virtualx-engine/modules/mono/godotsharp_dirs.cpp
Rémi Verschelde 32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00

195 lines
6.1 KiB
C++

/*************************************************************************/
/* godotsharp_dirs.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godotsharp_dirs.h"
#include "os/os.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#include "os/dir_access.h"
#include "project_settings.h"
#include "version.h"
#endif
namespace GodotSharpDirs {
String _get_expected_build_config() {
#ifdef TOOLS_ENABLED
return "Tools";
#else
#ifdef DEBUG_ENABLED
return "Debug";
#else
return "Release";
#endif
#endif
}
String _get_mono_user_dir() {
#ifdef TOOLS_ENABLED
if (EditorSettings::get_singleton()) {
return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
} else {
String settings_path;
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
DirAccessRef d = DirAccess::create_for_path(exe_dir);
if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
// contain yourself
settings_path = exe_dir.plus_file("editor_data");
} else {
settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
}
return settings_path.plus_file("mono");
}
#else
return OS::get_singleton()->get_user_data_dir().plus_file("mono");
#endif
}
class _GodotSharpDirs {
public:
String res_data_dir;
String res_metadata_dir;
String res_assemblies_dir;
String res_config_dir;
String res_temp_dir;
String res_temp_assemblies_base_dir;
String res_temp_assemblies_dir;
String mono_user_dir;
String mono_logs_dir;
#ifdef TOOLS_ENABLED
String mono_solutions_dir;
String build_logs_dir;
String sln_filepath;
String csproj_filepath;
#endif
private:
_GodotSharpDirs() {
res_data_dir = "res://.mono";
res_metadata_dir = res_data_dir.plus_file("metadata");
res_assemblies_dir = res_data_dir.plus_file("assemblies");
res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
// TODO use paths from csproj
res_temp_dir = res_data_dir.plus_file("temp");
res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
mono_user_dir = _get_mono_user_dir();
mono_logs_dir = mono_user_dir.plus_file("mono_logs");
#ifdef TOOLS_ENABLED
mono_solutions_dir = mono_user_dir.plus_file("solutions");
build_logs_dir = mono_user_dir.plus_file("build_logs");
String name = ProjectSettings::get_singleton()->get("application/config/name");
if (name.empty()) {
name = "UnnamedProject";
}
String base_path = String("res://") + name;
sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
#endif
}
_GodotSharpDirs(const _GodotSharpDirs &);
_GodotSharpDirs &operator=(const _GodotSharpDirs &);
public:
static _GodotSharpDirs &get_singleton() {
static _GodotSharpDirs singleton;
return singleton;
}
};
String get_res_data_dir() {
return _GodotSharpDirs::get_singleton().res_data_dir;
}
String get_res_metadata_dir() {
return _GodotSharpDirs::get_singleton().res_metadata_dir;
}
String get_res_assemblies_dir() {
return _GodotSharpDirs::get_singleton().res_assemblies_dir;
}
String get_res_config_dir() {
return _GodotSharpDirs::get_singleton().res_config_dir;
}
String get_res_temp_dir() {
return _GodotSharpDirs::get_singleton().res_temp_dir;
}
String get_res_temp_assemblies_base_dir() {
return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
}
String get_res_temp_assemblies_dir() {
return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
}
String get_mono_user_dir() {
return _GodotSharpDirs::get_singleton().mono_user_dir;
}
String get_mono_logs_dir() {
return _GodotSharpDirs::get_singleton().mono_logs_dir;
}
#ifdef TOOLS_ENABLED
String get_mono_solutions_dir() {
return _GodotSharpDirs::get_singleton().mono_solutions_dir;
}
String get_build_logs_dir() {
return _GodotSharpDirs::get_singleton().build_logs_dir;
}
String get_project_sln_path() {
return _GodotSharpDirs::get_singleton().sln_filepath;
}
String get_project_csproj_path() {
return _GodotSharpDirs::get_singleton().csproj_filepath;
}
#endif
}