virtualx-engine/modules/mono/editor/GodotTools
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
..
GodotTools C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
GodotTools.BuildLogger Fix build logger unable to handle an event without an associated file 2024-08-29 20:33:47 +02:00
GodotTools.Core Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
GodotTools.IdeMessaging Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
GodotTools.IdeMessaging.CLI Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
GodotTools.OpenVisualStudio Specify a runtime rollforward for OpenVisualStudio 2024-05-07 19:40:25 +02:00
GodotTools.ProjectEditor Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
GodotTools.Shared Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.sln Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00