio2"
|
|
|
|
#~ msgid "Create folder"
|
|
#~ msgstr "Crear carpeta"
|
|
|
|
#~ msgid "Already existing"
|
|
#~ msgstr "Ya existe"
|
|
|
|
#~ msgid "Custom Node"
|
|
#~ msgstr "Nodo Personalizado"
|
|
|
|
#~ msgid "Invalid Path"
|
|
#~ msgstr "Ruta inválida"
|
|
|
|
#~ msgid "GridMap Duplicate Selection"
|
|
#~ msgstr "Duplicar Selección en GridMap"
|
|
|
|
#~ msgid "Create Area"
|
|
#~ msgstr "Crear Área"
|
|
|
|
#~ msgid "Create Exterior Connector"
|
|
#~ msgstr "Crear Conector Exterior"
|
|
|
|
#~ msgid "Edit Signal Arguments:"
|
|
#~ msgstr "Editar Argumentos de Señal:"
|
|
|
|
#~ msgid "Edit Variable:"
|
|
#~ msgstr "Editar Variable:"
|
|
|
|
#~ msgid "Snap (s): "
|
|
#~ msgstr "Ajuste (s): "
|
|
|
|
#~ msgid "Insert keys."
|
|
#~ msgstr "Insertar claves."
|
|
|
|
#~ msgid "Instance the selected scene(s) as child of the selected node."
|
|
#~ msgstr ""
|
|
#~ "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
|
|
|
|
#~ msgid "Font Size:"
|
|
#~ msgstr "Tamaño de Tipografía:"
|
|
|
|
#~ msgid "Line:"
|
|
#~ msgstr "Linea:"
|
|
|
|
#~ msgid "Col:"
|
|
#~ msgstr "Col:"
|
|
|
|
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
|
|
#~ msgstr ""
|
|
#~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un "
|
|
#~ "nodo Path."
|
|
|
|
#~ msgid "Split point with itself."
|
|
#~ msgstr "Dividir punto con sí mismo."
|
|
|
|
#~ msgid "Split can't form an existing edge."
|
|
#~ msgstr "La división no puede formar un borde existente."
|
|
|
|
#~ msgid "Split already exists."
|
|
#~ msgstr "La división ya existe."
|
|
|
|
#~ msgid "Add Split"
|
|
#~ msgstr "Agregar División"
|
|
|
|
#~ msgid "Invalid Split: "
|
|
#~ msgstr "División Inválida: "
|
|
|
|
#~ msgid "Remove Split"
|
|
#~ msgstr "Quitar División"
|
|
|
|
#~ msgid "Poly"
|
|
#~ msgstr "Poly"
|
|
|
|
#~ msgid "Splits"
|
|
#~ msgstr "Divisiones"
|
|
|
|
#~ msgid "Connect two points to make a split."
|
|
#~ msgstr "Conectar dos puntos para crear una división."
|
|
|
|
#~ msgid "Select a split to erase it."
|
|
#~ msgstr "Seleccioná una división para borrarla."
|
|
|
|
#~ msgid "Add Node.."
|
|
#~ msgstr "Agregar Nodo.."
|
|
|
|
#~ msgid "Create from scene?"
|
|
#~ msgstr "¿Crear desde escena?"
|
|
|
|
#~ msgid "Create Poly"
|
|
#~ msgstr "Crear Polígono"
|
|
|
|
#~ msgid "Create a new polygon from scratch"
|
|
#~ msgstr "Crear un nuevo polígono desde cero"
|
|
|
|
#~ msgid "Zoom out"
|
|
#~ msgstr "Zoom out"
|
|
|
|
#~ msgid "Zoom in"
|
|
#~ msgstr "Zoom in"
|
|
|
|
#~ msgid "Create Poly3D"
|
|
#~ msgstr "Crear Poly3D"
|
|
|
|
#~ msgid ""
|
|
#~ "No OccluderPolygon2D resource on this node.\n"
|
|
#~ "Create and assign one?"
|
|
#~ msgstr ""
|
|
#~ "No hay ningún recurso OccluderPolygon2D en este nodo.\n"
|
|
#~ "Crear y asignar uno?"
|
|
|
|
#~ msgid "LMB: Move Point."
|
|
#~ msgstr "Click. Izq: Mover Punto."
|
|
|
|
#~ msgid "Ctrl+LMB: Split Segment."
|
|
#~ msgstr "Ctrl+Click Izq.: Partir Segmento en Dos."
|
|
|
|
#~ msgid "RMB: Erase Point."
|
|
#~ msgstr "Click Der.: Borrar Punto."
|
|
|
|
#~ msgid "New TextFile"
|
|
#~ msgstr "Nuevo Archivo de Texto"
|
|
|
|
#~ msgid "Save Theme As"
|
|
#~ msgstr "Guardar Tema Como"
|
|
|
|
#~ msgid "<None>"
|
|
#~ msgstr "<Ninguno>"
|
|
|
|
#~ msgid ""
|
|
#~ "Select sub-tile to use as icon, this will be also used on invalid "
|
|
#~ "autotile bindings."
|
|
#~ msgstr ""
|
|
#~ "Selectionar sub-tile para usar como icono, esta también sera usada en "
|
|
#~ "bindings inválidos de autotile."
|
|
|
|
#~ msgid "Zoom:"
|
|
#~ msgstr "Zoom:"
|
|
|
|
#~ msgid "Are you sure you want to remove all connections from the \""
|
|
#~ msgstr "¿Estás seguro/a que querés quitar todas las conexiones de el/la \""
|
|
|
|
#~ msgid "Class List:"
|
|
#~ msgstr "Lista de Clases:"
|
|
|
|
#~ msgid "Public Methods"
|
|
#~ msgstr "Métodos Públicos"
|
|
|
|
#~ msgid "Public Methods:"
|
|
#~ msgstr "Métodos Públicos:"
|
|
|
|
#~ msgid "GUI Theme Items"
|
|
#~ msgstr "Items de Tema de la GUI"
|
|
|
|
#~ msgid "GUI Theme Items:"
|
|
#~ msgstr "Items de Tema de la GUI:"
|
|
|
|
#~ msgid "Property: "
|
|
#~ msgstr "Propiedad: "
|
|
|
|
#~ msgid "Toggle folder status as Favorite."
|
|
#~ msgstr "Act/Desact. estado de carpeta como Favorito."
|
|
|
|
#~ msgid "Show current scene file."
|
|
#~ msgstr "Mostrar archivo de escena actual."
|
|
|
|
#~ msgid "Enter tree-view."
|
|
#~ msgstr "Entrar a la vista arbol."
|
|
|
|
#~ msgid "Whole words"
|
|
#~ msgstr "Palabras completas"
|
|
|
|
#~ msgid "Match case"
|
|
#~ msgstr "Coincidir mayúsculas/minúsculas"
|
|
|
|
#~ msgid "Filter: "
|
|
#~ msgstr "Filtro: "
|
|
|
|
#~ msgid "Ok"
|
|
#~ msgstr "Ok"
|
|
|
|
#~ msgid "Show In File System"
|
|
#~ msgstr "Mostrar en Sistema de Archivos"
|
|
|
|
#~ msgid "Search the class hierarchy."
|
|
#~ msgstr "Buscar en la jerarquía de clases."
