a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
204 lines
8.6 KiB
C++
204 lines
8.6 KiB
C++
/*************************************************************************/
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/* gd_mono_cache.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_CACHE_H
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#define GD_MONO_CACHE_H
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#include "gd_mono_header.h"
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#include "gd_mono_method_thunk.h"
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namespace GDMonoCache {
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struct CachedData {
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// -----------------------------------------------
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// corlib classes
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// Let's use the no-namespace format for these too
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GDMonoClass *class_MonoObject; // object
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GDMonoClass *class_bool; // bool
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GDMonoClass *class_int8_t; // sbyte
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GDMonoClass *class_int16_t; // short
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GDMonoClass *class_int32_t; // int
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GDMonoClass *class_int64_t; // long
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GDMonoClass *class_uint8_t; // byte
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GDMonoClass *class_uint16_t; // ushort
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GDMonoClass *class_uint32_t; // uint
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GDMonoClass *class_uint64_t; // ulong
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GDMonoClass *class_float; // float
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GDMonoClass *class_double; // double
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GDMonoClass *class_String; // string
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GDMonoClass *class_IntPtr; // System.IntPtr
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GDMonoClass *class_System_Collections_IEnumerable;
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GDMonoClass *class_System_Collections_IDictionary;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_System_Diagnostics_StackTrace;
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GDMonoMethodThunkR<MonoArray *, MonoObject *> methodthunk_System_Diagnostics_StackTrace_GetFrames;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
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#endif
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GDMonoClass *class_KeyNotFoundException;
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MonoClass *rawclass_Dictionary;
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// -----------------------------------------------
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GDMonoClass *class_Vector2;
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GDMonoClass *class_Rect2;
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GDMonoClass *class_Transform2D;
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GDMonoClass *class_Vector3;
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GDMonoClass *class_Basis;
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GDMonoClass *class_Quat;
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GDMonoClass *class_Transform;
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GDMonoClass *class_AABB;
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GDMonoClass *class_Color;
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GDMonoClass *class_Plane;
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GDMonoClass *class_NodePath;
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GDMonoClass *class_RID;
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GDMonoClass *class_GodotObject;
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GDMonoClass *class_GodotResource;
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GDMonoClass *class_Node;
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GDMonoClass *class_Control;
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GDMonoClass *class_Spatial;
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GDMonoClass *class_WeakRef;
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GDMonoClass *class_Array;
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GDMonoClass *class_Dictionary;
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GDMonoClass *class_MarshalUtils;
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GDMonoClass *class_ISerializationListener;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_DebuggingUtils;
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GDMonoMethodThunk<MonoObject *, MonoString **, int *, MonoString **> methodthunk_DebuggingUtils_GetStackFrameInfo;
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#endif
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GDMonoClass *class_ExportAttribute;
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GDMonoField *field_ExportAttribute_hint;
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GDMonoField *field_ExportAttribute_hintString;
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GDMonoClass *class_SignalAttribute;
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GDMonoClass *class_ToolAttribute;
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GDMonoClass *class_RemoteAttribute;
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GDMonoClass *class_SyncAttribute;
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GDMonoClass *class_RemoteSyncAttribute;
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GDMonoClass *class_MasterSyncAttribute;
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GDMonoClass *class_PuppetSyncAttribute;
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GDMonoClass *class_MasterAttribute;
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GDMonoClass *class_PuppetAttribute;
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GDMonoClass *class_SlaveAttribute;
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GDMonoClass *class_GodotMethodAttribute;
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GDMonoField *field_GodotMethodAttribute_methodName;
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GDMonoField *field_GodotObject_ptr;
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GDMonoField *field_NodePath_ptr;
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GDMonoField *field_Image_ptr;
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GDMonoField *field_RID_ptr;
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GDMonoMethodThunk<MonoObject *> methodthunk_GodotObject_Dispose;
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GDMonoMethodThunkR<Array *, MonoObject *> methodthunk_Array_GetPtr;
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GDMonoMethodThunkR<Dictionary *, MonoObject *> methodthunk_Dictionary_GetPtr;
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GDMonoMethodThunk<MonoObject *, MonoArray *> methodthunk_SignalAwaiter_SignalCallback;
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GDMonoMethodThunk<MonoObject *> methodthunk_SignalAwaiter_FailureCallback;
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GDMonoMethodThunk<MonoObject *> methodthunk_GodotTaskScheduler_Activate;
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// Start of MarshalUtils methods
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericArray;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericDictionary;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType;
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GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info;
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GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info;
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GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericArrayType;
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GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericDictionaryType;
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GDMonoMethodThunk<MonoObject *, Array *> methodthunk_MarshalUtils_EnumerableToArray;
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GDMonoMethodThunk<MonoObject *, Dictionary *> methodthunk_MarshalUtils_IDictionaryToDictionary;
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GDMonoMethodThunk<MonoObject *, Dictionary *> methodthunk_MarshalUtils_GenericIDictionaryToDictionary;
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// End of MarshalUtils methods
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Ref<MonoGCHandle> task_scheduler_handle;
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bool corlib_cache_updated;
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bool godot_api_cache_updated;
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void clear_corlib_cache();
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void clear_godot_api_cache();
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CachedData() {
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clear_corlib_cache();
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clear_godot_api_cache();
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}
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};
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extern CachedData cached_data;
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void update_corlib_cache();
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void update_godot_api_cache();
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inline void clear_corlib_cache() {
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cached_data.clear_corlib_cache();
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}
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inline void clear_godot_api_cache() {
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cached_data.clear_godot_api_cache();
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}
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_FORCE_INLINE_ bool tools_godot_api_check() {
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#ifdef TOOLS_ENABLED
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return cached_data.godot_api_cache_updated;
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#else
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return true; // Assume it's updated if this was called, otherwise it's a bug
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#endif
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}
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} // namespace GDMonoCache
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#define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class)
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#define CACHED_CLASS_RAW(m_class) (GDMonoCache::cached_data.class_##m_class->get_mono_ptr())
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#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoCache::cached_data.rawclass_##m_class)
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#define CACHED_FIELD(m_class, m_field) (GDMonoCache::cached_data.field_##m_class##_##m_field)
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#define CACHED_METHOD(m_class, m_method) (GDMonoCache::cached_data.method_##m_class##_##m_method)
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#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoCache::cached_data.methodthunk_##m_class##_##m_method)
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#define CACHED_PROPERTY(m_class, m_property) (GDMonoCache::cached_data.property_##m_class##_##m_property)
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#ifdef REAL_T_IS_DOUBLE
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#define REAL_T_MONOCLASS CACHED_CLASS_RAW(double)
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#else
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#define REAL_T_MONOCLASS CACHED_CLASS_RAW(float)
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#endif
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#endif // GD_MONO_CACHE_H
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