virtualx-engine/scene
Hugo Locurcio a82c90ca55
Tweak CylinderMesh rings property hint to allow a value of 0
A value of 0 rings is valid and results in a non-subdivided cylinder.

Compared to the previous lowest allowed value (1), a value of 0 halves
the triangle count in any cylinder.
2021-06-19 08:52:24 +02:00
..
2d Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x 2021-06-18 12:32:42 +02:00
3d Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
animation Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
main Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
resources Tweak CylinderMesh rings property hint to allow a value of 0 2021-06-19 08:52:24 +02:00
register_scene_types.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00