|
|
|
|
#~ msgid "Search in files"
|
|
#~ msgstr "Buscar en archivo"
|
|
|
|
#~ msgid ""
|
|
#~ "Built-in scripts can only be edited when the scene they belong to is "
|
|
#~ "loaded"
|
|
#~ msgstr ""
|
|
#~ "Los scripts built-in sólo pueden ser editados cuando la escena a la que "
|
|
#~ "pertenecen está cargada"
|
|
|
|
#~ msgid "Convert To Uppercase"
|
|
#~ msgstr "Convertir A Mayúscula"
|
|
|
|
#~ msgid "Convert To Lowercase"
|
|
#~ msgstr "Convertir A Minúscula"
|
|
|
|
#~ msgid "Rotate 0 degrees"
|
|
#~ msgstr "Rotar 0 grados"
|
|
|
|
#~ msgid "Rotate 90 degrees"
|
|
#~ msgstr "Rotar 90 grados"
|
|
|
|
#~ msgid "Rotate 180 degrees"
|
|
#~ msgstr "Rotar 180 grados"
|
|
|
|
#~ msgid "Rotate 270 degrees"
|
|
#~ msgstr "Rotar 270 grados"
|
|
|
|
#~ msgid "Variable"
|
|
#~ msgstr "Variable"
|
|
|
|
#~ msgid "Errors:"
|
|
#~ msgstr "Errores:"
|
|
|
|
#~ msgid "Stack Trace (if applicable):"
|
|
#~ msgstr "Stack Trace (si aplica):"
|
|
|
|
#~ msgid "Bake!"
|
|
#~ msgstr "Hacer Bake!"
|
|
|
|
#~ msgid "Bake the navigation mesh."
|
|
#~ msgstr "Hacer bake de mesh de navegación."
|
|
|
|
#~ msgid "Get"
|
|
#~ msgstr "Obtener"
|
|
|
|
#~ msgid "Change RGB Constant"
|
|
#~ msgstr "Cambiar Constante RGB"
|
|
|
|
#~ msgid "Change Vec Scalar Operator"
|
|
#~ msgstr "Cambiar Operador Vec. Escalar"
|
|
|
|
#~ msgid "Change RGB Operator"
|
|
#~ msgstr "Cambiar Operador RGB"
|
|
|
|
#~ msgid "Toggle Rot Only"
|
|
#~ msgstr "Act/Desact. Solo Rot."
|
|
|
|
#~ msgid "Change Vec Function"
|
|
#~ msgstr "Cambiar Función Vec."
|
|
|
|
#~ msgid "Change Vec Uniform"
|
|
#~ msgstr "Cambiar Uniforme Vec."
|
|
|
|
#~ msgid "Change RGB Uniform"
|
|
#~ msgstr "Cambiar Uniforme RGB"
|
|
|
|
#~ msgid "Change Default Value"
|
|
#~ msgstr "Cambiar Valor por Defecto"
|
|
|
|
#~ msgid "Change XForm Uniform"
|
|
#~ msgstr "Cambiar Uniforme XForm"
|
|
|
|
#~ msgid "Change Cubemap Uniform"
|
|
#~ msgstr "Cambiar Uniforme Cubemap"
|
|
|
|
#~ msgid "Change Comment"
|
|
#~ msgstr "Cambiar Comentarío"
|
|
|
|
#~ msgid "Add/Remove to Color Ramp"
|
|
#~ msgstr "Agregar/Quitar a Rampa de Color"
|
|
|
|
#~ msgid "Modify Color Ramp"
|
|
#~ msgstr "Modificar Rampa de Color"
|
|
|
|
#~ msgid "Add/Remove to Curve Map"
|
|
#~ msgstr "Agregar/quitar a Mapa de Curvas"
|
|
|
|
#~ msgid "Modify Curve Map"
|
|
#~ msgstr "Modificar Mapa de Curvas"
|
|
|
|
#~ msgid "Connect Graph Nodes"
|
|
#~ msgstr "Conectar Nodos de Gráfico"
|
|
|
|
#~ msgid "Remove Shader Graph Node"
|
|
#~ msgstr "Quitar Nodo de Gráfico de Shaders"
|
|
|
|
#~ msgid "Move Shader Graph Node"
|
|
#~ msgstr "Mover Nodo de Gráfico de Shaders"
|
|
|
|
#~ msgid "Duplicate Graph Node(s)"
|
|
#~ msgstr "Duplicar Nodo(s) de Gráfico"
|
|
|
|
#~ msgid "Error: Cyclic Connection Link"
|
|
#~ msgstr "Error: Link de Conección Cíclico"
|
|
|
|
#~ msgid "Error: Missing Input Connections"
|
|
#~ msgstr "Error: Conecciones de Entrada Faltantes"
|
|
|
|
#~ msgid "Add Shader Graph Node"
|
|
#~ msgstr "Agregar Nodo de Gráficos de Shader"
|
|
|
|
#~ msgid "Move Anim Track Up"
|
|
#~ msgstr "Subir pista de animación"
|
|
|
|
#~ msgid "Move Anim Track Down"
|
|
#~ msgstr "Bajar pista de animación"
|
|
|
|
#~ msgid "Set Transitions to:"
|
|
#~ msgstr "Establecer Transiciones a:"
|
|
|
|
#~ msgid "Anim Track Rename"
|
|
#~ msgstr "Renombrar pista de animación"
|
|
|
|
#~ msgid "Anim Track Change Interpolation"
|
|
#~ msgstr "Cambiar Interpolación de Track de Anim"
|
|
|
|
#~ msgid "Anim Track Change Value Mode"
|
|
#~ msgstr "Cambiar Modo de Valor de Track de Anim"
|
|
|
|
#~ msgid "Anim Track Change Wrap Mode"
|
|
#~ msgstr "Cambiar Modo de Envoltura de Track de Anim"
|
|
|
|
#~ msgid "Edit Node Curve"
|
|
#~ msgstr "Editar Nodo Curva"
|
|
|
|
#~ msgid "Edit Selection Curve"
|
|
#~ msgstr "Editar Curva de Selección"
|
|
|
|
#~ msgid "Anim Add Key"
|
|
#~ msgstr "Agregar Clave de Anim"
|
|
|
|
#~ msgid "In"
|
|
#~ msgstr "In"
|
|
|
|
#~ msgid "Out"
|
|
#~ msgstr "Out"
|
|
|
|
#~ msgid "In-Out"
|
|
#~ msgstr "In-Out"
|
|
|
|
#~ msgid "Out-In"
|
|
#~ msgstr "Out-In"
|
|
|
|
#~ msgid "Change Anim Len"
|
|
#~ msgstr "Cambiar Largo de Anim"
|
|
|
|
#~ msgid "Change Anim Loop"
|
|
#~ msgstr "Cambiar Loop de Animación"
|
|
|
|
#~ msgid "Anim Create Typed Value Key"
|
|
#~ msgstr "Crear Clave de Valor Tipado para Anim"
|
|
|
|
#~ msgid "Anim Add Call Track"
|
|
#~ msgstr "Agregar Call Track para Anim"
|
|
|
|
#~ msgid "Length (s):"
|
|
#~ msgstr "Duración (seg):"
|
|
|
|
#~ msgid "Step (s):"
|
|
#~ msgstr "Paso (s):"
|
|
|
|
#~ msgid "Cursor step snap (in seconds)."
|
|
#~ msgstr "Snap de cursor por pasos (en segundos)."
|
|
|
|
#~ msgid "Enable/Disable looping in animation."
|
|
#~ msgstr "Activar/Desactivar ciclo en la animación."
|
|
|
|
#~ msgid "Add new tracks."
|
|
#~ msgstr "Agregar nuevas pistas."
|
|
|
|
#~ msgid "Move current track up."
|
|
#~ msgstr "Subir pista actual."
|
|
|
|
#~ msgid "Move current track down."
