virtualx-engine/servers/rendering/renderer_rd/shaders
Rémi Verschelde c6400a8fe4
Merge pull request #95662 from clayjohn/GLES3-sky-fog
Add fixed fog to the sky in the Compatibility renderer
2024-08-19 12:09:10 +02:00
..
effects Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 2024-08-12 12:04:16 -07:00
environment Add fixed fog to the sky in the Compatibility renderer 2024-08-17 23:33:26 -07:00
forward_clustered Merge pull request #92213 from clayjohn/ambient-disabled 2024-08-19 12:08:31 +02:00
forward_mobile Merge pull request #92213 from clayjohn/ambient-disabled 2024-08-19 12:08:31 +02:00
blit.glsl
canvas.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
particles_copy.glsl
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Add optional depth fog 2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Properly calculate penumbra for soft shadows with reverse z 2024-04-25 17:06:49 -07:00
SCsub
skeleton.glsl