virtualx-engine/platform/android/audio_driver_opensl.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

365 lines
12 KiB
C++

/*************************************************************************/
/* audio_driver_opensl.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_driver_opensl.h"
#include <string.h>
#define MAX_NUMBER_INTERFACES 3
#define MAX_NUMBER_OUTPUT_DEVICES 6
/* Structure for passing information to callback function */
void AudioDriverOpenSL::_buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf) {
bool mix = true;
if (pause) {
mix = false;
} else if (mutex) {
mix = mutex->try_lock() == OK;
}
if (mix) {
audio_server_process(buffer_size, mixdown_buffer);
} else {
int32_t *src_buff = mixdown_buffer;
for (unsigned int i = 0; i < buffer_size * 2; i++) {
src_buff[i] = 0;
}
}
if (mutex && mix)
mutex->unlock();
const int32_t *src_buff = mixdown_buffer;
int16_t *ptr = (int16_t *)buffers[last_free];
last_free = (last_free + 1) % BUFFER_COUNT;
for (unsigned int i = 0; i < buffer_size * 2; i++) {
ptr[i] = src_buff[i] >> 16;
}
(*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
}
void AudioDriverOpenSL::_buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
void *pContext) {
AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
ad->_buffer_callback(queueItf);
}
AudioDriverOpenSL *AudioDriverOpenSL::s_ad = NULL;
const char *AudioDriverOpenSL::get_name() const {
return "Android";
}
Error AudioDriverOpenSL::init() {
SLresult res;
SLEngineOption EngineOption[] = {
{ (SLuint32)SL_ENGINEOPTION_THREADSAFE, (SLuint32)SL_BOOLEAN_TRUE }
};
res = slCreateEngine(&sl, 1, EngineOption, 0, NULL, NULL);
ERR_FAIL_COND_V_MSG(res != SL_RESULT_SUCCESS, ERR_INVALID_PARAMETER, "Could not initialize OpenSL.");
res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
ERR_FAIL_COND_V_MSG(res != SL_RESULT_SUCCESS, ERR_INVALID_PARAMETER, "Could not realize OpenSL.");
return OK;
}
void AudioDriverOpenSL::start() {
mutex = Mutex::create();
active = false;
SLresult res;
buffer_size = 1024;
for (int i = 0; i < BUFFER_COUNT; i++) {
buffers[i] = memnew_arr(int16_t, buffer_size * 2);
memset(buffers[i], 0, buffer_size * 4);
}
mixdown_buffer = memnew_arr(int32_t, buffer_size * 2);
/* Callback context for the buffer queue callback function */
/* Get the SL Engine Interface which is implicit */
res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void *)&EngineItf);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
{
const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
const SLboolean req[1] = { SL_BOOLEAN_FALSE };
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req);
}
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
// Realizing the Output Mix object in synchronous mode.
