virtualx-engine/scene
Juan Linietsky a8a1f2e2a8 -Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
2017-06-13 01:23:04 -03:00
..
2d -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
3d Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 2017-06-13 00:07:05 -03:00
animation renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
audio Fix crash when saving AudioPlayer without stream. 2017-05-20 03:49:54 +02:00
gui Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
resources renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
register_scene_types.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00