|
|
#~ msgstr "Bajar pista actual."
|
|
|
|
#~ msgid "Track tools"
|
|
#~ msgstr "Herramientas de pistas"
|
|
|
|
#~ msgid "Enable editing of individual keys by clicking them."
|
|
#~ msgstr "Activar la edición de claves individuales al cliquearlas."
|
|
|
|
#~ msgid "Key"
|
|
#~ msgstr "Clave"
|
|
|
|
#~ msgid "Call Functions in Which Node?"
|
|
#~ msgstr "Llamar Funciones en Cuál Nodo?"
|
|
|
|
#~ msgid "Thanks!"
|
|
#~ msgstr "Gracias!"
|
|
|
|
#~ msgid "I see..."
|
|
#~ msgstr "Ya Veo..."
|
|
|
|
#~ msgid "Can't open '%s'."
|
|
#~ msgstr "No se puede abrir '%s'."
|
|
|
|
#~ msgid "Ugh"
|
|
#~ msgstr "Ugh"
|
|
|
|
#~ msgid "Run Script"
|
|
#~ msgstr "Ejecutar Script"
|
|
|
|
#~ msgid "Stop Profiling"
|
|
#~ msgstr "Parar Profiling"
|
|
|
|
#~ msgid "Start Profiling"
|
|
#~ msgstr "Iniciar Profiling"
|
|
|
|
#~ msgid "Default (Same as Editor)"
|
|
#~ msgstr "Por Defecto (Igual que el Editor)"
|
|
|
|
#~ msgid "Create new animation in player."
|
|
#~ msgstr "Crear nueva animación en el reproductor."
|
|
|
|
#~ msgid "Load animation from disk."
|
|
#~ msgstr "Cargar una animación desde disco."
|
|
|
|
#~ msgid "Load an animation from disk."
|
|
#~ msgstr "Cargar una animación desde disco."
|
|
|
|
#~ msgid "Save the current animation"
|
|
#~ msgstr "Guardar la animación actual"
|
|
|
|
#~ msgid "Edit Target Blend Times"
|
|
#~ msgstr "Editar Blend Times Objetivo"
|
|
|
|
#~ msgid "Copy Animation"
|
|
#~ msgstr "Copiar Animación"
|
|
|
|
#~ msgid "Fetching:"
|
|
#~ msgstr "Obteniendo:"
|
|
|
|
#~ msgid "prev"
|
|
#~ msgstr "anterior"
|
|
|
|
#~ msgid "next"
|
|
#~ msgstr "siguiente"
|
|
|
|
#~ msgid "last"
|
|
#~ msgstr "último"
|
|
|
|
#~ msgid "Edit IK Chain"
|
|
#~ msgstr "Editar Cadena IK"
|
|
|
|
#~ msgid "Drag pivot from mouse position"
|
|
#~ msgstr "Arrastrar pivote desde la posición del mouse"
|
|
|
|
#~ msgid "Set pivot at mouse position"
|
|
#~ msgstr "Setear pivote a la posición del mouse"
|
|
|
|
#~ msgid "Add/Remove Color Ramp Point"
|
|
#~ msgstr "Agregar/Quitar Punto de Rampa de Color"
|
|
|
|
#~ msgid "OK :("
|
|
#~ msgstr "OK :("
|
|
|
|
#~ msgid "Skeleton Gizmo visibility"
|
|
#~ msgstr "Visibilidad de Esqueleto de Gizmo"
|
|
|
|
#~ msgid "StyleBox Preview:"
|
|
#~ msgstr "Vista Previa de StyleBox:"
|
|
|
|
#~ msgid "StyleBox"
|
|
#~ msgstr "StyleBox"
|
|
|
|
#~ msgid "Separation:"
|
|
#~ msgstr "Separación:"
|
|
|
|
#~ msgid "Texture Region Editor"
|
|
#~ msgstr "Editor de Regiones de Texturas"
|
|
|
|
#~ msgid "Erase selection"
|
|
#~ msgstr "Eliminar Selección"
|
|
|
|
#~ msgid "Item name or ID:"
|
|
#~ msgstr "Nombre o ID de Item:"
|
|
|
|
#~ msgid "Export templates for this platform are missing/corrupted: "
|
|
#~ msgstr ""
|
|
#~ "Las plantillas de exportación para esta plataforma están faltando o "
|
|
#~ "corruptas: "
|
|
|
|
#~ msgid "Button 8"
|
|
#~ msgstr "Botón 8"
|
|
|
|
#~ msgid "Button 9"
|
|
#~ msgstr "Botón 9"
|
|
|
|
#~ msgid "Discard Instancing"
|
|
#~ msgstr "Descartar Instanciado"
|
|
|
|
#~ msgid "Makes Sense!"
|
|
#~ msgstr "Tiene Sentido!"
|
|
|
|
#~ msgid "Clear!"
|
|
#~ msgstr "Limpiar!"
|
|
|
|
#~ msgid "Toggle Spatial Visible"
|
|
#~ msgstr "Act/Desact. Espacial Visible"
|
|
|
|
#~ msgid "Condition"
|
|
#~ msgstr "Condición"
|
|
|
|
#~ msgid "Sequence"
|
|
#~ msgstr "Secuencia"
|
|
|
|
#~ msgid "Switch"
|
|
#~ msgstr "Switch"
|
|
|
|
#~ msgid "Iterator"
|
|
#~ msgstr "Iterador"
|
|
|
|
#~ msgid "While"
|
|
#~ msgstr "Mientras"
|
|
|
|
#~ msgid "Return"
|
|
#~ msgstr "Retornar"
|
|
|
|
#~ msgid "Call"
|
|
#~ msgstr "Llamar"
|
|
|
|
#~ msgid "Edit Variable"
|
|
#~ msgstr "Editar Variable"
|
|
|
|
#~ msgid "Edit Signal"
|
|
#~ msgstr "Editar Señal"
|
|
|
|
#~ msgid "Invalid action (anything goes but '/' or ':')."
|
|
#~ msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
|
|
|
|
#~ msgid "Can't contain '/' or ':'"
|
|
#~ msgstr "No puede contener '/' o ':'"
|
|
|
|
#~ msgid ""
|
|
#~ "Invalid version.txt format inside templates. Revision is not a valid "
|
|
#~ "identifier."
|
|
#~ msgstr ""
|
|
#~ "Formato de version.txt invalido dentro de plantillas. Revision no es un "
|
|
#~ "identificador valido."
|
|
|
|
#~ msgid "Can't write file."
|
|
#~ msgstr "No se puede escribir el archivo."
|
|
|
|
#~ msgid "Couldn't get project.godot in project path."
|
|
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
|
|
|
|
#~ msgid "Couldn't get project.godot in the project path."
|
|
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
|
|
|
|
#~ msgid "Not found!"
|
|
#~ msgstr "No se encontró!"
|
|
|
|
#~ msgid "Replace By"
|
|
#~ msgstr "Reemplazar Por"
|
|
|
|
#~ msgid "Backwards"
|
|
#~ msgstr "Hacia Atrás"
|
|
|
|
#~ msgid "Prompt On Replace"
|
|
#~ msgstr "Preguntar Antes de Reemplazar"
|
|
|
|
#~ msgid "Skip"
|
|
#~ msgstr "Saltear"
|
|
|
|
#~ msgid ""
|
|
#~ "Your project will be created in a non empty folder (you might want to "
|
|
#~ "create a new folder)."
|
|
#~ msgstr ""
|
|
#~ "Tu proyecto será creado en una carpeta no vacía (podrías preferir crear "
|
|
#~ "una carpeta nueva)."
