virtualx-engine/servers/audio
Juan Linietsky 990f6cf50e More Bug Fixes
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-Fixed a few bugs in Mixer, now playback of chiptunes works great :)
-Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame.
-Fixed camera in 3D kinematic character demo.
2014-09-17 20:03:10 -03:00
..
audio_driver_dummy.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_dummy.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_filter_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_filter_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_mixer_sw.cpp More Bug Fixes 2014-09-17 20:03:10 -03:00
audio_mixer_sw.h A bit of everything: 2014-05-14 01:22:15 -03:00
audio_server_sw.cpp More Bug Fixes 2014-09-17 20:03:10 -03:00
audio_server_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reverb_buffers_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reverb_buffers_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reverb_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reverb_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_manager_sw.cpp More Bug Fixes 2014-09-17 20:03:10 -03:00
sample_manager_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
voice_rb_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
voice_rb_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00