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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit
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dir_access_windows.cpp | ||
dir_access_windows.h | ||
file_access_windows.cpp | ||
file_access_windows.h | ||
mutex_windows.cpp | ||
mutex_windows.h | ||
rw_lock_windows.cpp | ||
rw_lock_windows.h | ||
SCsub | ||
semaphore_windows.cpp | ||
semaphore_windows.h | ||
thread_windows.cpp | ||
thread_windows.h |