|
|
|
|
#~ msgid "That's a BINGO!"
|
|
#~ msgstr "BINGO!"
|
|
|
|
#~ msgid "preview"
|
|
#~ msgstr "vista previa"
|
|
|
|
#~ msgid "Move Add Key"
|
|
#~ msgstr "Mover o Agregar Clave"
|
|
|
|
#~ msgid "Create Subscription"
|
|
#~ msgstr "Crear Subscripción"
|
|
|
|
#~ msgid "List:"
|
|
#~ msgstr "Lista:"
|
|
|
|
#~ msgid "Set Emission Mask"
|
|
#~ msgstr "Setear Máscara de Emisión"
|
|
|
|
#~ msgid "Clear Emitter"
|
|
#~ msgstr "Limpiar Emisor"
|
|
|
|
#~ msgid "Fold Line"
|
|
#~ msgstr "Colapsar Línea"
|
|
|
|
#~ msgid " "
|
|
#~ msgstr " "
|
|
|
|
#~ msgid "Sections:"
|
|
#~ msgstr "Selecciones:"
|
|
|
|
#~ msgid "Cannot navigate to '"
|
|
#~ msgstr "No se puede navegar a '"
|
|
|
|
#~ msgid ""
|
|
#~ "\n"
|
|
#~ "Source: "
|
|
#~ msgstr ""
|
|
#~ "\n"
|
|
#~ "Fuente: "
|
|
|
|
#~ msgid "Remove Point from Line2D"
|
|
#~ msgstr "Remover Punto de Line2D"
|
|
|
|
#~ msgid "Add Point to Line2D"
|
|
#~ msgstr "Agregar Punto a Line2D"
|
|
|
|
#~ msgid "Move Point in Line2D"
|
|
#~ msgstr "Mover Punto en Line2D"
|
|
|
|
#~ msgid "Split Segment (in line)"
|
|
#~ msgstr "Partir Segmento (en línea)"
|
|
|
|
#~ msgid "Meta+"
|
|
#~ msgstr "Meta+"
|
|
|
|
#~ msgid "Setting '"
|
|
#~ msgstr "Ajuste '"
|
|
|
|
#~ msgid "Remote Inspector"
|
|
#~ msgstr "Inspector Remoto"
|
|
|
|
#~ msgid "Live Scene Tree:"
|
|
#~ msgstr "Árbol de Escenas en Vivo:"
|
|
|
|
#~ msgid "Remote Object Properties: "
|
|
#~ msgstr "Propiedades de Objeto Remoto: "
|
|
|
|
#~ msgid "Prev Level (%sDown Wheel)"
|
|
#~ msgstr "Nivel Previo (%sRueda Abajo)"
|
|
|
|
#~ msgid "Next Level (%sUp Wheel)"
|
|
#~ msgstr "Nivel Siguiente (%sRueda Arriba)"
|
|
|
|
#~ msgid "Selection -> Duplicate"
|
|
#~ msgstr "Selección -> Duplicar"
|
|
|
|
#~ msgid "Selection -> Clear"
|
|
#~ msgstr "Selección -> Restablecer"
|
|
|
|
#~ msgid ""
|
|
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
|
|
#~ "must be set to 'render target' mode."
|
|
#~ msgstr ""
|
|
#~ "La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
|
|
#~ "Dicho Viewport debe ser seteado a modo 'render target'."
|
|
|
|
#~ msgid ""
|
|
#~ "The Viewport set in the path property must be set as 'render target' in "
|
|
#~ "order for this sprite to work."
|
|
#~ msgstr ""
|
|
#~ "El Viewport seteado en la propiedad path debe ser seteado como 'render "
|
|
#~ "target' para que este sprite funcione."
|
|
|
|
#~ msgid "' parsing of config failed."
|
|
#~ msgstr "' falló el parseo de la configuración."
|
|
|
|
#~ msgid "Method List For '%s':"
|
|
#~ msgstr "Lista de Métodos Para '%s':"
|
|
|
|
#~ msgid "Arguments:"
|
|
#~ msgstr "Argumentos:"
|
|
|
|
#~ msgid "Return:"
|
|
#~ msgstr "Retornar:"
|
|
|
|
#~ msgid "Added:"
|
|
#~ msgstr "Agregado:"
|
|
|
|
#~ msgid "Could not save atlas subtexture:"
|
|
#~ msgstr "No se pudo guardar la subtextura de altas:"
|
|
|
|
#~ msgid "Setting Up..."
|
|
#~ msgstr "Configurando..."
|
|
|
|
#~ msgid "Error loading scene."
|
|
#~ msgstr "Error al cargar la escena."
|
|
|
|
#~ msgid "Re-Import"
|
|
#~ msgstr "Reimportar"
|
|
|
|
#~ msgid "Please wait for scan to complete."
|
|
#~ msgstr "Por favor aguarda a que el scan termine."
|
|
|
|
#~ msgid "Current scene must be saved to re-import."
|
|
#~ msgstr "La escena actual debe ser guardada para reimportar."
|
|
|
|
#~ msgid "Re-Importing"
|
|
#~ msgstr "Reimportando"
|
|
|
|
#~ msgid "Re-Import Changed Resources"
|
|
#~ msgstr "Reimportar Recursos Cambiados"
|
|
|
|
#~ msgid ""
|
|
#~ "\n"
|
|
#~ "Status: Needs Re-Import"
|
|
#~ msgstr ""
|
|
#~ "\n"
|
|
#~ "Estado: Necesita Reimportación"
|
|
|
|
#~ msgid "Same source and destination files, doing nothing."
|
|
#~ msgstr ""
|
|
#~ "Archivos de origen y destino iguales, no se realizará ninguna acción."
|
|
|
|
#~ msgid "Target file exists, can't overwrite. Delete first."
|
|
#~ msgstr ""
|
|
#~ "El archivo destino existe; no sé puede sobreescribir. Eliminalo primero."
|
|
|
|
#~ msgid "Same source and destination paths, doing nothing."
|
|
#~ msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
|
|
|
|
#~ msgid "Can't move directories to within themselves."
|
|
#~ msgstr "No se pueden mover directorios dentro de si mismos."
|
|
|
|
#~ msgid "Can't rename deps for:\n"
|
|
#~ msgstr "No se pueden renombrar las dependencias para:\n"
|
|
|
|
#~ msgid "Pick New Name and Location For:"
|
|
#~ msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
|
|
|
|
#~ msgid "Info"
|
|
#~ msgstr "Info"
|
|
|
|
#~ msgid "No bit masks to import!"
|
|
#~ msgstr "Sin máscaras de bits para importar!"
|
|
|
|
#~ msgid "Target path is empty."
|
|
#~ msgstr "La ruta de destino está vacía."
|
|
|
|
#~ msgid "Target path must be a complete resource path."
|
|
#~ msgstr "La ruta de destino debe ser una ruta de recursos completa."
|
|
|
|
#~ msgid "Target path must exist."
|
|
#~ msgstr "La ruta de destino debe existir."
|
|
|
|
#~ msgid "Import BitMasks"
|
|
#~ msgstr "Importar BitMasks"
|
|
|
|
#~ msgid "Source Texture(s):"
|
|
#~ msgstr "Textura(s) de Origen:"
|
|
|
|
#~ msgid "Target Path:"
|
|
#~ msgstr "Ruta de Destino:"
|
|
|
|
#~ msgid "Accept"
|
|
#~ msgstr "Aceptar"
|
|
|
|
#~ msgid "Bit Mask"
|
|
#~ msgstr "Máscara de Bits"
|
|
|
|
#~ msgid "No source font file!"
