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effects
Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:07:16 +10:00
environment
Merge pull request #80215 from clayjohn/HDR-2D
2023-08-08 16:57:33 +02:00
forward_clustered
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
forward_mobile
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
shaders
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
cluster_builder_rd.cpp
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
renderer_canvas_render_rd.h
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-15 11:08:29 +02:00
renderer_compositor_rd.cpp
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
renderer_compositor_rd.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp
Merge pull request #80215 from clayjohn/HDR-2D
2023-08-08 16:57:33 +02:00
renderer_scene_render_rd.h
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Initialize shader placeholders up front
2023-08-03 16:13:33 +02:00
shader_rd.h
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00