virtualx-engine/scene/3d/navigation_obstacle_3d.h
smix8 6b51ab66d8 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
2022-05-17 20:08:39 +02:00

76 lines
3.1 KiB
C++

/*************************************************************************/
/* navigation_obstacle_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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#ifndef NAVIGATION_OBSTACLE_H
#define NAVIGATION_OBSTACLE_H
#include "scene/3d/node_3d.h"
class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
Node3D *parent_node3d = nullptr;
RID agent;
RID map_before_pause;
bool estimate_radius = true;
real_t radius = 1.0;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const override;
void _notification(int p_what);
public:
NavigationObstacle3D();
virtual ~NavigationObstacle3D();
RID get_rid() const {
return agent;
}
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
}
void set_radius(real_t p_radius);
real_t get_radius() const {
return radius;
}
TypedArray<String> get_configuration_warnings() const override;
private:
void initialize_agent();
void reevaluate_agent_radius();
real_t estimate_agent_radius() const;
};
#endif