|
|
#~ msgstr "Sin archivo de tipografías de origen!"
|
|
|
|
#~ msgid "No target font resource!"
|
|
#~ msgstr "Sin recurso de tipografías de destino!"
|
|
|
|
#~ msgid ""
|
|
#~ "Invalid file extension.\n"
|
|
#~ "Please use .font."
|
|
#~ msgstr ""
|
|
#~ "Extension de archivo inválida.\n"
|
|
#~ "Usá .fnt, por favor."
|
|
|
|
#~ msgid "Couldn't save font."
|
|
#~ msgstr "No se pudo guardar la tipografía."
|
|
|
|
#~ msgid "Source Font:"
|
|
#~ msgstr "Tipografía de Origen:"
|
|
|
|
#~ msgid "Dest Resource:"
|
|
#~ msgstr "Recurso de Dest:"
|
|
|
|
#~ msgid "The quick brown fox jumps over the lazy dog."
|
|
#~ msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."
|
|
|
|
#~ msgid "Test:"
|
|
#~ msgstr "Prueba:"
|
|
|
|
#~ msgid "Options:"
|
|
#~ msgstr "Opciones:"
|
|
|
|
#~ msgid "Font Import"
|
|
#~ msgstr "Importar Tipografías"
|
|
|
|
#~ msgid ""
|
|
#~ "This file is already a Godot font file, please supply a BMFont type file "
|
|
#~ "instead."
|
|
#~ msgstr ""
|
|
#~ "Este archivo ya es un archivo de tipografías de Godot, por favor "
|
|
#~ "suministrar un archivo tipo BMFont."
|
|
|
|
#~ msgid "Failed opening as BMFont file."
|
|
#~ msgstr "Error al abrir como archivo BMFont."
|
|
|
|
#~ msgid "Invalid font custom source."
|
|
#~ msgstr "Origen personalizado de tipografía inválido."
|
|
|
|
#~ msgid "No meshes to import!"
|
|
#~ msgstr "Sin meshes para importar!"
|
|
|
|
#~ msgid "Single Mesh Import"
|
|
#~ msgstr "Importar Mesh Individual"
|
|
|
|
#~ msgid "Source Mesh(es):"
|
|
#~ msgstr "Importar Mesh(es) de Origen:"
|
|
|
|
#~ msgid "Surface %d"
|
|
#~ msgstr "Superficie %d"
|
|
|
|
#~ msgid "No samples to import!"
|
|
#~ msgstr "Sin muestras que importar!"
|
|
|
|
#~ msgid "Import Audio Samples"
|
|
#~ msgstr "Importar Muestras de Audio"
|
|
|
|
#~ msgid "Source Sample(s):"
|
|
#~ msgstr "Muestra(s) de Origen:"
|
|
|
|
#~ msgid "Audio Sample"
|
|
#~ msgstr "Muestra de Audio"
|
|
|
|
#~ msgid "New Clip"
|
|
#~ msgstr "Nuevo Clip"
|
|
|
|
#~ msgid "Flags"
|
|
#~ msgstr "Flags"
|
|
|
|
#~ msgid "Bake FPS:"
|
|
#~ msgstr "Hacer Bake de FPS:"
|
|
|
|
#~ msgid "Optimizer"
|
|
#~ msgstr "Optimizar"
|
|
|
|
#~ msgid "Max Linear Error"
|
|
#~ msgstr "Error Lineal Máximo"
|
|
|
|
#~ msgid "Max Angular Error"
|
|
#~ msgstr "Error Angular Máximo"
|
|
|
|
#~ msgid "Max Angle"
|
|
#~ msgstr "Angulo Máximo"
|
|
|
|
#~ msgid "Start(s)"
|
|
#~ msgstr "Comienzo(s)"
|
|
|
|
#~ msgid "Source path is empty."
|
|
#~ msgstr "La ruta de origen esta vacía."
|
|
|
|
#~ msgid "Couldn't load post-import script."
|
|
#~ msgstr "No se pudo cargar el script post-importación."
|
|
|
|
#~ msgid "Invalid/broken script for post-import."
|
|
#~ msgstr "Script post-importación inválido o roto."
|
|
|
|
#~ msgid "Error importing scene."
|
|
#~ msgstr "Error al importar escena."
|
|
|
|
#~ msgid "Import 3D Scene"
|
|
#~ msgstr "Importar Escena 3D"
|
|
|
|
#~ msgid "Source Scene:"
|
|
#~ msgstr "Escena de Origen:"
|
|
|
|
#~ msgid "Same as Target Scene"
|
|
#~ msgstr "Igual que Escena de Destino"
|
|
|
|
#~ msgid "Shared"
|
|
#~ msgstr "Compartido"
|
|
|
|
#~ msgid "Target Texture Folder:"
|
|
#~ msgstr "Carpeta de Textura de Destino:"
|
|
|
|
#~ msgid "Custom Root Node Type:"
|
|
#~ msgstr "Tipo de Nodo Raiz Customizado:"
|
|
|
|
#~ msgid "Auto"
|
|
#~ msgstr "Auto"
|
|
|
|
#~ msgid "The Following Files are Missing:"
|
|
#~ msgstr "Los Siguientes Archivos estan Faltando:"
|
|
|
|
#~ msgid "Import Anyway"
|
|
#~ msgstr "Importar de Todos Modos"
|
|
|
|
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
|
|
#~ msgstr ""
|
|
#~ "La escena editada no ha sido guardada, abrir la escena importada de todos "
|
|
#~ "modos?"
|
|
|
|
#~ msgid "Import Image:"
|
|
#~ msgstr "Importar Imagen:"
|
|
|
|
#~ msgid "Couldn't localize path: %s (already local)"
|
|
#~ msgstr "No se pudo localizar la ruta: %s (ya es local)"
|
|
|
|
#~ msgid "3D Scene Animation"
|
|
#~ msgstr "Animacion de Escena 3D"
|
|
|
|
#~ msgid "Uncompressed"
|
|
#~ msgstr "Sin Comprimir"
|
|
|
|
#~ msgid "Compress Lossless (PNG)"
|
|
#~ msgstr "Compresión Sin Pérdidas (PNG)"
|
|
|
|
#~ msgid "Compress Lossy (WebP)"
|
|
#~ msgstr "Compresión con Pérdidas (WebP)"
|
|
|
|
#~ msgid "Compress (VRAM)"
|
|
#~ msgstr "Comprimir (VRAM)"
|
|
|
|
#~ msgid "Texture Format"
|
|
#~ msgstr "Formato de Textura"
|
|
|
|
#~ msgid "Texture Compression Quality (WebP):"
|
|
#~ msgstr "Calidad de Compresión de Textura (WebP):"
|
|
|
|
#~ msgid "Texture Options"
|
|
#~ msgstr "Opciones de Textura"
|
|
|
|
#~ msgid "Please specify some files!"
|
|
#~ msgstr "Por favor especificá algunos archivos!"
|
|
|
|
#~ msgid "At least one file needed for Atlas."
|
|
#~ msgstr "Se necesita al menos un archivo para el Atlas."
