virtualx-engine/modules/mono/editor/script_templates
Raul Santos a968e51414
C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
..
CharacterBody2D C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
CharacterBody3D C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
EditorPlugin Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
EditorScenePostImport Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
EditorScript Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
Node C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
Object Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
VisualShaderNodeCustom C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00