virtualx-engine/scene/resources/sphere_shape_3d.h
Hugo Locurcio f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00

55 lines
2.6 KiB
C++

/*************************************************************************/
/* sphere_shape_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPHERE_SHAPE_3D_H
#define SPHERE_SHAPE_3D_H
#include "scene/resources/shape_3d.h"
class SphereShape3D : public Shape3D {
GDCLASS(SphereShape3D, Shape3D);
float radius = 0.5f;
protected:
static void _bind_methods();
virtual void _update_shape() override;
public:
void set_radius(float p_radius);
float get_radius() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
SphereShape3D();
};
#endif // SPHERE_SHAPE_H