|
|
|
|
#~ msgid "Error importing:"
|
|
#~ msgstr "Error al importar:"
|
|
|
|
#~ msgid "Max Texture Size:"
|
|
#~ msgstr "Tamaño Max. de Textura:"
|
|
|
|
#~ msgid "Import Textures for Atlas (2D)"
|
|
#~ msgstr "Importar Texturas para Atlas (2D)"
|
|
|
|
#~ msgid "Large Texture"
|
|
#~ msgstr "Textura Grande"
|
|
|
|
#~ msgid "Import Large Textures (2D)"
|
|
#~ msgstr "Importar Texturas Grandes (2D)"
|
|
|
|
#~ msgid "Source Texture"
|
|
#~ msgstr "Textura de Origen"
|
|
|
|
#~ msgid "Base Atlas Texture"
|
|
#~ msgstr "Textura Base de Atlas"
|
|
|
|
#~ msgid "Source Texture(s)"
|
|
#~ msgstr "Textura(s) de Origen"
|
|
|
|
#~ msgid "Import Textures for 2D"
|
|
#~ msgstr "Importar Texturas para 2D"
|
|
|
|
#~ msgid "Import Textures for 3D"
|
|
#~ msgstr "Importar Texturas para 3D"
|
|
|
|
#~ msgid "Import Textures"
|
|
#~ msgstr "Importar Texturas"
|
|
|
|
#~ msgid "2D Texture"
|
|
#~ msgstr "Textura 2D"
|
|
|
|
#~ msgid "3D Texture"
|
|
#~ msgstr "Textura 3D"
|
|
|
|
#~ msgid "Atlas Texture"
|
|
#~ msgstr "Textura de Atlas"
|
|
|
|
#~ msgid ""
|
|
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
|
|
#~ "to the project."
|
|
#~ msgstr ""
|
|
#~ "AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los "
|
|
#~ "archivos png/jpg al proyecto."
|
|
|
|
#~ msgid "Crop empty space."
|
|
#~ msgstr "Cropear espacio vacio."
|
|
|
|
#~ msgid "Texture"
|
|
#~ msgstr "Textura"
|
|
|
|
#~ msgid "Import Large Texture"
|
|
#~ msgstr "Importar Textura Grande"
|
|
|
|
#~ msgid "Load Source Image"
|
|
#~ msgstr "Cargar Imagen de Origen"
|
|
|
|
#~ msgid "Slicing"
|
|
#~ msgstr "Rebanar"
|
|
|
|
#~ msgid "Saving"
|
|
#~ msgstr "Guardando"
|
|
|
|
#~ msgid "Couldn't save large texture:"
|
|
#~ msgstr "No se pudo guardar la textura grande:"
|
|
|
|
#~ msgid "Build Atlas For:"
|
|
#~ msgstr "Construir Atlar Para:"
|
|
|
|
#~ msgid "Loading Image:"
|
|
#~ msgstr "Cargando Imagen:"
|
|
|
|
#~ msgid "Converting Images"
|
|
#~ msgstr "Convirtiendo Imágenes"
|
|
|
|
#~ msgid "Cropping Images"
|
|
#~ msgstr "Cropeando Imágenes"
|
|
|
|
#~ msgid "Couldn't save atlas image:"
|
|
#~ msgstr "No se pudo guardar la imagen de atlas:"
|
|
|
|
#~ msgid "Couldn't save converted texture:"
|
|
#~ msgstr "No se pudo guardar la textura convertida:"
|
|
|
|
#~ msgid "Invalid translation source!"
|
|
#~ msgstr "Fuente de traducción inválida!"
|
|
|
|
#~ msgid "Column"
|
|
#~ msgstr "Columna"
|
|
|
|
#~ msgid "No items to import!"
|
|
#~ msgstr "Sin elementos para importar!"
|
|
|
|
#~ msgid "No target path!"
|
|
#~ msgstr "Sin ruta de destino!"
|
|
|
|
#~ msgid "Import Translations"
|
|
#~ msgstr "Importar Traducciones"
|
|
|
|
#~ msgid "Couldn't import!"
|
|
#~ msgstr "No se pudo importar!"
|
|
|
|
#~ msgid "Import Translation"
|
|
#~ msgstr "Importar Traducción"
|
|
|
|
#~ msgid "Source CSV:"
|
|
#~ msgstr "CSV de Origen:"
|
|
|
|
#~ msgid "Ignore First Row"
|
|
#~ msgstr "Ignorar Primera Columna"
|
|
|
|
#~ msgid "Compress"
|
|
#~ msgstr "Comprimir"
|
|
|
|
#~ msgid "Add to Project (project.godot)"
|
|
#~ msgstr "Agregar al Proyecto (project.godot)"
|
|
|
|
#~ msgid "Import Languages:"
|
|
#~ msgstr "Importar Lenguajes:"
|
|
|
|
#~ msgid "Translation"
|
|
#~ msgstr "Traducción"
|
|
|
|
#~ msgid "Triangle #"
|
|
#~ msgstr "Triangulo #"
|
|
|
|
#~ msgid "Light Baker Setup:"
|
|
#~ msgstr "Configuración de Baker de Luces:"
|
|
|
|
#~ msgid "Fixing Lights"
|
|
#~ msgstr "Fijando/Corrigiendo Luces"
|
|
|
|
#~ msgid "Making BVH"
|
|
#~ msgstr "Creando BVH"
|
|
|
|
#~ msgid "Allocating Texture #"
|
|
#~ msgstr "Asignando Textura #"
|
|
|
|
#~ msgid "Baking Triangle #"
|
|
#~ msgstr "Haciendo Bake de Triangulo #"
|
|
|
|
#~ msgid "Post-Processing Texture #"
|
|
#~ msgstr "Postprocesando Textura #"
|
|
|
|
#~ msgid "Reset the lightmap octree baking process (start over)."
|
|
#~ msgstr ""
|
|
#~ "Resetear el proceso de bake del octree de mapa de luces (empezar de "
|
|
#~ "nuevo)."
|
|
|
|
#~ msgid "Zoom Set..."
|
|
#~ msgstr "Setear Zoom..."
|
|
|
|
#~ msgid "Set a Value"
|
|
#~ msgstr "Setear un Valor"
|
|
|
|
#~ msgid "Parse BBCode"
|
|
#~ msgstr "Parsear BBCode"
|
|
|
|
#~ msgid "Length:"
|
|
#~ msgstr "Largo:"
|
|
|
|
#~ msgid "Open Sample File(s)"
|
|
#~ msgstr "Abrir Archivo(s) de Muestra"
|
|
|
|
#~ msgid "ERROR: Couldn't load sample!"
|
|
#~ msgstr "ERROR: No se pudo cargar la muestra!"
|
|
|
|
#~ msgid "Add Sample"
|
|
#~ msgstr "Agregar Muestra"
|
|
|
|
#~ msgid "Rename Sample"
|
|
#~ msgstr "Renombrar Muestra"
|
|
|
|
#~ msgid "Delete Sample"
|
|
#~ msgstr "Eliminar Muestra"
|
|
|
|
#~ msgid "16 Bits"
|
|
#~ msgstr "16 Bits"
|
|
|
|
#~ msgid "8 Bits"
|
|
#~ msgstr "8 Bits"
|
|
|
|
#~ msgid "Stereo"
|
|
#~ msgstr "Estereo"
|
|
|
|
#~ msgid "Scaling to %s%%."
|
|
#~ msgstr "Escalando a %s%%."
|
|
|
|
#~ msgid "Bucket"
|
|
#~ msgstr "Balde"
|
|
|
|
#~ msgid "Invalid project path, the path must exist!"
|
|
#~ msgstr "Ruta de proyecto inválida, la ruta debe existir!"
|
|
|
|
#~ msgid "Invalid project path, project.godot must not exist."
|
|
#~ msgstr "Ruta de proyecto inválida, project.godot no debe existir."
|
|
|
|
#~ msgid "Invalid project path, project.godot must exist."
