7e0f7d3abd
Not everything is yet implemented, either for Godot or personal limitations (I don't have all hardware in the world). A brief list of the most important issues follows: - Single-window only: the `DisplayServer` API doesn't expose enough information for properly creating XDG shell windows. - Very dumb rendering loop: this is very complicated, just know that the low consumption mode is forced to 2000 Hz and some clever hacks are in place to overcome a specific Wayland limitation. This will be improved to the extent possible both downstream and upstream. - Features to implement yet: IME, touch input, native file dialog, drawing tablet (commented out due to a refactor), screen recording. - Mouse passthrough can't be implement through a poly API, we need a rect-based one. - The cursor doesn't yet support fractional scaling. - Auto scale is rounded up when using fractional scaling as we don't have a per-window scale query API (basically we need `DisplayServer::window_get_scale`). - Building with `x11=no wayland=yes opengl=yes openxr=yes` fails. This also adds a new project property and editor setting for selecting the default DisplayServer to start, to allow this backend to start first in exported projects (X11 is still the default for now). The editor setting always overrides the project setting. Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
136 lines
6.4 KiB
XML
136 lines
6.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="relative_pointer_unstable_v1">
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<copyright>
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Copyright © 2014 Jonas Ådahl
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Copyright © 2015 Red Hat Inc.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next
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paragraph) shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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</copyright>
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<description summary="protocol for relative pointer motion events">
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This protocol specifies a set of interfaces used for making clients able to
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receive relative pointer events not obstructed by barriers (such as the
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monitor edge or other pointer barriers).
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To start receiving relative pointer events, a client must first bind the
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global interface "wp_relative_pointer_manager" which, if a compositor
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supports relative pointer motion events, is exposed by the registry. After
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having created the relative pointer manager proxy object, the client uses
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it to create the actual relative pointer object using the
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"get_relative_pointer" request given a wl_pointer. The relative pointer
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motion events will then, when applicable, be transmitted via the proxy of
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the newly created relative pointer object. See the documentation of the
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relative pointer interface for more details.
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Warning! The protocol described in this file is experimental and backward
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incompatible changes may be made. Backward compatible changes may be added
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together with the corresponding interface version bump. Backward
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incompatible changes are done by bumping the version number in the protocol
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and interface names and resetting the interface version. Once the protocol
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is to be declared stable, the 'z' prefix and the version number in the
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protocol and interface names are removed and the interface version number is
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reset.
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</description>
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<interface name="zwp_relative_pointer_manager_v1" version="1">
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<description summary="get relative pointer objects">
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A global interface used for getting the relative pointer object for a
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given pointer.
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</description>
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<request name="destroy" type="destructor">
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<description summary="destroy the relative pointer manager object">
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Used by the client to notify the server that it will no longer use this
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relative pointer manager object.
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</description>
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</request>
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<request name="get_relative_pointer">
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<description summary="get a relative pointer object">
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Create a relative pointer interface given a wl_pointer object. See the
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wp_relative_pointer interface for more details.
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</description>
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<arg name="id" type="new_id" interface="zwp_relative_pointer_v1"/>
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<arg name="pointer" type="object" interface="wl_pointer"/>
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</request>
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</interface>
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<interface name="zwp_relative_pointer_v1" version="1">
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<description summary="relative pointer object">
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A wp_relative_pointer object is an extension to the wl_pointer interface
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used for emitting relative pointer events. It shares the same focus as
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wl_pointer objects of the same seat and will only emit events when it has
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focus.
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</description>
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<request name="destroy" type="destructor">
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<description summary="release the relative pointer object"/>
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</request>
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<event name="relative_motion">
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<description summary="relative pointer motion">
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Relative x/y pointer motion from the pointer of the seat associated with
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this object.
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A relative motion is in the same dimension as regular wl_pointer motion
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events, except they do not represent an absolute position. For example,
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moving a pointer from (x, y) to (x', y') would have the equivalent
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relative motion (x' - x, y' - y). If a pointer motion caused the
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absolute pointer position to be clipped by for example the edge of the
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monitor, the relative motion is unaffected by the clipping and will
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represent the unclipped motion.
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This event also contains non-accelerated motion deltas. The
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non-accelerated delta is, when applicable, the regular pointer motion
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delta as it was before having applied motion acceleration and other
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transformations such as normalization.
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Note that the non-accelerated delta does not represent 'raw' events as
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they were read from some device. Pointer motion acceleration is device-
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and configuration-specific and non-accelerated deltas and accelerated
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deltas may have the same value on some devices.
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Relative motions are not coupled to wl_pointer.motion events, and can be
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sent in combination with such events, but also independently. There may
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also be scenarios where wl_pointer.motion is sent, but there is no
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relative motion. The order of an absolute and relative motion event
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originating from the same physical motion is not guaranteed.
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If the client needs button events or focus state, it can receive them
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from a wl_pointer object of the same seat that the wp_relative_pointer
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object is associated with.
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</description>
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<arg name="utime_hi" type="uint"
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summary="high 32 bits of a 64 bit timestamp with microsecond granularity"/>
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<arg name="utime_lo" type="uint"
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summary="low 32 bits of a 64 bit timestamp with microsecond granularity"/>
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<arg name="dx" type="fixed"
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summary="the x component of the motion vector"/>
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<arg name="dy" type="fixed"
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summary="the y component of the motion vector"/>
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<arg name="dx_unaccel" type="fixed"
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summary="the x component of the unaccelerated motion vector"/>
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<arg name="dy_unaccel" type="fixed"
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summary="the y component of the unaccelerated motion vector"/>
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</event>
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</interface>
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</protocol>
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