res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT };
//bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
//bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
/* Setup the format of the content in the buffer queue */
pcm.formatType = SL_DATAFORMAT_PCM;
pcm.numChannels = 2;
pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
#ifdef BIG_ENDIAN_ENABLED
pcm.endianness = SL_BYTEORDER_BIGENDIAN;
#else
pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
#endif
audioSource.pFormat = (void *)&pcm;
audioSource.pLocator = (void *)&loc_bufq;
/* Setup the data sink structure */
locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
locator_outputmix.outputMix = OutputMix;
audioSink.pLocator = (void *)&locator_outputmix;
audioSink.pFormat = NULL;
/* Initialize the context for Buffer queue callbacks */
//cntxt.pDataBase = (void*)&pcmData;
//cntxt.pData = cntxt.pDataBase;
//cntxt.size = sizeof(pcmData);
/* Create the music player */
{
const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND };
const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1, ids, req);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
}
/* Realizing the player in synchronous mode. */
res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
/* Get seek and play interfaces */
res = (*player)->GetInterface(player, SL_IID_PLAY, (void *)&playItf);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
(void *)&bufferQueueItf);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
/* Setup to receive buffer queue event callbacks */
res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
last_free = 0;
//fill up buffers
for (int i = 0; i < BUFFER_COUNT; i++) {
/* Enqueue a few buffers to get the ball rolling */
res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */
}
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
active = true;
}
void AudioDriverOpenSL::_record_buffer_callback(SLAndroidSimpleBufferQueueItf queueItf) {
for (int i = 0; i < rec_buffer.size(); i++) {
int32_t sample = rec_buffer[i] << 16;
capture_buffer_write(sample);
capture_buffer_write(sample); // call twice to convert to Stereo
}
SLresult res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t));
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
}
void AudioDriverOpenSL::_record_buffer_callbacks(SLAndroidSimpleBufferQueueItf queueItf, void *pContext) {
AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
ad->_record_buffer_callback(queueItf);
}
Error AudioDriverOpenSL::capture_init_device() {
SLDataLocator_IODevice loc_dev = {
SL_DATALOCATOR_IODEVICE,
SL_IODEVICE_AUDIOINPUT,
SL_DEFAULTDEVICEID_AUDIOINPUT,
NULL
};
SLDataSource recSource = { &loc_dev, NULL };
SLDataLocator_AndroidSimpleBufferQueue loc_bq = {
SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
2
};
SLDataFormat_PCM format_pcm = {
SL_DATAFORMAT_PCM,
1,
SL_SAMPLINGRATE_44_1,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_CENTER,
SL_BYTEORDER_LITTLEENDIAN
};
SLDataSink recSnk = { &loc_bq, &format_pcm };
const SLInterfaceID ids[2] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_ANDROIDCONFIGURATION };
const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
SLresult res = (*EngineItf)->CreateAudioRecorder(EngineItf, &recorder, &recSource, &recSnk, 2, ids, req);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
res = (*recorder)->Realize(recorder, SL_BOOLEAN_FALSE);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
res = (*recorder)->GetInterface(recorder, SL_IID_RECORD, (void *)&recordItf);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
res = (*recorder)->GetInterface(recorder, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, (void *)&recordBufferQueueItf);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
res = (*recordBufferQueueItf)->RegisterCallback(recordBufferQueueItf, _record_buffer_callbacks, this);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
SLuint32 state;
res = (*recordItf)->GetRecordState(recordItf, &state);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
if (state != SL_RECORDSTATE_STOPPED) {
res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
res = (*recordBufferQueueItf)->Clear(recordBufferQueueItf);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
}
const int rec_buffer_frames = 2048;
rec_buffer.resize(rec_buffer_frames);
capture_buffer_init(rec_buffer_frames);
res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t));
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_RECORDING);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
return OK;
}
Error AudioDriverOpenSL::capture_start() {
if (OS::get_singleton()->request_permission("RECORD_AUDIO")) {
return capture_init_device();
}
return OK;
}
Error AudioDriverOpenSL::capture_stop() {
SLuint32 state;
SLresult res = (*recordItf)->GetRecordState(recordItf, &state);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
if (state != SL_RECORDSTATE_STOPPED) {
res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
res = (*recordBufferQueueItf)->Clear(recordBufferQueueItf);
ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
}
return OK;
}
int AudioDriverOpenSL::get_mix_rate() const {
return 44100; // hardcoded for Android, as selected by SL_SAMPLINGRATE_44_1
}
AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const {
return SPEAKER_MODE_STEREO;
}
void AudioDriverOpenSL::lock() {
if (active && mutex)
mutex->lock();
}
void AudioDriverOpenSL::unlock() {
if (active && mutex)
mutex->unlock();
}
void AudioDriverOpenSL::finish() {
(*sl)->Destroy(sl);
}
void AudioDriverOpenSL::set_pause(bool p_pause) {
pause = p_pause;
if (active) {
if (pause) {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
} else {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
}
}
}
AudioDriverOpenSL::AudioDriverOpenSL() {
s_ad = this;
mutex = Mutex::create(); //NULL;
pause = false;
active = false;
}