|
|
#~ msgstr "Ruta de proyecto inválida, project.godot debe existir."
|
|
|
|
#~ msgid "Project Path (Must Exist):"
|
|
#~ msgstr "Ruta del Proyecto (Debe Existir):"
|
|
|
|
#~ msgid "Create New Resource"
|
|
#~ msgstr "Crear Nuevo Recurso"
|
|
|
|
#~ msgid "Open Resource"
|
|
#~ msgstr "Abrir Recurso"
|
|
|
|
#~ msgid "Save Resource"
|
|
#~ msgstr "Guardar Recurso"
|
|
|
|
#~ msgid "Resource Tools"
|
|
#~ msgstr "Herramientas de Recursos"
|
|
|
|
#~ msgid "Edit Groups"
|
|
#~ msgstr "Editar Grupos"
|
|
|
|
#~ msgid "Tiles"
|
|
#~ msgstr "Tiles"
|
|
|
|
#~ msgid "Areas"
|
|
#~ msgstr "Áreas"
|
|
|
|
#~ msgid "Ctrl+"
|
|
#~ msgstr "Ctrl+"
|
|
|
|
#~ msgid "Down Wheel)"
|
|
#~ msgstr "Rueda Abajo)"
|
|
|
|
#~ msgid "Up Wheel)"
|
|
#~ msgstr "Rueda Arriba)"
|
|
|
|
#~ msgid "Close scene? (Unsaved changes will be lost)"
|
|
#~ msgstr "Cerrar escena? (Los cambios sin guardar se perderán)"
|
|
|
|
#~ msgid ""
|
|
#~ "Open Project Manager? \n"
|
|
#~ "(Unsaved changes will be lost)"
|
|
#~ msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
|
|
|
|
#~ msgid "Close Goto Prev. Scene"
|
|
#~ msgstr "Cerrar e Ir a Escena Prev."
|
|
|
|
#~ msgid "Del"
|
|
#~ msgstr "Eliminar"
|
|
|
|
#~ msgid "just pressed"
|
|
#~ msgstr "recién presionado"
|
|
|
|
#~ msgid ""
|
|
#~ "Couldn't read the certificate file. Are the path and password both "
|
|
#~ "correct?"
|
|
#~ msgstr ""
|
|
#~ "No se pudo leer el archivo de certificado. Son tanto la ruta como el "
|
|
#~ "password correctos?"
|
|
|
|
#~ msgid "Error creating the package signature."
|
|
#~ msgstr "Error al crear la firma del paquete."
|
|
|
|
#~ msgid "RAW Mode"
|
|
#~ msgstr "Modo RAW"
|
|
|
|
#~ msgid "Node From Scene"
|
|
#~ msgstr "Nodo desde Escena"
|
|
|
|
#~ msgid "Import assets to the project."
|
|
#~ msgstr "Importar assets al proyecto."
|
|
|
|
#~ msgid "Export the project to many platforms."
|
|
#~ msgstr "Exportar el proyecto a munchas plataformas."
|
|
|
|
#~ msgid "Alerts when an external resource has changed."
|
|
#~ msgstr "Alerta cuando un recurso externo haya cambiado."
|
|
|
|
#~ msgid "Open https://godotengine.org at tutorials section."
|
|
#~ msgstr "Abrir https://godotengine.org en la sección de tutoriales."
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#~ msgid "No scene selected to instance!"
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#~ msgstr "Ninguna escena seleccionada a la instancia!"
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#~ msgid "Instance at Cursor"
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#~ msgstr "Instancia en Cursor"
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#~ msgid "Could not instance scene!"
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|
#~ msgstr "No se pudo instanciar la escena!"
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#~ msgid "Use Default Light"
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#~ msgstr "Usar Luz por Defecto"
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#~ msgid "Use Default sRGB"
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#~ msgstr "Usar sRGB por Defecto"
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#~ msgid "Default Light Normal:"
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#~ msgstr "Normales de Luces por Defecto:"
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|
|
|
#~ msgid "Ambient Light Color:"
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|
#~ msgstr "Color de Luz Ambiental:"
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|
#~ msgid "Invalid parent class name"
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#~ msgstr "Nombre de clase padre inválido"
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#~ msgid "Valid chars:"
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#~ msgstr "Caracteres válidos:"
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#~ msgid "Valid name"
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#~ msgstr "Nombre válido"
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#~ msgid "Class name is invalid!"
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|
#~ msgstr "El nombre de clase es inválido!"
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#~ msgid "Parent class name is invalid!"
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|
#~ msgstr "El nombre de la clase padre es inválido!"
|
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|
#~ msgid "Path property must point to a valid Particles2D node to work."
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#~ msgstr ""
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|
#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
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#~ "funcionar."
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|
|
#~ msgid "Surface"
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#~ msgstr "Superficie"
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|
|
#~ msgid ""
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|
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
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|
#~ "in order for SamplePlayer to play sound."
|
|
#~ msgstr ""
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#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
|
|
#~ "'samples' de modo que SamplePlayer pueda reproducir sonido."
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|
|
#~ msgid ""
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|
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
|
#~ "in order for SpatialSamplePlayer to play sound."
|
|
#~ msgstr ""
|
|
#~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad "
|
|
#~ "'samples' de modo que SpatialSamplePlayer puede reproducir sonido."
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#~ msgid "Replaced %d Ocurrence(s)."
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|
#~ msgstr "%d Ocurrencia(s) Reemplazada(s)."
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#~ msgid "Save Translatable Strings"
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|
#~ msgstr "Guardar Strings Traducibles"
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|
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#~ msgid "Edit Script Options"
|
|
#~ msgstr "Editar Opciones de Script"
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|
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#~ msgid "Error exporting project!"
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|
#~ msgstr "Error al exportar el proyecto!"
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|
|
|
#~ msgid "Error writing the project PCK!"
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|
#~ msgstr "Error al escribir el PCK de proyecto!"
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|
|
#~ msgid "No exporter for platform '%s' yet."
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|
#~ msgstr "No hay exportador para la plataforma '%s' aun."
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|
|
#~ msgid "Create Android keystore"
|
|
#~ msgstr "Crear keystore de Android"
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|
|
#~ msgid "Organizational unit"
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|
#~ msgstr "Unidad organizativa"
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|
|
#~ msgid "Organization"
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|
#~ msgstr "Organización"
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|
|
#~ msgid "City"
|
|
#~ msgstr "Ciudad"
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|
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#~ msgid "State"
|
|
#~ msgstr "Estado"
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|
|
|
#~ msgid "2 letter country code"
|
|
#~ msgstr "Código de país de dos letras"
|
|
|
|
#~ msgid "User alias"
|
|
#~ msgstr "Alias de usuario"
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|
|
#~ msgid "Password"
|
|
#~ msgstr "Contraseña"
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|
|
|
#~ msgid "at least 6 characters"
|
|
#~ msgstr "al menos 6 caracteres"
|
|
|
|
#~ msgid "File name"
|
|
#~ msgstr "Nombre de archivo"
|
|
|
|
#~ msgid "Path : (better to save outside of project)"
|
|
#~ msgstr "Ruta : (es mejor guardar fuera del proyecto)"
|
|
|
|
#~ msgid ""
|
|
#~ "Release keystore is not set.\n"
|
|
#~ "Do you want to create one?"
|
|
#~ msgstr ""
|
|
#~ "No esta seteado el release keystore.\n"
|
|
#~ "¿Querés crear uno?"
