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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. |
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.. | ||
GodotSharp | ||
arguments_vector.h | ||
base_object_glue.cpp | ||
base_object_glue.h | ||
collections_glue.cpp | ||
collections_glue.h | ||
gd_glue.cpp | ||
gd_glue.h | ||
glue_header.h | ||
nodepath_glue.cpp | ||
nodepath_glue.h | ||
rid_glue.cpp | ||
rid_glue.h | ||
string_glue.cpp | ||
string_glue.h |