..
animated_sprite.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
animated_sprite.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
area_2d.cpp
-fix bug in cache for atlas import/export
2014-03-13 22:57:24 -03:00
area_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
camera_2d.cpp
-fix bug in cache for atlas import/export
2014-03-13 22:57:24 -03:00
camera_2d.h
Implemented Camera2D.Rotating property
2014-02-10 13:55:12 +01:00
canvas_item.cpp
-draw_primitive binding fix
2014-05-25 14:25:05 -03:00
canvas_item.h
Making Godot Easier to Use..
2014-05-24 01:35:47 -03:00
collision_object_2d.cpp
Little Bits
2014-08-14 10:31:38 -03:00
collision_object_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
collision_polygon_2d.cpp
CollisionPolygon (3D)
2014-09-16 21:19:54 -03:00
collision_polygon_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
collision_shape_2d.cpp
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties ( #718 )
2014-09-22 00:50:48 -03:00
collision_shape_2d.h
Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
2014-03-15 14:03:51 +08:00
joints_2d.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
joints_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
node_2d.cpp
Add node2d::get_global_pos()
2014-07-07 19:08:26 +08:00
node_2d.h
Add node2d::get_global_pos()
2014-07-07 19:08:26 +08:00
node_2d_singleton.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
node_2d_singleton.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
parallax_background.cpp
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2014-02-09 22:10:30 -03:00
parallax_background.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
parallax_layer.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
parallax_layer.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
particles_2d.cpp
offset particle drawing order so that recently emitted particles are always drawn on top of the older ones
2014-10-12 20:20:56 -07:00
particles_2d.h
Fixing Issues...
2014-09-19 18:39:50 -03:00
path_2d.cpp
2D Animation Improvements
2014-07-06 11:49:27 -03:00
path_2d.h
2D Animation Improvements
2014-07-06 11:49:27 -03:00
path_texture.cpp
Polygon2D
2014-07-07 17:44:21 -03:00
path_texture.h
Polygon2D
2014-07-07 17:44:21 -03:00
physics_body_2d.cpp
Collada
2014-10-14 01:01:25 -03:00
physics_body_2d.h
Collada
2014-10-14 01:01:25 -03:00
polygon_2d.cpp
Polygon2D
2014-07-07 17:44:21 -03:00
polygon_2d.h
Polygon2D
2014-07-07 17:44:21 -03:00
position_2d.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
position_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp
A bit of everything:
2014-05-14 01:22:15 -03:00
ray_cast_2d.h
A bit of everything:
2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
remote_transform_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sample_player_2d.cpp
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2014-02-09 22:10:30 -03:00
sample_player_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
screen_button.cpp
Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input
2014-09-17 10:40:50 -03:00
screen_button.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_player_2d.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sound_player_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sprite.cpp
Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
2014-10-09 19:34:27 -07:00
sprite.h
-Fixed a few bugs in Viewport
2014-04-10 00:18:27 -03:00
tile_map.cpp
missing fils from yesterday comit.
2014-10-03 08:58:41 -03:00
tile_map.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
visibility_notifier_2d.cpp
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties ( #718 )
2014-09-22 00:50:48 -03:00
visibility_notifier_2d.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
y_sort.cpp
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
y_sort.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00