|
|
|
|
#~ msgid "Fill Keystore/Release User and Release Password"
|
|
#~ msgstr "Completa con Keystore/Usuario Release y Cntraseña Release"
|
|
|
|
#~ msgid "Include"
|
|
#~ msgstr "Incluir"
|
|
|
|
#~ msgid "Group name can't be empty!"
|
|
#~ msgstr "El nombre del grupo no puede estar vacío!"
|
|
|
|
#~ msgid "Invalid character in group name!"
|
|
#~ msgstr "Caracter invalido en el nombre de grupo!"
|
|
|
|
#~ msgid "Add Image Group"
|
|
#~ msgstr "Agregar Grupo de Imágenes"
|
|
|
|
#~ msgid "Project Export Settings"
|
|
#~ msgstr "Ajustes de Exportación del Proyecto"
|
|
|
|
#~ msgid "Export to Platform"
|
|
#~ msgstr "Exportar a Plataforma"
|
|
|
|
#~ msgid "Export all files in the project directory."
|
|
#~ msgstr "Exportar todos los archivos en el directorio del proyecto."
|
|
|
|
#~ msgid "Convert text scenes to binary on export."
|
|
#~ msgstr "Convertir escenas de texto a binario al exportar."
|
|
|
|
#~ msgid "Images"
|
|
#~ msgstr "Imágenes"
|
|
|
|
#~ msgid "Keep Original"
|
|
#~ msgstr "Mantener el Original"
|
|
|
|
#~ msgid "Compress for Disk (Lossy, WebP)"
|
|
#~ msgstr "Comprimir para Disco (Con pérdidas, WebP)"
|
|
|
|
#~ msgid "Compress for RAM (BC/PVRTC/ETC)"
|
|
#~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
|
|
|
|
#~ msgid "Convert Images (*.png):"
|
|
#~ msgstr "Convertir Imágenes (*.png):"
|
|
|
|
#~ msgid "Compress for Disk (Lossy) Quality:"
|
|
#~ msgstr "Calidad de Compresión para Disco (con perdidas):"
|
|
|
|
#~ msgid "Shrink All Images:"
|
|
#~ msgstr "Reducir Todas las Imagenes:"
|
|
|
|
#~ msgid "Compress Formats:"
|
|
#~ msgstr "Formatos de Compresión:"
|
|
|
|
#~ msgid "Groups:"
|
|
#~ msgstr "Grupos:"
|
|
|
|
#~ msgid "Compress Disk"
|
|
#~ msgstr "Comprimir para Disco"
|
|
|
|
#~ msgid "Compress RAM"
|
|
#~ msgstr "Comprimir para RAM"
|
|
|
|
#~ msgid "Compress Mode:"
|
|
#~ msgstr "Modo de Compresión:"
|
|
|
|
#~ msgid "Lossy Quality:"
|
|
#~ msgstr "Calidad con Pérdidas:"
|
|
|
|
#~ msgid "Shrink By:"
|
|
#~ msgstr "Reducir Por:"
|
|
|
|
#~ msgid "Images:"
|
|
#~ msgstr "Imágenes:"
|
|
|
|
#~ msgid "Group"
|
|
#~ msgstr "Grupo"
|
|
|
|
#~ msgid "Sample Conversion Mode: (.wav files):"
|
|
#~ msgstr "Modo de Conversión de Muestras: (archivos .wav):"
|
|
|
|
#~ msgid "Compress (RAM - IMA-ADPCM)"
|
|
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
|
|
|
|
#~ msgid "Sampling Rate Limit (Hz):"
|
|
#~ msgstr "Limite de Tasa de Sampleo (Hz):"
|
|
|
|
#~ msgid "Trim"
|
|
#~ msgstr "Recortar"
|
|
|
|
#~ msgid "Trailing Silence:"
|
|
#~ msgstr "Silencio Sobrante al Final:"
|
|
|
|
#~ msgid "Export Project PCK"
|
|
#~ msgstr "Exportar PCK de Proyecto"
|
|
|
|
#~ msgid "Project Export"
|
|
#~ msgstr "Exportar Proyecto"
|
|
|
|
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
|
|
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
|
|
|
|
#~ msgid "Lighting"
|
|
#~ msgstr "Iluminación"
|
|
|
|
#~ msgid "Global"
|
|
#~ msgstr "Global"
|
|
|
|
#~ msgid ""
|
|
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
|
|
#~ "parent first."
|
|
#~ msgstr ""
|
|
#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
|
|
#~ "el padre primero."
|
|
|
|
#~ msgid ""
|
|
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
|
|
#~ "'user://', or 'local://'"
|
|
#~ msgstr ""
|
|
#~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar "
|
|
#~ "con 'res://', 'user://'. o 'local://'"
|
|
|
|
#~ msgid "File exists"
|
|
#~ msgstr "El archivo existe"
|
|
|
|
#~ msgid "Valid path"
|
|
#~ msgstr "Ruta inválida"
|
|
|
|
#~ msgid ""
|
|
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
|
|
#~ "unsequenced ports were specified."
|
|
#~ msgstr ""
|
|
#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
|
|
#~ "wmem), pero se especificaron puertos no secuenciados."
|
|
|
|
#~ msgid "Cannot go into subdir:"
|
|
#~ msgstr "No se puede acceder al subdir:"
|
|
|
|
#~ msgid "Top (Num7)"
|
|
#~ msgstr "Cima (Num7)"
|
|
|
|
#~ msgid "Bottom (Shift+Num7)"
|
|
#~ msgstr "Fondo (Shift+Num7)"
|
|
|
|
#~ msgid "Left (Num3)"
|
|
#~ msgstr "Izquierda (Num3)"
|
|
|
|
#~ msgid "Right (Shift+Num3)"
|
|
#~ msgstr "Derecha (Shift+Num3)"
|
|
|
|
#~ msgid "Front (Num1)"
|
|
#~ msgstr "Frente (Num1)"
|
|
|
|
#~ msgid "Rear (Shift+Num1)"
|
|
#~ msgstr "Detrás (Shift+Num1)"
|
|
|
|
#~ msgid "Perspective (Num5)"
|
|
#~ msgstr "Perspectiva (Num5)"
|
|
|
|
#~ msgid "Orthogonal (Num5)"
|
|
#~ msgstr "Ortogonal (Num5)"
|
|
|
|
#~ msgid "Selection (F)"
|
|
#~ msgstr "Slección (F)"
|
|
|
|
#~ msgid "Align with view (Ctrl+Shift+F)"
|
|
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
|
|
|
|
#~ msgid "Enable/Disable interpolation when looping animation."
|
|
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
|
|
|
|
#~ msgid "Load Layout"
|
|
#~ msgstr "Cargar Layout"
|
|
|
|
#~ msgid "Scale Region Editor"
|
|
#~ msgstr "Editor de Regiones de Escalado"
|
|
|
|
#~ msgid "Inherit Scene"
|
|
#~ msgstr "Heredar Escena"
|
|
|
|
#~ msgid "Binds (Extra Params):"
|
|
#~ msgstr "Binds (Parametros Extra):"
|
|
|
|
#~ msgid "Method In Node:"
|
|
#~ msgstr "Método En el Nodo:"
|
|
|
|
#~ msgid "Reload Tool Script (Soft)"
|
|
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
|
|
|
|
#~ msgid "Set Params"
|
|
#~ msgstr "Setear Params"
|
|
|
|
#~ msgid "Live Editing"
|
|
#~ msgstr "Edicion al Instante"
|
|
|
|
#~ msgid "File Server"
|
|
#~ msgstr "Servidor de Archivos"
|
|
|
|
#~ msgid "Deploy File Server Clients"
|
|
#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"
|