.. |
doc_classes
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
export
|
Ensure more export errors are reported to users
|
2023-12-06 15:26:07 +01:00 |
console_wrapper_windows.cpp
|
|
|
crash_handler_windows.cpp
|
|
|
crash_handler_windows.h
|
Windows: Remove MSVC define redundant with _MSC_VER
|
2023-09-26 11:11:45 +02:00 |
detect.py
|
Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
|
2023-12-25 11:13:01 +08:00 |
display_server_windows.cpp
|
Merge pull request #84246 from bruvzg/win_frac_refresh
|
2024-01-04 14:25:14 +01:00 |
display_server_windows.h
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
gl_manager_windows_angle.cpp
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
|
Codestyle: Fix some comment issues
|
2023-11-21 15:26:53 +01:00 |
gl_manager_windows_native.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
godot.ico
|
|
|
godot.natvis
|
|
|
godot_console.ico
|
|
|
godot_res.rc
|
|
|
godot_res_wrap.rc
|
|
|
godot_windows.cpp
|
|
|
joypad_windows.cpp
|
Update joypad_windows.cpp
|
2023-09-28 18:24:08 -07:00 |
joypad_windows.h
|
|
|
key_mapping_windows.cpp
|
|
|
key_mapping_windows.h
|
|
|
lang_table.h
|
|
|
os_windows.cpp
|
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
|
2024-01-02 18:06:17 +01:00 |
os_windows.h
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
platform_config.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
platform_gl.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
|
[Windows] Try using objcopy and strip with prefix and without prefix.
|
2023-07-25 09:52:38 +03:00 |
README.md
|
|
|
SCsub
|
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
|
2023-12-13 11:26:12 +02:00 |
tts_windows.cpp
|
[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
|
2023-09-12 20:13:32 +02:00 |
tts_windows.h
|
|
|
vulkan_context_win.cpp
|
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
2023-12-20 19:18:08 +01:00 |
vulkan_context_win.h
|
Fix Clang dev_mode build on Windows
|
2023-12-21 14:05:39 +02:00 |
wgl_detect_version.cpp
|
[ANGLE] Add fallback control options and defaults.
|
2023-10-03 16:23:43 +03:00 |
wgl_detect_version.h
|
[ANGLE] Add fallback control options and defaults.
|
2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
|
UWP: Remove platform port, needs to be redone from scratch for 4.x
|
2023-09-07 15:01:59 +02:00 |
windows_terminal_logger.h
|
|
|