411ee71b4d
This new name also makes its purpose a little clearer This is a step towards fixing #56
168 lines
2.8 KiB
C++
168 lines
2.8 KiB
C++
#include "listener.h"
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#include "scene/resources/mesh.h"
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void Listener::_update_audio_listener_state() {
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}
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void Listener::_request_listener_update() {
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_update_listener();
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}
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bool Listener::_set(const StringName& p_name, const Variant& p_value) {
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if (p_name == "current") {
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if (p_value.operator bool()) {
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make_current();
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}
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else {
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clear_current();
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}
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}
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else
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return false;
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return true;
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}
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bool Listener::_get(const StringName& p_name,Variant &r_ret) const {
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if (p_name == "current") {
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if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
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r_ret = current;
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}
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else {
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r_ret = is_current();
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}
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}
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else
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return false;
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return true;
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}
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void Listener::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
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}
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void Listener::_update_listener() {
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if (is_inside_tree() && is_current()) {
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get_viewport()->_listener_transform_changed_notify();
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}
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}
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void Listener::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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bool first_listener = get_viewport()->_listener_add(this);
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if (!get_tree()->is_node_being_edited(this) && (current || first_listener))
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make_current();
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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_request_listener_update();
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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if (!get_tree()->is_node_being_edited(this)) {
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if (is_current()) {
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clear_current();
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current=true; //keep it true
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} else {
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current=false;
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}
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}
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get_viewport()->_listener_remove(this);
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} break;
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}
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}
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Transform Listener::get_listener_transform() const {
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return get_global_transform().orthonormalized();
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}
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void Listener::make_current() {
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current=true;
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if (!is_inside_tree())
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return;
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get_viewport()->_listener_set(this);
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}
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void Listener::clear_current() {
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current=false;
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if (!is_inside_tree())
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return;
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if (get_viewport()->get_listener()==this) {
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get_viewport()->_listener_set(NULL);
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get_viewport()->_listener_make_next_current(this);
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}
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}
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bool Listener::is_current() const {
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if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
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return get_viewport()->get_listener()==this;
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} else
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return current;
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return false;
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}
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bool Listener::_can_gizmo_scale() const {
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return false;
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}
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RES Listener::_get_gizmo_geometry() const {
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Ref<Mesh> mesh = memnew(Mesh);
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return mesh;
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}
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void Listener::_bind_methods() {
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ClassDB::bind_method( D_METHOD("make_current"),&Listener::make_current );
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ClassDB::bind_method( D_METHOD("clear_current"),&Listener::clear_current );
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ClassDB::bind_method( D_METHOD("is_current"),&Listener::is_current );
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ClassDB::bind_method( D_METHOD("get_listener_transform"),&Listener::get_listener_transform );
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}
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Listener::Listener() {
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current=false;
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force_change=false;
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set_notify_transform(true);
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//active=false;
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}
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Listener::~Listener() {
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}
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